# 0.2.0 ## Change list - Include 3 built-in commands * ``HELP`` - Display the list of available commands or details about a specific command. * ``LOAD`` - Load the specified scene by name. Before you can load a scene you have to add it to the list of levels used in the game. Use File->Build Settings... in Unity and add the levels you need to the level list there. * ``QUIT`` - Quit the application. - Allow the overwriting of an existing command by simply registering a new command with the same name - Add optional parameters ``description`` and ``usage`` to the simpler overload of ``ConsoleCommandsDatabase.RegisterCommand()`` - Improve the explanatory text in the sample scenes - Update the README with a more meaty custom command example # 0.1.0 ### Migrating from a previous version 0.1.0 modifies the Console prefab. If you want to upgrade an existing project, make sure you use the updated prefab. ## Change list - Fix incompatibility with Unity 5 and drop Unity 4.6 support - Fix console preventing user to select any other input field - Fix scrolling not being enabled by default and weird scrolling behavior - Fix the input field sometimes losing focus randomly - Fix the console output text overflowing its rectangle when viewed from behind in World Space render mode - Fix changing Time.timeScale messing up input field reactivation when submitting a command or reopening the console. - Fix a strange bug when Unity rebuilds the project while in play mode - Make input history capacity a constant rather than a inspector-editable value (helps fix the previous bug) - Add some helpful text to each sample scene - Overhaul cursor locking in the world space sample scene