# UnitOptionRow

unitType: FadeUIImageNode
labelHuman: Fade UI Image Node
labelProgrammer: Fade UI Image Node
category: Custom
haystackHuman: Fade UI Image Node
haystackProgrammer: Fade UI Image Node
favoriteKey: FadeUIImageNode
valueInputTypes: UnityEngine.UI.Image|System.Single|TMPro.TextMeshProUGUI|System.Boolean|UnityEngine.Canvas
optionType:
Unity.VisualScripting.UnitOption`1[[Unity.VisualScripting.IUnit, Unity.VisualScripting.Flow, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"defaultValues":{"duration":{"$content":2.0,"$type":"System.Single"},"reset":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"0d9584b0-0355-4f29-9b20-c55896079cee","$version":"A","$type":"FadeUIImageNode"}


unitType: RotateVirtualCameraNode
labelHuman: Rotate Virtual Camera Node
labelProgrammer: Rotate Virtual Camera Node
category: Custom
haystackHuman: Rotate Virtual Camera Node
haystackProgrammer: Rotate Virtual Camera Node
favoriteKey: RotateVirtualCameraNode
valueInputTypes: System.Single
optionType:
Unity.VisualScripting.UnitOption`1[[Unity.VisualScripting.IUnit, Unity.VisualScripting.Flow, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"defaultValues":{"sensitivity":{"$content":2.0,"$type":"System.Single"},"minRotation":{"$content":-45.0,"$type":"System.Single"},"maxRotation":{"$content":45.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"62dc6f1e-a365-4cd0-af07-b7712658b9b7","$version":"A","$type":"RotateVirtualCameraNode"}


unitType: StateChangeNode
labelHuman: State Change Node
labelProgrammer: State Change Node
category: Custom
haystackHuman: State Change Node
haystackProgrammer: State Change Node
favoriteKey: StateChangeNode
valueInputTypes: UnityEngine.GameObject
optionType:
Unity.VisualScripting.UnitOption`1[[Unity.VisualScripting.IUnit, Unity.VisualScripting.Flow, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"dee93635-e6ad-44b1-96b7-34a311fa052b","$version":"A","$type":"StateChangeNode"}


unitType: TriggerEnterNode
labelHuman: Trigger Enter Node
labelProgrammer: Trigger Enter Node
category: Custom
haystackHuman: Trigger Enter Node
haystackProgrammer: Trigger Enter Node
favoriteKey: TriggerEnterNode
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0a979197-db49-4655-8a62-518864f8ca87","$version":"A","$type":"TriggerEnterNode"}


unitType: TriggerExitNode
labelHuman: Trigger Exit Node
labelProgrammer: Trigger Exit Node
category: Custom
haystackHuman: Trigger Exit Node
haystackProgrammer: Trigger Exit Node
favoriteKey: TriggerExitNode
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2fb093ee-f61f-4101-a912-3bc656dc5942","$version":"A","$type":"TriggerExitNode"}


unitType: Unity.VisualScripting.CountItems
labelHuman: Count Items
labelProgrammer: Count Items
category: Collections
haystackHuman: Count Items
haystackProgrammer: Count Items
favoriteKey: Unity.VisualScripting.CountItems
valueInputTypes: System.Collections.IEnumerable
valueOutputTypes: System.Int32
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"65d6b78c-f0be-4de9-b9a6-d1a73da7ce09","$version":"A","$type":"Unity.VisualScripting.CountItems"}


unitType: Unity.VisualScripting.AddDictionaryItem
labelHuman: Add Dictionary Item
labelProgrammer: Add Dictionary Item
category: Collections/Dictionaries
haystackHuman: Add Dictionary Item
haystackProgrammer: Add Dictionary Item
favoriteKey: Unity.VisualScripting.AddDictionaryItem
valueInputTypes: System.Collections.IDictionary|System.Object
valueOutputTypes: System.Collections.IDictionary
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b679f05c-526b-4365-ad6d-a9c524e0f17a","$version":"A","$type":"Unity.VisualScripting.AddDictionaryItem"}


unitType: Unity.VisualScripting.ClearDictionary
labelHuman: Clear Dictionary
labelProgrammer: Clear Dictionary
category: Collections/Dictionaries
haystackHuman: Clear Dictionary
haystackProgrammer: Clear Dictionary
favoriteKey: Unity.VisualScripting.ClearDictionary
valueInputTypes: System.Collections.IDictionary
valueOutputTypes: System.Collections.IDictionary
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a31f3df9-9efb-498a-9aeb-0ed320d8561f","$version":"A","$type":"Unity.VisualScripting.ClearDictionary"}


unitType: Unity.VisualScripting.CreateDictionary
labelHuman: Create Dictionary
labelProgrammer: Create Dictionary
category: Collections/Dictionaries
haystackHuman: Create Dictionary
haystackProgrammer: Create Dictionary
favoriteKey: Unity.VisualScripting.CreateDictionary
valueOutputTypes: System.Collections.IDictionary
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7554848f-733d-4e71-99f9-66e5a03d6472","$version":"A","$type":"Unity.VisualScripting.CreateDictionary"}


unitType: Unity.VisualScripting.DictionaryContainsKey
labelHuman: Dictionary Contains Key
labelProgrammer: Dictionary Contains Key
category: Collections/Dictionaries
haystackHuman: Dictionary Contains Key
haystackProgrammer: Dictionary Contains Key
favoriteKey: Unity.VisualScripting.DictionaryContainsKey
valueInputTypes: System.Collections.IDictionary|System.Object
valueOutputTypes: System.Boolean
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0ad26ca2-6d08-4f57-82c7-ec5f7ccc12c4","$version":"A","$type":"Unity.VisualScripting.DictionaryContainsKey"}


unitType: Unity.VisualScripting.GetDictionaryItem
labelHuman: Get Dictionary Item
labelProgrammer: Get Dictionary Item
category: Collections/Dictionaries
haystackHuman: Get Dictionary Item
haystackProgrammer: Get Dictionary Item
favoriteKey: Unity.VisualScripting.GetDictionaryItem
valueInputTypes: System.Collections.IDictionary|System.Object
valueOutputTypes: System.Object
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f4d75c2a-8e24-4734-b8cf-ce90009de8ad","$version":"A","$type":"Unity.VisualScripting.GetDictionaryItem"}


optionType: Unity.VisualScripting.MultiInputUnitAlphabeticOption
unitType: Unity.VisualScripting.MergeDictionaries
labelHuman: Merge Dictionaries
labelProgrammer: Merge Dictionaries
category: Collections/Dictionaries
haystackHuman: Merge Dictionaries
haystackProgrammer: Merge Dictionaries
favoriteKey: Unity.VisualScripting.MergeDictionaries
valueInputTypes: System.Collections.IDictionary
valueOutputTypes: System.Collections.IDictionary
unit:
{"inputCount":2,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"76139180-33a9-4929-ba8f-cef849e04fd7","$version":"A","$type":"Unity.VisualScripting.MergeDictionaries"}


unitType: Unity.VisualScripting.RemoveDictionaryItem
labelHuman: Remove Dictionary Item
labelProgrammer: Remove Dictionary Item
category: Collections/Dictionaries
haystackHuman: Remove Dictionary Item
haystackProgrammer: Remove Dictionary Item
favoriteKey: Unity.VisualScripting.RemoveDictionaryItem
valueInputTypes: System.Collections.IDictionary|System.Object
valueOutputTypes: System.Collections.IDictionary
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"cfda4a5a-49f8-414a-bd28-52b1a3630879","$version":"A","$type":"Unity.VisualScripting.RemoveDictionaryItem"}


unitType: Unity.VisualScripting.SetDictionaryItem
labelHuman: Set Dictionary Item
labelProgrammer: Set Dictionary Item
category: Collections/Dictionaries
haystackHuman: Set Dictionary Item
haystackProgrammer: Set Dictionary Item
favoriteKey: Unity.VisualScripting.SetDictionaryItem
valueInputTypes: System.Collections.IDictionary|System.Object
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2963e265-3d99-48db-9063-e30e1d1b5b80","$version":"A","$type":"Unity.VisualScripting.SetDictionaryItem"}


unitType: Unity.VisualScripting.FirstItem
labelHuman: First Item
labelProgrammer: First Item
category: Collections
haystackHuman: First Item
haystackProgrammer: First Item
favoriteKey: Unity.VisualScripting.FirstItem
valueInputTypes: System.Collections.IEnumerable
valueOutputTypes: System.Object
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"074ea162-ee15-4752-ac42-38980ee3ab57","$version":"A","$type":"Unity.VisualScripting.FirstItem"}


unitType: Unity.VisualScripting.LastItem
labelHuman: Last Item
labelProgrammer: Last Item
category: Collections
haystackHuman: Last Item
haystackProgrammer: Last Item
favoriteKey: Unity.VisualScripting.LastItem
valueInputTypes: System.Collections.IEnumerable
valueOutputTypes: System.Object
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a7012c02-32aa-47ac-b181-fa29ef198603","$version":"A","$type":"Unity.VisualScripting.LastItem"}


