using System.Collections.Generic; namespace Unity.Netcode { /// /// A NetworkClient /// public class NetworkClient { /// /// The ClientId of the NetworkClient /// public ulong ClientId; /// /// The PlayerObject of the Client /// public NetworkObject PlayerObject; /// /// The NetworkObject's owned by this Client /// public List OwnedObjects { get { if (PlayerObject != null && PlayerObject.NetworkManager != null && PlayerObject.NetworkManager.IsListening) { return PlayerObject.NetworkManager.SpawnManager.GetClientOwnedObjects(ClientId); } return new List(); } } } }