namespace Unity.Netcode
{
///
/// Delivery methods
///
public enum NetworkDelivery
{
///
/// Unreliable message
///
Unreliable,
///
/// Unreliable with sequencing
///
UnreliableSequenced,
///
/// Reliable message
///
Reliable,
///
/// Reliable message where messages are guaranteed to be in the right order
///
ReliableSequenced,
///
/// A reliable message with guaranteed order with fragmentation support
///
ReliableFragmentedSequenced
}
}