unitType: Unity.VisualScripting.AddListItem
labelHuman: Add List Item
labelProgrammer: Add List Item
category: Collections/Lists
haystackHuman: Add List Item
haystackProgrammer: Add List Item
favoriteKey: Unity.VisualScripting.AddListItem
valueInputTypes: System.Collections.IList|System.Object
valueOutputTypes: System.Collections.IList
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c3c507c8-4fd9-463b-b933-0982e035ee7d","$version":"A","$type":"Unity.VisualScripting.AddListItem"}


unitType: Unity.VisualScripting.ClearList
labelHuman: Clear List
labelProgrammer: Clear List
category: Collections/Lists
haystackHuman: Clear List
haystackProgrammer: Clear List
favoriteKey: Unity.VisualScripting.ClearList
valueInputTypes: System.Collections.IList
valueOutputTypes: System.Collections.IList
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7f6f6d20-9381-4f28-873d-974fbe5e78d2","$version":"A","$type":"Unity.VisualScripting.ClearList"}


optionType: Unity.VisualScripting.MultiInputUnitNumericOption
unitType: Unity.VisualScripting.CreateList
labelHuman: Create List
labelProgrammer: Create List
category: Collections/Lists
haystackHuman: Create List
haystackProgrammer: Create List
favoriteKey: Unity.VisualScripting.CreateList
valueInputTypes: System.Object
valueOutputTypes: System.Collections.IList
unit:
{"inputCount":2,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"07da9378-2712-48a8-bab0-a73bf5f3c71f","$version":"A","$type":"Unity.VisualScripting.CreateList"}


unitType: Unity.VisualScripting.GetListItem
labelHuman: Get List Item
labelProgrammer: Get List Item
category: Collections/Lists
haystackHuman: Get List Item
haystackProgrammer: Get List Item
favoriteKey: Unity.VisualScripting.GetListItem
valueInputTypes: System.Collections.IList|System.Int32
valueOutputTypes: System.Object
unit:
{"defaultValues":{"index":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"a88fef94-3c85-4509-a5a0-9d7edad96686","$version":"A","$type":"Unity.VisualScripting.GetListItem"}


unitType: Unity.VisualScripting.InsertListItem
labelHuman: Insert List Item
labelProgrammer: Insert List Item
category: Collections/Lists
haystackHuman: Insert List Item
haystackProgrammer: Insert List Item
favoriteKey: Unity.VisualScripting.InsertListItem
valueInputTypes: System.Collections.IList|System.Object|System.Int32
valueOutputTypes: System.Collections.IList
unit:
{"defaultValues":{"index":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"c71a14fd-c169-4ae0-b2e4-839f6cfed8e4","$version":"A","$type":"Unity.VisualScripting.InsertListItem"}


unitType: Unity.VisualScripting.ListContainsItem
labelHuman: List Contains Item
labelProgrammer: List Contains Item
category: Collections/Lists
haystackHuman: List Contains Item
haystackProgrammer: List Contains Item
favoriteKey: Unity.VisualScripting.ListContainsItem
valueInputTypes: System.Collections.IList|System.Object
valueOutputTypes: System.Boolean
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e47137f0-e7a8-4420-a3f7-84da8246518a","$version":"A","$type":"Unity.VisualScripting.ListContainsItem"}


optionType: Unity.VisualScripting.MultiInputUnitNumericOption
unitType: Unity.VisualScripting.MergeLists
labelHuman: Merge Lists
labelProgrammer: Merge Lists
category: Collections/Lists
haystackHuman: Merge Lists
haystackProgrammer: Merge Lists
favoriteKey: Unity.VisualScripting.MergeLists
valueInputTypes: System.Collections.IEnumerable
valueOutputTypes: System.Collections.IList
unit:
{"inputCount":2,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c7f8cb95-d410-408a-949a-db715f2836b8","$version":"A","$type":"Unity.VisualScripting.MergeLists"}


unitType: Unity.VisualScripting.RemoveListItem
labelHuman: Remove List Item
labelProgrammer: Remove List Item
category: Collections/Lists
haystackHuman: Remove List Item
haystackProgrammer: Remove List Item
favoriteKey: Unity.VisualScripting.RemoveListItem
valueInputTypes: System.Collections.IList|System.Object
valueOutputTypes: System.Collections.IList
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6cd1e46e-30d2-4d5c-bd68-edb937b4c8fb","$version":"A","$type":"Unity.VisualScripting.RemoveListItem"}


unitType: Unity.VisualScripting.RemoveListItemAt
labelHuman: Remove List Item At
labelProgrammer: Remove List Item At
category: Collections/Lists
haystackHuman: Remove List Item At
haystackProgrammer: Remove List Item At
favoriteKey: Unity.VisualScripting.RemoveListItemAt
valueInputTypes: System.Collections.IList|System.Int32
valueOutputTypes: System.Collections.IList
unit:
{"defaultValues":{"index":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"3d5fc15b-256d-4a7d-9a5e-023c0373f781","$version":"A","$type":"Unity.VisualScripting.RemoveListItemAt"}


unitType: Unity.VisualScripting.SetListItem
labelHuman: Set List Item
labelProgrammer: Set List Item
category: Collections/Lists
haystackHuman: Set List Item
haystackProgrammer: Set List Item
favoriteKey: Unity.VisualScripting.SetListItem
valueInputTypes: System.Collections.IList|System.Int32|System.Object
unit:
{"defaultValues":{"index":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"e90191c9-d3af-44db-9453-373222c3b478","$version":"A","$type":"Unity.VisualScripting.SetListItem"}


unitType: Unity.VisualScripting.Break
labelHuman: Break Loop
labelProgrammer: Break Loop
category: Control
haystackHuman: Break Loop
haystackProgrammer: Break Loop
favoriteKey: Unity.VisualScripting.Break
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"21d92aba-b1f4-43bb-b51c-be9b248c1948","$version":"A","$type":"Unity.VisualScripting.Break"}


unitType: Unity.VisualScripting.Cache
labelHuman: Cache
labelProgrammer: Cache
category: Control
haystackHuman: Cache
haystackProgrammer: Cache
favoriteKey: Unity.VisualScripting.Cache
valueInputTypes: System.Object
valueOutputTypes: System.Object
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"09f2cd9b-0893-4a53-bdbb-c9d1f16d26bf","$version":"A","$type":"Unity.VisualScripting.Cache"}


unitType: Unity.VisualScripting.For
labelHuman: For Loop
labelProgrammer: For Loop
category: Control
haystackHuman: For Loop
haystackProgrammer: For Loop
favoriteKey: Unity.VisualScripting.For
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
{"defaultValues":{"firstIndex":{"$content":0,"$type":"System.Int32"},"lastIndex":{"$content":10,"$type":"System.Int32"},"step":{"$content":1,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"9b282782-6c21-4c3c-b51c-2457bddab265","$version":"A","$type":"Unity.VisualScripting.For"}


unitType: Unity.VisualScripting.ForEach
labelHuman: For Each Loop
labelProgrammer: For Each Loop
category: Control
haystackHuman: For Each Loop
haystackProgrammer: For Each Loop
favoriteKey: Unity.VisualScripting.ForEach
valueInputTypes: System.Collections.IEnumerable
valueOutputTypes: System.Int32|System.Object
unit:
{"dictionary":false,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2928577e-1280-4251-97e2-aa6bb100cb72","$version":"A","$type":"Unity.VisualScripting.ForEach"}


unitType: Unity.VisualScripting.If
labelHuman: If
labelProgrammer: If
category: Control
haystackHuman: If
haystackProgrammer: If
favoriteKey: Unity.VisualScripting.If
valueInputTypes: System.Boolean
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"eebb8301-e74a-44dc-bfb9-820c9e7a495c","$version":"A","$type":"Unity.VisualScripting.If"}


unitType: Unity.VisualScripting.Once
labelHuman: Once
labelProgrammer: Once
category: Control
haystackHuman: Once
haystackProgrammer: Once
favoriteKey: Unity.VisualScripting.Once
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"49ebb6e7-0cf5-4818-b776-9bbe44b92037","$version":"A","$type":"Unity.VisualScripting.Once"}


unitType: Unity.VisualScripting.SelectOnEnum
labelHuman: Select On Enum
labelProgrammer: Select On Enum
category: Control
haystackHuman: Select On Enum
haystackProgrammer: Select On Enum
favoriteKey: Unity.VisualScripting.SelectOnEnum
unit:
{"enumType":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"151c78ab-8ea5-4b3d-8006-01eba22dcbe0","$version":"A","$type":"Unity.VisualScripting.SelectOnEnum"}


unitType: Unity.VisualScripting.SelectOnFlow
labelHuman: Select On Flow
labelProgrammer: Select On Flow
category: Control
haystackHuman: Select On Flow
haystackProgrammer: Select On Flow
favoriteKey: Unity.VisualScripting.SelectOnFlow
valueInputTypes: System.Object
valueOutputTypes: System.Object
unit:
{"branchCount":2,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1605f0fd-b1b1-40e1-bb6a-7ef3d2714dfe","$version":"A","$type":"Unity.VisualScripting.SelectOnFlow"}


unitType: Unity.VisualScripting.SelectOnInteger
labelHuman: Select On Integer
labelProgrammer: Select On Integer
category: Control
haystackHuman: Select On Integer
haystackProgrammer: Select On Integer
favoriteKey: Unity.VisualScripting.SelectOnInteger
valueInputTypes: System.Int32|System.Object
valueOutputTypes: System.Object
unit:
{"options":[],"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f512c2e7-5354-43f7-ab23-6e29ce9b26a2","$version":"A","$type":"Unity.VisualScripting.SelectOnInteger"}


