# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Animator Override Controller: Instantiate
haystackProgrammer: AnimatorOverrideController.Instantiate
tag1: UnityEngine.AnimatorOverrideController
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.AnimatorOverrideController.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.AnimatorOverrideController;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion"],"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"bec56e5d-fcda-4b43-bfde-0efb80f95e71","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Animator Override Controller: Instantiate
haystackProgrammer: AnimatorOverrideController.Instantiate
tag1: UnityEngine.AnimatorOverrideController
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.AnimatorOverrideController.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.AnimatorOverrideController;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion","UnityEngine.Transform"],"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"ddb93338-d1ff-4654-b946-26ee6d596b23","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Animator Override Controller: Instantiate
haystackProgrammer: AnimatorOverrideController.Instantiate
favoriteKey: UnityEngine.AnimatorOverrideController.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"%original":null},"position":{"x":0.0,"y":0.0},"guid":"b15f0140-a7b6-41c0-a8ef-1ad1239dd6b7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Animator Override Controller: Instantiate
haystackProgrammer: AnimatorOverrideController.Instantiate
favoriteKey: UnityEngine.AnimatorOverrideController.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform"],"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"%original":null,"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"ee6ef1b1-ae84-4f4f-9908-ae1487fa43a7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Animator Override Controller: Instantiate
haystackProgrammer: AnimatorOverrideController.Instantiate
tag1: UnityEngine.AnimatorOverrideController
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.AnimatorOverrideController.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any

tag2:
UnityEngine.AnimatorOverrideController;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean

unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform","System.Boolean"],"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"%original":null,"%parent":null,"%instantiateInWorldSpace":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"b7ff9b9d-fdb5-4a8c-87aa-aa4f44919f21","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Animator Override Controller: Destroy
haystackProgrammer: AnimatorOverrideController.Destroy
favoriteKey: UnityEngine.AnimatorOverrideController.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
unit:
{"chainable":false,"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object","System.Single"],"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"%obj":null,"%t":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c7733ac5-d55f-40fd-9653-ccd54ce9da94","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Animator Override Controller: Destroy
haystackProgrammer: AnimatorOverrideController.Destroy
favoriteKey: UnityEngine.AnimatorOverrideController.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"%obj":null},"position":{"x":0.0,"y":0.0},"guid":"79a465ce-608a-4e19-ae96-d5c76d39bc23","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Animator Override Controller: Destroy Immediate
haystackProgrammer: AnimatorOverrideController.DestroyImmediate
favoriteKey: UnityEngine.AnimatorOverrideController.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
{"chainable":false,"member":{"name":"DestroyImmediate","parameterTypes":["UnityEngine.Object","System.Boolean"],"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"%obj":null,"%allowDestroyingAssets":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d42f0781-fef4-4eab-a15d-3a184e40b2b4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Animator Override Controller: Destroy Immediate
haystackProgrammer: AnimatorOverrideController.DestroyImmediate
favoriteKey: UnityEngine.AnimatorOverrideController.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"DestroyImmediate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"%obj":null},"position":{"x":0.0,"y":0.0},"guid":"a0b8db07-bf15-4ba9-937a-b19e278e9f8f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Animator Override Controller: Find Objects Of Type
haystackProgrammer: AnimatorOverrideController.FindObjectsOfType
favoriteKey: UnityEngine.AnimatorOverrideController.FindObjectsOfType(System.Type)@any
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;FindObjectsOfType;System.Type
tag3: UnityEngine.Object;FindObjectsOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
unit:
{"chainable":false,"member":{"name":"FindObjectsOfType","parameterTypes":["System.Type"],"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"d0bb4c47-651f-4015-8e66-a955d9cdb444","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Animator Override Controller: Find Objects Of Type
haystackProgrammer: AnimatorOverrideController.FindObjectsOfType
favoriteKey: UnityEngine.AnimatorOverrideController.FindObjectsOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;FindObjectsOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
unit:
{"chainable":false,"member":{"name":"FindObjectsOfType","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"%type":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"99b82e99-14f7-4aca-83f5-d9b64a118a77","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Animator Override Controller: Dont Destroy On Load
haystackProgrammer: AnimatorOverrideController.DontDestroyOnLoad
favoriteKey: UnityEngine.AnimatorOverrideController.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"DontDestroyOnLoad","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"%target":null},"position":{"x":0.0,"y":0.0},"guid":"c28158e8-eb6c-4c40-9cf8-9079071227da","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Animator Override Controller: Find Object Of Type
haystackProgrammer: AnimatorOverrideController.FindObjectOfType
favoriteKey: UnityEngine.AnimatorOverrideController.FindObjectOfType(System.Type)@any
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"FindObjectOfType","parameterTypes":["System.Type"],"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"078d3569-0b29-4c2b-9cca-8a907475a6e2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Animator Override Controller: Find Object Of Type
haystackProgrammer: AnimatorOverrideController.FindObjectOfType
favoriteKey: UnityEngine.AnimatorOverrideController.FindObjectOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"FindObjectOfType","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"%type":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f1f237cd-eecf-4e3c-aa5d-bac7e331ece7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Animator Override Controller: To String
haystackProgrammer: AnimatorOverrideController.ToString
favoriteKey: UnityEngine.AnimatorOverrideController.ToString()@any
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.AnimatorOverrideController
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"eb6713e3-0ef4-4407-9e47-39bb0f21e65f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Animator Override Controller: Equals
haystackProgrammer: AnimatorOverrideController.Equals
favoriteKey: UnityEngine.AnimatorOverrideController.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"39fad249-8117-4777-aa89-60128aff9a8a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Animator Override Controller: Get Type
haystackProgrammer: AnimatorOverrideController.GetType
favoriteKey: UnityEngine.AnimatorOverrideController.GetType()@any
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.AnimatorOverrideController
valueOutputTypes: System.Type
unit:
{"chainable":false,"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4be1a628-d9c3-4c98-a79f-cb893136e8c9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Animator Override Controller: Reference Equals
haystackProgrammer: AnimatorOverrideController.ReferenceEquals
favoriteKey: UnityEngine.AnimatorOverrideController.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ec746529-77df-4d6b-bb79-bee8b36988ea","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Animator Override Controller ()
labelProgrammer: new AnimatorOverrideController ()
haystackHuman: Animator Override Controller: Create Animator Override Controller
haystackProgrammer: new AnimatorOverrideController
favoriteKey: UnityEngine.AnimatorOverrideController..ctor()@any
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;.ctor;
tag3: UnityEngine.AnimatorOverrideController;.ctor;
valueOutputTypes: UnityEngine.AnimatorOverrideController
unit:
{"chainable":false,"member":{"name":".ctor","parameterTypes":[],"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7a935186-1e2e-4417-a8cd-2f4d6a3cf416","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Animator Override Controller (Controller)
labelProgrammer: new AnimatorOverrideController (controller)
haystackHuman: Animator Override Controller: Create Animator Override Controller
haystackProgrammer: new AnimatorOverrideController
favoriteKey: UnityEngine.AnimatorOverrideController..ctor(UnityEngine.RuntimeAnimatorController)@any
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;.ctor;UnityEngine.RuntimeAnimatorController
tag3: UnityEngine.AnimatorOverrideController;.ctor;UnityEngine.RuntimeAnimatorController
valueInputTypes: UnityEngine.RuntimeAnimatorController
valueOutputTypes: UnityEngine.AnimatorOverrideController
unit:
{"chainable":false,"member":{"name":".ctor","parameterTypes":["UnityEngine.RuntimeAnimatorController"],"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"%controller":null},"position":{"x":0.0,"y":0.0},"guid":"d8cb2fd6-771c-4b1d-82eb-01177729c295","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Runtime Animator Controller
labelProgrammer: runtimeAnimatorController (get)
haystackHuman: Animator Override Controller: Get Runtime Animator Controller
haystackProgrammer: AnimatorOverrideController.runtimeAnimatorController (get)
favoriteKey: UnityEngine.AnimatorOverrideController.runtimeAnimatorController@get
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;runtimeAnimatorController
tag3: UnityEngine.AnimatorOverrideController;runtimeAnimatorController
valueInputTypes: UnityEngine.AnimatorOverrideController
valueOutputTypes: UnityEngine.RuntimeAnimatorController
unit:
{"member":{"name":"runtimeAnimatorController","parameterTypes":null,"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8496527f-96b7-43e8-96af-64fef4f86b1d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Runtime Animator Controller
labelProgrammer: runtimeAnimatorController (set)
haystackHuman: Animator Override Controller: Set Runtime Animator Controller
haystackProgrammer: AnimatorOverrideController.runtimeAnimatorController (set)
favoriteKey: UnityEngine.AnimatorOverrideController.runtimeAnimatorController@set
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;runtimeAnimatorController
tag3: UnityEngine.AnimatorOverrideController;runtimeAnimatorController
valueInputTypes: UnityEngine.AnimatorOverrideController|UnityEngine.RuntimeAnimatorController
valueOutputTypes: UnityEngine.RuntimeAnimatorController
unit:
{"chainable":false,"member":{"name":"runtimeAnimatorController","parameterTypes":null,"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"315eb8db-fcc3-42cb-b13c-ee3b2f24aacf","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Overrides Count
labelProgrammer: overridesCount (get)
haystackHuman: Animator Override Controller: Get Overrides Count
haystackProgrammer: AnimatorOverrideController.overridesCount (get)
favoriteKey: UnityEngine.AnimatorOverrideController.overridesCount@get
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;overridesCount
tag3: UnityEngine.AnimatorOverrideController;overridesCount
valueInputTypes: UnityEngine.AnimatorOverrideController
valueOutputTypes: System.Int32
unit:
{"member":{"name":"overridesCount","parameterTypes":null,"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2877095a-f189-47af-adfb-94a638cfdf5f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Animation Clips
labelProgrammer: animationClips (get)
haystackHuman: Animator Override Controller: Get Animation Clips
haystackProgrammer: AnimatorOverrideController.animationClips (get)
favoriteKey: UnityEngine.AnimatorOverrideController.animationClips@get
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;animationClips
tag3: UnityEngine.AnimatorOverrideController;animationClips
valueInputTypes: UnityEngine.AnimatorOverrideController
valueOutputTypes: UnityEngine.AnimationClip[]
unit:
