# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene (Scene Name, Parameters)
labelProgrammer: LoadScene (sceneName, parameters)
haystackHuman: Scene Manager: Load Scene
haystackProgrammer: SceneManager.LoadScene
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.String|UnityEngine.SceneManagement.LoadSceneParameters
valueOutputTypes: UnityEngine.SceneManagement.Scene
favoriteKey:
UnityEngine.SceneManagement.SceneManager.LoadScene(System.StringUnityEngine.SceneManagement.LoadSceneParameters)@any

tag2:
UnityEngine.SceneManagement.SceneManager;LoadScene;System.String;UnityEngine.SceneManagement.LoadSceneParameters

tag3:
UnityEngine.SceneManagement.SceneManager;LoadScene;System.String;UnityEngine.SceneManagement.LoadSceneParameters

unit:
{"chainable":false,"member":{"name":"LoadScene","parameterTypes":["System.String","UnityEngine.SceneManagement.LoadSceneParameters"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"eaebb066-8d1f-4fa6-9c38-5ee913ec47cd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene (Scene Build Index, Mode)
labelProgrammer: LoadScene (sceneBuildIndex, mode)
haystackHuman: Scene Manager: Load Scene
haystackProgrammer: SceneManager.LoadScene
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.Int32|UnityEngine.SceneManagement.LoadSceneMode
favoriteKey:
UnityEngine.SceneManagement.SceneManager.LoadScene(System.Int32UnityEngine.SceneManagement.LoadSceneMode)@any

tag2:
UnityEngine.SceneManagement.SceneManager;LoadScene;System.Int32;UnityEngine.SceneManagement.LoadSceneMode

tag3:
UnityEngine.SceneManagement.SceneManager;LoadScene;System.Int32;UnityEngine.SceneManagement.LoadSceneMode

unit:
{"chainable":false,"member":{"name":"LoadScene","parameterTypes":["System.Int32","UnityEngine.SceneManagement.LoadSceneMode"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneBuildIndex":{"$content":0,"$type":"System.Int32"},"%mode":{"$content":"Single","$type":"UnityEngine.SceneManagement.LoadSceneMode"}},"position":{"x":0.0,"y":0.0},"guid":"7f76c880-24ab-42c1-9f32-380cfd25996a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene (Scene Build Index)
labelProgrammer: LoadScene (sceneBuildIndex)
haystackHuman: Scene Manager: Load Scene
haystackProgrammer: SceneManager.LoadScene
favoriteKey: UnityEngine.SceneManagement.SceneManager.LoadScene(System.Int32)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;LoadScene;System.Int32
tag3: UnityEngine.SceneManagement.SceneManager;LoadScene;System.Int32
valueInputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"LoadScene","parameterTypes":["System.Int32"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneBuildIndex":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"c9110d70-33eb-4222-a883-b12a5a31cea1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene (Scene Build Index, Parameters)
labelProgrammer: LoadScene (sceneBuildIndex, parameters)
haystackHuman: Scene Manager: Load Scene
haystackProgrammer: SceneManager.LoadScene
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.Int32|UnityEngine.SceneManagement.LoadSceneParameters
valueOutputTypes: UnityEngine.SceneManagement.Scene
favoriteKey:
UnityEngine.SceneManagement.SceneManager.LoadScene(System.Int32UnityEngine.SceneManagement.LoadSceneParameters)@any

tag2:
UnityEngine.SceneManagement.SceneManager;LoadScene;System.Int32;UnityEngine.SceneManagement.LoadSceneParameters

tag3:
UnityEngine.SceneManagement.SceneManager;LoadScene;System.Int32;UnityEngine.SceneManagement.LoadSceneParameters

unit:
{"chainable":false,"member":{"name":"LoadScene","parameterTypes":["System.Int32","UnityEngine.SceneManagement.LoadSceneParameters"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneBuildIndex":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"e8ce1421-1719-4825-91d0-6e0b07f5835a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene Async (Scene Build Index, Mode)
labelProgrammer: LoadSceneAsync (sceneBuildIndex, mode)
haystackHuman: Scene Manager: Load Scene Async
haystackProgrammer: SceneManager.LoadSceneAsync
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.Int32|UnityEngine.SceneManagement.LoadSceneMode
valueOutputTypes: UnityEngine.AsyncOperation
favoriteKey:
UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(System.Int32UnityEngine.SceneManagement.LoadSceneMode)@any

tag2:
UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.Int32;UnityEngine.SceneManagement.LoadSceneMode

tag3:
UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.Int32;UnityEngine.SceneManagement.LoadSceneMode

unit:
{"chainable":false,"member":{"name":"LoadSceneAsync","parameterTypes":["System.Int32","UnityEngine.SceneManagement.LoadSceneMode"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneBuildIndex":{"$content":0,"$type":"System.Int32"},"%mode":{"$content":"Single","$type":"UnityEngine.SceneManagement.LoadSceneMode"}},"position":{"x":0.0,"y":0.0},"guid":"fbf716d0-ab99-4187-b124-3b0f9bf59a62","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene Async (Scene Build Index)
labelProgrammer: LoadSceneAsync (sceneBuildIndex)
haystackHuman: Scene Manager: Load Scene Async
haystackProgrammer: SceneManager.LoadSceneAsync
favoriteKey: UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(System.Int32)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.Int32
tag3: UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.AsyncOperation
unit:
{"chainable":false,"member":{"name":"LoadSceneAsync","parameterTypes":["System.Int32"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneBuildIndex":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"9010f591-0f60-4ed2-bae4-df2560e2d31d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene Async (Scene Build Index, Parameters)
labelProgrammer: LoadSceneAsync (sceneBuildIndex, parameters)
haystackHuman: Scene Manager: Load Scene Async
haystackProgrammer: SceneManager.LoadSceneAsync
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.Int32|UnityEngine.SceneManagement.LoadSceneParameters
valueOutputTypes: UnityEngine.AsyncOperation
favoriteKey:
UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(System.Int32UnityEngine.SceneManagement.LoadSceneParameters)@any

tag2:
UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.Int32;UnityEngine.SceneManagement.LoadSceneParameters

tag3:
UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.Int32;UnityEngine.SceneManagement.LoadSceneParameters

unit:
{"chainable":false,"member":{"name":"LoadSceneAsync","parameterTypes":["System.Int32","UnityEngine.SceneManagement.LoadSceneParameters"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneBuildIndex":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"5009360c-8559-4158-be65-02d8ed109812","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene Async (Scene Name, Mode)
labelProgrammer: LoadSceneAsync (sceneName, mode)
haystackHuman: Scene Manager: Load Scene Async
haystackProgrammer: SceneManager.LoadSceneAsync
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.String|UnityEngine.SceneManagement.LoadSceneMode
valueOutputTypes: UnityEngine.AsyncOperation
favoriteKey:
UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(System.StringUnityEngine.SceneManagement.LoadSceneMode)@any

tag2:
UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.String;UnityEngine.SceneManagement.LoadSceneMode

tag3:
UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.String;UnityEngine.SceneManagement.LoadSceneMode

