using System.Collections.Generic;
namespace Unity.Netcode
{
///
/// A NetworkClient
///
public class NetworkClient
{
///
/// The ClientId of the NetworkClient
///
public ulong ClientId;
///
/// The PlayerObject of the Client
///
public NetworkObject PlayerObject;
///
/// The NetworkObject's owned by this Client
///
public List OwnedObjects
{
get
{
if (PlayerObject != null && PlayerObject.NetworkManager != null && PlayerObject.NetworkManager.IsListening)
{
return PlayerObject.NetworkManager.SpawnManager.GetClientOwnedObjects(ClientId);
}
return new List();
}
}
}
}