using System.Runtime.CompilerServices; #if UNITY_EDITOR [assembly: InternalsVisibleTo("Unity.Netcode.EditorTests")] [assembly: InternalsVisibleTo("Unity.Netcode.Editor.CodeGen")] [assembly: InternalsVisibleTo("Unity.Netcode.Editor")] [assembly: InternalsVisibleTo("TestProject.EditorTests")] [assembly: InternalsVisibleTo("Unity.Netcode.Editor.CodeGen")] #endif [assembly: InternalsVisibleTo("TestProject.ToolsIntegration.RuntimeTests")] [assembly: InternalsVisibleTo("TestProject.RuntimeTests")] [assembly: InternalsVisibleTo("Unity.Netcode.RuntimeTests")] [assembly: InternalsVisibleTo("Unity.Netcode.TestHelpers.Runtime")] [assembly: InternalsVisibleTo("Unity.Netcode.Adapter.UTP")] [assembly: InternalsVisibleTo("Unity.Multiplayer.Tools.Adapters.Ngo1WithUtp2")]