unit:
{"chainable":false,"member":{"name":"LoadSceneAsync","parameterTypes":["System.String","UnityEngine.SceneManagement.LoadSceneMode"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneName":{"$content":"","$type":"System.String"},"%mode":{"$content":"Single","$type":"UnityEngine.SceneManagement.LoadSceneMode"}},"position":{"x":0.0,"y":0.0},"guid":"d32eb63b-ef01-4b50-9886-30fea3e45513","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene Async (Scene Name)
labelProgrammer: LoadSceneAsync (sceneName)
haystackHuman: Scene Manager: Load Scene Async
haystackProgrammer: SceneManager.LoadSceneAsync
favoriteKey: UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(System.String)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.String
tag3: UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.AsyncOperation
unit:
{"chainable":false,"member":{"name":"LoadSceneAsync","parameterTypes":["System.String"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"69f9f8c0-fbcb-474e-b226-f80356baa8b3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene Async (Scene Name, Parameters)
labelProgrammer: LoadSceneAsync (sceneName, parameters)
haystackHuman: Scene Manager: Load Scene Async
haystackProgrammer: SceneManager.LoadSceneAsync
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.String|UnityEngine.SceneManagement.LoadSceneParameters
valueOutputTypes: UnityEngine.AsyncOperation
favoriteKey:
UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(System.StringUnityEngine.SceneManagement.LoadSceneParameters)@any

tag2:
UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.String;UnityEngine.SceneManagement.LoadSceneParameters

tag3:
UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.String;UnityEngine.SceneManagement.LoadSceneParameters

unit:
{"chainable":false,"member":{"name":"LoadSceneAsync","parameterTypes":["System.String","UnityEngine.SceneManagement.LoadSceneParameters"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"dad1a7ac-6674-4f7e-a1e9-f5e07c9c0c20","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unload Scene Async (Scene Build Index)
labelProgrammer: UnloadSceneAsync (sceneBuildIndex)
haystackHuman: Scene Manager: Unload Scene Async
haystackProgrammer: SceneManager.UnloadSceneAsync
favoriteKey: UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(System.Int32)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;System.Int32
tag3: UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.AsyncOperation
unit:
{"chainable":false,"member":{"name":"UnloadSceneAsync","parameterTypes":["System.Int32"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneBuildIndex":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"417b9f1b-e881-474f-ae4c-7b6524042918","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unload Scene Async (Scene Name)
labelProgrammer: UnloadSceneAsync (sceneName)
haystackHuman: Scene Manager: Unload Scene Async
haystackProgrammer: SceneManager.UnloadSceneAsync
favoriteKey: UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(System.String)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;System.String
tag3: UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.AsyncOperation
unit:
{"chainable":false,"member":{"name":"UnloadSceneAsync","parameterTypes":["System.String"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"498e2773-cb8c-49d9-a95d-1b3025e0adfd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unload Scene Async (Scene)
labelProgrammer: UnloadSceneAsync (scene)
haystackHuman: Scene Manager: Unload Scene Async
haystackProgrammer: SceneManager.UnloadSceneAsync
favoriteKey: UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(UnityEngine.SceneManagement.Scene)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;UnityEngine.SceneManagement.Scene
tag3: UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;UnityEngine.SceneManagement.Scene
valueInputTypes: UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.AsyncOperation
unit:
{"chainable":false,"member":{"name":"UnloadSceneAsync","parameterTypes":["UnityEngine.SceneManagement.Scene"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8c2e9afd-f95c-4cc9-849a-a7b43617511b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unload Scene Async (Scene Build Index, Options)
labelProgrammer: UnloadSceneAsync (sceneBuildIndex, options)
haystackHuman: Scene Manager: Unload Scene Async
haystackProgrammer: SceneManager.UnloadSceneAsync
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.Int32|UnityEngine.SceneManagement.UnloadSceneOptions
valueOutputTypes: UnityEngine.AsyncOperation
favoriteKey:
UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(System.Int32UnityEngine.SceneManagement.UnloadSceneOptions)@any

tag2:
UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;System.Int32;UnityEngine.SceneManagement.UnloadSceneOptions

tag3:
UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;System.Int32;UnityEngine.SceneManagement.UnloadSceneOptions

unit:
{"chainable":false,"member":{"name":"UnloadSceneAsync","parameterTypes":["System.Int32","UnityEngine.SceneManagement.UnloadSceneOptions"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneBuildIndex":{"$content":0,"$type":"System.Int32"},"%options":{"$content":"","$type":"UnityEngine.SceneManagement.UnloadSceneOptions"}},"position":{"x":0.0,"y":0.0},"guid":"d5316a65-c07a-4ef1-a5c8-741a194e7358","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unload Scene Async (Scene Name, Options)
labelProgrammer: UnloadSceneAsync (sceneName, options)
haystackHuman: Scene Manager: Unload Scene Async
haystackProgrammer: SceneManager.UnloadSceneAsync
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.String|UnityEngine.SceneManagement.UnloadSceneOptions
valueOutputTypes: UnityEngine.AsyncOperation
favoriteKey:
UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(System.StringUnityEngine.SceneManagement.UnloadSceneOptions)@any

tag2:
UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;System.String;UnityEngine.SceneManagement.UnloadSceneOptions

tag3:
UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;System.String;UnityEngine.SceneManagement.UnloadSceneOptions

unit:
{"chainable":false,"member":{"name":"UnloadSceneAsync","parameterTypes":["System.String","UnityEngine.SceneManagement.UnloadSceneOptions"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneName":{"$content":"","$type":"System.String"},"%options":{"$content":"","$type":"UnityEngine.SceneManagement.UnloadSceneOptions"}},"position":{"x":0.0,"y":0.0},"guid":"c7a2ad33-45f3-4aa2-ae31-6b5a68fe5b1c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unload Scene Async (Scene, Options)
labelProgrammer: UnloadSceneAsync (scene, options)
haystackHuman: Scene Manager: Unload Scene Async
haystackProgrammer: SceneManager.UnloadSceneAsync
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: UnityEngine.SceneManagement.Scene|UnityEngine.SceneManagement.UnloadSceneOptions
valueOutputTypes: UnityEngine.AsyncOperation
favoriteKey:
UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(UnityEngine.SceneManagement.SceneUnityEngine.SceneManagement.UnloadSceneOptions)@any

tag2:
UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;UnityEngine.SceneManagement.Scene;UnityEngine.SceneManagement.UnloadSceneOptions

tag3:
UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;UnityEngine.SceneManagement.Scene;UnityEngine.SceneManagement.UnloadSceneOptions

