using System;
namespace Unity.Netcode
{
///
/// Exception thrown when the new parent candidate of the NetworkObject is not valid
///
public class InvalidParentException : Exception
{
///
/// Constructor for
///
public InvalidParentException() { }
///
///
public InvalidParentException(string message) : base(message) { }
///
///
///
public InvalidParentException(string message, Exception innerException) : base(message, innerException) { }
}
}