unitType: Unity.VisualScripting.SelectOnString
labelHuman: Select On String
labelProgrammer: Select On String
category: Control
haystackHuman: Select On String
haystackProgrammer: Select On String
favoriteKey: Unity.VisualScripting.SelectOnString
valueInputTypes: System.String|System.Object
valueOutputTypes: System.Object
unit:
{"ignoreCase":false,"options":[],"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"23997358-b86c-4f8f-9c3b-09a20ec3d42b","$version":"A","$type":"Unity.VisualScripting.SelectOnString"}


unitType: Unity.VisualScripting.SelectUnit
labelHuman: Select
labelProgrammer: Select
category: Control
haystackHuman: Select
haystackProgrammer: Select
favoriteKey: Unity.VisualScripting.SelectUnit
valueInputTypes: System.Boolean|System.Object
valueOutputTypes: System.Object
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0e7538f9-f369-41d9-9f90-3fabb97da2e1","$version":"A","$type":"Unity.VisualScripting.SelectUnit"}


unitType: Unity.VisualScripting.Sequence
labelHuman: Sequence
labelProgrammer: Sequence
category: Control
haystackHuman: Sequence
haystackProgrammer: Sequence
favoriteKey: Unity.VisualScripting.Sequence
unit:
{"outputCount":2,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2c5a9936-6b88-4013-b31f-be6ea1eb03bb","$version":"A","$type":"Unity.VisualScripting.Sequence"}


unitType: Unity.VisualScripting.SwitchOnEnum
labelHuman: Switch On Enum
labelProgrammer: Switch On Enum
category: Control
haystackHuman: Switch On Enum
haystackProgrammer: Switch On Enum
favoriteKey: Unity.VisualScripting.SwitchOnEnum
unit:
{"enumType":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2ad6f3e8-558e-4348-ae24-04b11615097a","$version":"A","$type":"Unity.VisualScripting.SwitchOnEnum"}


unitType: Unity.VisualScripting.SwitchOnInteger
labelHuman: Switch On Integer
labelProgrammer: Switch On Integer
category: Control
haystackHuman: Switch On Integer
haystackProgrammer: Switch On Integer
favoriteKey: Unity.VisualScripting.SwitchOnInteger
valueInputTypes: System.Int32
unit:
{"options":[],"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b0cbb1f3-24f1-4e2c-844c-7619825ee51d","$version":"A","$type":"Unity.VisualScripting.SwitchOnInteger"}


unitType: Unity.VisualScripting.SwitchOnString
labelHuman: Switch On String
labelProgrammer: Switch On String
category: Control
haystackHuman: Switch On String
haystackProgrammer: Switch On String
favoriteKey: Unity.VisualScripting.SwitchOnString
valueInputTypes: System.String
unit:
{"ignoreCase":false,"options":[],"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b17cebdc-adac-42de-99ae-bb39c0e13177","$version":"A","$type":"Unity.VisualScripting.SwitchOnString"}


unitType: Unity.VisualScripting.Throw
labelHuman: Throw
labelProgrammer: Throw
category: Control
haystackHuman: Throw
haystackProgrammer: Throw
favoriteKey: Unity.VisualScripting.Throw
valueInputTypes: System.String
unit:
{"custom":false,"defaultValues":{"message":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"15cacde3-a592-4a14-b511-5b6795691080","$version":"A","$type":"Unity.VisualScripting.Throw"}


unitType: Unity.VisualScripting.ToggleFlow
labelHuman: Toggle Flow
labelProgrammer: Toggle Flow
category: Control
haystackHuman: Toggle Flow
haystackProgrammer: Toggle Flow
favoriteKey: Unity.VisualScripting.ToggleFlow
valueOutputTypes: System.Boolean
unit:
{"startOn":true,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d866295e-7b99-4768-bb1d-93d53d24daf4","$version":"A","$type":"Unity.VisualScripting.ToggleFlow"}


unitType: Unity.VisualScripting.ToggleValue
labelHuman: Toggle Value
labelProgrammer: Toggle Value
category: Control
haystackHuman: Toggle Value
haystackProgrammer: Toggle Value
favoriteKey: Unity.VisualScripting.ToggleValue
valueInputTypes: System.Object
valueOutputTypes: System.Boolean|System.Object
unit:
{"startOn":true,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"51f5e077-1ef7-4d35-8bec-ecd52f48883a","$version":"A","$type":"Unity.VisualScripting.ToggleValue"}


unitType: Unity.VisualScripting.TryCatch
labelHuman: Try Catch
labelProgrammer: Try Catch
category: Control
haystackHuman: Try Catch
haystackProgrammer: Try Catch
favoriteKey: Unity.VisualScripting.TryCatch
valueOutputTypes: System.Exception
unit:
{"exceptionType":"System.Exception","defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b6028bd7-2b0f-45f6-a5c5-8a298fe9280d","$version":"A","$type":"Unity.VisualScripting.TryCatch"}


unitType: Unity.VisualScripting.While
labelHuman: While Loop
labelProgrammer: While Loop
category: Control
haystackHuman: While Loop
haystackProgrammer: While Loop
favoriteKey: Unity.VisualScripting.While
valueInputTypes: System.Boolean
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"93b1abd9-7cff-45f5-8133-30250468eb2b","$version":"A","$type":"Unity.VisualScripting.While"}


unitType: Unity.VisualScripting.TriggerCustomEvent
labelHuman: Trigger Custom Event
labelProgrammer: Trigger Custom Event
category: Events
haystackHuman: Trigger Custom Event
haystackProgrammer: Trigger Custom Event
favoriteKey: Unity.VisualScripting.TriggerCustomEvent
valueInputTypes: System.String|UnityEngine.GameObject
unit:
{"argumentCount":0,"defaultValues":{"name":{"$content":"","$type":"System.String"},"target":null},"position":{"x":0.0,"y":0.0},"guid":"07af008c-9aed-43d9-92eb-73e721e00051","$version":"A","$type":"Unity.VisualScripting.TriggerCustomEvent"}


optionType: Unity.VisualScripting.MultiInputUnitAlphabeticOption
unitType: Unity.VisualScripting.Formula
labelHuman: Formula
labelProgrammer: Formula
haystackHuman: Formula
haystackProgrammer: Formula
favoriteKey: Unity.VisualScripting.Formula
valueInputTypes: System.Object
valueOutputTypes: System.Object
unit:
{"cacheArguments":false,"Formula":null,"inputCount":2,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ec07cd64-ff37-4158-a080-6f01268e6402","$version":"A","$type":"Unity.VisualScripting.Formula"}


unitType: Unity.VisualScripting.GetScriptGraph
labelHuman: Get Script Graph
labelProgrammer: Get Script Graph
category: Graphs/Graph Nodes
haystackHuman: Get Script Graph
haystackProgrammer: Get Script Graph
favoriteKey: Unity.VisualScripting.GetScriptGraph
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: Unity.VisualScripting.ScriptGraphAsset
unit:
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unitType: Unity.VisualScripting.GetScriptGraphs
labelHuman: Get Script Graphs
labelProgrammer: Get Script Graphs
category: Graphs/Graph Nodes
haystackHuman: Get Script Graphs
haystackProgrammer: Get Script Graphs
favoriteKey: Unity.VisualScripting.GetScriptGraphs
valueInputTypes: UnityEngine.GameObject
unit:
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valueOutputTypes:
System.Collections.Generic.List`1[[Unity.VisualScripting.ScriptGraphAsset, Unity.VisualScripting.Flow, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


unitType: Unity.VisualScripting.HasScriptGraph
labelHuman: Has Script Graph
labelProgrammer: Has Script Graph
category: Graphs/Graph Nodes
haystackHuman: Has Script Graph
haystackProgrammer: Has Script Graph
favoriteKey: Unity.VisualScripting.HasScriptGraph
valueInputTypes: UnityEngine.GameObject|Unity.VisualScripting.ScriptGraphAsset
valueOutputTypes: System.Boolean
unit:
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unitType: Unity.VisualScripting.SetScriptGraph
labelHuman: Set Script Graph
labelProgrammer: Set Script Graph
category: Graphs/Graph Nodes
haystackHuman: Set Script Graph
haystackProgrammer: Set Script Graph
favoriteKey: Unity.VisualScripting.SetScriptGraph
valueInputTypes: UnityEngine.GameObject|Unity.VisualScripting.ScriptGraphAsset
valueOutputTypes: Unity.VisualScripting.ScriptGraphAsset
unit:
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unitType: Unity.VisualScripting.And
labelHuman: And
labelProgrammer: And
category: Logic
haystackHuman: And
haystackProgrammer: And
favoriteKey: Unity.VisualScripting.And
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
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unitType: Unity.VisualScripting.ApproximatelyEqual
labelHuman: Approximately Equal (Deprecated)
labelProgrammer: Approximately Equal (Deprecated)
category: Logic
haystackHuman: Approximately Equal (Deprecated)
haystackProgrammer: Approximately Equal (Deprecated)
favoriteKey: Unity.VisualScripting.ApproximatelyEqual
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
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unitType: Unity.VisualScripting.Comparison
labelHuman: Comparison
labelProgrammer: Comparison
category: Logic
haystackHuman: Comparison
haystackProgrammer: Comparison
favoriteKey: Unity.VisualScripting.Comparison
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
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unitType: Unity.VisualScripting.Equal
labelHuman: Equal
labelProgrammer: Equal
category: Logic
haystackHuman: Equal
haystackProgrammer: Equal
favoriteKey: Unity.VisualScripting.Equal
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"numeric":false,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8e98db3e-db7b-4c1e-95af-13ac6cb6e0e5","$version":"A","$type":"Unity.VisualScripting.Equal"}