unit:
{"chainable":false,"member":{"name":"UnloadSceneAsync","parameterTypes":["UnityEngine.SceneManagement.Scene","UnityEngine.SceneManagement.UnloadSceneOptions"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%options":{"$content":"","$type":"UnityEngine.SceneManagement.UnloadSceneOptions"}},"position":{"x":0.0,"y":0.0},"guid":"15fecc07-5537-448c-85cb-4360f7d4760e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Scene Manager: Equals
haystackProgrammer: SceneManager.Equals
favoriteKey: UnityEngine.SceneManagement.SceneManager.Equals(System.Object)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;Equals;System.Object
tag3: System.Object;Equals;System.Object
valueInputTypes: UnityEngine.SceneManagement.SceneManager|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a4153c18-24cc-4f2f-9f77-5d02ba81a5c5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Scene Manager: Equals
haystackProgrammer: SceneManager.Equals
favoriteKey: UnityEngine.SceneManagement.SceneManager.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ac6283e1-d859-40c5-a9f4-37d536c3d426","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Scene Manager: Get Hash Code
haystackProgrammer: SceneManager.GetHashCode
favoriteKey: UnityEngine.SceneManagement.SceneManager.GetHashCode()@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: UnityEngine.SceneManagement.SceneManager
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d4cc2d74-2d72-4b11-a2eb-7f39470990bb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Scene Manager: Get Type
haystackProgrammer: SceneManager.GetType
favoriteKey: UnityEngine.SceneManagement.SceneManager.GetType()@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.SceneManagement.SceneManager
valueOutputTypes: System.Type
unit:
{"chainable":false,"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"88271570-17f4-4717-bbd5-7843049294c7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Scene Manager: To String
haystackProgrammer: SceneManager.ToString
favoriteKey: UnityEngine.SceneManagement.SceneManager.ToString()@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;ToString;
tag3: System.Object;ToString;
valueInputTypes: UnityEngine.SceneManagement.SceneManager
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3467a789-66c1-492a-9cd3-4f3fd4e1623a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Scene Manager: Reference Equals
haystackProgrammer: SceneManager.ReferenceEquals
favoriteKey: UnityEngine.SceneManagement.SceneManager.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"fc03b986-777f-4f7b-b413-77b5685ae80c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Scene Manager ()
labelProgrammer: new SceneManager ()
haystackHuman: Scene Manager: Create Scene Manager
haystackProgrammer: new SceneManager
favoriteKey: UnityEngine.SceneManagement.SceneManager..ctor()@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;.ctor;
tag3: UnityEngine.SceneManagement.SceneManager;.ctor;
valueOutputTypes: UnityEngine.SceneManagement.SceneManager
unit:
{"chainable":false,"member":{"name":".ctor","parameterTypes":[],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3050b742-c3fa-41d2-80c2-5f98cfe955bc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Scene Count
labelProgrammer: sceneCount (get)
haystackHuman: Scene Manager: Get Scene Count
haystackProgrammer: SceneManager.sceneCount (get)
favoriteKey: UnityEngine.SceneManagement.SceneManager.sceneCount@get
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;sceneCount
tag3: UnityEngine.SceneManagement.SceneManager;sceneCount
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sceneCount","parameterTypes":null,"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2468f00e-0075-4593-8b91-762b22fc357f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Scene Count In Build Settings
labelProgrammer: sceneCountInBuildSettings (get)
haystackHuman: Scene Manager: Get Scene Count In Build Settings
haystackProgrammer: SceneManager.sceneCountInBuildSettings (get)
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labelHuman: On Enable ()
labelProgrammer: OnEnable ()
haystackHuman: Player Connection: On Enable
haystackProgrammer: PlayerConnection.OnEnable
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labelHuman: Register (Message Id, Callback)
labelProgrammer: Register (messageId, callback)
haystackHuman: Player Connection: Register
haystackProgrammer: PlayerConnection.Register
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labelHuman: Unregister (Message Id, Callback)
labelProgrammer: Unregister (messageId, callback)
haystackHuman: Player Connection: Unregister
haystackProgrammer: PlayerConnection.Unregister
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labelHuman: Register Connection (Callback)
labelProgrammer: RegisterConnection (callback)
haystackHuman: Player Connection: Register Connection
haystackProgrammer: PlayerConnection.RegisterConnection
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labelProgrammer: RegisterDisconnection (callback)
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haystackProgrammer: PlayerConnection.RegisterDisconnection
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labelHuman: Unregister Connection (Callback)
labelProgrammer: UnregisterConnection (callback)
haystackHuman: Player Connection: Unregister Connection
haystackProgrammer: PlayerConnection.UnregisterConnection
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labelHuman: Unregister Disconnection (Callback)
labelProgrammer: UnregisterDisconnection (callback)
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labelHuman: Send (Message Id, Data)
labelProgrammer: Send (messageId, data)
haystackHuman: Player Connection: Send
haystackProgrammer: PlayerConnection.Send
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labelHuman: Try Send (Message Id, Data)
labelProgrammer: TrySend (messageId, data)
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haystackProgrammer: PlayerConnection.TrySend
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labelHuman: Block Until Recv Msg (Message Id, Timeout)
labelProgrammer: BlockUntilRecvMsg (messageId, timeout)
haystackHuman: Player Connection: Block Until Recv Msg
haystackProgrammer: PlayerConnection.BlockUntilRecvMsg
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Disconnect All ()
labelProgrammer: DisconnectAll ()
haystackHuman: Player Connection: Disconnect All
haystackProgrammer: PlayerConnection.DisconnectAll
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labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Player Connection: Create Instance
haystackProgrammer: PlayerConnection.CreateInstance
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labelProgrammer: CreateInstance (type)
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labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Player Connection: Get Instance ID
haystackProgrammer: PlayerConnection.GetInstanceID
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Player Connection: Get Hash Code
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labelProgrammer: Equals (other)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
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haystackProgrammer: PlayerConnection.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Destroy (obj)
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haystackProgrammer: PlayerConnection.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Player Connection: Destroy Immediate
haystackProgrammer: PlayerConnection.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Player Connection: Destroy Immediate
haystackProgrammer: PlayerConnection.DestroyImmediate
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tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Player Connection: Find Objects Of Type
haystackProgrammer: PlayerConnection.FindObjectsOfType
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tag3: UnityEngine.Object;FindObjectsOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
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haystackProgrammer: PlayerConnection.FindObjectsOfType
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
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valueOutputTypes: UnityEngine.Object[]
favoriteKey:
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Player Connection: Dont Destroy On Load
haystackProgrammer: PlayerConnection.DontDestroyOnLoad
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.DontDestroyOnLoad(UnityEngine.Object)@any
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tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Player Connection: Find Object Of Type
haystackProgrammer: PlayerConnection.FindObjectOfType
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.FindObjectOfType(System.Type)@any
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tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
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haystackProgrammer: PlayerConnection.FindObjectOfType
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
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valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Player Connection: To String
haystackProgrammer: PlayerConnection.ToString
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tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;ToString;
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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haystackProgrammer: PlayerConnection.Equals
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tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
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haystackProgrammer: PlayerConnection.GetType
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Player Connection: Reference Equals
haystackProgrammer: PlayerConnection.ReferenceEquals
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Instance
labelProgrammer: instance (get)
haystackHuman: Player Connection: Get Instance
haystackProgrammer: PlayerConnection.instance (get)
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tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;instance
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Connected
labelProgrammer: isConnected (get)
haystackHuman: Player Connection: Is Connected
haystackProgrammer: PlayerConnection.isConnected (get)
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tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;isConnected
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Player Connection: Get Name
haystackProgrammer: PlayerConnection.name (get)
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tag3: UnityEngine.Object;name
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valueOutputTypes: System.String
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Player Connection: Set Name