{"member":{"name":"animationClips","parameterTypes":null,"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2a574a89-dd52-4418-b97d-896d2e28a4ea","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Animator Override Controller: Get Name
haystackProgrammer: AnimatorOverrideController.name (get)
favoriteKey: UnityEngine.AnimatorOverrideController.name@get
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AnimatorOverrideController
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AnimatorOverrideController","targetTypeName":"UnityEngine.AnimatorOverrideController","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7c57a5f7-6d27-4e3c-aca0-15ccefad4be9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Animator Override Controller: Set Name
haystackProgrammer: AnimatorOverrideController.name (set)
favoriteKey: UnityEngine.AnimatorOverrideController.name@set
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AnimatorOverrideController|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Animator Override Controller: Get Hide Flags
haystackProgrammer: AnimatorOverrideController.hideFlags (get)
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tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AnimatorOverrideController
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Animator Override Controller: Set Hide Flags
haystackProgrammer: AnimatorOverrideController.hideFlags (set)
favoriteKey: UnityEngine.AnimatorOverrideController.hideFlags@set
tag1: UnityEngine.AnimatorOverrideController
tag2: UnityEngine.AnimatorOverrideController;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AnimatorOverrideController|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Avatar: Get Instance ID
haystackProgrammer: Avatar.GetInstanceID
favoriteKey: UnityEngine.Avatar.GetInstanceID()@any
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.Avatar
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Avatar: Get Hash Code
haystackProgrammer: Avatar.GetHashCode
favoriteKey: UnityEngine.Avatar.GetHashCode()@any
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.Avatar
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Avatar: Equals
haystackProgrammer: Avatar.Equals
favoriteKey: UnityEngine.Avatar.Equals(System.Object)@any
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.Avatar|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Avatar: Instantiate
haystackProgrammer: Avatar.Instantiate
favoriteKey: UnityEngine.Avatar.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Avatar: Instantiate
haystackProgrammer: Avatar.Instantiate
tag1: UnityEngine.Avatar
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Avatar.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.Avatar;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Avatar: Instantiate
haystackProgrammer: Avatar.Instantiate
favoriteKey: UnityEngine.Avatar.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Avatar: Instantiate
haystackProgrammer: Avatar.Instantiate
favoriteKey: UnityEngine.Avatar.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Avatar: Instantiate
haystackProgrammer: Avatar.Instantiate
favoriteKey: UnityEngine.Avatar.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Avatar: Destroy
haystackProgrammer: Avatar.Destroy
favoriteKey: UnityEngine.Avatar.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Avatar: Destroy
haystackProgrammer: Avatar.Destroy
favoriteKey: UnityEngine.Avatar.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Avatar: Destroy Immediate
haystackProgrammer: Avatar.DestroyImmediate
favoriteKey: UnityEngine.Avatar.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Avatar: Destroy Immediate
haystackProgrammer: Avatar.DestroyImmediate
favoriteKey: UnityEngine.Avatar.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Avatar: Find Objects Of Type
haystackProgrammer: Avatar.FindObjectsOfType
favoriteKey: UnityEngine.Avatar.FindObjectsOfType(System.Type)@any
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;FindObjectsOfType;System.Type
tag3: UnityEngine.Object;FindObjectsOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Avatar: Find Objects Of Type
haystackProgrammer: Avatar.FindObjectsOfType
favoriteKey: UnityEngine.Avatar.FindObjectsOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;FindObjectsOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Avatar: Dont Destroy On Load
haystackProgrammer: Avatar.DontDestroyOnLoad
favoriteKey: UnityEngine.Avatar.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Avatar: Find Object Of Type
haystackProgrammer: Avatar.FindObjectOfType
favoriteKey: UnityEngine.Avatar.FindObjectOfType(System.Type)@any
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Avatar: Find Object Of Type
haystackProgrammer: Avatar.FindObjectOfType
favoriteKey: UnityEngine.Avatar.FindObjectOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Avatar: To String
haystackProgrammer: Avatar.ToString
favoriteKey: UnityEngine.Avatar.ToString()@any
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Avatar
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Avatar: Equals
haystackProgrammer: Avatar.Equals
favoriteKey: UnityEngine.Avatar.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Avatar: Get Type
haystackProgrammer: Avatar.GetType
favoriteKey: UnityEngine.Avatar.GetType()@any
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Avatar
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Avatar: Reference Equals
haystackProgrammer: Avatar.ReferenceEquals
favoriteKey: UnityEngine.Avatar.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Valid
labelProgrammer: isValid (get)
haystackHuman: Avatar: Is Valid
haystackProgrammer: Avatar.isValid (get)
favoriteKey: UnityEngine.Avatar.isValid@get
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;isValid
tag3: UnityEngine.Avatar;isValid
valueInputTypes: UnityEngine.Avatar
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Human
labelProgrammer: isHuman (get)
haystackHuman: Avatar: Is Human
haystackProgrammer: Avatar.isHuman (get)
favoriteKey: UnityEngine.Avatar.isHuman@get
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;isHuman
tag3: UnityEngine.Avatar;isHuman
valueInputTypes: UnityEngine.Avatar
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Human Description
labelProgrammer: humanDescription (get)
haystackHuman: Avatar: Get Human Description
haystackProgrammer: Avatar.humanDescription (get)
favoriteKey: UnityEngine.Avatar.humanDescription@get
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;humanDescription
tag3: UnityEngine.Avatar;humanDescription
valueInputTypes: UnityEngine.Avatar
valueOutputTypes: UnityEngine.HumanDescription
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Avatar: Get Name
haystackProgrammer: Avatar.name (get)
favoriteKey: UnityEngine.Avatar.name@get
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Avatar
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Avatar: Set Name
haystackProgrammer: Avatar.name (set)
favoriteKey: UnityEngine.Avatar.name@set
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Avatar|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Avatar: Get Hide Flags
haystackProgrammer: Avatar.hideFlags (get)
favoriteKey: UnityEngine.Avatar.hideFlags@get
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Avatar
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Avatar","targetTypeName":"UnityEngine.Avatar","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4098c75d-674f-4c1d-afab-1209888e35e5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Avatar: Set Hide Flags
haystackProgrammer: Avatar.hideFlags (set)
favoriteKey: UnityEngine.Avatar.hideFlags@set
tag1: UnityEngine.Avatar
tag2: UnityEngine.Avatar;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Avatar|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Avatar","targetTypeName":"UnityEngine.Avatar","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"ea6c0161-3943-4d26-887e-0c0f84f714fc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Humanoid Body Part Active (Index)
labelProgrammer: GetHumanoidBodyPartActive (index)
haystackHuman: Avatar Mask: Get Humanoid Body Part Active
haystackProgrammer: AvatarMask.GetHumanoidBodyPartActive
favoriteKey: UnityEngine.AvatarMask.GetHumanoidBodyPartActive(UnityEngine.AvatarMaskBodyPart)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;GetHumanoidBodyPartActive;UnityEngine.AvatarMaskBodyPart
tag3: UnityEngine.AvatarMask;GetHumanoidBodyPartActive;UnityEngine.AvatarMaskBodyPart
valueInputTypes: UnityEngine.AvatarMask|UnityEngine.AvatarMaskBodyPart
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"GetHumanoidBodyPartActive","parameterTypes":["UnityEngine.AvatarMaskBodyPart"],"targetType":"UnityEngine.AvatarMask","targetTypeName":"UnityEngine.AvatarMask","$version":"A"},"defaultValues":{"target":null,"%index":{"$content":"Root","$type":"UnityEngine.AvatarMaskBodyPart"}},"position":{"x":0.0,"y":0.0},"guid":"74ab8923-e7a3-45c8-881d-cb8ce09b45fd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Humanoid Body Part Active (Index, Value)
labelProgrammer: SetHumanoidBodyPartActive (index, value)
haystackHuman: Avatar Mask: Set Humanoid Body Part Active
haystackProgrammer: AvatarMask.SetHumanoidBodyPartActive
favoriteKey: UnityEngine.AvatarMask.SetHumanoidBodyPartActive(UnityEngine.AvatarMaskBodyPartSystem.Boolean)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;SetHumanoidBodyPartActive;UnityEngine.AvatarMaskBodyPart;System.Boolean
tag3: UnityEngine.AvatarMask;SetHumanoidBodyPartActive;UnityEngine.AvatarMaskBodyPart;System.Boolean
valueInputTypes: UnityEngine.AvatarMask|UnityEngine.AvatarMaskBodyPart|System.Boolean
unit:
{"chainable":false,"member":{"name":"SetHumanoidBodyPartActive","parameterTypes":["UnityEngine.AvatarMaskBodyPart","System.Boolean"],"targetType":"UnityEngine.AvatarMask","targetTypeName":"UnityEngine.AvatarMask","$version":"A"},"defaultValues":{"target":null,"%index":{"$content":"Root","$type":"UnityEngine.AvatarMaskBodyPart"},"%value":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"2c987c90-0a0e-40df-986e-7869e0711dbc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Transform Path (Transform)
labelProgrammer: AddTransformPath (transform)
haystackHuman: Avatar Mask: Add Transform Path
haystackProgrammer: AvatarMask.AddTransformPath
favoriteKey: UnityEngine.AvatarMask.AddTransformPath(UnityEngine.Transform)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;AddTransformPath;UnityEngine.Transform
tag3: UnityEngine.AvatarMask;AddTransformPath;UnityEngine.Transform
valueInputTypes: UnityEngine.AvatarMask|UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Transform Path (Transform, Recursive)
labelProgrammer: AddTransformPath (transform, recursive)
haystackHuman: Avatar Mask: Add Transform Path
haystackProgrammer: AvatarMask.AddTransformPath
favoriteKey: UnityEngine.AvatarMask.AddTransformPath(UnityEngine.TransformSystem.Boolean)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;AddTransformPath;UnityEngine.Transform;System.Boolean
tag3: UnityEngine.AvatarMask;AddTransformPath;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.AvatarMask|UnityEngine.Transform|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Transform Path (Transform)
labelProgrammer: RemoveTransformPath (transform)
haystackHuman: Avatar Mask: Remove Transform Path
haystackProgrammer: AvatarMask.RemoveTransformPath
favoriteKey: UnityEngine.AvatarMask.RemoveTransformPath(UnityEngine.Transform)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;RemoveTransformPath;UnityEngine.Transform
tag3: UnityEngine.AvatarMask;RemoveTransformPath;UnityEngine.Transform
valueInputTypes: UnityEngine.AvatarMask|UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Transform Path (Transform, Recursive)
labelProgrammer: RemoveTransformPath (transform, recursive)
haystackHuman: Avatar Mask: Remove Transform Path
haystackProgrammer: AvatarMask.RemoveTransformPath
favoriteKey: UnityEngine.AvatarMask.RemoveTransformPath(UnityEngine.TransformSystem.Boolean)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;RemoveTransformPath;UnityEngine.Transform;System.Boolean
tag3: UnityEngine.AvatarMask;RemoveTransformPath;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.AvatarMask|UnityEngine.Transform|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Transform Path (Index)
labelProgrammer: GetTransformPath (index)
haystackHuman: Avatar Mask: Get Transform Path
haystackProgrammer: AvatarMask.GetTransformPath
favoriteKey: UnityEngine.AvatarMask.GetTransformPath(System.Int32)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;GetTransformPath;System.Int32
tag3: UnityEngine.AvatarMask;GetTransformPath;System.Int32
valueInputTypes: UnityEngine.AvatarMask|System.Int32
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"GetTransformPath","parameterTypes":["System.Int32"],"targetType":"UnityEngine.AvatarMask","targetTypeName":"UnityEngine.AvatarMask","$version":"A"},"defaultValues":{"target":null,"%index":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"d5bf9c1f-2b9c-44ad-b918-a51efbadc1fc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Transform Path (Index, Path)