unitType: Unity.VisualScripting.EqualityComparison
labelHuman: Equality Comparison (Deprecated)
labelProgrammer: Equality Comparison (Deprecated)
category: Logic
haystackHuman: Equality Comparison (Deprecated)
haystackProgrammer: Equality Comparison (Deprecated)
favoriteKey: Unity.VisualScripting.EqualityComparison
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d497f0bb-746f-41da-b847-80070e8086f4","$version":"A","$type":"Unity.VisualScripting.EqualityComparison"}


unitType: Unity.VisualScripting.ExclusiveOr
labelHuman: Exclusive Or
labelProgrammer: Exclusive Or
category: Logic
haystackHuman: Exclusive Or
haystackProgrammer: Exclusive Or
favoriteKey: Unity.VisualScripting.ExclusiveOr
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2598c23e-ba39-4d3d-bf38-b98f2fa90d77","$version":"A","$type":"Unity.VisualScripting.ExclusiveOr"}


unitType: Unity.VisualScripting.Greater
labelHuman: Greater
labelProgrammer: Greater
category: Logic
haystackHuman: Greater
haystackProgrammer: Greater
favoriteKey: Unity.VisualScripting.Greater
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
{"numeric":true,"defaultValues":{"b":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"97859a23-39dd-4f37-b71e-89fdc61dc709","$version":"A","$type":"Unity.VisualScripting.Greater"}


unitType: Unity.VisualScripting.GreaterOrEqual
labelHuman: Greater Or Equal
labelProgrammer: Greater Or Equal
category: Logic
haystackHuman: Greater Or Equal
haystackProgrammer: Greater Or Equal
favoriteKey: Unity.VisualScripting.GreaterOrEqual
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
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unitType: Unity.VisualScripting.Less
labelHuman: Less
labelProgrammer: Less
category: Logic
haystackHuman: Less
haystackProgrammer: Less
favoriteKey: Unity.VisualScripting.Less
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
{"numeric":true,"defaultValues":{"b":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"2afe219a-8ea1-4014-b6f3-a82ddaf63ecc","$version":"A","$type":"Unity.VisualScripting.Less"}


unitType: Unity.VisualScripting.LessOrEqual
labelHuman: Less Or Equal
labelProgrammer: Less Or Equal
category: Logic
haystackHuman: Less Or Equal
haystackProgrammer: Less Or Equal
favoriteKey: Unity.VisualScripting.LessOrEqual
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
{"numeric":true,"defaultValues":{"b":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"aee52f23-03af-4985-9597-93b357836f53","$version":"A","$type":"Unity.VisualScripting.LessOrEqual"}


unitType: Unity.VisualScripting.Negate
labelHuman: Negate
labelProgrammer: Negate
category: Logic
haystackHuman: Negate
haystackProgrammer: Negate
favoriteKey: Unity.VisualScripting.Negate
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"fe85dfb4-b4fe-4b9e-bd17-00c430a9059d","$version":"A","$type":"Unity.VisualScripting.Negate"}


unitType: Unity.VisualScripting.NotApproximatelyEqual
labelHuman: Not Approximately Equal (Deprecated)
labelProgrammer: Not Approximately Equal (Deprecated)
category: Logic
haystackHuman: Not Approximately Equal (Deprecated)
haystackProgrammer: Not Approximately Equal (Deprecated)
favoriteKey: Unity.VisualScripting.NotApproximatelyEqual
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
{"defaultValues":{"b":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4f086f54-66e1-4da1-8d89-058f11e751dd","$version":"A","$type":"Unity.VisualScripting.NotApproximatelyEqual"}


unitType: Unity.VisualScripting.NotEqual
labelHuman: Not Equal
labelProgrammer: Not Equal
category: Logic
haystackHuman: Not Equal
haystackProgrammer: Not Equal
favoriteKey: Unity.VisualScripting.NotEqual
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"numeric":false,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b7c68d36-1686-44b0-9d39-cf6910d281b2","$version":"A","$type":"Unity.VisualScripting.NotEqual"}


unitType: Unity.VisualScripting.NumericComparison
labelHuman: Numeric Comparison (Deprecated)
labelProgrammer: Numeric Comparison (Deprecated)
category: Logic
haystackHuman: Numeric Comparison (Deprecated)
haystackProgrammer: Numeric Comparison (Deprecated)
favoriteKey: Unity.VisualScripting.NumericComparison
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
{"defaultValues":{"b":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"054e04bd-73ea-4d3b-b336-0966f3a45dc4","$version":"A","$type":"Unity.VisualScripting.NumericComparison"}


unitType: Unity.VisualScripting.Or
labelHuman: Or
labelProgrammer: Or
category: Logic
haystackHuman: Or
haystackProgrammer: Or
favoriteKey: Unity.VisualScripting.Or
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2a5bd411-944d-4362-a5fe-17f9680b5ad1","$version":"A","$type":"Unity.VisualScripting.Or"}


unitType: Unity.VisualScripting.DeprecatedGenericAdd
labelHuman: Add (Deprecated)
labelProgrammer: Add (Deprecated)
category: Math/Generic
haystackHuman: Add (Deprecated)
haystackProgrammer: Add (Deprecated)
favoriteKey: Unity.VisualScripting.DeprecatedGenericAdd
valueInputTypes: System.Object
valueOutputTypes: System.Object
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"538217b6-2449-4b05-b249-f2e81e0076db","$version":"A","$type":"Unity.VisualScripting.DeprecatedGenericAdd"}


unitType: Unity.VisualScripting.GenericDivide
labelHuman: Divide
labelProgrammer: Divide
category: Math/Generic
haystackHuman: Divide
haystackProgrammer: Divide
favoriteKey: Unity.VisualScripting.GenericDivide
valueInputTypes: System.Object
valueOutputTypes: System.Object
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"738ae8f7-30ec-4f55-8f85-db57e24724ce","$version":"A","$type":"Unity.VisualScripting.GenericDivide"}


unitType: Unity.VisualScripting.GenericModulo
labelHuman: Modulo
labelProgrammer: Modulo
category: Math/Generic
haystackHuman: Modulo
haystackProgrammer: Modulo
favoriteKey: Unity.VisualScripting.GenericModulo
valueInputTypes: System.Object
valueOutputTypes: System.Object
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"bb03e72f-032b-4da6-a8e8-aa9e31f0d9da","$version":"A","$type":"Unity.VisualScripting.GenericModulo"}


unitType: Unity.VisualScripting.GenericMultiply
labelHuman: Multiply
labelProgrammer: Multiply
category: Math/Generic
haystackHuman: Multiply
haystackProgrammer: Multiply
favoriteKey: Unity.VisualScripting.GenericMultiply
valueInputTypes: System.Object
valueOutputTypes: System.Object
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"fe206930-c57c-4bcf-b7dc-093ea84d9d2d","$version":"A","$type":"Unity.VisualScripting.GenericMultiply"}


unitType: Unity.VisualScripting.GenericSubtract
labelHuman: Subtract
labelProgrammer: Subtract
category: Math/Generic
haystackHuman: Subtract
haystackProgrammer: Subtract
favoriteKey: Unity.VisualScripting.GenericSubtract
valueInputTypes: System.Object
valueOutputTypes: System.Object
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4c0446b1-5b4a-49cf-b211-ec4cbb00c494","$version":"A","$type":"Unity.VisualScripting.GenericSubtract"}


optionType: Unity.VisualScripting.MultiInputUnitAlphabeticOption
unitType: Unity.VisualScripting.GenericSum
labelHuman: Add
labelProgrammer: Add
category: Math/Generic
haystackHuman: Add
haystackProgrammer: Add
favoriteKey: Unity.VisualScripting.GenericSum
valueInputTypes: System.Object
valueOutputTypes: System.Object
unit:
{"inputCount":2,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9ba10d2e-cb40-45c5-8613-a37f7840968e","$version":"A","$type":"Unity.VisualScripting.GenericSum"}


unitType: Unity.VisualScripting.DeprecatedScalarAdd
labelHuman: Add (Deprecated)
labelProgrammer: Add (Deprecated)
category: Math/Scalar
haystackHuman: Add (Deprecated)
haystackProgrammer: Add (Deprecated)
favoriteKey: Unity.VisualScripting.DeprecatedScalarAdd
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"defaultValues":{"b":{"$content":1.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f6141874-b5cb-4afd-9ef1-bbea0a8e72f1","$version":"A","$type":"Unity.VisualScripting.DeprecatedScalarAdd"}