haystackProgrammer: PlayerConnection.name (set)
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tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
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tag3: UnityEngine.Object;name
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Player Connection: Get Hide Flags
haystackProgrammer: PlayerConnection.hideFlags (get)
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Player Connection: Set Hide Flags
haystackProgrammer: PlayerConnection.hideFlags (set)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Has Shader Define (Tier, Define Hash)
labelProgrammer: HasShaderDefine (tier, defineHash)
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tag3:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Has Shader Define (Define Hash)
labelProgrammer: HasShaderDefine (defineHash)
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valueOutputTypes: System.Boolean
favoriteKey:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Graphics Settings ()
labelProgrammer: GetGraphicsSettings ()
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: SetShaderMode (type, mode)
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tag3:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shader Mode (Type)
labelProgrammer: GetShaderMode (type)
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labelProgrammer: SetCustomShader (type, shader)
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labelProgrammer: GetCustomShader (type)
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labelProgrammer: GetInstanceID ()
haystackHuman: Graphics Settings: Get Instance ID
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Graphics Settings: Get Hash Code
haystackProgrammer: GraphicsSettings.GetHashCode
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labelHuman: Equals (Other)
labelProgrammer: Equals (other)
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labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
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labelProgrammer: Instantiate (original, position, rotation, parent)
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labelProgrammer: Instantiate (original)
haystackHuman: Graphics Settings: Instantiate
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labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Graphics Settings: Destroy
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labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
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labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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haystackProgrammer: GraphicsSettings.DestroyImmediate
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labelProgrammer: DestroyImmediate (obj)
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labelProgrammer: FindObjectsOfType (type)
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labelProgrammer: FindObjectsOfType (type, includeInactive)
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labelProgrammer: DontDestroyOnLoad (target)
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labelProgrammer: FindObjectOfType (type, includeInactive)
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labelProgrammer: transparencySortMode (get)
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labelProgrammer: transparencySortMode (set)
haystackHuman: Graphics Settings: Set Transparency Sort Mode
haystackProgrammer: GraphicsSettings.transparencySortMode (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.transparencySortMode@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;transparencySortMode
tag3: UnityEngine.Rendering.GraphicsSettings;transparencySortMode
valueInputTypes: UnityEngine.TransparencySortMode
valueOutputTypes: UnityEngine.TransparencySortMode
unit:
{"chainable":false,"member":{"name":"transparencySortMode","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":"Default","$type":"UnityEngine.TransparencySortMode"}},"position":{"x":0.0,"y":0.0},"guid":"dc959541-26ad-4b06-8ab2-e4e4fba0e16e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transparency Sort Axis
labelProgrammer: transparencySortAxis (get)
haystackHuman: Graphics Settings: Get Transparency Sort Axis
haystackProgrammer: GraphicsSettings.transparencySortAxis (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.transparencySortAxis@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;transparencySortAxis
tag3: UnityEngine.Rendering.GraphicsSettings;transparencySortAxis
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"transparencySortAxis","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1eae8135-50f0-452f-b123-ef3f81499857","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Transparency Sort Axis
labelProgrammer: transparencySortAxis (set)
haystackHuman: Graphics Settings: Set Transparency Sort Axis
haystackProgrammer: GraphicsSettings.transparencySortAxis (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.transparencySortAxis@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;transparencySortAxis
tag3: UnityEngine.Rendering.GraphicsSettings;transparencySortAxis
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"transparencySortAxis","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"6939d6a6-1483-489e-bdcb-986303fa105a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Direct Rectangular Area Lights
labelProgrammer: realtimeDirectRectangularAreaLights (get)
haystackHuman: Graphics Settings: Get Realtime Direct Rectangular Area Lights
haystackProgrammer: GraphicsSettings.realtimeDirectRectangularAreaLights (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.realtimeDirectRectangularAreaLights@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;realtimeDirectRectangularAreaLights
tag3: UnityEngine.Rendering.GraphicsSettings;realtimeDirectRectangularAreaLights
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"realtimeDirectRectangularAreaLights","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"05c177a8-5835-4342-ba11-49a31337159e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Direct Rectangular Area Lights
labelProgrammer: realtimeDirectRectangularAreaLights (set)
haystackHuman: Graphics Settings: Set Realtime Direct Rectangular Area Lights
haystackProgrammer: GraphicsSettings.realtimeDirectRectangularAreaLights (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.realtimeDirectRectangularAreaLights@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;realtimeDirectRectangularAreaLights
tag3: UnityEngine.Rendering.GraphicsSettings;realtimeDirectRectangularAreaLights
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"realtimeDirectRectangularAreaLights","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f6cc2815-226e-4747-bf09-7cdd63a9a65f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lights Use Linear Intensity
labelProgrammer: lightsUseLinearIntensity (get)
haystackHuman: Graphics Settings: Get Lights Use Linear Intensity
haystackProgrammer: GraphicsSettings.lightsUseLinearIntensity (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightsUseLinearIntensity@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightsUseLinearIntensity
tag3: UnityEngine.Rendering.GraphicsSettings;lightsUseLinearIntensity
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"lightsUseLinearIntensity","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6353f112-7283-46d4-b8b0-e47a226aa2ec","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lights Use Linear Intensity
labelProgrammer: lightsUseLinearIntensity (set)
haystackHuman: Graphics Settings: Set Lights Use Linear Intensity
haystackProgrammer: GraphicsSettings.lightsUseLinearIntensity (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightsUseLinearIntensity@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightsUseLinearIntensity
tag3: UnityEngine.Rendering.GraphicsSettings;lightsUseLinearIntensity
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"lightsUseLinearIntensity","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"736db6c4-2502-46d1-8bbf-98f87d778b89","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lights Use Color Temperature
labelProgrammer: lightsUseColorTemperature (get)
haystackHuman: Graphics Settings: Get Lights Use Color Temperature
haystackProgrammer: GraphicsSettings.lightsUseColorTemperature (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightsUseColorTemperature@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightsUseColorTemperature
tag3: UnityEngine.Rendering.GraphicsSettings;lightsUseColorTemperature
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"lightsUseColorTemperature","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8cdd11b7-9f58-405d-8a73-37c96a85ec30","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lights Use Color Temperature
labelProgrammer: lightsUseColorTemperature (set)
haystackHuman: Graphics Settings: Set Lights Use Color Temperature
haystackProgrammer: GraphicsSettings.lightsUseColorTemperature (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightsUseColorTemperature@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightsUseColorTemperature
tag3: UnityEngine.Rendering.GraphicsSettings;lightsUseColorTemperature
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"lightsUseColorTemperature","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"dfd1eff4-b03b-45aa-8d3f-d6d0a0b86998","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Rendering Layer Mask
labelProgrammer: defaultRenderingLayerMask (get)
haystackHuman: Graphics Settings: Get Default Rendering Layer Mask
haystackProgrammer: GraphicsSettings.defaultRenderingLayerMask (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.defaultRenderingLayerMask@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;defaultRenderingLayerMask
tag3: UnityEngine.Rendering.GraphicsSettings;defaultRenderingLayerMask
valueOutputTypes: System.UInt32
unit:
{"member":{"name":"defaultRenderingLayerMask","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0ac8737d-42ff-4228-b107-5e816247862c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Rendering Layer Mask
labelProgrammer: defaultRenderingLayerMask (set)
haystackHuman: Graphics Settings: Set Default Rendering Layer Mask
haystackProgrammer: GraphicsSettings.defaultRenderingLayerMask (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.defaultRenderingLayerMask@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;defaultRenderingLayerMask
tag3: UnityEngine.Rendering.GraphicsSettings;defaultRenderingLayerMask
valueInputTypes: System.UInt32
valueOutputTypes: System.UInt32
unit:
{"chainable":false,"member":{"name":"defaultRenderingLayerMask","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":0,"$type":"System.UInt32"}},"position":{"x":0.0,"y":0.0},"guid":"d8ee4d8c-13c1-439c-afb4-afb348063ba1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Scriptable Render Pipeline Batching