labelProgrammer: SetTransformPath (index, path)
haystackHuman: Avatar Mask: Set Transform Path
haystackProgrammer: AvatarMask.SetTransformPath
favoriteKey: UnityEngine.AvatarMask.SetTransformPath(System.Int32System.String)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;SetTransformPath;System.Int32;System.String
tag3: UnityEngine.AvatarMask;SetTransformPath;System.Int32;System.String
valueInputTypes: UnityEngine.AvatarMask|System.Int32|System.String
unit:
{"chainable":false,"member":{"name":"SetTransformPath","parameterTypes":["System.Int32","System.String"],"targetType":"UnityEngine.AvatarMask","targetTypeName":"UnityEngine.AvatarMask","$version":"A"},"defaultValues":{"target":null,"%index":{"$content":0,"$type":"System.Int32"},"%path":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"59f29323-1152-4093-ba22-8f28b2ddb997","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Transform Active (Index)
labelProgrammer: GetTransformActive (index)
haystackHuman: Avatar Mask: Get Transform Active
haystackProgrammer: AvatarMask.GetTransformActive
favoriteKey: UnityEngine.AvatarMask.GetTransformActive(System.Int32)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;GetTransformActive;System.Int32
tag3: UnityEngine.AvatarMask;GetTransformActive;System.Int32
valueInputTypes: UnityEngine.AvatarMask|System.Int32
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Transform Active (Index, Value)
labelProgrammer: SetTransformActive (index, value)
haystackHuman: Avatar Mask: Set Transform Active
haystackProgrammer: AvatarMask.SetTransformActive
favoriteKey: UnityEngine.AvatarMask.SetTransformActive(System.Int32System.Boolean)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;SetTransformActive;System.Int32;System.Boolean
tag3: UnityEngine.AvatarMask;SetTransformActive;System.Int32;System.Boolean
valueInputTypes: UnityEngine.AvatarMask|System.Int32|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Avatar Mask: Get Instance ID
haystackProgrammer: AvatarMask.GetInstanceID
favoriteKey: UnityEngine.AvatarMask.GetInstanceID()@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.AvatarMask
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetInstanceID","parameterTypes":[],"targetType":"UnityEngine.AvatarMask","targetTypeName":"UnityEngine.AvatarMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fd5221c7-ec50-4e6d-ba48-7edcd88aa85e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Avatar Mask: Get Hash Code
haystackProgrammer: AvatarMask.GetHashCode
favoriteKey: UnityEngine.AvatarMask.GetHashCode()@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.AvatarMask
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Avatar Mask: Equals
haystackProgrammer: AvatarMask.Equals
favoriteKey: UnityEngine.AvatarMask.Equals(System.Object)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.AvatarMask|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Avatar Mask: Instantiate
haystackProgrammer: AvatarMask.Instantiate
favoriteKey: UnityEngine.AvatarMask.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Avatar Mask: Instantiate
haystackProgrammer: AvatarMask.Instantiate
tag1: UnityEngine.AvatarMask
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.AvatarMask.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.AvatarMask;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Avatar Mask: Instantiate
haystackProgrammer: AvatarMask.Instantiate
favoriteKey: UnityEngine.AvatarMask.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Avatar Mask: Instantiate
haystackProgrammer: AvatarMask.Instantiate
favoriteKey: UnityEngine.AvatarMask.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Avatar Mask: Instantiate
haystackProgrammer: AvatarMask.Instantiate
favoriteKey: UnityEngine.AvatarMask.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Avatar Mask: Destroy
haystackProgrammer: AvatarMask.Destroy
favoriteKey: UnityEngine.AvatarMask.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Avatar Mask: Destroy
haystackProgrammer: AvatarMask.Destroy
favoriteKey: UnityEngine.AvatarMask.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Avatar Mask: Destroy Immediate
haystackProgrammer: AvatarMask.DestroyImmediate
favoriteKey: UnityEngine.AvatarMask.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Avatar Mask: Destroy Immediate
haystackProgrammer: AvatarMask.DestroyImmediate
favoriteKey: UnityEngine.AvatarMask.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Avatar Mask: Find Objects Of Type
haystackProgrammer: AvatarMask.FindObjectsOfType
favoriteKey: UnityEngine.AvatarMask.FindObjectsOfType(System.Type)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;FindObjectsOfType;System.Type
tag3: UnityEngine.Object;FindObjectsOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
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haystackProgrammer: AvatarMask.FindObjectsOfType
favoriteKey: UnityEngine.AvatarMask.FindObjectsOfType(System.TypeSystem.Boolean)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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favoriteKey: UnityEngine.AvatarMask.DontDestroyOnLoad(UnityEngine.Object)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
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haystackProgrammer: AvatarMask.FindObjectOfType
favoriteKey: UnityEngine.AvatarMask.FindObjectOfType(System.Type)@any
tag1: UnityEngine.AvatarMask
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valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
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haystackProgrammer: AvatarMask.FindObjectOfType
favoriteKey: UnityEngine.AvatarMask.FindObjectOfType(System.TypeSystem.Boolean)@any
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valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Avatar Mask: To String
haystackProgrammer: AvatarMask.ToString
favoriteKey: UnityEngine.AvatarMask.ToString()@any
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tag2: UnityEngine.AvatarMask;ToString;
tag3: UnityEngine.Object;ToString;
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valueOutputTypes: System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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haystackProgrammer: AvatarMask.Equals
favoriteKey: UnityEngine.AvatarMask.Equals(System.ObjectSystem.Object)@any
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tag2: UnityEngine.AvatarMask;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
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haystackProgrammer: AvatarMask.GetType
favoriteKey: UnityEngine.AvatarMask.GetType()@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.AvatarMask
valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
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haystackProgrammer: AvatarMask.ReferenceEquals
favoriteKey: UnityEngine.AvatarMask.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Avatar Mask ()
labelProgrammer: new AvatarMask ()
haystackHuman: Avatar Mask: Create Avatar Mask
haystackProgrammer: new AvatarMask
favoriteKey: UnityEngine.AvatarMask..ctor()@any
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;.ctor;
tag3: UnityEngine.AvatarMask;.ctor;
valueOutputTypes: UnityEngine.AvatarMask
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Count
labelProgrammer: transformCount (get)
haystackHuman: Avatar Mask: Get Transform Count
haystackProgrammer: AvatarMask.transformCount (get)
favoriteKey: UnityEngine.AvatarMask.transformCount@get
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;transformCount
tag3: UnityEngine.AvatarMask;transformCount
valueInputTypes: UnityEngine.AvatarMask
valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Transform Count
labelProgrammer: transformCount (set)
haystackHuman: Avatar Mask: Set Transform Count
haystackProgrammer: AvatarMask.transformCount (set)
favoriteKey: UnityEngine.AvatarMask.transformCount@set
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;transformCount
tag3: UnityEngine.AvatarMask;transformCount
valueInputTypes: UnityEngine.AvatarMask|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Avatar Mask: Get Name
haystackProgrammer: AvatarMask.name (get)
favoriteKey: UnityEngine.AvatarMask.name@get
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AvatarMask
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Avatar Mask: Set Name
haystackProgrammer: AvatarMask.name (set)
favoriteKey: UnityEngine.AvatarMask.name@set
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AvatarMask|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Avatar Mask: Get Hide Flags
haystackProgrammer: AvatarMask.hideFlags (get)
favoriteKey: UnityEngine.AvatarMask.hideFlags@get
tag1: UnityEngine.AvatarMask
tag2: UnityEngine.AvatarMask;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AvatarMask
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Avatar Mask: Set Hide Flags
haystackProgrammer: AvatarMask.hideFlags (set)
favoriteKey: UnityEngine.AvatarMask.hideFlags@set
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Motion: Get Instance ID
haystackProgrammer: Motion.GetInstanceID
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tag2: UnityEngine.Motion;GetInstanceID;
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
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haystackProgrammer: Motion.GetHashCode
favoriteKey: UnityEngine.Motion.GetHashCode()@any
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tag2: UnityEngine.Motion;GetHashCode;
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Motion: Equals
haystackProgrammer: Motion.Equals
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tag2: UnityEngine.Motion;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.Motion|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
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haystackProgrammer: Motion.Instantiate
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tag2: UnityEngine.Motion;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
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valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Instantiate (original, position, rotation, parent)
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valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
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haystackProgrammer: Motion.Instantiate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
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haystackProgrammer: Motion.Instantiate
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valueInputTypes: UnityEngine.Object|UnityEngine.Transform
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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haystackProgrammer: Motion.Instantiate
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tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Motion: Destroy
haystackProgrammer: Motion.Destroy
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tag2: UnityEngine.Motion;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Motion: Destroy
haystackProgrammer: Motion.Destroy
favoriteKey: UnityEngine.Motion.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Motion: Destroy Immediate
haystackProgrammer: Motion.DestroyImmediate
favoriteKey: UnityEngine.Motion.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
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tag2: UnityEngine.Motion;DestroyImmediate;UnityEngine.Object;System.Boolean
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valueInputTypes: UnityEngine.Object|System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Motion: Destroy Immediate
haystackProgrammer: Motion.DestroyImmediate
favoriteKey: UnityEngine.Motion.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Motion: Find Objects Of Type
haystackProgrammer: Motion.FindObjectsOfType
favoriteKey: UnityEngine.Motion.FindObjectsOfType(System.Type)@any
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;FindObjectsOfType;System.Type
tag3: UnityEngine.Object;FindObjectsOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Motion: Find Objects Of Type
haystackProgrammer: Motion.FindObjectsOfType
favoriteKey: UnityEngine.Motion.FindObjectsOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;FindObjectsOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Motion: Dont Destroy On Load
haystackProgrammer: Motion.DontDestroyOnLoad
favoriteKey: UnityEngine.Motion.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Motion: Find Object Of Type
haystackProgrammer: Motion.FindObjectOfType
favoriteKey: UnityEngine.Motion.FindObjectOfType(System.Type)@any
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Motion: Find Object Of Type
