using System;
using System.Collections.Generic;
namespace Unity.Netcode
{
///
/// This class is used to support testable code by allowing any supported component used by NetworkManager to be replaced
/// with a mock component or a test version that overloads certain methods to change or record their behavior.
/// Components currently supported by ComponentFactory:
/// - IDeferredMessageManager
///
internal static class ComponentFactory
{
internal delegate object CreateObjectDelegate(NetworkManager networkManager);
private static Dictionary s_Delegates = new Dictionary();
///
/// Instantiates an instance of a given interface
///
/// The network manager
/// The interface to instantiate it with
///
public static T Create(NetworkManager networkManager)
{
return (T)s_Delegates[typeof(T)](networkManager);
}
///
/// Overrides the default creation logic for a given interface type
///
/// The factory delegate to create the instance
/// The interface type to override
public static void Register(CreateObjectDelegate creator)
{
s_Delegates[typeof(T)] = creator;
}
///
/// Reverts the creation logic for a given interface type to the default logic
///
/// The interface type to revert
public static void Deregister()
{
s_Delegates.Remove(typeof(T));
SetDefaults();
}
///
/// Initializes the default creation logic for all supported component types
///
public static void SetDefaults()
{
SetDefault(networkManager => new DeferredMessageManager(networkManager));
}
private static void SetDefault(CreateObjectDelegate creator)
{
if (!s_Delegates.ContainsKey(typeof(T)))
{
s_Delegates[typeof(T)] = creator;
}
}
}
}