unitType: Unity.VisualScripting.ScalarAbsolute
labelHuman: Absolute
labelProgrammer: Absolute
category: Math/Scalar
haystackHuman: Absolute
haystackProgrammer: Absolute
favoriteKey: Unity.VisualScripting.ScalarAbsolute
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"320a04f4-1401-4a96-9e79-51a609305388","$version":"A","$type":"Unity.VisualScripting.ScalarAbsolute"}


optionType: Unity.VisualScripting.MultiInputUnitAlphabeticOption
unitType: Unity.VisualScripting.ScalarAverage
labelHuman: Average
labelProgrammer: Average
category: Math/Scalar
haystackHuman: Average
haystackProgrammer: Average
favoriteKey: Unity.VisualScripting.ScalarAverage
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"inputCount":2,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c781b006-4033-4835-af1a-f06757d05329","$version":"A","$type":"Unity.VisualScripting.ScalarAverage"}


unitType: Unity.VisualScripting.ScalarDivide
labelHuman: Divide
labelProgrammer: Divide
category: Math/Scalar
haystackHuman: Divide
haystackProgrammer: Divide
favoriteKey: Unity.VisualScripting.ScalarDivide
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"defaultValues":{"dividend":{"$content":1.0,"$type":"System.Single"},"divisor":{"$content":1.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"5a61e72f-a1ae-498e-a931-61049687a80f","$version":"A","$type":"Unity.VisualScripting.ScalarDivide"}


unitType: Unity.VisualScripting.ScalarExponentiate
labelHuman: Exponentiate
labelProgrammer: Exponentiate
category: Math/Scalar
haystackHuman: Exponentiate
haystackProgrammer: Exponentiate
favoriteKey: Unity.VisualScripting.ScalarExponentiate
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"defaultValues":{"base":{"$content":1.0,"$type":"System.Single"},"exponent":{"$content":2.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"9162e14e-6d63-4964-9f8f-884ec3456f50","$version":"A","$type":"Unity.VisualScripting.ScalarExponentiate"}


unitType: Unity.VisualScripting.ScalarLerp
labelHuman: Lerp
labelProgrammer: Lerp
category: Math/Scalar
haystackHuman: Lerp
haystackProgrammer: Lerp
favoriteKey: Unity.VisualScripting.ScalarLerp
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"defaultValues":{"a":{"$content":0.0,"$type":"System.Single"},"b":{"$content":1.0,"$type":"System.Single"},"t":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1ba3cd74-9348-4522-a8b7-5419248e7c9a","$version":"A","$type":"Unity.VisualScripting.ScalarLerp"}


optionType: Unity.VisualScripting.MultiInputUnitAlphabeticOption
unitType: Unity.VisualScripting.ScalarMaximum
labelHuman: Maximum
labelProgrammer: Maximum
category: Math/Scalar
haystackHuman: Maximum
haystackProgrammer: Maximum
favoriteKey: Unity.VisualScripting.ScalarMaximum
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"inputCount":2,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1eca8258-32f6-4e66-a602-45cc816ab9b8","$version":"A","$type":"Unity.VisualScripting.ScalarMaximum"}


optionType: Unity.VisualScripting.MultiInputUnitAlphabeticOption
unitType: Unity.VisualScripting.ScalarMinimum
labelHuman: Minimum
labelProgrammer: Minimum
category: Math/Scalar
haystackHuman: Minimum
haystackProgrammer: Minimum
favoriteKey: Unity.VisualScripting.ScalarMinimum
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"inputCount":2,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0709cadd-6d8f-4cfc-b790-73eaafe2cf23","$version":"A","$type":"Unity.VisualScripting.ScalarMinimum"}


unitType: Unity.VisualScripting.ScalarModulo
labelHuman: Modulo
labelProgrammer: Modulo
category: Math/Scalar
haystackHuman: Modulo
haystackProgrammer: Modulo
favoriteKey: Unity.VisualScripting.ScalarModulo
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
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unitType: Unity.VisualScripting.ScalarMoveTowards
labelHuman: Move Towards
labelProgrammer: Move Towards
category: Math/Scalar
haystackHuman: Move Towards
haystackProgrammer: Move Towards
favoriteKey: Unity.VisualScripting.ScalarMoveTowards
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
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unitType: Unity.VisualScripting.ScalarMultiply
labelHuman: Multiply
labelProgrammer: Multiply
category: Math/Scalar
haystackHuman: Multiply
haystackProgrammer: Multiply
favoriteKey: Unity.VisualScripting.ScalarMultiply
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"defaultValues":{"b":{"$content":1.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"81fe1d4d-255e-449a-8f19-b72b4843dd61","$version":"A","$type":"Unity.VisualScripting.ScalarMultiply"}


unitType: Unity.VisualScripting.ScalarNormalize
labelHuman: Normalize
labelProgrammer: Normalize
category: Math/Scalar
haystackHuman: Normalize
haystackProgrammer: Normalize
favoriteKey: Unity.VisualScripting.ScalarNormalize
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0e16b601-f53b-459a-8e7a-70c0f970e538","$version":"A","$type":"Unity.VisualScripting.ScalarNormalize"}


unitType: Unity.VisualScripting.ScalarPerSecond
labelHuman: Per Second
labelProgrammer: Per Second
category: Math/Scalar
haystackHuman: Per Second
haystackProgrammer: Per Second
favoriteKey: Unity.VisualScripting.ScalarPerSecond
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f6e321e7-b774-40cf-8ad6-a239ea6d75c3","$version":"A","$type":"Unity.VisualScripting.ScalarPerSecond"}


unitType: Unity.VisualScripting.ScalarRoot
labelHuman: Root
labelProgrammer: Root
category: Math/Scalar
haystackHuman: Root
haystackProgrammer: Root
favoriteKey: Unity.VisualScripting.ScalarRoot
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"defaultValues":{"radicand":{"$content":1.0,"$type":"System.Single"},"degree":{"$content":2.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f8579b36-0d8c-47ef-b192-e1eb31d461d0","$version":"A","$type":"Unity.VisualScripting.ScalarRoot"}


unitType: Unity.VisualScripting.ScalarRound
labelHuman: Round
labelProgrammer: Round
category: Math/Scalar
haystackHuman: Round
haystackProgrammer: Round
favoriteKey: Unity.VisualScripting.ScalarRound
valueInputTypes: System.Single
valueOutputTypes: System.Int32
unit:
{"rounding":"AwayFromZero","defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"05c64c2e-c074-44a1-9864-ee7687c93514","$version":"A","$type":"Unity.VisualScripting.ScalarRound"}


unitType: Unity.VisualScripting.ScalarSubtract
labelHuman: Subtract
labelProgrammer: Subtract
category: Math/Scalar
haystackHuman: Subtract
haystackProgrammer: Subtract
favoriteKey: Unity.VisualScripting.ScalarSubtract
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"defaultValues":{"minuend":{"$content":1.0,"$type":"System.Single"},"subtrahend":{"$content":1.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8efa4bad-ce97-4439-b27f-560c90cdabbf","$version":"A","$type":"Unity.VisualScripting.ScalarSubtract"}


optionType: Unity.VisualScripting.MultiInputUnitAlphabeticOption
unitType: Unity.VisualScripting.ScalarSum
labelHuman: Add
labelProgrammer: Add
category: Math/Scalar
haystackHuman: Add
haystackProgrammer: Add
favoriteKey: Unity.VisualScripting.ScalarSum
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"inputCount":2,"defaultValues":{"1":{"$content":1.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0ac41a0a-e9cd-4b98-a1d4-1f23d97e3f9b","$version":"A","$type":"Unity.VisualScripting.ScalarSum"}


unitType: Unity.VisualScripting.DeprecatedVector2Add
labelHuman: Add (Deprecated)
labelProgrammer: Add (Deprecated)
category: Math/Vector 2
haystackHuman: Add (Deprecated)
haystackProgrammer: Add (Deprecated)
favoriteKey: Unity.VisualScripting.DeprecatedVector2Add
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
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unitType: Unity.VisualScripting.Vector2Absolute
labelHuman: Absolute
labelProgrammer: Absolute
category: Math/Vector 2
haystackHuman: Absolute
haystackProgrammer: Absolute
favoriteKey: Unity.VisualScripting.Vector2Absolute
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"dc10f549-a005-492c-830f-f1301e0998bf","$version":"A","$type":"Unity.VisualScripting.Vector2Absolute"}


unitType: Unity.VisualScripting.Vector2Angle
labelHuman: Angle
labelProgrammer: Angle
category: Math/Vector 2
haystackHuman: Angle
haystackProgrammer: Angle
favoriteKey: Unity.VisualScripting.Vector2Angle
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: System.Single
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9cdb5b07-c95d-4e60-a506-a87166f7c4be","$version":"A","$type":"Unity.VisualScripting.Vector2Angle"}


optionType: Unity.VisualScripting.MultiInputUnitAlphabeticOption
unitType: Unity.VisualScripting.Vector2Average
labelHuman: Average
labelProgrammer: Average
category: Math/Vector 2
haystackHuman: Average
haystackProgrammer: Average
favoriteKey: Unity.VisualScripting.Vector2Average
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"inputCount":2,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"71385d59-37b9-4504-bc28-c9973df91dcc","$version":"A","$type":"Unity.VisualScripting.Vector2Average"}