haystackProgrammer: Motion.FindObjectOfType
favoriteKey: UnityEngine.Motion.FindObjectOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Motion: To String
haystackProgrammer: Motion.ToString
favoriteKey: UnityEngine.Motion.ToString()@any
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Motion
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Motion: Equals
haystackProgrammer: Motion.Equals
favoriteKey: UnityEngine.Motion.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Motion: Get Type
haystackProgrammer: Motion.GetType
favoriteKey: UnityEngine.Motion.GetType()@any
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Motion
valueOutputTypes: System.Type
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Motion: Reference Equals
haystackProgrammer: Motion.ReferenceEquals
favoriteKey: UnityEngine.Motion.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Average Duration
labelProgrammer: averageDuration (get)
haystackHuman: Motion: Get Average Duration
haystackProgrammer: Motion.averageDuration (get)
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tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;averageDuration
tag3: UnityEngine.Motion;averageDuration
valueInputTypes: UnityEngine.Motion
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Average Angular Speed
labelProgrammer: averageAngularSpeed (get)
haystackHuman: Motion: Get Average Angular Speed
haystackProgrammer: Motion.averageAngularSpeed (get)
favoriteKey: UnityEngine.Motion.averageAngularSpeed@get
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;averageAngularSpeed
tag3: UnityEngine.Motion;averageAngularSpeed
valueInputTypes: UnityEngine.Motion
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Average Speed
labelProgrammer: averageSpeed (get)
haystackHuman: Motion: Get Average Speed
haystackProgrammer: Motion.averageSpeed (get)
favoriteKey: UnityEngine.Motion.averageSpeed@get
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;averageSpeed
tag3: UnityEngine.Motion;averageSpeed
valueInputTypes: UnityEngine.Motion
valueOutputTypes: UnityEngine.Vector3
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Apparent Speed
labelProgrammer: apparentSpeed (get)
haystackHuman: Motion: Get Apparent Speed
haystackProgrammer: Motion.apparentSpeed (get)
favoriteKey: UnityEngine.Motion.apparentSpeed@get
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;apparentSpeed
tag3: UnityEngine.Motion;apparentSpeed
valueInputTypes: UnityEngine.Motion
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Looping
labelProgrammer: isLooping (get)
haystackHuman: Motion: Is Looping
haystackProgrammer: Motion.isLooping (get)
favoriteKey: UnityEngine.Motion.isLooping@get
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;isLooping
tag3: UnityEngine.Motion;isLooping
valueInputTypes: UnityEngine.Motion
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Legacy
labelProgrammer: legacy (get)
haystackHuman: Motion: Get Legacy
haystackProgrammer: Motion.legacy (get)
favoriteKey: UnityEngine.Motion.legacy@get
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;legacy
tag3: UnityEngine.Motion;legacy
valueInputTypes: UnityEngine.Motion
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Human Motion
labelProgrammer: isHumanMotion (get)
haystackHuman: Motion: Is Human Motion
haystackProgrammer: Motion.isHumanMotion (get)
favoriteKey: UnityEngine.Motion.isHumanMotion@get
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;isHumanMotion
tag3: UnityEngine.Motion;isHumanMotion
valueInputTypes: UnityEngine.Motion
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Motion: Get Name
haystackProgrammer: Motion.name (get)
favoriteKey: UnityEngine.Motion.name@get
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Motion
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Motion: Set Name
haystackProgrammer: Motion.name (set)
favoriteKey: UnityEngine.Motion.name@set
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Motion|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Motion: Get Hide Flags
haystackProgrammer: Motion.hideFlags (get)
favoriteKey: UnityEngine.Motion.hideFlags@get
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Motion
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Motion: Set Hide Flags
haystackProgrammer: Motion.hideFlags (set)
favoriteKey: UnityEngine.Motion.hideFlags@set
tag1: UnityEngine.Motion
tag2: UnityEngine.Motion;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Motion|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Runtime Animator Controller: Get Instance ID
haystackProgrammer: RuntimeAnimatorController.GetInstanceID
favoriteKey: UnityEngine.RuntimeAnimatorController.GetInstanceID()@any
tag1: UnityEngine.RuntimeAnimatorController
tag2: UnityEngine.RuntimeAnimatorController;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.RuntimeAnimatorController
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Runtime Animator Controller: Get Hash Code
haystackProgrammer: RuntimeAnimatorController.GetHashCode
favoriteKey: UnityEngine.RuntimeAnimatorController.GetHashCode()@any
tag1: UnityEngine.RuntimeAnimatorController
tag2: UnityEngine.RuntimeAnimatorController;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.RuntimeAnimatorController
valueOutputTypes: System.Int32
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Runtime Animator Controller: Equals
haystackProgrammer: RuntimeAnimatorController.Equals
favoriteKey: UnityEngine.RuntimeAnimatorController.Equals(System.Object)@any
tag1: UnityEngine.RuntimeAnimatorController
tag2: UnityEngine.RuntimeAnimatorController;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.RuntimeAnimatorController|System.Object
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Runtime Animator Controller: Instantiate
haystackProgrammer: RuntimeAnimatorController.Instantiate
tag1: UnityEngine.RuntimeAnimatorController
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Runtime Animator Controller: Instantiate
haystackProgrammer: RuntimeAnimatorController.Instantiate
tag1: UnityEngine.RuntimeAnimatorController
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
UnityEngine.RuntimeAnimatorController;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Runtime Animator Controller: Instantiate
haystackProgrammer: RuntimeAnimatorController.Instantiate
favoriteKey: UnityEngine.RuntimeAnimatorController.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.RuntimeAnimatorController
tag2: UnityEngine.RuntimeAnimatorController;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Runtime Animator Controller: Instantiate
haystackProgrammer: RuntimeAnimatorController.Instantiate
favoriteKey: UnityEngine.RuntimeAnimatorController.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.RuntimeAnimatorController
tag2: UnityEngine.RuntimeAnimatorController;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Runtime Animator Controller: Instantiate
haystackProgrammer: RuntimeAnimatorController.Instantiate
tag1: UnityEngine.RuntimeAnimatorController
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Runtime Animator Controller: Destroy
haystackProgrammer: RuntimeAnimatorController.Destroy
favoriteKey: UnityEngine.RuntimeAnimatorController.Destroy(UnityEngine.ObjectSystem.Single)@any
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tag2: UnityEngine.RuntimeAnimatorController;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
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labelProgrammer: Destroy (obj)
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labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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labelProgrammer: DestroyImmediate (obj)
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labelProgrammer: FindObjectsOfType (type)
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labelProgrammer: FindObjectsOfType (type, includeInactive)
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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labelProgrammer: FindObjectOfType (type)
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labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
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labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Runtime Animator Controller: To String
haystackProgrammer: RuntimeAnimatorController.ToString
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labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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labelHuman: Get Type ()
labelProgrammer: GetType ()
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haystackProgrammer: RuntimeAnimatorController.GetType
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labelHuman: Reference Equals (Obj A, Obj B)
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labelHuman: Get Animation Clips
labelProgrammer: animationClips (get)
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valueOutputTypes: UnityEngine.AnimationClip[]
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
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haystackProgrammer: RuntimeAnimatorController.name (get)
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tag1: UnityEngine.RuntimeAnimatorController
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
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haystackProgrammer: RuntimeAnimatorController.name (set)
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tag1: UnityEngine.RuntimeAnimatorController
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labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
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labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
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labelProgrammer: GetSources (sources)
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labelProgrammer: RemoveSource (index)
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labelProgrammer: SetSource (index, source)
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labelProgrammer: GetComponent (type)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: TryGetComponent (type, component)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
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haystackProgrammer: AimConstraint.BroadcastMessage
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Equals (other)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
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haystackProgrammer: AimConstraint.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Instantiate (original)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Aim Constraint: Destroy
haystackProgrammer: AimConstraint.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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haystackProgrammer: AimConstraint.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
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unitType: Unity.VisualScripting.InvokeMember
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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labelProgrammer: FindObjectOfType (type, includeInactive)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Equals (objA, objB)
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unitType: Unity.VisualScripting.InvokeMember
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unitType: Unity.VisualScripting.InvokeMember
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unitType: Unity.VisualScripting.GetMember
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labelProgrammer: weight (get)
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unitType: Unity.VisualScripting.SetMember
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labelProgrammer: weight (set)
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unitType: Unity.VisualScripting.GetMember
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valueOutputTypes: System.Boolean
unit:
{"member":{"name":"constraintActive","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"eae5f7f5-d07e-4b4d-8f36-8fb5be90403c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Constraint Active
labelProgrammer: constraintActive (set)
haystackHuman: Aim Constraint: Set Constraint Active
haystackProgrammer: AimConstraint.constraintActive (set)
favoriteKey: UnityEngine.Animations.AimConstraint.constraintActive@set
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;constraintActive
tag3: UnityEngine.Animations.AimConstraint;constraintActive
valueInputTypes: UnityEngine.Animations.AimConstraint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"constraintActive","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"fe151676-f3f1-46a8-b2ae-6ed85e1de9d3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Locked
labelProgrammer: locked (get)
haystackHuman: Aim Constraint: Get Locked