labelProgrammer: useScriptableRenderPipelineBatching (get)
haystackHuman: Graphics Settings: Get Use Scriptable Render Pipeline Batching
haystackProgrammer: GraphicsSettings.useScriptableRenderPipelineBatching (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.useScriptableRenderPipelineBatching@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;useScriptableRenderPipelineBatching
tag3: UnityEngine.Rendering.GraphicsSettings;useScriptableRenderPipelineBatching
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useScriptableRenderPipelineBatching","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f8b6a07d-a810-46dd-b94c-ff5925898ec9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Scriptable Render Pipeline Batching
labelProgrammer: useScriptableRenderPipelineBatching (set)
haystackHuman: Graphics Settings: Set Use Scriptable Render Pipeline Batching
haystackProgrammer: GraphicsSettings.useScriptableRenderPipelineBatching (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.useScriptableRenderPipelineBatching@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;useScriptableRenderPipelineBatching
tag3: UnityEngine.Rendering.GraphicsSettings;useScriptableRenderPipelineBatching
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useScriptableRenderPipelineBatching","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"130c18e4-4c8a-49dd-9ee0-9bfe45d36708","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Log When Shader Is Compiled
labelProgrammer: logWhenShaderIsCompiled (get)
haystackHuman: Graphics Settings: Get Log When Shader Is Compiled
haystackProgrammer: GraphicsSettings.logWhenShaderIsCompiled (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.logWhenShaderIsCompiled@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;logWhenShaderIsCompiled
tag3: UnityEngine.Rendering.GraphicsSettings;logWhenShaderIsCompiled
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"logWhenShaderIsCompiled","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"88e7569b-e758-4359-a7df-b393a7700170","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Log When Shader Is Compiled
labelProgrammer: logWhenShaderIsCompiled (set)
haystackHuman: Graphics Settings: Set Log When Shader Is Compiled
haystackProgrammer: GraphicsSettings.logWhenShaderIsCompiled (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.logWhenShaderIsCompiled@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;logWhenShaderIsCompiled
tag3: UnityEngine.Rendering.GraphicsSettings;logWhenShaderIsCompiled
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"logWhenShaderIsCompiled","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"398d51a3-9db7-47e9-b6b0-0c3a0a7e64be","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Disable Builtin Custom Render Texture Update
labelProgrammer: disableBuiltinCustomRenderTextureUpdate (get)
haystackHuman: Graphics Settings: Get Disable Builtin Custom Render Texture Update
haystackProgrammer: GraphicsSettings.disableBuiltinCustomRenderTextureUpdate (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.disableBuiltinCustomRenderTextureUpdate@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;disableBuiltinCustomRenderTextureUpdate
tag3: UnityEngine.Rendering.GraphicsSettings;disableBuiltinCustomRenderTextureUpdate
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"disableBuiltinCustomRenderTextureUpdate","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7f6440f8-00e3-4a75-9b9f-c29b5d78163b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Disable Builtin Custom Render Texture Update
labelProgrammer: disableBuiltinCustomRenderTextureUpdate (set)
haystackHuman: Graphics Settings: Set Disable Builtin Custom Render Texture Update
haystackProgrammer: GraphicsSettings.disableBuiltinCustomRenderTextureUpdate (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.disableBuiltinCustomRenderTextureUpdate@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;disableBuiltinCustomRenderTextureUpdate
tag3: UnityEngine.Rendering.GraphicsSettings;disableBuiltinCustomRenderTextureUpdate
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"disableBuiltinCustomRenderTextureUpdate","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f86b8aa2-5611-4954-99b3-6bf93ac28051","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Video Shaders Include Mode
labelProgrammer: videoShadersIncludeMode (get)
haystackHuman: Graphics Settings: Get Video Shaders Include Mode
haystackProgrammer: GraphicsSettings.videoShadersIncludeMode (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.videoShadersIncludeMode@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;videoShadersIncludeMode
tag3: UnityEngine.Rendering.GraphicsSettings;videoShadersIncludeMode
valueOutputTypes: UnityEngine.Rendering.VideoShadersIncludeMode
unit:
{"member":{"name":"videoShadersIncludeMode","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ddadf9dc-3ef4-483e-a9ef-1fbf0b9a0522","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Video Shaders Include Mode
labelProgrammer: videoShadersIncludeMode (set)
haystackHuman: Graphics Settings: Set Video Shaders Include Mode
haystackProgrammer: GraphicsSettings.videoShadersIncludeMode (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.videoShadersIncludeMode@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;videoShadersIncludeMode
tag3: UnityEngine.Rendering.GraphicsSettings;videoShadersIncludeMode
valueInputTypes: UnityEngine.Rendering.VideoShadersIncludeMode
valueOutputTypes: UnityEngine.Rendering.VideoShadersIncludeMode
unit:
{"chainable":false,"member":{"name":"videoShadersIncludeMode","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":"Never","$type":"UnityEngine.Rendering.VideoShadersIncludeMode"}},"position":{"x":0.0,"y":0.0},"guid":"8d9ae4b4-fe79-46a2-931c-f699742a84b9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Render Pipeline
labelProgrammer: currentRenderPipeline (get)
haystackHuman: Graphics Settings: Get Current Render Pipeline
haystackProgrammer: GraphicsSettings.currentRenderPipeline (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.currentRenderPipeline@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;currentRenderPipeline
tag3: UnityEngine.Rendering.GraphicsSettings;currentRenderPipeline
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset
unit:
{"member":{"name":"currentRenderPipeline","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"87f25eb8-e4d5-4c1d-9005-3cbbce11e85d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Render Pipeline Asset
labelProgrammer: renderPipelineAsset (get)
haystackHuman: Graphics Settings: Get Render Pipeline Asset
haystackProgrammer: GraphicsSettings.renderPipelineAsset (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.renderPipelineAsset@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;renderPipelineAsset
tag3: UnityEngine.Rendering.GraphicsSettings;renderPipelineAsset
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset
unit:
{"member":{"name":"renderPipelineAsset","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a186e6e3-6d22-4cf1-bb76-b605fa3c10f0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Render Pipeline Asset
labelProgrammer: renderPipelineAsset (set)
haystackHuman: Graphics Settings: Set Render Pipeline Asset
haystackProgrammer: GraphicsSettings.renderPipelineAsset (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.renderPipelineAsset@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;renderPipelineAsset
tag3: UnityEngine.Rendering.GraphicsSettings;renderPipelineAsset
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset
unit:
{"chainable":false,"member":{"name":"renderPipelineAsset","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":null},"position":{"x":0.0,"y":0.0},"guid":"7c8da5fc-d91a-4d2f-9746-ae3409d8f9fd","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Render Pipeline
labelProgrammer: defaultRenderPipeline (get)
haystackHuman: Graphics Settings: Get Default Render Pipeline
haystackProgrammer: GraphicsSettings.defaultRenderPipeline (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;defaultRenderPipeline
tag3: UnityEngine.Rendering.GraphicsSettings;defaultRenderPipeline
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset
unit:
{"member":{"name":"defaultRenderPipeline","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ecdeae1c-5b83-47d5-829e-09a57fb9608b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Render Pipeline
labelProgrammer: defaultRenderPipeline (set)
haystackHuman: Graphics Settings: Set Default Render Pipeline
haystackProgrammer: GraphicsSettings.defaultRenderPipeline (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;defaultRenderPipeline
tag3: UnityEngine.Rendering.GraphicsSettings;defaultRenderPipeline
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset
unit:
{"chainable":false,"member":{"name":"defaultRenderPipeline","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":null},"position":{"x":0.0,"y":0.0},"guid":"b30ccbef-24c7-4435-aae5-c3aab2e1359b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get All Configured Render Pipelines
labelProgrammer: allConfiguredRenderPipelines (get)
haystackHuman: Graphics Settings: Get All Configured Render Pipelines
haystackProgrammer: GraphicsSettings.allConfiguredRenderPipelines (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.allConfiguredRenderPipelines@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;allConfiguredRenderPipelines
tag3: UnityEngine.Rendering.GraphicsSettings;allConfiguredRenderPipelines
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset[]
unit:
{"member":{"name":"allConfiguredRenderPipelines","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"92c108d9-a961-4bf5-b879-ec4eac785a51","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Graphics Settings: Get Name
haystackProgrammer: GraphicsSettings.name (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.name@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.GraphicsSettings
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0998a836-8ea9-43d6-bd06-2611776f131a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Graphics Settings: Set Name
haystackProgrammer: GraphicsSettings.name (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.name@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.GraphicsSettings|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"3199c5be-d252-481e-b5e8-d8df57dd8341","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
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labelProgrammer: hideFlags (set)
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labelProgrammer: UpdateAllSortingGroups ()
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labelProgrammer: TryGetComponent (type, component)