unitType: Unity.VisualScripting.Vector2Distance
labelHuman: Distance
labelProgrammer: Distance
category: Math/Vector 2
haystackHuman: Distance
haystackProgrammer: Distance
favoriteKey: Unity.VisualScripting.Vector2Distance
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: System.Single
unit:
{"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a23fe2ed-7be3-4652-93a8-d6128e9cf2be","$version":"A","$type":"Unity.VisualScripting.Vector2Distance"}


unitType: Unity.VisualScripting.Vector2Divide
labelHuman: Divide
labelProgrammer: Divide
category: Math/Vector 2
haystackHuman: Divide
haystackProgrammer: Divide
favoriteKey: Unity.VisualScripting.Vector2Divide
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
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unitType: Unity.VisualScripting.Vector2DotProduct
labelHuman: Dot Product
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category: Math/Vector 2
haystackHuman: Dot Product
haystackProgrammer: Dot Product
favoriteKey: Unity.VisualScripting.Vector2DotProduct
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: System.Single
unit:
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unitType: Unity.VisualScripting.Vector2Lerp
labelHuman: Lerp
labelProgrammer: Lerp
category: Math/Vector 2
haystackHuman: Lerp
haystackProgrammer: Lerp
favoriteKey: Unity.VisualScripting.Vector2Lerp
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Vector2
unit:
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optionType: Unity.VisualScripting.MultiInputUnitAlphabeticOption
unitType: Unity.VisualScripting.Vector2Maximum
labelHuman: Maximum
labelProgrammer: Maximum
category: Math/Vector 2
haystackHuman: Maximum
haystackProgrammer: Maximum
favoriteKey: Unity.VisualScripting.Vector2Maximum
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
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optionType: Unity.VisualScripting.MultiInputUnitAlphabeticOption
unitType: Unity.VisualScripting.Vector2Minimum
labelHuman: Minimum
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category: Math/Vector 2
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favoriteKey: Unity.VisualScripting.Vector2Minimum
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
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unitType: Unity.VisualScripting.Vector2Modulo
labelHuman: Modulo
labelProgrammer: Modulo
category: Math/Vector 2
haystackHuman: Modulo
haystackProgrammer: Modulo
favoriteKey: Unity.VisualScripting.Vector2Modulo
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
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unitType: Unity.VisualScripting.Vector2MoveTowards
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category: Math/Vector 2
haystackHuman: Move Towards
haystackProgrammer: Move Towards
favoriteKey: Unity.VisualScripting.Vector2MoveTowards
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Vector2
unit:
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unitType: Unity.VisualScripting.Vector2Multiply
labelHuman: Multiply
labelProgrammer: Multiply
category: Math/Vector 2
haystackHuman: Multiply
haystackProgrammer: Multiply
favoriteKey: Unity.VisualScripting.Vector2Multiply
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
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unitType: Unity.VisualScripting.Vector2Normalize
labelHuman: Normalize
labelProgrammer: Normalize
category: Math/Vector 2
haystackHuman: Normalize
haystackProgrammer: Normalize
favoriteKey: Unity.VisualScripting.Vector2Normalize
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
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unitType: Unity.VisualScripting.Vector2PerSecond
labelHuman: Per Second
labelProgrammer: Per Second
category: Math/Vector 2
haystackHuman: Per Second
haystackProgrammer: Per Second
favoriteKey: Unity.VisualScripting.Vector2PerSecond
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
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unitType: Unity.VisualScripting.Vector2Project
labelHuman: Project
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category: Math/Vector 2
haystackHuman: Project
haystackProgrammer: Project
favoriteKey: Unity.VisualScripting.Vector2Project
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
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unitType: Unity.VisualScripting.Vector2Round
labelHuman: Round
labelProgrammer: Round
category: Math/Vector 2
haystackHuman: Round
haystackProgrammer: Round
favoriteKey: Unity.VisualScripting.Vector2Round
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
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unitType: Unity.VisualScripting.Vector2Subtract
labelHuman: Subtract
labelProgrammer: Subtract
category: Math/Vector 2
haystackHuman: Subtract
haystackProgrammer: Subtract
favoriteKey: Unity.VisualScripting.Vector2Subtract
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
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optionType: Unity.VisualScripting.MultiInputUnitAlphabeticOption
unitType: Unity.VisualScripting.Vector2Sum
labelHuman: Add
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category: Math/Vector 2
haystackHuman: Add
haystackProgrammer: Add
favoriteKey: Unity.VisualScripting.Vector2Sum
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
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unitType: Unity.VisualScripting.DeprecatedVector3Add
labelHuman: Add (Deprecated)
labelProgrammer: Add (Deprecated)
category: Math/Vector 3
haystackHuman: Add (Deprecated)
haystackProgrammer: Add (Deprecated)
favoriteKey: Unity.VisualScripting.DeprecatedVector3Add
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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unitType: Unity.VisualScripting.Vector3Absolute
labelHuman: Absolute
labelProgrammer: Absolute
category: Math/Vector 3
haystackHuman: Absolute
haystackProgrammer: Absolute
favoriteKey: Unity.VisualScripting.Vector3Absolute
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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unitType: Unity.VisualScripting.Vector3Angle
labelHuman: Angle
labelProgrammer: Angle
category: Math/Vector 3
haystackHuman: Angle
haystackProgrammer: Angle
favoriteKey: Unity.VisualScripting.Vector3Angle
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.MultiInputUnitAlphabeticOption
unitType: Unity.VisualScripting.Vector3Average
labelHuman: Average
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category: Math/Vector 3
haystackHuman: Average
haystackProgrammer: Average
favoriteKey: Unity.VisualScripting.Vector3Average
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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unitType: Unity.VisualScripting.Vector3CrossProduct
labelHuman: Cross Product
labelProgrammer: Cross Product
category: Math/Vector 3
haystackHuman: Cross Product
haystackProgrammer: Cross Product
favoriteKey: Unity.VisualScripting.Vector3CrossProduct
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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unitType: Unity.VisualScripting.Vector3Distance
labelHuman: Distance
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category: Math/Vector 3
haystackHuman: Distance
haystackProgrammer: Distance
favoriteKey: Unity.VisualScripting.Vector3Distance
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: System.Single
unit:
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unitType: Unity.VisualScripting.Vector3Divide
labelHuman: Divide
labelProgrammer: Divide
category: Math/Vector 3
haystackHuman: Divide
haystackProgrammer: Divide
favoriteKey: Unity.VisualScripting.Vector3Divide
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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unitType: Unity.VisualScripting.Vector3DotProduct
labelHuman: Dot Product
labelProgrammer: Dot Product
category: Math/Vector 3
haystackHuman: Dot Product
haystackProgrammer: Dot Product
favoriteKey: Unity.VisualScripting.Vector3DotProduct
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: System.Single
unit:
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unitType: Unity.VisualScripting.Vector3Lerp
labelHuman: Lerp
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category: Math/Vector 3
haystackHuman: Lerp
haystackProgrammer: Lerp
favoriteKey: Unity.VisualScripting.Vector3Lerp
valueInputTypes: UnityEngine.Vector3|System.Single
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.MultiInputUnitAlphabeticOption
unitType: Unity.VisualScripting.Vector3Maximum
labelHuman: Maximum
labelProgrammer: Maximum
category: Math/Vector 3
haystackHuman: Maximum
haystackProgrammer: Maximum
favoriteKey: Unity.VisualScripting.Vector3Maximum
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.MultiInputUnitAlphabeticOption
unitType: Unity.VisualScripting.Vector3Minimum
labelHuman: Minimum
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category: Math/Vector 3
haystackHuman: Minimum
haystackProgrammer: Minimum
favoriteKey: Unity.VisualScripting.Vector3Minimum
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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unitType: Unity.VisualScripting.Vector3Modulo
labelHuman: Modulo
labelProgrammer: Modulo
category: Math/Vector 3
haystackHuman: Modulo
haystackProgrammer: Modulo
favoriteKey: Unity.VisualScripting.Vector3Modulo
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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unitType: Unity.VisualScripting.Vector3MoveTowards
labelHuman: Move Towards
labelProgrammer: Move Towards
category: Math/Vector 3
haystackHuman: Move Towards
haystackProgrammer: Move Towards
favoriteKey: Unity.VisualScripting.Vector3MoveTowards
valueInputTypes: UnityEngine.Vector3|System.Single
valueOutputTypes: UnityEngine.Vector3
unit:
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unitType: Unity.VisualScripting.Vector3Multiply
labelHuman: Multiply
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category: Math/Vector 3
haystackHuman: Multiply
haystackProgrammer: Multiply
favoriteKey: Unity.VisualScripting.Vector3Multiply
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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unitType: Unity.VisualScripting.Vector3Normalize
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category: Math/Vector 3
haystackHuman: Normalize
haystackProgrammer: Normalize
favoriteKey: Unity.VisualScripting.Vector3Normalize
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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unitType: Unity.VisualScripting.Vector3PerSecond
labelHuman: Per Second
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category: Math/Vector 3
haystackHuman: Per Second
haystackProgrammer: Per Second
favoriteKey: Unity.VisualScripting.Vector3PerSecond
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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unitType: Unity.VisualScripting.Vector3Project
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haystackHuman: Project
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favoriteKey: Unity.VisualScripting.Vector3Project
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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unitType: Unity.VisualScripting.Vector3Round
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haystackHuman: Round
haystackProgrammer: Round
favoriteKey: Unity.VisualScripting.Vector3Round
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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unitType: Unity.VisualScripting.Vector3Subtract
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haystackHuman: Subtract
haystackProgrammer: Subtract
favoriteKey: Unity.VisualScripting.Vector3Subtract
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.MultiInputUnitAlphabeticOption
unitType: Unity.VisualScripting.Vector3Sum
labelHuman: Add
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haystackHuman: Add
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favoriteKey: Unity.VisualScripting.Vector3Sum
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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unitType: Unity.VisualScripting.DeprecatedVector4Add
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haystackHuman: Add (Deprecated)
haystackProgrammer: Add (Deprecated)
favoriteKey: Unity.VisualScripting.DeprecatedVector4Add
