using NUnit.Framework; using UnityEngine; namespace Unity.Netcode.RuntimeTests { public class NetworkManagerSceneManagerTests { [Test] public void SceneManagerAssigned() { var gameObject = new GameObject(nameof(SceneManagerAssigned)); var networkManager = gameObject.AddComponent(); var transport = gameObject.AddComponent(); networkManager.NetworkConfig = new NetworkConfig(); // Set dummy transport that does nothing networkManager.NetworkConfig.NetworkTransport = transport; NetworkSceneManager preManager = networkManager.SceneManager; // Start server to cause initialization process networkManager.StartServer(); Debug.Assert(preManager == null); Debug.Assert(networkManager.SceneManager != null); Object.DestroyImmediate(gameObject); } } }