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valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4f967abe-6dca-4ff4-9242-755c756fef1d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Sorting Group: Get Type
haystackProgrammer: SortingGroup.GetType
favoriteKey: UnityEngine.Rendering.SortingGroup.GetType()@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Type
unit:
{"chainable":false,"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b6be1276-d883-4861-b747-0b0dbf589789","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Sorting Group: Reference Equals
haystackProgrammer: SortingGroup.ReferenceEquals
favoriteKey: UnityEngine.Rendering.SortingGroup.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6ffd0721-e8c3-4966-b6e9-9ba54521ea43","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer Name
labelProgrammer: sortingLayerName (get)
haystackHuman: Sorting Group: Get Sorting Layer Name
haystackProgrammer: SortingGroup.sortingLayerName (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerName@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerName
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerName
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.String
unit:
{"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"333c0684-a610-4e87-8166-6a5eeb01da73","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer Name
labelProgrammer: sortingLayerName (set)
haystackHuman: Sorting Group: Set Sorting Layer Name
haystackProgrammer: SortingGroup.sortingLayerName (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerName@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerName
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerName
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"0b1d1e0d-60a5-4b87-9c52-02e376623c0a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer ID
labelProgrammer: sortingLayerID (get)
haystackHuman: Sorting Group: Get Sorting Layer ID
haystackProgrammer: SortingGroup.sortingLayerID (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerID@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerID
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerID
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6b6651b0-b6d6-4926-b546-acf241e42ecb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer ID
labelProgrammer: sortingLayerID (set)
haystackHuman: Sorting Group: Set Sorting Layer ID
haystackProgrammer: SortingGroup.sortingLayerID (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerID@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerID
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerID
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"e971282d-bd32-458f-b52b-6c6fe3a8657e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Order
labelProgrammer: sortingOrder (get)
haystackHuman: Sorting Group: Get Sorting Order
haystackProgrammer: SortingGroup.sortingOrder (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingOrder@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingOrder
tag3: UnityEngine.Rendering.SortingGroup;sortingOrder
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"98c75558-979a-4656-9bd6-a5caff69e71d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Order
labelProgrammer: sortingOrder (set)
haystackHuman: Sorting Group: Set Sorting Order
haystackProgrammer: SortingGroup.sortingOrder (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingOrder@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingOrder
tag3: UnityEngine.Rendering.SortingGroup;sortingOrder
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"a5db7bdb-b881-4096-8e18-e90b2394375a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Sorting Group: Get Enabled
haystackProgrammer: SortingGroup.enabled (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.enabled@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;enabled
tag3: UnityEngine.Rendering.SortingGroup;enabled
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b9af66f2-2cdc-47cb-84f2-14be8e6b84bd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Sorting Group: Set Enabled
haystackProgrammer: SortingGroup.enabled (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.enabled@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;enabled
tag3: UnityEngine.Rendering.SortingGroup;enabled
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"5ddf41c7-72f1-42cc-bb85-1dee61fda1c4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Sorting Group: Is Active And Enabled
haystackProgrammer: SortingGroup.isActiveAndEnabled (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.isActiveAndEnabled@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;isActiveAndEnabled
tag3: UnityEngine.Rendering.SortingGroup;isActiveAndEnabled
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7f6dc068-e9e7-4c55-91e4-0440e44515d7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Sorting Group: Get Transform
haystackProgrammer: SortingGroup.transform (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.transform@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1a39526a-e74d-40ac-9e0a-c2a074e852e1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Sorting Group: Get Game Object
haystackProgrammer: SortingGroup.gameObject (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.gameObject@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6c71e59e-caea-48d1-82b9-ce082f9edfaf","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Sorting Group: Get Tag
haystackProgrammer: SortingGroup.tag (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.tag@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f99a9091-22f3-4257-8b2d-dd000e0f9787","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Sorting Group: Set Tag
haystackProgrammer: SortingGroup.tag (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.tag@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"d7738851-50fb-47b7-8928-d2eb2a8ab07d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Sorting Group: Get Name
haystackProgrammer: SortingGroup.name (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.name@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8e5f33c8-5673-4613-b396-730b95d9a259","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Sorting Group: Set Name
haystackProgrammer: SortingGroup.name (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.name@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"cbc526c8-eea4-4f4a-a024-ccc26498b020","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Sorting Group: Get Hide Flags
haystackProgrammer: SortingGroup.hideFlags (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.hideFlags@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d44f8d79-a55a-4d78-a2c2-9b06b2d64e9e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Sorting Group: Set Hide Flags
haystackProgrammer: SortingGroup.hideFlags (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.hideFlags@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.SortingGroup|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"2eea51b0-7a51-4233-845b-71051ce8d4e3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Float (Name ID, Val)
labelProgrammer: SetFloat (nameID, val)
haystackHuman: Ray Tracing Shader: Set Float
haystackProgrammer: RayTracingShader.SetFloat
favoriteKey: UnityEngine.Experimental.Rendering.RayTracingShader.SetFloat(System.Int32System.Single)@any
tag1: UnityEngine.Experimental.Rendering.RayTracingShader
tag2: UnityEngine.Experimental.Rendering.RayTracingShader;SetFloat;System.Int32;System.Single
tag3: UnityEngine.Experimental.Rendering.RayTracingShader;SetFloat;System.Int32;System.Single
valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.Int32|System.Single
unit:
{"chainable":false,"member":{"name":"SetFloat","parameterTypes":["System.Int32","System.Single"],"targetType":"UnityEngine.Experimental.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Experimental.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%nameID":{"$content":0,"$type":"System.Int32"},"%val":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a34c7a9e-925f-479f-b432-da0cc53a0ede","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Int (Name ID, Val)
labelProgrammer: SetInt (nameID, val)
haystackHuman: Ray Tracing Shader: Set Int
haystackProgrammer: RayTracingShader.SetInt
favoriteKey: UnityEngine.Experimental.Rendering.RayTracingShader.SetInt(System.Int32System.Int32)@any
tag1: UnityEngine.Experimental.Rendering.RayTracingShader
tag2: UnityEngine.Experimental.Rendering.RayTracingShader;SetInt;System.Int32;System.Int32
tag3: UnityEngine.Experimental.Rendering.RayTracingShader;SetInt;System.Int32;System.Int32
valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.Int32
unit:
{"chainable":false,"member":{"name":"SetInt","parameterTypes":["System.Int32","System.Int32"],"targetType":"UnityEngine.Experimental.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Experimental.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%nameID":{"$content":0,"$type":"System.Int32"},"%val":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"1cf1b7c1-9f18-42eb-a4e3-4c3e9c7ea2fb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Vector (Name ID, Val)
labelProgrammer: SetVector (nameID, val)
haystackHuman: Ray Tracing Shader: Set Vector
haystackProgrammer: RayTracingShader.SetVector
favoriteKey: UnityEngine.Experimental.Rendering.RayTracingShader.SetVector(System.Int32UnityEngine.Vector4)@any
tag1: UnityEngine.Experimental.Rendering.RayTracingShader
tag2: UnityEngine.Experimental.Rendering.RayTracingShader;SetVector;System.Int32;UnityEngine.Vector4
tag3: UnityEngine.Experimental.Rendering.RayTracingShader;SetVector;System.Int32;UnityEngine.Vector4
valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.Int32|UnityEngine.Vector4
unit:
{"chainable":false,"member":{"name":"SetVector","parameterTypes":["System.Int32","UnityEngine.Vector4"],"targetType":"UnityEngine.Experimental.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Experimental.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%nameID":{"$content":0,"$type":"System.Int32"},"%val":{"x":0.0,"y":0.0,"z":0.0,"w":0.0,"$type":"UnityEngine.Vector4"}},"position":{"x":0.0,"y":0.0},"guid":"fb53e4c5-93e5-44c9-a615-df37c8bd5a3d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Matrix (Name ID, Val)
labelProgrammer: SetMatrix (nameID, val)
haystackHuman: Ray Tracing Shader: Set Matrix
haystackProgrammer: RayTracingShader.SetMatrix
tag1: UnityEngine.Experimental.Rendering.RayTracingShader
tag2: UnityEngine.Experimental.Rendering.RayTracingShader;SetMatrix;System.Int32;UnityEngine.Matrix4x4
tag3: UnityEngine.Experimental.Rendering.RayTracingShader;SetMatrix;System.Int32;UnityEngine.Matrix4x4
valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.Int32|UnityEngine.Matrix4x4
favoriteKey:
UnityEngine.Experimental.Rendering.RayTracingShader.SetMatrix(System.Int32UnityEngine.Matrix4x4)@any