haystackProgrammer: AimConstraint.locked (get)
favoriteKey: UnityEngine.Animations.AimConstraint.locked@get
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;locked
tag3: UnityEngine.Animations.AimConstraint;locked
valueInputTypes: UnityEngine.Animations.AimConstraint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"locked","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f9b062a1-980b-4f5f-a790-62f3928f721b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Locked
labelProgrammer: locked (set)
haystackHuman: Aim Constraint: Set Locked
haystackProgrammer: AimConstraint.locked (set)
favoriteKey: UnityEngine.Animations.AimConstraint.locked@set
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;locked
tag3: UnityEngine.Animations.AimConstraint;locked
valueInputTypes: UnityEngine.Animations.AimConstraint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"locked","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"cd93e35e-8f9e-4764-85c7-6ee31d799a5e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation At Rest
labelProgrammer: rotationAtRest (get)
haystackHuman: Aim Constraint: Get Rotation At Rest
haystackProgrammer: AimConstraint.rotationAtRest (get)
favoriteKey: UnityEngine.Animations.AimConstraint.rotationAtRest@get
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;rotationAtRest
tag3: UnityEngine.Animations.AimConstraint;rotationAtRest
valueInputTypes: UnityEngine.Animations.AimConstraint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"rotationAtRest","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"47573594-51e3-4d14-b95c-5aee36d9d9c8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation At Rest
labelProgrammer: rotationAtRest (set)
haystackHuman: Aim Constraint: Set Rotation At Rest
haystackProgrammer: AimConstraint.rotationAtRest (set)
favoriteKey: UnityEngine.Animations.AimConstraint.rotationAtRest@set
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;rotationAtRest
tag3: UnityEngine.Animations.AimConstraint;rotationAtRest
valueInputTypes: UnityEngine.Animations.AimConstraint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"rotationAtRest","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"875f7676-10cc-4ddb-a7dc-611d59d11e77","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation Offset
labelProgrammer: rotationOffset (get)
haystackHuman: Aim Constraint: Get Rotation Offset
haystackProgrammer: AimConstraint.rotationOffset (get)
favoriteKey: UnityEngine.Animations.AimConstraint.rotationOffset@get
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;rotationOffset
tag3: UnityEngine.Animations.AimConstraint;rotationOffset
valueInputTypes: UnityEngine.Animations.AimConstraint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"rotationOffset","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a13f7496-59d5-4082-aa69-dd7789f2a430","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation Offset
labelProgrammer: rotationOffset (set)
haystackHuman: Aim Constraint: Set Rotation Offset
haystackProgrammer: AimConstraint.rotationOffset (set)
favoriteKey: UnityEngine.Animations.AimConstraint.rotationOffset@set
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;rotationOffset
tag3: UnityEngine.Animations.AimConstraint;rotationOffset
valueInputTypes: UnityEngine.Animations.AimConstraint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"rotationOffset","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"8db99d90-d048-4985-9451-f6be526e5724","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation Axis
labelProgrammer: rotationAxis (get)
haystackHuman: Aim Constraint: Get Rotation Axis
haystackProgrammer: AimConstraint.rotationAxis (get)
favoriteKey: UnityEngine.Animations.AimConstraint.rotationAxis@get
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;rotationAxis
tag3: UnityEngine.Animations.AimConstraint;rotationAxis
valueInputTypes: UnityEngine.Animations.AimConstraint
valueOutputTypes: UnityEngine.Animations.Axis
unit:
{"member":{"name":"rotationAxis","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f2981ec3-9ee0-4f3f-8bc0-7b37849ccd37","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation Axis
labelProgrammer: rotationAxis (set)
haystackHuman: Aim Constraint: Set Rotation Axis
haystackProgrammer: AimConstraint.rotationAxis (set)
favoriteKey: UnityEngine.Animations.AimConstraint.rotationAxis@set
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;rotationAxis
tag3: UnityEngine.Animations.AimConstraint;rotationAxis
valueInputTypes: UnityEngine.Animations.AimConstraint|UnityEngine.Animations.Axis
valueOutputTypes: UnityEngine.Animations.Axis
unit:
{"chainable":false,"member":{"name":"rotationAxis","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.Animations.Axis"}},"position":{"x":0.0,"y":0.0},"guid":"71075545-1c76-44db-8613-ee2d0d9befde","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Aim Vector
labelProgrammer: aimVector (get)
haystackHuman: Aim Constraint: Get Aim Vector
haystackProgrammer: AimConstraint.aimVector (get)
favoriteKey: UnityEngine.Animations.AimConstraint.aimVector@get
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;aimVector
tag3: UnityEngine.Animations.AimConstraint;aimVector
valueInputTypes: UnityEngine.Animations.AimConstraint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"aimVector","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cbc0441e-2b7a-4880-83b6-0614619df220","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Aim Vector
labelProgrammer: aimVector (set)
haystackHuman: Aim Constraint: Set Aim Vector
haystackProgrammer: AimConstraint.aimVector (set)
favoriteKey: UnityEngine.Animations.AimConstraint.aimVector@set
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;aimVector
tag3: UnityEngine.Animations.AimConstraint;aimVector
valueInputTypes: UnityEngine.Animations.AimConstraint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"aimVector","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"64c288f4-0134-4b98-9350-dbec810c54a1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Up Vector
labelProgrammer: upVector (get)
haystackHuman: Aim Constraint: Get Up Vector
haystackProgrammer: AimConstraint.upVector (get)
favoriteKey: UnityEngine.Animations.AimConstraint.upVector@get
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;upVector
tag3: UnityEngine.Animations.AimConstraint;upVector
valueInputTypes: UnityEngine.Animations.AimConstraint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"upVector","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d4721984-b784-4eb8-b4f9-875191af5732","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Up Vector
labelProgrammer: upVector (set)
haystackHuman: Aim Constraint: Set Up Vector
haystackProgrammer: AimConstraint.upVector (set)
favoriteKey: UnityEngine.Animations.AimConstraint.upVector@set
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;upVector
tag3: UnityEngine.Animations.AimConstraint;upVector
valueInputTypes: UnityEngine.Animations.AimConstraint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"upVector","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"a3f5424c-7041-4377-b741-7bb27608c6c8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get World Up Vector
labelProgrammer: worldUpVector (get)
haystackHuman: Aim Constraint: Get World Up Vector
haystackProgrammer: AimConstraint.worldUpVector (get)
favoriteKey: UnityEngine.Animations.AimConstraint.worldUpVector@get
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;worldUpVector
tag3: UnityEngine.Animations.AimConstraint;worldUpVector
valueInputTypes: UnityEngine.Animations.AimConstraint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"worldUpVector","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a1600394-7698-4be0-80e5-4192e2f99827","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set World Up Vector
labelProgrammer: worldUpVector (set)
haystackHuman: Aim Constraint: Set World Up Vector
haystackProgrammer: AimConstraint.worldUpVector (set)
favoriteKey: UnityEngine.Animations.AimConstraint.worldUpVector@set
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;worldUpVector
tag3: UnityEngine.Animations.AimConstraint;worldUpVector
valueInputTypes: UnityEngine.Animations.AimConstraint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"worldUpVector","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"35869c7c-7685-4a1b-be0e-1bbc1a4d9237","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get World Up Object
labelProgrammer: worldUpObject (get)
haystackHuman: Aim Constraint: Get World Up Object
haystackProgrammer: AimConstraint.worldUpObject (get)
favoriteKey: UnityEngine.Animations.AimConstraint.worldUpObject@get
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;worldUpObject
tag3: UnityEngine.Animations.AimConstraint;worldUpObject
valueInputTypes: UnityEngine.Animations.AimConstraint
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"worldUpObject","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3b00c02f-162b-4568-9c55-0ab5db44033b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set World Up Object
labelProgrammer: worldUpObject (set)
haystackHuman: Aim Constraint: Set World Up Object
haystackProgrammer: AimConstraint.worldUpObject (set)
favoriteKey: UnityEngine.Animations.AimConstraint.worldUpObject@set
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;worldUpObject
tag3: UnityEngine.Animations.AimConstraint;worldUpObject
valueInputTypes: UnityEngine.Animations.AimConstraint|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"member":{"name":"worldUpObject","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"6a86bbee-e607-4608-927e-c10d3b6a459a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get World Up Type
labelProgrammer: worldUpType (get)
haystackHuman: Aim Constraint: Get World Up Type
haystackProgrammer: AimConstraint.worldUpType (get)
favoriteKey: UnityEngine.Animations.AimConstraint.worldUpType@get
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;worldUpType
tag3: UnityEngine.Animations.AimConstraint;worldUpType
valueInputTypes: UnityEngine.Animations.AimConstraint
valueOutputTypes: UnityEngine.Animations.AimConstraint+WorldUpType
unit:
{"member":{"name":"worldUpType","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ac40ea52-1e64-48c5-bc38-18a1c722d6a2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set World Up Type
labelProgrammer: worldUpType (set)
haystackHuman: Aim Constraint: Set World Up Type
haystackProgrammer: AimConstraint.worldUpType (set)
favoriteKey: UnityEngine.Animations.AimConstraint.worldUpType@set
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;worldUpType
tag3: UnityEngine.Animations.AimConstraint;worldUpType
valueInputTypes: UnityEngine.Animations.AimConstraint|UnityEngine.Animations.AimConstraint+WorldUpType
valueOutputTypes: UnityEngine.Animations.AimConstraint+WorldUpType
unit:
{"chainable":false,"member":{"name":"worldUpType","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"SceneUp","$type":"UnityEngine.Animations.AimConstraint+WorldUpType"}},"position":{"x":0.0,"y":0.0},"guid":"6d0cdb2a-e13d-4753-a0c0-4d0641aeae6f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Source Count
labelProgrammer: sourceCount (get)
haystackHuman: Aim Constraint: Get Source Count
haystackProgrammer: AimConstraint.sourceCount (get)
favoriteKey: UnityEngine.Animations.AimConstraint.sourceCount@get
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;sourceCount
tag3: UnityEngine.Animations.AimConstraint;sourceCount
valueInputTypes: UnityEngine.Animations.AimConstraint
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sourceCount","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"317390a0-2695-44a7-8b7f-bff48f81121c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Aim Constraint: Get Enabled
haystackProgrammer: AimConstraint.enabled (get)
favoriteKey: UnityEngine.Animations.AimConstraint.enabled@get
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;enabled
tag3: UnityEngine.Animations.AimConstraint;enabled
valueInputTypes: UnityEngine.Animations.AimConstraint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"439912fe-8b71-49ae-9969-bfe979433e1f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Aim Constraint: Set Enabled
haystackProgrammer: AimConstraint.enabled (set)
favoriteKey: UnityEngine.Animations.AimConstraint.enabled@set
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;enabled
tag3: UnityEngine.Animations.AimConstraint;enabled
valueInputTypes: UnityEngine.Animations.AimConstraint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"e20d9455-b841-447e-b92e-bf5a0583a96c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Aim Constraint: Is Active And Enabled
haystackProgrammer: AimConstraint.isActiveAndEnabled (get)
favoriteKey: UnityEngine.Animations.AimConstraint.isActiveAndEnabled@get
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;isActiveAndEnabled