valueInputTypes: UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
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unitType: Unity.VisualScripting.Vector4Absolute
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haystackHuman: Absolute
haystackProgrammer: Absolute
favoriteKey: Unity.VisualScripting.Vector4Absolute
valueInputTypes: UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
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optionType: Unity.VisualScripting.MultiInputUnitAlphabeticOption
unitType: Unity.VisualScripting.Vector4Average
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favoriteKey: Unity.VisualScripting.Vector4Average
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valueOutputTypes: UnityEngine.Vector4
unit:
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unitType: Unity.VisualScripting.Vector4Distance
labelHuman: Distance
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haystackHuman: Distance
haystackProgrammer: Distance
favoriteKey: Unity.VisualScripting.Vector4Distance
valueInputTypes: UnityEngine.Vector4
valueOutputTypes: System.Single
unit:
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unitType: Unity.VisualScripting.Vector4Divide
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haystackHuman: Divide
haystackProgrammer: Divide
favoriteKey: Unity.VisualScripting.Vector4Divide
valueInputTypes: UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
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unitType: Unity.VisualScripting.Vector4DotProduct
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haystackHuman: Dot Product
haystackProgrammer: Dot Product
favoriteKey: Unity.VisualScripting.Vector4DotProduct
valueInputTypes: UnityEngine.Vector4
valueOutputTypes: System.Single
unit:
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unitType: Unity.VisualScripting.Vector4Lerp
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haystackHuman: Lerp
haystackProgrammer: Lerp
favoriteKey: Unity.VisualScripting.Vector4Lerp
valueInputTypes: UnityEngine.Vector4|System.Single
valueOutputTypes: UnityEngine.Vector4
unit:
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optionType: Unity.VisualScripting.MultiInputUnitAlphabeticOption
unitType: Unity.VisualScripting.Vector4Maximum
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category: Math/Vector 4
haystackHuman: Maximum
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favoriteKey: Unity.VisualScripting.Vector4Maximum
valueInputTypes: UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
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optionType: Unity.VisualScripting.MultiInputUnitAlphabeticOption
unitType: Unity.VisualScripting.Vector4Minimum
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unitType: Unity.VisualScripting.NullCoalesce
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valueOutputTypes: System.Object
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valueOutputTypes: System.Single
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haystackProgrammer: Timer
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valueOutputTypes: System.Single
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unitType: Unity.VisualScripting.WaitForEndOfFrameUnit
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labelProgrammer: Wait For End of Frame
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favoriteKey: Unity.VisualScripting.WaitForEndOfFrameUnit
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unitType: Unity.VisualScripting.WaitForFlow
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haystackHuman: Wait For Flow
haystackProgrammer: Wait For Flow
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unitType: Unity.VisualScripting.WaitForNextFrameUnit
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haystackHuman: Wait For Next Frame
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favoriteKey: Unity.VisualScripting.WaitForNextFrameUnit
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unitType: Unity.VisualScripting.WaitForSecondsUnit
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unitType: Unity.VisualScripting.WaitUntilUnit
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unitType: Unity.VisualScripting.WaitWhileUnit
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unitType: Unity.VisualScripting.SaveVariables
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haystackProgrammer: Save Variables
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unitType: Unity.VisualScripting.HasStateGraph
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haystackProgrammer: Has State Graph
favoriteKey: Unity.VisualScripting.HasStateGraph
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valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.TriggerStateTransition
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haystackHuman: Trigger State Transition
haystackProgrammer: Trigger State Transition
favoriteKey: Unity.VisualScripting.TriggerStateTransition
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unitType: Unity.VisualScripting.GetStateGraph
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haystackProgrammer: Get State Graph
favoriteKey: Unity.VisualScripting.GetStateGraph
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valueOutputTypes: Unity.VisualScripting.StateGraphAsset
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unitType: Unity.VisualScripting.GetStateGraphs
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valueOutputTypes:
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unitType: Unity.VisualScripting.SetStateGraph
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haystackProgrammer: Set State Graph
favoriteKey: Unity.VisualScripting.SetStateGraph
valueInputTypes: UnityEngine.GameObject|Unity.VisualScripting.StateGraphAsset
valueOutputTypes: Unity.VisualScripting.StateGraphAsset
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unitType: Unity.VisualScripting.This
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valueOutputTypes: UnityEngine.GameObject
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Registry Hive Literal
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haystackProgrammer: RegistryHive Literal
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valueOutputTypes: Microsoft.Win32.RegistryHive
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unitType: Unity.VisualScripting.Literal
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unitType: Unity.VisualScripting.Literal
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labelHuman: Expose String
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labelHuman: Expose Boolean
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unitType: Unity.VisualScripting.Literal
labelHuman: Date Time Kind Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: Day Of Week Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: Integer Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelHuman: Trust Manager UI Context Literal
labelProgrammer: TrustManagerUIContext Literal
haystackHuman: Trust Manager UI Context Literal
haystackProgrammer: TrustManagerUIContext Literal
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labelHuman: File Dialog Permission Access Literal
labelProgrammer: FileDialogPermissionAccess Literal
haystackHuman: File Dialog Permission Access Literal
haystackProgrammer: FileDialogPermissionAccess Literal
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labelHuman: Host Protection Resource Literal
labelProgrammer: HostProtectionResource Literal
haystackHuman: Host Protection Resource Literal
haystackProgrammer: HostProtectionResource Literal
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labelHuman: Isolated Storage Containment Literal
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haystackHuman: Isolated Storage Containment Literal
haystackProgrammer: IsolatedStorageContainment Literal
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labelHuman: Permission State Literal
labelProgrammer: PermissionState Literal
haystackHuman: Permission State Literal
haystackProgrammer: PermissionState Literal
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labelHuman: Reflection Permission Flag Literal
labelProgrammer: ReflectionPermissionFlag Literal
haystackHuman: Reflection Permission Flag Literal
haystackProgrammer: ReflectionPermissionFlag Literal
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labelHuman: Registry Permission Access Literal
labelProgrammer: RegistryPermissionAccess Literal
haystackHuman: Registry Permission Access Literal
haystackProgrammer: RegistryPermissionAccess Literal
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labelHuman: UI Permission Clipboard Literal
labelProgrammer: UIPermissionClipboard Literal
haystackHuman: UI Permission Clipboard Literal
haystackProgrammer: UIPermissionClipboard Literal
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labelHuman: UI Permission Window Literal
labelProgrammer: UIPermissionWindow Literal
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haystackProgrammer: UIPermissionWindow Literal
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labelHuman: Environment Permission Access Literal
labelProgrammer: EnvironmentPermissionAccess Literal
haystackHuman: Environment Permission Access Literal
haystackProgrammer: EnvironmentPermissionAccess Literal
favoriteKey: System.Security.Permissions.EnvironmentPermissionAccess@literal
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labelHuman: File IO Permission Access Literal
labelProgrammer: FileIOPermissionAccess Literal
haystackHuman: File IO Permission Access Literal
haystackProgrammer: FileIOPermissionAccess Literal
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labelHuman: Key Container Permission Flags Literal
labelProgrammer: KeyContainerPermissionFlags Literal
haystackHuman: Key Container Permission Flags Literal
haystackProgrammer: KeyContainerPermissionFlags Literal
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labelHuman: Security Action Literal
labelProgrammer: SecurityAction Literal
haystackHuman: Security Action Literal
haystackProgrammer: SecurityAction Literal
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labelHuman: Security Permission Flag Literal
labelProgrammer: SecurityPermissionFlag Literal
haystackHuman: Security Permission Flag Literal
haystackProgrammer: SecurityPermissionFlag Literal
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labelHuman: Key Number Literal
labelProgrammer: KeyNumber Literal
haystackHuman: Key Number Literal
haystackProgrammer: KeyNumber Literal
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labelHuman: Crypto Stream Mode Literal
labelProgrammer: CryptoStreamMode Literal
haystackHuman: Crypto Stream Mode Literal
haystackProgrammer: CryptoStreamMode Literal
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labelHuman: RSA Encryption Padding Mode Literal
labelProgrammer: RSAEncryptionPaddingMode Literal
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haystackProgrammer: RSAEncryptionPaddingMode Literal
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labelHuman: RSA Signature Padding Mode Literal
labelProgrammer: RSASignaturePaddingMode Literal
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haystackProgrammer: RSASignaturePaddingMode Literal
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labelHuman: From Base 64 Transform Mode Literal
labelProgrammer: FromBase64TransformMode Literal
haystackHuman: From Base 64 Transform Mode Literal
haystackProgrammer: FromBase64TransformMode Literal
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labelHuman: Cipher Mode Literal
labelProgrammer: CipherMode Literal
haystackHuman: Cipher Mode Literal
haystackProgrammer: CipherMode Literal
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labelProgrammer: PaddingMode Literal
haystackHuman: Padding Mode Literal
haystackProgrammer: PaddingMode Literal
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labelProgrammer: CspProviderFlags Literal
haystackHuman: Csp Provider Flags Literal
haystackProgrammer: CspProviderFlags Literal
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labelHuman: Pbe Encryption Algorithm Literal
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haystackHuman: Pbe Encryption Algorithm Literal
