using System;
using System.IO;
using UniGLTF;
using UnityEditor;
using UnityEngine;
namespace UniVRM10
{
[CustomEditor(typeof(VRM10Expression))]
public class ExpressionEditor : Editor
{
///
/// Preview(Inspectorの下方)を描画するクラス
///
/// * PreviewRenderUtility.m_cameraのUnityVersionによる切り分け
///
///
PreviewFaceRenderer m_renderer;
///
/// Previewを描画するのにシーンが必用である。
/// m_target.Prefabをインスタンス化したシーンを管理する。
///
/// * ExpressionのBake
/// * MaterialMorphの適用
/// * Previewカメラのコントロール
/// * Previewライティングのコントロール
///
///
PreviewSceneManager m_scene;
///
/// Preview シーンに Expression を適用する
///
void Bake()
{
if (m_scene != null)
{
//Debug.Log("Bake");
m_scene.Bake(CurrentExpression(), 1.0f);
}
}
void ClearScene()
{
if (m_scene != null)
{
//Debug.LogFormat("OnDestroy");
m_scene.Clean();
GameObject.DestroyImmediate(m_scene.gameObject);
m_scene = null;
}
}
void PrefabGUI()
{
var prefab = (GameObject)EditorGUILayout.ObjectField("Preview Prefab", m_target.Prefab, typeof(GameObject), false);
if (prefab == m_target.Prefab)
{
return;
}
ClearScene();
m_target.Prefab = prefab;
}
void OnEnable()
{
m_target = (VRM10Expression)target;
m_renderer = new PreviewFaceRenderer();
}
void OnDisable()
{
if (m_renderer != null)
{
m_renderer.Dispose();
m_renderer = null;
}
ClearScene();
}
void OnDestroy()
{
// 2018/2019 で OnDisable/OnDestroy の呼ばれ方が違う?
ClearScene();
}
static void Separator()
{
EditorGUILayout.Space();
EditorGUILayout.BeginHorizontal();
//GUILayout.Space();
GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.Height(1));
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
}
private static int sliderHash = "Slider".GetHashCode();
float m_yaw = 180.0f;
float m_pitch;
Vector3 m_position = new Vector3(0, 0, -0.8f);
// very important to override this, it tells Unity to render an ObjectPreview at the bottom of the inspector
public override bool HasPreviewGUI() { return true; }
public RenderTexture PreviewTexture;
// the main ObjectPreview function... it's called constantly, like other IMGUI On*GUI() functions
public override void OnPreviewGUI(Rect r, GUIStyle background)
{
// if this is happening, you have bigger problems
if (!ShaderUtil.hardwareSupportsRectRenderTexture)
{
if (Event.current.type == EventType.Repaint)
{
EditorGUI.DropShadowLabel(new Rect(r.x, r.y, r.width, 40f),
"Mesh preview requires\nrender texture support");
}
return;
}
var src = r;
var min = Mathf.Min(r.width, r.height);
r.width = min;
r.height = min;
r.x = src.x + (src.width - min) / 2;
r.y = src.y + (src.height - min) / 2;
//previewDir = Drag2D(previewDir, r);
{
int controlId = GUIUtility.GetControlID(sliderHash, FocusType.Passive);
Event e = Event.current;
switch (e.GetTypeForControl(controlId))
{
case EventType.MouseDown:
if (r.Contains(e.mousePosition) && (double)r.width > 50.0)
{
GUIUtility.hotControl = controlId;
e.Use();
EditorGUIUtility.SetWantsMouseJumping(1);
break;
}
break;
case EventType.MouseUp:
if (GUIUtility.hotControl == controlId)
GUIUtility.hotControl = 0;
EditorGUIUtility.SetWantsMouseJumping(0);
break;
case EventType.MouseDrag:
if (GUIUtility.hotControl == controlId)
{
if (e.button == 2)
{
var shift = e.delta * (!e.shift ? 1f : 3f) / Mathf.Min(r.width, r.height);
