using System;
namespace Unity.Netcode
{
///
/// Exception thrown when a visibility change fails
///
public class VisibilityChangeException : Exception
{
///
/// Constructs a VisibilityChangeException
///
public VisibilityChangeException() { }
///
/// Constructs a VisibilityChangeException with a message
///
/// The exception message
public VisibilityChangeException(string message) : base(message) { }
///
/// Constructs a VisibilityChangeException with a message and a inner exception
///
/// The exception message
/// The inner exception
public VisibilityChangeException(string message, Exception inner) : base(message, inner) { }
}
}