haystackProgrammer: PbeEncryptionAlgorithm Literal
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labelHuman: X 509 Content Type Literal
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haystackHuman: Nav Mesh Path Status Literal
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labelHuman: Obstacle Avoidance Type Literal
labelProgrammer: ObstacleAvoidanceType Literal
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haystackHuman: Nav Mesh Agent Literal
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labelProgrammer: Expose NavMeshAgent
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unitType: Unity.VisualScripting.Literal
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labelProgrammer: NavMeshObstacleShape Literal
haystackHuman: Nav Mesh Obstacle Shape Literal
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unitType: Unity.VisualScripting.Literal
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labelProgrammer: NavMeshObstacle Literal
haystackHuman: Nav Mesh Obstacle Literal
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unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose NavMeshObstacle
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unitType: Unity.VisualScripting.Literal
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unitType: Unity.VisualScripting.Literal
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haystackHuman: Off Mesh Link Literal
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unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose OffMeshLink
haystackHuman: Expose Off Mesh Link
haystackProgrammer: Expose OffMeshLink
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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labelProgrammer: NavMeshData Literal
haystackHuman: Nav Mesh Data Literal
haystackProgrammer: NavMeshData Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose NavMeshData
haystackHuman: Expose Nav Mesh Data
haystackProgrammer: Expose NavMeshData
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valueOutputTypes: UnityEngine.Bounds|UnityEngine.Vector3|UnityEngine.Quaternion|System.String|UnityEngine.HideFlags
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose NavMesh
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Nav Mesh Build Debug Flags Literal
labelProgrammer: NavMeshBuildDebugFlags Literal
haystackHuman: Nav Mesh Build Debug Flags Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: Nav Mesh Build Source Shape Literal
labelProgrammer: NavMeshBuildSourceShape Literal
haystackHuman: Nav Mesh Build Source Shape Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: Nav Mesh Collect Geometry Literal
labelProgrammer: NavMeshCollectGeometry Literal
haystackHuman: Nav Mesh Collect Geometry Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: Path Query Status Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: Nav Mesh Poly Types Literal
labelProgrammer: NavMeshPolyTypes Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: Android Asset Pack Status Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: Android Asset Pack Error Literal
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unitType: Unity.VisualScripting.Literal
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labelProgrammer: AndroidHardwareType Literal
haystackHuman: Android Hardware Type Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: Animator Literal
labelProgrammer: Animator Literal
haystackHuman: Animator Literal
haystackProgrammer: Animator Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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labelHuman: Duration Unit Literal
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optionType: Unity.VisualScripting.LiteralOption
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labelHuman: Animator Culling Mode Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: Animator Update Mode Literal
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labelProgrammer: Expose AnimatorStateInfo
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labelProgrammer: BodyDof Literal
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unitType: Unity.VisualScripting.Literal
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unitType: Unity.VisualScripting.Literal
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unitType: Unity.VisualScripting.Literal
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unitType: Unity.VisualScripting.Literal
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labelProgrammer: Expose Avatar
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unitType: Unity.VisualScripting.Literal
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optionType: Unity.VisualScripting.ExposeOption
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haystackProgrammer: Expose AvatarMask
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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haystackProgrammer: Motion Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: Runtime Animator Controller Literal
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haystackProgrammer: RuntimeAnimatorController Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose RuntimeAnimatorController
haystackHuman: Expose Runtime Animator Controller
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unitType: Unity.VisualScripting.Literal
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labelProgrammer: AnimationStreamSource Literal
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unitType: Unity.VisualScripting.Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Flare Layer Literal
labelProgrammer: FlareLayer Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose FlareLayer
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unitType: Unity.VisualScripting.Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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unitType: Unity.VisualScripting.Literal
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haystackHuman: Reflection Probe Event of Reflection Probe Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose Debug
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haystackProgrammer: Expose Debug
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Bounds Literal
labelProgrammer: Bounds Literal
haystackHuman: Bounds Literal
haystackProgrammer: Bounds Literal
favoriteKey: UnityEngine.Bounds@literal
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valueOutputTypes: UnityEngine.Bounds
unit:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose Bounds
haystackHuman: Expose Bounds
haystackProgrammer: Expose Bounds
favoriteKey: UnityEngine.Bounds@expose
tag1: UnityEngine.Bounds
valueInputTypes: UnityEngine.Bounds
valueOutputTypes: UnityEngine.Vector3
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unitType: Unity.VisualScripting.CreateStruct
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Ray Literal
labelProgrammer: Ray Literal
haystackHuman: Ray Literal
haystackProgrammer: Ray Literal
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valueOutputTypes: UnityEngine.Ray
unit:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Ray
labelProgrammer: Expose Ray
haystackHuman: Expose Ray
haystackProgrammer: Expose Ray
favoriteKey: UnityEngine.Ray@expose
tag1: UnityEngine.Ray
valueInputTypes: UnityEngine.Ray
valueOutputTypes: UnityEngine.Vector3
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optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Ray 2D ()
labelProgrammer: new Ray2D ()
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Ray 2D Literal
labelProgrammer: Ray2D Literal
haystackHuman: Ray 2D Literal
haystackProgrammer: Ray2D Literal
favoriteKey: UnityEngine.Ray2D@literal
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valueOutputTypes: UnityEngine.Ray2D
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Ray 2D
labelProgrammer: Expose Ray2D
haystackHuman: Expose Ray 2D
haystackProgrammer: Expose Ray2D
favoriteKey: UnityEngine.Ray2D@expose
tag1: UnityEngine.Ray2D
valueInputTypes: UnityEngine.Ray2D
valueOutputTypes: UnityEngine.Vector2
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optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Rect ()
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Rect Literal
labelProgrammer: Rect Literal
haystackHuman: Rect Literal
haystackProgrammer: Rect Literal
favoriteKey: UnityEngine.Rect@literal
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valueOutputTypes: UnityEngine.Rect
unit:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Rect
labelProgrammer: Expose Rect
haystackHuman: Expose Rect
haystackProgrammer: Expose Rect
favoriteKey: UnityEngine.Rect@expose
tag1: UnityEngine.Rect
valueInputTypes: UnityEngine.Rect
valueOutputTypes: System.Single|UnityEngine.Vector2|UnityEngine.Rect
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Lighting Settings Literal
labelProgrammer: LightingSettings Literal
haystackHuman: Lighting Settings Literal
haystackProgrammer: LightingSettings Literal
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valueOutputTypes: UnityEngine.LightingSettings
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Lighting Settings
labelProgrammer: Expose LightingSettings
haystackHuman: Expose Lighting Settings
haystackProgrammer: Expose LightingSettings
favoriteKey: UnityEngine.LightingSettings@expose
tag1: UnityEngine.LightingSettings
valueInputTypes: UnityEngine.LightingSettings
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Lightmapper of Lighting Settings Literal
labelProgrammer: LightingSettings.Lightmapper Literal
haystackHuman: Lightmapper of Lighting Settings Literal
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tag1: UnityEngine.LightingSettings+Lightmapper
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Sampling of Lighting Settings Literal
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tag1: UnityEngine.LightingSettings+Sampling
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Filter Mode of Lighting Settings Literal
labelProgrammer: LightingSettings.FilterMode Literal
haystackHuman: Filter Mode of Lighting Settings Literal
haystackProgrammer: LightingSettings.FilterMode Literal
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tag1: UnityEngine.LightingSettings+FilterMode
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Denoiser Type of Lighting Settings Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Filter Type of Lighting Settings Literal
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unitType: Unity.VisualScripting.Expose
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Billboard Asset Literal
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haystackHuman: Billboard Asset Literal
haystackProgrammer: BillboardAsset Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Billboard Asset
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Billboard Renderer Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose BillboardRenderer
haystackHuman: Expose Billboard Renderer
haystackProgrammer: Expose BillboardRenderer
favoriteKey: UnityEngine.BillboardRenderer@expose
tag1: UnityEngine.BillboardRenderer
valueInputTypes: UnityEngine.BillboardRenderer
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Full Screen Mode Literal
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haystackProgrammer: FullScreenMode Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Screen
labelProgrammer: Expose Screen
haystackHuman: Expose Screen
haystackProgrammer: Expose Screen
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tag1: UnityEngine.Screen
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Compute Buffer Mode Literal
labelProgrammer: ComputeBufferMode Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Lightmap Settings Literal
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haystackProgrammer: LightmapSettings Literal
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valueOutputTypes: UnityEngine.LightmapSettings
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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haystackHuman: Expose Lightmap Settings
haystackProgrammer: Expose LightmapSettings
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valueOutputTypes:
System.String|UnityEngine.HideFlags|UnityEngine.LightmapData[]|UnityEngine.LightmapsMode|UnityEngine.LightProbes