tag3: UnityEngine.Animations.AimConstraint;isActiveAndEnabled
valueInputTypes: UnityEngine.Animations.AimConstraint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3136aff5-10d1-4b0b-932a-a1541906ea12","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Aim Constraint: Get Transform
haystackProgrammer: AimConstraint.transform (get)
favoriteKey: UnityEngine.Animations.AimConstraint.transform@get
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Animations.AimConstraint
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"29675e04-be01-41f6-9195-916797dd59a1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Aim Constraint: Get Game Object
haystackProgrammer: AimConstraint.gameObject (get)
favoriteKey: UnityEngine.Animations.AimConstraint.gameObject@get
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.Animations.AimConstraint
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f7db6e7d-4419-485d-94a8-1309507bcefc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Aim Constraint: Get Tag
haystackProgrammer: AimConstraint.tag (get)
favoriteKey: UnityEngine.Animations.AimConstraint.tag@get
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Animations.AimConstraint
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Animations.AimConstraint","targetTypeName":"UnityEngine.Animations.AimConstraint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bbbff916-83b4-4cd1-bc08-50961fe5e779","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Aim Constraint: Set Tag
haystackProgrammer: AimConstraint.tag (set)
favoriteKey: UnityEngine.Animations.AimConstraint.tag@set
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Animations.AimConstraint|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Aim Constraint: Get Name
haystackProgrammer: AimConstraint.name (get)
favoriteKey: UnityEngine.Animations.AimConstraint.name@get
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Animations.AimConstraint
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Aim Constraint: Set Name
haystackProgrammer: AimConstraint.name (set)
favoriteKey: UnityEngine.Animations.AimConstraint.name@set
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Animations.AimConstraint|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Aim Constraint: Get Hide Flags
haystackProgrammer: AimConstraint.hideFlags (get)
favoriteKey: UnityEngine.Animations.AimConstraint.hideFlags@get
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Animations.AimConstraint
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Aim Constraint: Set Hide Flags
haystackProgrammer: AimConstraint.hideFlags (set)
favoriteKey: UnityEngine.Animations.AimConstraint.hideFlags@set
tag1: UnityEngine.Animations.AimConstraint
tag2: UnityEngine.Animations.AimConstraint;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Animations.AimConstraint|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Sources (Sources)
labelProgrammer: GetSources (sources)
haystackHuman: Position Constraint: Get Sources
haystackProgrammer: PositionConstraint.GetSources
tag1: UnityEngine.Animations.PositionConstraint
favoriteKey:
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tag2:
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tag3:
UnityEngine.Animations.PositionConstraint;GetSources;System.Collections.Generic.List`1[[UnityEngine.Animations.ConstraintSource, UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Sources (Sources)
labelProgrammer: SetSources (sources)
haystackHuman: Position Constraint: Set Sources
haystackProgrammer: PositionConstraint.SetSources
tag1: UnityEngine.Animations.PositionConstraint
favoriteKey:
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tag2:
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tag3:
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unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Source (Source)
labelProgrammer: AddSource (source)
haystackHuman: Position Constraint: Add Source
haystackProgrammer: PositionConstraint.AddSource
favoriteKey: UnityEngine.Animations.PositionConstraint.AddSource(UnityEngine.Animations.ConstraintSource)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;AddSource;UnityEngine.Animations.ConstraintSource
tag3: UnityEngine.Animations.PositionConstraint;AddSource;UnityEngine.Animations.ConstraintSource
valueInputTypes: UnityEngine.Animations.PositionConstraint|UnityEngine.Animations.ConstraintSource
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Source (Index)
labelProgrammer: RemoveSource (index)
haystackHuman: Position Constraint: Remove Source
haystackProgrammer: PositionConstraint.RemoveSource
favoriteKey: UnityEngine.Animations.PositionConstraint.RemoveSource(System.Int32)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;RemoveSource;System.Int32
tag3: UnityEngine.Animations.PositionConstraint;RemoveSource;System.Int32
valueInputTypes: UnityEngine.Animations.PositionConstraint|System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Source (Index)
labelProgrammer: GetSource (index)
haystackHuman: Position Constraint: Get Source
haystackProgrammer: PositionConstraint.GetSource
favoriteKey: UnityEngine.Animations.PositionConstraint.GetSource(System.Int32)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;GetSource;System.Int32
tag3: UnityEngine.Animations.PositionConstraint;GetSource;System.Int32
valueInputTypes: UnityEngine.Animations.PositionConstraint|System.Int32
valueOutputTypes: UnityEngine.Animations.ConstraintSource
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Source (Index, Source)
labelProgrammer: SetSource (index, source)
haystackHuman: Position Constraint: Set Source
haystackProgrammer: PositionConstraint.SetSource
tag1: UnityEngine.Animations.PositionConstraint
valueInputTypes: UnityEngine.Animations.PositionConstraint|System.Int32|UnityEngine.Animations.ConstraintSource
favoriteKey:
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tag2:
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tag3:
UnityEngine.Animations.PositionConstraint;SetSource;System.Int32;UnityEngine.Animations.ConstraintSource

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Position Constraint: Get Component
haystackProgrammer: PositionConstraint.GetComponent
favoriteKey: UnityEngine.Animations.PositionConstraint.GetComponent(System.Type)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.Animations.PositionConstraint|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Position Constraint: Try Get Component
haystackProgrammer: PositionConstraint.TryGetComponent
favoriteKey: UnityEngine.Animations.PositionConstraint.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.Animations.PositionConstraint|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Position Constraint: Get Component
haystackProgrammer: PositionConstraint.GetComponent
favoriteKey: UnityEngine.Animations.PositionConstraint.GetComponent(System.String)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.Animations.PositionConstraint|System.String
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Position Constraint: Get Component In Children
haystackProgrammer: PositionConstraint.GetComponentInChildren
favoriteKey: UnityEngine.Animations.PositionConstraint.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.Animations.PositionConstraint|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Position Constraint: Get Component In Children
haystackProgrammer: PositionConstraint.GetComponentInChildren
favoriteKey: UnityEngine.Animations.PositionConstraint.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.Animations.PositionConstraint|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Position Constraint: Get Components In Children
haystackProgrammer: PositionConstraint.GetComponentsInChildren
favoriteKey: UnityEngine.Animations.PositionConstraint.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.Animations.PositionConstraint|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Position Constraint: Get Components In Children
haystackProgrammer: PositionConstraint.GetComponentsInChildren
favoriteKey: UnityEngine.Animations.PositionConstraint.GetComponentsInChildren(System.Type)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.Animations.PositionConstraint|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Position Constraint: Get Component In Parent
haystackProgrammer: PositionConstraint.GetComponentInParent
favoriteKey: UnityEngine.Animations.PositionConstraint.GetComponentInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;GetComponentInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.Animations.PositionConstraint|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Position Constraint: Get Component In Parent
haystackProgrammer: PositionConstraint.GetComponentInParent
favoriteKey: UnityEngine.Animations.PositionConstraint.GetComponentInParent(System.Type)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;GetComponentInParent;System.Type
tag3: UnityEngine.Component;GetComponentInParent;System.Type
valueInputTypes: UnityEngine.Animations.PositionConstraint|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Position Constraint: Get Components In Parent
haystackProgrammer: PositionConstraint.GetComponentsInParent
favoriteKey: UnityEngine.Animations.PositionConstraint.GetComponentsInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;GetComponentsInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.Animations.PositionConstraint|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Position Constraint: Get Components In Parent
haystackProgrammer: PositionConstraint.GetComponentsInParent
favoriteKey: UnityEngine.Animations.PositionConstraint.GetComponentsInParent(System.Type)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;GetComponentsInParent;System.Type
tag3: UnityEngine.Component;GetComponentsInParent;System.Type
valueInputTypes: UnityEngine.Animations.PositionConstraint|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Position Constraint: Get Components
haystackProgrammer: PositionConstraint.GetComponents
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tag1: UnityEngine.Animations.PositionConstraint
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valueInputTypes: UnityEngine.Animations.PositionConstraint|System.Type
valueOutputTypes: UnityEngine.Component[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Position Constraint: Get Components
haystackProgrammer: PositionConstraint.GetComponents
tag1: UnityEngine.Animations.PositionConstraint
favoriteKey:
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: CompareTag (tag)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Position Constraint: Destroy Immediate
haystackProgrammer: PositionConstraint.DestroyImmediate
favoriteKey: UnityEngine.Animations.PositionConstraint.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Position Constraint: Find Objects Of Type
haystackProgrammer: PositionConstraint.FindObjectsOfType
favoriteKey: UnityEngine.Animations.PositionConstraint.FindObjectsOfType(System.Type)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;FindObjectsOfType;System.Type
tag3: UnityEngine.Object;FindObjectsOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Position Constraint: Find Objects Of Type
haystackProgrammer: PositionConstraint.FindObjectsOfType
favoriteKey: UnityEngine.Animations.PositionConstraint.FindObjectsOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;FindObjectsOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Position Constraint: Dont Destroy On Load
haystackProgrammer: PositionConstraint.DontDestroyOnLoad
favoriteKey: UnityEngine.Animations.PositionConstraint.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Position Constraint: Find Object Of Type
haystackProgrammer: PositionConstraint.FindObjectOfType
favoriteKey: UnityEngine.Animations.PositionConstraint.FindObjectOfType(System.Type)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Position Constraint: Find Object Of Type
haystackProgrammer: PositionConstraint.FindObjectOfType
favoriteKey: UnityEngine.Animations.PositionConstraint.FindObjectOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Position Constraint: To String
haystackProgrammer: PositionConstraint.ToString
favoriteKey: UnityEngine.Animations.PositionConstraint.ToString()@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Animations.PositionConstraint
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Position Constraint: Equals
haystackProgrammer: PositionConstraint.Equals
favoriteKey: UnityEngine.Animations.PositionConstraint.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Position Constraint: Get Type
haystackProgrammer: PositionConstraint.GetType
favoriteKey: UnityEngine.Animations.PositionConstraint.GetType()@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Animations.PositionConstraint
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Position Constraint: Reference Equals