unit:
{"chainable":false,"member":{"name":"SetMatrix","parameterTypes":["System.Int32","UnityEngine.Matrix4x4"],"targetType":"UnityEngine.Experimental.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Experimental.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%nameID":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"1660bebe-d36f-4a0c-ad46-361c652c4e2c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Vector Array (Name ID, Values)
labelProgrammer: SetVectorArray (nameID, values)
haystackHuman: Ray Tracing Shader: Set Vector Array
haystackProgrammer: RayTracingShader.SetVectorArray
tag1: UnityEngine.Experimental.Rendering.RayTracingShader
valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.Int32|UnityEngine.Vector4[]
favoriteKey:
UnityEngine.Experimental.Rendering.RayTracingShader.SetVectorArray(System.Int32UnityEngine.Vector4[])@any

tag2:
UnityEngine.Experimental.Rendering.RayTracingShader;SetVectorArray;System.Int32;UnityEngine.Vector4[]

tag3:
UnityEngine.Experimental.Rendering.RayTracingShader;SetVectorArray;System.Int32;UnityEngine.Vector4[]

unit:
{"chainable":false,"member":{"name":"SetVectorArray","parameterTypes":["System.Int32","UnityEngine.Vector4[]"],"targetType":"UnityEngine.Experimental.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Experimental.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%nameID":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"c6b0a44f-4719-47a9-b735-08bc46a9539f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Matrix Array (Name ID, Values)
labelProgrammer: SetMatrixArray (nameID, values)
haystackHuman: Ray Tracing Shader: Set Matrix Array
haystackProgrammer: RayTracingShader.SetMatrixArray
tag1: UnityEngine.Experimental.Rendering.RayTracingShader
valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.Int32|UnityEngine.Matrix4x4[]
favoriteKey:
UnityEngine.Experimental.Rendering.RayTracingShader.SetMatrixArray(System.Int32UnityEngine.Matrix4x4[])@any

tag2:
UnityEngine.Experimental.Rendering.RayTracingShader;SetMatrixArray;System.Int32;UnityEngine.Matrix4x4[]

tag3:
UnityEngine.Experimental.Rendering.RayTracingShader;SetMatrixArray;System.Int32;UnityEngine.Matrix4x4[]

