namespace Unity.Netcode { internal struct UnnamedMessage : INetworkMessage { public int Version => 0; public FastBufferWriter SendData; private FastBufferReader m_ReceivedData; public unsafe void Serialize(FastBufferWriter writer, int targetVersion) { writer.WriteBytesSafe(SendData.GetUnsafePtr(), SendData.Length); } public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion) { m_ReceivedData = reader; return true; } public void Handle(ref NetworkContext context) { ((NetworkManager)context.SystemOwner).CustomMessagingManager.InvokeUnnamedMessage(context.SenderId, m_ReceivedData, context.SerializedHeaderSize); } } }