haystackProgrammer: PositionConstraint.ReferenceEquals
favoriteKey: UnityEngine.Animations.PositionConstraint.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Weight
labelProgrammer: weight (get)
haystackHuman: Position Constraint: Get Weight
haystackProgrammer: PositionConstraint.weight (get)
favoriteKey: UnityEngine.Animations.PositionConstraint.weight@get
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;weight
tag3: UnityEngine.Animations.PositionConstraint;weight
valueInputTypes: UnityEngine.Animations.PositionConstraint
valueOutputTypes: System.Single
unit:
{"member":{"name":"weight","parameterTypes":null,"targetType":"UnityEngine.Animations.PositionConstraint","targetTypeName":"UnityEngine.Animations.PositionConstraint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e9e144c0-495b-4e11-b385-50ace9b49ad8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Weight
labelProgrammer: weight (set)
haystackHuman: Position Constraint: Set Weight
haystackProgrammer: PositionConstraint.weight (set)
favoriteKey: UnityEngine.Animations.PositionConstraint.weight@set
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;weight
tag3: UnityEngine.Animations.PositionConstraint;weight
valueInputTypes: UnityEngine.Animations.PositionConstraint|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Translation At Rest
labelProgrammer: translationAtRest (get)
haystackHuman: Position Constraint: Get Translation At Rest
haystackProgrammer: PositionConstraint.translationAtRest (get)
favoriteKey: UnityEngine.Animations.PositionConstraint.translationAtRest@get
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;translationAtRest
tag3: UnityEngine.Animations.PositionConstraint;translationAtRest
valueInputTypes: UnityEngine.Animations.PositionConstraint
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Translation At Rest
labelProgrammer: translationAtRest (set)
haystackHuman: Position Constraint: Set Translation At Rest
haystackProgrammer: PositionConstraint.translationAtRest (set)
favoriteKey: UnityEngine.Animations.PositionConstraint.translationAtRest@set
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;translationAtRest
tag3: UnityEngine.Animations.PositionConstraint;translationAtRest
valueInputTypes: UnityEngine.Animations.PositionConstraint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Translation Offset
labelProgrammer: translationOffset (get)
haystackHuman: Position Constraint: Get Translation Offset
haystackProgrammer: PositionConstraint.translationOffset (get)
favoriteKey: UnityEngine.Animations.PositionConstraint.translationOffset@get
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;translationOffset
tag3: UnityEngine.Animations.PositionConstraint;translationOffset
valueInputTypes: UnityEngine.Animations.PositionConstraint
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Translation Offset
labelProgrammer: translationOffset (set)
haystackHuman: Position Constraint: Set Translation Offset
haystackProgrammer: PositionConstraint.translationOffset (set)
favoriteKey: UnityEngine.Animations.PositionConstraint.translationOffset@set
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;translationOffset
tag3: UnityEngine.Animations.PositionConstraint;translationOffset
valueInputTypes: UnityEngine.Animations.PositionConstraint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Translation Axis
labelProgrammer: translationAxis (get)
haystackHuman: Position Constraint: Get Translation Axis
haystackProgrammer: PositionConstraint.translationAxis (get)
favoriteKey: UnityEngine.Animations.PositionConstraint.translationAxis@get
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;translationAxis
tag3: UnityEngine.Animations.PositionConstraint;translationAxis
valueInputTypes: UnityEngine.Animations.PositionConstraint
valueOutputTypes: UnityEngine.Animations.Axis
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Translation Axis
labelProgrammer: translationAxis (set)
haystackHuman: Position Constraint: Set Translation Axis
haystackProgrammer: PositionConstraint.translationAxis (set)
favoriteKey: UnityEngine.Animations.PositionConstraint.translationAxis@set
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;translationAxis
tag3: UnityEngine.Animations.PositionConstraint;translationAxis
valueInputTypes: UnityEngine.Animations.PositionConstraint|UnityEngine.Animations.Axis
valueOutputTypes: UnityEngine.Animations.Axis
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Constraint Active
labelProgrammer: constraintActive (get)
haystackHuman: Position Constraint: Get Constraint Active
haystackProgrammer: PositionConstraint.constraintActive (get)
favoriteKey: UnityEngine.Animations.PositionConstraint.constraintActive@get
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;constraintActive
tag3: UnityEngine.Animations.PositionConstraint;constraintActive
valueInputTypes: UnityEngine.Animations.PositionConstraint
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Constraint Active
labelProgrammer: constraintActive (set)
haystackHuman: Position Constraint: Set Constraint Active
haystackProgrammer: PositionConstraint.constraintActive (set)
favoriteKey: UnityEngine.Animations.PositionConstraint.constraintActive@set
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;constraintActive
tag3: UnityEngine.Animations.PositionConstraint;constraintActive
valueInputTypes: UnityEngine.Animations.PositionConstraint|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Locked
labelProgrammer: locked (get)
haystackHuman: Position Constraint: Get Locked
haystackProgrammer: PositionConstraint.locked (get)
favoriteKey: UnityEngine.Animations.PositionConstraint.locked@get
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;locked
tag3: UnityEngine.Animations.PositionConstraint;locked
valueInputTypes: UnityEngine.Animations.PositionConstraint
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Locked
labelProgrammer: locked (set)
haystackHuman: Position Constraint: Set Locked
haystackProgrammer: PositionConstraint.locked (set)
favoriteKey: UnityEngine.Animations.PositionConstraint.locked@set
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;locked
tag3: UnityEngine.Animations.PositionConstraint;locked
valueInputTypes: UnityEngine.Animations.PositionConstraint|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Source Count
labelProgrammer: sourceCount (get)
haystackHuman: Position Constraint: Get Source Count
haystackProgrammer: PositionConstraint.sourceCount (get)
favoriteKey: UnityEngine.Animations.PositionConstraint.sourceCount@get
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;sourceCount
tag3: UnityEngine.Animations.PositionConstraint;sourceCount
valueInputTypes: UnityEngine.Animations.PositionConstraint
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Position Constraint: Get Enabled
haystackProgrammer: PositionConstraint.enabled (get)
favoriteKey: UnityEngine.Animations.PositionConstraint.enabled@get
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;enabled
tag3: UnityEngine.Animations.PositionConstraint;enabled
valueInputTypes: UnityEngine.Animations.PositionConstraint
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Position Constraint: Set Enabled
haystackProgrammer: PositionConstraint.enabled (set)
favoriteKey: UnityEngine.Animations.PositionConstraint.enabled@set
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;enabled
tag3: UnityEngine.Animations.PositionConstraint;enabled
valueInputTypes: UnityEngine.Animations.PositionConstraint|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Position Constraint: Is Active And Enabled
haystackProgrammer: PositionConstraint.isActiveAndEnabled (get)
favoriteKey: UnityEngine.Animations.PositionConstraint.isActiveAndEnabled@get
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;isActiveAndEnabled
tag3: UnityEngine.Animations.PositionConstraint;isActiveAndEnabled
valueInputTypes: UnityEngine.Animations.PositionConstraint
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Position Constraint: Get Transform
haystackProgrammer: PositionConstraint.transform (get)
favoriteKey: UnityEngine.Animations.PositionConstraint.transform@get
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Animations.PositionConstraint
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Position Constraint: Get Game Object
haystackProgrammer: PositionConstraint.gameObject (get)
favoriteKey: UnityEngine.Animations.PositionConstraint.gameObject@get
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.Animations.PositionConstraint
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Position Constraint: Get Tag
haystackProgrammer: PositionConstraint.tag (get)
favoriteKey: UnityEngine.Animations.PositionConstraint.tag@get
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Animations.PositionConstraint
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Position Constraint: Set Tag
haystackProgrammer: PositionConstraint.tag (set)
favoriteKey: UnityEngine.Animations.PositionConstraint.tag@set
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Animations.PositionConstraint|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Position Constraint: Get Name
haystackProgrammer: PositionConstraint.name (get)
favoriteKey: UnityEngine.Animations.PositionConstraint.name@get
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Animations.PositionConstraint
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Position Constraint: Set Name
haystackProgrammer: PositionConstraint.name (set)
favoriteKey: UnityEngine.Animations.PositionConstraint.name@set
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Animations.PositionConstraint|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Position Constraint: Get Hide Flags
haystackProgrammer: PositionConstraint.hideFlags (get)
favoriteKey: UnityEngine.Animations.PositionConstraint.hideFlags@get
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Animations.PositionConstraint
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Position Constraint: Set Hide Flags
haystackProgrammer: PositionConstraint.hideFlags (set)
favoriteKey: UnityEngine.Animations.PositionConstraint.hideFlags@set
tag1: UnityEngine.Animations.PositionConstraint
tag2: UnityEngine.Animations.PositionConstraint;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Animations.PositionConstraint|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Sources (Sources)
labelProgrammer: GetSources (sources)
haystackHuman: Rotation Constraint: Get Sources
haystackProgrammer: RotationConstraint.GetSources
tag1: UnityEngine.Animations.RotationConstraint
favoriteKey:
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tag2:
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tag3:
UnityEngine.Animations.RotationConstraint;GetSources;System.Collections.Generic.List`1[[UnityEngine.Animations.ConstraintSource, UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Sources (Sources)
labelProgrammer: SetSources (sources)
haystackHuman: Rotation Constraint: Set Sources
haystackProgrammer: RotationConstraint.SetSources
tag1: UnityEngine.Animations.RotationConstraint
favoriteKey:
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tag2:
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tag3:
UnityEngine.Animations.RotationConstraint;SetSources;System.Collections.Generic.List`1[[UnityEngine.Animations.ConstraintSource, UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Source (Source)
labelProgrammer: AddSource (source)
haystackHuman: Rotation Constraint: Add Source
haystackProgrammer: RotationConstraint.AddSource
favoriteKey: UnityEngine.Animations.RotationConstraint.AddSource(UnityEngine.Animations.ConstraintSource)@any
tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;AddSource;UnityEngine.Animations.ConstraintSource
tag3: UnityEngine.Animations.RotationConstraint;AddSource;UnityEngine.Animations.ConstraintSource
valueInputTypes: UnityEngine.Animations.RotationConstraint|UnityEngine.Animations.ConstraintSource
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Source (Index)
labelProgrammer: RemoveSource (index)
haystackHuman: Rotation Constraint: Remove Source
haystackProgrammer: RotationConstraint.RemoveSource
favoriteKey: UnityEngine.Animations.RotationConstraint.RemoveSource(System.Int32)@any
tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;RemoveSource;System.Int32
tag3: UnityEngine.Animations.RotationConstraint;RemoveSource;System.Int32
valueInputTypes: UnityEngine.Animations.RotationConstraint|System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Source (Index)
labelProgrammer: GetSource (index)
haystackHuman: Rotation Constraint: Get Source
haystackProgrammer: RotationConstraint.GetSource
favoriteKey: UnityEngine.Animations.RotationConstraint.GetSource(System.Int32)@any
tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;GetSource;System.Int32