unit:
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labelProgrammer: DontDestroyOnLoad (target)
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labelProgrammer: FindObjectOfType (type)
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haystackProgrammer: RayTracingShader.FindObjectOfType
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labelProgrammer: FindObjectOfType (type, includeInactive)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Ray Tracing Shader: To String
haystackProgrammer: RayTracingShader.ToString
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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haystackProgrammer: RayTracingShader.Equals
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
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haystackProgrammer: RayTracingShader.GetType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
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haystackProgrammer: RayTracingShader.ReferenceEquals
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Recursion Depth
labelProgrammer: maxRecursionDepth (get)
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haystackProgrammer: RayTracingShader.maxRecursionDepth (get)
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Ray Tracing Shader: Get Name
haystackProgrammer: RayTracingShader.name (get)
favoriteKey: UnityEngine.Experimental.Rendering.RayTracingShader.name@get
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Ray Tracing Shader: Set Name
haystackProgrammer: RayTracingShader.name (set)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Ray Tracing Shader: Get Hide Flags
haystackProgrammer: RayTracingShader.hideFlags (get)
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Ray Tracing Shader: Set Hide Flags
haystackProgrammer: RayTracingShader.hideFlags (set)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Deferred Evaluate ()
labelProgrammer: DeferredEvaluate ()
haystackHuman: Playable Director: Deferred Evaluate
haystackProgrammer: PlayableDirector.DeferredEvaluate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play (Asset)
labelProgrammer: Play (asset)
haystackHuman: Playable Director: Play
haystackProgrammer: PlayableDirector.Play
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Play (asset, mode)
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labelHuman: Set Generic Binding (Key, Value)
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labelHuman: Stop ()
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labelHuman: Pause ()
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Clear Reference Value (Id)
labelProgrammer: ClearReferenceValue (id)
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haystackProgrammer: PlayableDirector.ClearReferenceValue
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labelProgrammer: GetReferenceValue (id, idValid)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Playable Director: Equals
haystackProgrammer: PlayableDirector.Equals
favoriteKey: UnityEngine.Playables.PlayableDirector.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Playable Director: Get Type
haystackProgrammer: PlayableDirector.GetType
favoriteKey: UnityEngine.Playables.PlayableDirector.GetType()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Playable Director: Reference Equals
haystackProgrammer: PlayableDirector.ReferenceEquals
favoriteKey: UnityEngine.Playables.PlayableDirector.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get State
labelProgrammer: state (get)
haystackHuman: Playable Director: Get State
haystackProgrammer: PlayableDirector.state (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.state@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;state
tag3: UnityEngine.Playables.PlayableDirector;state
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Playables.PlayState
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Extrapolation Mode
labelProgrammer: extrapolationMode (get)
haystackHuman: Playable Director: Get Extrapolation Mode
haystackProgrammer: PlayableDirector.extrapolationMode (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.extrapolationMode@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;extrapolationMode
tag3: UnityEngine.Playables.PlayableDirector;extrapolationMode
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Playables.DirectorWrapMode
unit:
{"member":{"name":"extrapolationMode","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dcd3bbae-93b0-42c4-a435-660712edf273","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Extrapolation Mode
labelProgrammer: extrapolationMode (set)
haystackHuman: Playable Director: Set Extrapolation Mode
haystackProgrammer: PlayableDirector.extrapolationMode (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.extrapolationMode@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;extrapolationMode
tag3: UnityEngine.Playables.PlayableDirector;extrapolationMode
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.Playables.DirectorWrapMode
valueOutputTypes: UnityEngine.Playables.DirectorWrapMode
unit:
{"chainable":false,"member":{"name":"extrapolationMode","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Hold","$type":"UnityEngine.Playables.DirectorWrapMode"}},"position":{"x":0.0,"y":0.0},"guid":"92476ff9-1e1b-4996-9994-05176382db16","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Playable Asset
labelProgrammer: playableAsset (get)
haystackHuman: Playable Director: Get Playable Asset
haystackProgrammer: PlayableDirector.playableAsset (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.playableAsset@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;playableAsset
tag3: UnityEngine.Playables.PlayableDirector;playableAsset
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Playables.PlayableAsset
unit:
{"member":{"name":"playableAsset","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6679a66b-4498-4a95-b647-62a791003cec","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Playable Asset
labelProgrammer: playableAsset (set)
haystackHuman: Playable Director: Set Playable Asset
haystackProgrammer: PlayableDirector.playableAsset (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.playableAsset@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;playableAsset
tag3: UnityEngine.Playables.PlayableDirector;playableAsset
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.Playables.PlayableAsset
valueOutputTypes: UnityEngine.Playables.PlayableAsset
unit:
{"chainable":false,"member":{"name":"playableAsset","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"a57c03c7-07d9-4767-8311-b9b95e778093","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Playable Graph
labelProgrammer: playableGraph (get)
haystackHuman: Playable Director: Get Playable Graph
haystackProgrammer: PlayableDirector.playableGraph (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.playableGraph@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;playableGraph
tag3: UnityEngine.Playables.PlayableDirector;playableGraph
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Playables.PlayableGraph
unit:
{"member":{"name":"playableGraph","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"023239f0-f09c-4449-bf28-a04f348991bf","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Play On Awake
labelProgrammer: playOnAwake (get)
haystackHuman: Playable Director: Get Play On Awake
haystackProgrammer: PlayableDirector.playOnAwake (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.playOnAwake@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;playOnAwake
tag3: UnityEngine.Playables.PlayableDirector;playOnAwake
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"playOnAwake","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2df14ff6-f224-4786-9d29-7dc542746189","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Play On Awake
labelProgrammer: playOnAwake (set)
haystackHuman: Playable Director: Set Play On Awake
haystackProgrammer: PlayableDirector.playOnAwake (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.playOnAwake@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;playOnAwake
tag3: UnityEngine.Playables.PlayableDirector;playOnAwake
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"playOnAwake","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"7f2ed226-4772-41da-82ae-c5b1d480547b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Time Update Mode
labelProgrammer: timeUpdateMode (get)
haystackHuman: Playable Director: Get Time Update Mode
haystackProgrammer: PlayableDirector.timeUpdateMode (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.timeUpdateMode@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;timeUpdateMode
tag3: UnityEngine.Playables.PlayableDirector;timeUpdateMode
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Playables.DirectorUpdateMode
unit:
{"member":{"name":"timeUpdateMode","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"44ef02f6-ed0b-4da2-b1c0-540fe2ccb977","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Time Update Mode
labelProgrammer: timeUpdateMode (set)
haystackHuman: Playable Director: Set Time Update Mode
haystackProgrammer: PlayableDirector.timeUpdateMode (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.timeUpdateMode@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;timeUpdateMode
tag3: UnityEngine.Playables.PlayableDirector;timeUpdateMode
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.Playables.DirectorUpdateMode
valueOutputTypes: UnityEngine.Playables.DirectorUpdateMode
unit:
{"chainable":false,"member":{"name":"timeUpdateMode","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"DSPClock","$type":"UnityEngine.Playables.DirectorUpdateMode"}},"position":{"x":0.0,"y":0.0},"guid":"9bbd33dc-feb5-4e9e-a91b-d8452d0ba815","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Time
labelProgrammer: time (get)
haystackHuman: Playable Director: Get Time
haystackProgrammer: PlayableDirector.time (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.time@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;time
tag3: UnityEngine.Playables.PlayableDirector;time
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Double
unit:
{"member":{"name":"time","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"992a1cf1-2cad-4888-bf8b-5098cd1040b8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Time
labelProgrammer: time (set)
haystackHuman: Playable Director: Set Time
haystackProgrammer: PlayableDirector.time (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.time@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;time
tag3: UnityEngine.Playables.PlayableDirector;time
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.Double
valueOutputTypes: System.Double
unit:
{"chainable":false,"member":{"name":"time","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Double"}},"position":{"x":0.0,"y":0.0},"guid":"73081a72-a21d-4bab-bee3-b8fdd9b3d2e2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Initial Time
labelProgrammer: initialTime (get)
haystackHuman: Playable Director: Get Initial Time
haystackProgrammer: PlayableDirector.initialTime (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.initialTime@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;initialTime
tag3: UnityEngine.Playables.PlayableDirector;initialTime
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Double
unit:
{"member":{"name":"initialTime","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c7d2663a-2905-4fad-a8b7-9dac60141666","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Initial Time
labelProgrammer: initialTime (set)
haystackHuman: Playable Director: Set Initial Time
haystackProgrammer: PlayableDirector.initialTime (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.initialTime@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;initialTime
tag3: UnityEngine.Playables.PlayableDirector;initialTime
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.Double
valueOutputTypes: System.Double
unit:
{"chainable":false,"member":{"name":"initialTime","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Double"}},"position":{"x":0.0,"y":0.0},"guid":"446f454c-6612-4cd9-b8c9-b56d9009bee2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Duration
labelProgrammer: duration (get)
haystackHuman: Playable Director: Get Duration
haystackProgrammer: PlayableDirector.duration (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.duration@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;duration
tag3: UnityEngine.Playables.PlayableDirector;duration
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Double
unit:
{"member":{"name":"duration","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2f1a745f-f5c8-40cd-8e73-4216f92b9150","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Playable Director: Get Enabled
haystackProgrammer: PlayableDirector.enabled (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.enabled@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;enabled
tag3: UnityEngine.Playables.PlayableDirector;enabled
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"38eff4c0-5ad0-46c4-849c-f6b62b32a107","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Playable Director: Set Enabled
haystackProgrammer: PlayableDirector.enabled (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.enabled@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;enabled
tag3: UnityEngine.Playables.PlayableDirector;enabled
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"663d8193-d512-4f83-b9d8-65db32d92f9e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Playable Director: Is Active And Enabled
haystackProgrammer: PlayableDirector.isActiveAndEnabled (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.isActiveAndEnabled@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;isActiveAndEnabled
tag3: UnityEngine.Playables.PlayableDirector;isActiveAndEnabled
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Playable Director: Get Transform
haystackProgrammer: PlayableDirector.transform (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.transform@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9bf3d685-dbfc-4395-b62f-368493cd965d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Playable Director: Get Game Object
haystackProgrammer: PlayableDirector.gameObject (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.gameObject@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7a79a36d-7a8d-49c4-83c3-24ee494d07fd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Playable Director: Get Tag
haystackProgrammer: PlayableDirector.tag (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.tag@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"95aa55bb-fd25-4017-a11b-9aa3df0cf759","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Playable Director: Set Tag
haystackProgrammer: PlayableDirector.tag (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.tag@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"27d15af5-a05d-42d8-9b42-ec83aaaf3a48","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Playable Director: Get Name
haystackProgrammer: PlayableDirector.name (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.name@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fa508202-1be9-452e-a774-63e7bbc5a88f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Playable Director: Set Name
haystackProgrammer: PlayableDirector.name (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.name@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.String
valueOutputTypes: System.String
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