using System; namespace Unity.Netcode { /// /// Exception thrown when a visibility change fails /// public class VisibilityChangeException : Exception { /// /// Constructs a VisibilityChangeException /// public VisibilityChangeException() { } /// /// Constructs a VisibilityChangeException with a message /// /// The exception message public VisibilityChangeException(string message) : base(message) { } /// /// Constructs a VisibilityChangeException with a message and a inner exception /// /// The exception message /// The inner exception public VisibilityChangeException(string message, Exception inner) : base(message, inner) { } } }