using Unity.Collections; using UnityEngine.Jobs; using UniVRM10.FastSpringBones.Blittables; #if ENABLE_SPRINGBONE_BURST using Unity.Burst; #endif namespace UniVRM10.FastSpringBones.System { #if ENABLE_SPRINGBONE_BURST [BurstCompile] #endif public struct PushTransformJob : IJobParallelForTransform { [ReadOnly] public NativeArray Transforms; public void Execute(int index, TransformAccess transform) { transform.rotation = Transforms[index].rotation; } } }