m_position.x -= shift.x;
m_position.y += shift.y;
e.Use();
GUI.changed = true;
}
else if (
e.button == 0 ||
e.button == 1)
{
var shift = e.delta * (!e.shift ? 1f : 3f) / Mathf.Min(r.width, r.height) * 140f;
m_yaw += shift.x;
m_pitch += shift.y;
m_pitch = Mathf.Clamp(m_pitch, -90f, 90f);
e.Use();
GUI.changed = true;
}
break;
}
break;
case EventType.ScrollWheel:
//Debug.LogFormat("wheel: {0}", current.delta);
if (r.Contains(e.mousePosition))
{
if (e.delta.y > 0)
{
m_position.z *= 1.1f;
Repaint();
}
else if (e.delta.y < 0)
{
m_position.z *= 0.9f;
Repaint();
}
}
break;
}
//return scrollPosition;
}
//Debug.LogFormat("{0}", previewDir);
if (Event.current.type != EventType.Repaint)
{
// if we don't need to update yet, then don't
return;
}
if (m_renderer != null && m_scene != null)
{
PreviewTexture = m_renderer.Render(r, background, m_scene, m_yaw, m_pitch, m_position) as RenderTexture;
if (PreviewTexture != null)
{
// draw the RenderTexture in the ObjectPreview pane
GUI.DrawTexture(r, PreviewTexture, ScaleMode.StretchToFill, false);
}
}
}
SerializedExpressionEditor m_serializedEditor;
VRM10Expression m_target;
VRM10Expression CurrentExpression()
{
return m_target;
}
float m_previewSlider = 1.0f;
static Texture2D SaveResizedImage(RenderTexture rt, UnityPath path, int size)
{
var tex = new Texture2D(rt.width, rt.height, TextureFormat.RGB24, false);
RenderTexture.active = rt;
tex.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0);
tex.Apply();
//TextureScale.Scale(tex, size, size);
tex = TextureScale.GetResized(tex, size, size);
byte[] bytes;
switch (path.Extension.ToLower())
{
case ".png":
bytes = tex.EncodeToPNG();
break;
case ".jpg":
bytes = tex.EncodeToJPG();
break;
default:
throw new Exception();
}
if (Application.isPlaying)
{
UnityEngine.Object.Destroy(tex);
}
else
{
UnityEngine.Object.DestroyImmediate(tex);
}
File.WriteAllBytes(path.FullPath, bytes);
path.ImportAsset();
return path.LoadAsset();
}
public override void OnInspectorGUI()
{
var changed = false;
serializedObject.Update();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.BeginVertical();
PrefabGUI();
EditorGUILayout.LabelField("Preview Weight");
var previewSlider = EditorGUILayout.Slider(m_previewSlider, 0, 1.0f);
if (m_target.IsBinary)
{
previewSlider = Mathf.Round(previewSlider);
}
if (previewSlider != m_previewSlider)
{
m_previewSlider = previewSlider;
changed = true;
}
EditorGUILayout.EndVertical();
EditorGUILayout.EndHorizontal();
Separator();
if (m_scene == null)
{
if (m_target.Prefab != null)
{
m_scene = UniVRM10.PreviewSceneManager.GetOrCreate(m_target.Prefab);
if (m_scene != null)
{
m_scene.gameObject.SetActive(false);
}
Bake();
}
}
if (m_scene != null)
{
if (m_serializedEditor == null)
{
m_serializedEditor = new SerializedExpressionEditor(serializedObject, m_scene);
}
if (m_serializedEditor.Draw(out VRM10Expression bakeValue))
{
changed = true;
}
if (changed)
{
m_scene.Bake(bakeValue, m_previewSlider);
}
}
serializedObject.ApplyModifiedProperties();
}
public override string GetInfoString()
{
if (m_scene == null) return "";
return m_scene.hasError ? "An error occurred while previewing. Check the console log for details." : "";
}
}
}