namespace Unity.Netcode { /// /// Delivery methods /// public enum NetworkDelivery { /// /// Unreliable message /// Unreliable, /// /// Unreliable with sequencing /// UnreliableSequenced, /// /// Reliable message /// Reliable, /// /// Reliable message where messages are guaranteed to be in the right order /// ReliableSequenced, /// /// A reliable message with guaranteed order with fragmentation support /// ReliableFragmentedSequenced } }