tag3: UnityEngine.Animations.RotationConstraint;GetSource;System.Int32
valueInputTypes: UnityEngine.Animations.RotationConstraint|System.Int32
valueOutputTypes: UnityEngine.Animations.ConstraintSource
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Source (Index, Source)
labelProgrammer: SetSource (index, source)
haystackHuman: Rotation Constraint: Set Source
haystackProgrammer: RotationConstraint.SetSource
tag1: UnityEngine.Animations.RotationConstraint
valueInputTypes: UnityEngine.Animations.RotationConstraint|System.Int32|UnityEngine.Animations.ConstraintSource
favoriteKey:
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tag2:
UnityEngine.Animations.RotationConstraint;SetSource;System.Int32;UnityEngine.Animations.ConstraintSource

tag3:
UnityEngine.Animations.RotationConstraint;SetSource;System.Int32;UnityEngine.Animations.ConstraintSource

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Rotation Constraint: Get Component
haystackProgrammer: RotationConstraint.GetComponent
favoriteKey: UnityEngine.Animations.RotationConstraint.GetComponent(System.Type)@any
tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.Animations.RotationConstraint|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Rotation Constraint: Try Get Component
haystackProgrammer: RotationConstraint.TryGetComponent
favoriteKey: UnityEngine.Animations.RotationConstraint.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.Animations.RotationConstraint|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Rotation Constraint: Get Component
haystackProgrammer: RotationConstraint.GetComponent
favoriteKey: UnityEngine.Animations.RotationConstraint.GetComponent(System.String)@any
tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.Animations.RotationConstraint|System.String
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Rotation Constraint: Get Component In Children
haystackProgrammer: RotationConstraint.GetComponentInChildren
favoriteKey: UnityEngine.Animations.RotationConstraint.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.Animations.RotationConstraint|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Rotation Constraint: Get Component In Children
haystackProgrammer: RotationConstraint.GetComponentInChildren
favoriteKey: UnityEngine.Animations.RotationConstraint.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.Animations.RotationConstraint|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Rotation Constraint: Get Components In Children
haystackProgrammer: RotationConstraint.GetComponentsInChildren
favoriteKey: UnityEngine.Animations.RotationConstraint.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.Animations.RotationConstraint|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Rotation Constraint: Get Components In Children
haystackProgrammer: RotationConstraint.GetComponentsInChildren
favoriteKey: UnityEngine.Animations.RotationConstraint.GetComponentsInChildren(System.Type)@any
tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.Animations.RotationConstraint|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Rotation Constraint: Get Component In Parent
haystackProgrammer: RotationConstraint.GetComponentInParent
favoriteKey: UnityEngine.Animations.RotationConstraint.GetComponentInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;GetComponentInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.Animations.RotationConstraint|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Rotation Constraint: Get Component In Parent
haystackProgrammer: RotationConstraint.GetComponentInParent
favoriteKey: UnityEngine.Animations.RotationConstraint.GetComponentInParent(System.Type)@any
tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;GetComponentInParent;System.Type
tag3: UnityEngine.Component;GetComponentInParent;System.Type
valueInputTypes: UnityEngine.Animations.RotationConstraint|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Rotation Constraint: Get Components In Parent
haystackProgrammer: RotationConstraint.GetComponentsInParent
favoriteKey: UnityEngine.Animations.RotationConstraint.GetComponentsInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;GetComponentsInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.Animations.RotationConstraint|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Rotation Constraint: Get Components In Parent
haystackProgrammer: RotationConstraint.GetComponentsInParent
favoriteKey: UnityEngine.Animations.RotationConstraint.GetComponentsInParent(System.Type)@any
tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;GetComponentsInParent;System.Type
tag3: UnityEngine.Component;GetComponentsInParent;System.Type
valueInputTypes: UnityEngine.Animations.RotationConstraint|System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Rotation Constraint: Destroy
haystackProgrammer: RotationConstraint.Destroy
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Destroy (obj)
haystackHuman: Rotation Constraint: Destroy
haystackProgrammer: RotationConstraint.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Rotation Constraint: Destroy Immediate
haystackProgrammer: RotationConstraint.DestroyImmediate
favoriteKey: UnityEngine.Animations.RotationConstraint.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Rotation Constraint: Destroy Immediate
haystackProgrammer: RotationConstraint.DestroyImmediate
favoriteKey: UnityEngine.Animations.RotationConstraint.DestroyImmediate(UnityEngine.Object)@any
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tag2: UnityEngine.Animations.RotationConstraint;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Rotation Constraint: Find Objects Of Type
haystackProgrammer: RotationConstraint.FindObjectsOfType
favoriteKey: UnityEngine.Animations.RotationConstraint.FindObjectsOfType(System.Type)@any
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tag3: UnityEngine.Object;FindObjectsOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Rotation Constraint: Find Objects Of Type
haystackProgrammer: RotationConstraint.FindObjectsOfType
favoriteKey: UnityEngine.Animations.RotationConstraint.FindObjectsOfType(System.TypeSystem.Boolean)@any
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tag2: UnityEngine.Animations.RotationConstraint;FindObjectsOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Rotation Constraint: Dont Destroy On Load
haystackProgrammer: RotationConstraint.DontDestroyOnLoad
favoriteKey: UnityEngine.Animations.RotationConstraint.DontDestroyOnLoad(UnityEngine.Object)@any
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tag2: UnityEngine.Animations.RotationConstraint;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Rotation Constraint: Find Object Of Type
haystackProgrammer: RotationConstraint.FindObjectOfType
favoriteKey: UnityEngine.Animations.RotationConstraint.FindObjectOfType(System.Type)@any
tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Rotation Constraint: Find Object Of Type
haystackProgrammer: RotationConstraint.FindObjectOfType
favoriteKey: UnityEngine.Animations.RotationConstraint.FindObjectOfType(System.TypeSystem.Boolean)@any
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tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Rotation Constraint: To String
haystackProgrammer: RotationConstraint.ToString
favoriteKey: UnityEngine.Animations.RotationConstraint.ToString()@any
tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Animations.RotationConstraint
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Rotation Constraint: Equals
haystackProgrammer: RotationConstraint.Equals
favoriteKey: UnityEngine.Animations.RotationConstraint.Equals(System.ObjectSystem.Object)@any
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tag2: UnityEngine.Animations.RotationConstraint;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Rotation Constraint: Get Type
haystackProgrammer: RotationConstraint.GetType
favoriteKey: UnityEngine.Animations.RotationConstraint.GetType()@any
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tag2: UnityEngine.Animations.RotationConstraint;GetType;
tag3: System.Object;GetType;
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valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Rotation Constraint: Reference Equals
haystackProgrammer: RotationConstraint.ReferenceEquals
favoriteKey: UnityEngine.Animations.RotationConstraint.ReferenceEquals(System.ObjectSystem.Object)@any
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tag2: UnityEngine.Animations.RotationConstraint;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Weight
labelProgrammer: weight (get)
haystackHuman: Rotation Constraint: Get Weight
haystackProgrammer: RotationConstraint.weight (get)
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tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;weight
tag3: UnityEngine.Animations.RotationConstraint;weight
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Weight
labelProgrammer: weight (set)
haystackHuman: Rotation Constraint: Set Weight
haystackProgrammer: RotationConstraint.weight (set)
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tag3: UnityEngine.Animations.RotationConstraint;weight
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation At Rest
labelProgrammer: rotationAtRest (get)
haystackHuman: Rotation Constraint: Get Rotation At Rest
haystackProgrammer: RotationConstraint.rotationAtRest (get)
favoriteKey: UnityEngine.Animations.RotationConstraint.rotationAtRest@get
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valueOutputTypes: UnityEngine.Vector3
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation At Rest
labelProgrammer: rotationAtRest (set)
haystackHuman: Rotation Constraint: Set Rotation At Rest
haystackProgrammer: RotationConstraint.rotationAtRest (set)
favoriteKey: UnityEngine.Animations.RotationConstraint.rotationAtRest@set
tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;rotationAtRest
tag3: UnityEngine.Animations.RotationConstraint;rotationAtRest
valueInputTypes: UnityEngine.Animations.RotationConstraint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation Offset
labelProgrammer: rotationOffset (get)
haystackHuman: Rotation Constraint: Get Rotation Offset
haystackProgrammer: RotationConstraint.rotationOffset (get)
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tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;rotationOffset
tag3: UnityEngine.Animations.RotationConstraint;rotationOffset
valueInputTypes: UnityEngine.Animations.RotationConstraint
valueOutputTypes: UnityEngine.Vector3
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation Offset
labelProgrammer: rotationOffset (set)
haystackHuman: Rotation Constraint: Set Rotation Offset
haystackProgrammer: RotationConstraint.rotationOffset (set)
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tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;rotationOffset
tag3: UnityEngine.Animations.RotationConstraint;rotationOffset
valueInputTypes: UnityEngine.Animations.RotationConstraint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation Axis
labelProgrammer: rotationAxis (get)
haystackHuman: Rotation Constraint: Get Rotation Axis
haystackProgrammer: RotationConstraint.rotationAxis (get)
favoriteKey: UnityEngine.Animations.RotationConstraint.rotationAxis@get
tag1: UnityEngine.Animations.RotationConstraint
tag2: UnityEngine.Animations.RotationConstraint;rotationAxis
tag3: UnityEngine.Animations.RotationConstraint;rotationAxis
valueInputTypes: UnityEngine.Animations.RotationConstraint
valueOutputTypes: UnityEngine.Animations.Axis
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation Axis
labelProgrammer: rotationAxis (set)
haystackHuman: Rotation Constraint: Set Rotation Axis
haystackProgrammer: RotationConstraint.rotationAxis (set)
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tag2: UnityEngine.Animations.RotationConstraint;rotationAxis
tag3: UnityEngine.Animations.RotationConstraint;rotationAxis
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valueOutputTypes: UnityEngine.Animations.Axis
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Constraint Active
labelProgrammer: constraintActive (get)
haystackHuman: Rotation Constraint: Get Constraint Active
haystackProgrammer: RotationConstraint.constraintActive (get)
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tag2: UnityEngine.Animations.RotationConstraint;constraintActive
tag3: UnityEngine.Animations.RotationConstraint;constraintActive
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Constraint Active
labelProgrammer: constraintActive (set)
haystackHuman: Rotation Constraint: Set Constraint Active
haystackProgrammer: RotationConstraint.constraintActive (set)
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tag2: UnityEngine.Animations.RotationConstraint;constraintActive
tag3: UnityEngine.Animations.RotationConstraint;constraintActive
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