# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Integer: Get Type
haystackProgrammer: int.GetType
favoriteKey: System.Int32.GetType()@any
tag1: System.Int32
tag2: System.Int32;GetType;
tag3: System.Object;GetType;
valueInputTypes: System.Int32
valueOutputTypes: System.Type
unit:
{"chainable":false,"member":{"name":"GetType","parameterTypes":[],"targetType":"System.Int32","targetTypeName":"System.Int32","$version":"A"},"defaultValues":{"target":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"6e0c36af-a781-408b-9a2d-9df4cfe3c2c0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Integer: Reference Equals
haystackProgrammer: int.ReferenceEquals
favoriteKey: System.Int32.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: System.Int32
tag2: System.Int32;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"System.Int32","targetTypeName":"System.Int32","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a9894bf1-f698-477d-9074-96a44cfd96be","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Value
labelProgrammer: MaxValue (get)
haystackHuman: Integer: Get Max Value
haystackProgrammer: int.MaxValue (get)
favoriteKey: System.Int32.MaxValue@get
tag1: System.Int32
tag2: System.Int32;MaxValue
tag3: System.Int32;MaxValue
valueOutputTypes: System.Int32
unit:
{"member":{"name":"MaxValue","parameterTypes":null,"targetType":"System.Int32","targetTypeName":"System.Int32","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c8912604-5c91-4c57-9fe9-02d8b2c465bc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Min Value
labelProgrammer: MinValue (get)
haystackHuman: Integer: Get Min Value
haystackProgrammer: int.MinValue (get)
favoriteKey: System.Int32.MinValue@get
tag1: System.Int32
tag2: System.Int32;MinValue
tag3: System.Int32;MinValue
valueOutputTypes: System.Int32
unit:
{"member":{"name":"MinValue","parameterTypes":null,"targetType":"System.Int32","targetTypeName":"System.Int32","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4c3e895d-0ee9-4c5a-a48d-046344a26ce2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Finite (F)
labelProgrammer: IsFinite (f)
haystackHuman: Float: Is Finite
haystackProgrammer: float.IsFinite
favoriteKey: System.Single.IsFinite(System.Single)@any
tag1: System.Single
tag2: System.Single;IsFinite;System.Single
tag3: System.Single;IsFinite;System.Single
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsFinite","parameterTypes":["System.Single"],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"%f":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"47252591-0b8f-4d11-9b9b-7098f60e15b2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Infinity (F)
labelProgrammer: IsInfinity (f)
haystackHuman: Float: Is Infinity
haystackProgrammer: float.IsInfinity
favoriteKey: System.Single.IsInfinity(System.Single)@any
tag1: System.Single
tag2: System.Single;IsInfinity;System.Single
tag3: System.Single;IsInfinity;System.Single
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsInfinity","parameterTypes":["System.Single"],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"%f":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"5a5471ef-0ce5-4724-ae7a-62787fc216bb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Na N (F)
labelProgrammer: IsNaN (f)
haystackHuman: Float: Is Na N
haystackProgrammer: float.IsNaN
favoriteKey: System.Single.IsNaN(System.Single)@any
tag1: System.Single
tag2: System.Single;IsNaN;System.Single
tag3: System.Single;IsNaN;System.Single
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsNaN","parameterTypes":["System.Single"],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"%f":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"fc625741-d045-4f07-bf28-f5fe84824e53","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Negative (F)
labelProgrammer: IsNegative (f)
haystackHuman: Float: Is Negative
haystackProgrammer: float.IsNegative
favoriteKey: System.Single.IsNegative(System.Single)@any
tag1: System.Single
tag2: System.Single;IsNegative;System.Single
tag3: System.Single;IsNegative;System.Single
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsNegative","parameterTypes":["System.Single"],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"%f":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"47329ed4-14fe-4148-a593-a9049144d53d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Negative Infinity (F)
labelProgrammer: IsNegativeInfinity (f)
haystackHuman: Float: Is Negative Infinity
haystackProgrammer: float.IsNegativeInfinity
favoriteKey: System.Single.IsNegativeInfinity(System.Single)@any
tag1: System.Single
tag2: System.Single;IsNegativeInfinity;System.Single
tag3: System.Single;IsNegativeInfinity;System.Single
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsNegativeInfinity","parameterTypes":["System.Single"],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"%f":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6fb2e7f4-29f3-42fb-b46f-c503474f362e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Normal (F)
labelProgrammer: IsNormal (f)
haystackHuman: Float: Is Normal
haystackProgrammer: float.IsNormal
favoriteKey: System.Single.IsNormal(System.Single)@any
tag1: System.Single
tag2: System.Single;IsNormal;System.Single
tag3: System.Single;IsNormal;System.Single
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsNormal","parameterTypes":["System.Single"],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"%f":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a53fe41d-2a95-45fc-9327-0c532c79a001","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Positive Infinity (F)
labelProgrammer: IsPositiveInfinity (f)
haystackHuman: Float: Is Positive Infinity
haystackProgrammer: float.IsPositiveInfinity
favoriteKey: System.Single.IsPositiveInfinity(System.Single)@any
tag1: System.Single
tag2: System.Single;IsPositiveInfinity;System.Single
tag3: System.Single;IsPositiveInfinity;System.Single
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsPositiveInfinity","parameterTypes":["System.Single"],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"%f":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e8b5c717-fc6e-46c6-861e-a1588b87229a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Subnormal (F)
labelProgrammer: IsSubnormal (f)
haystackHuman: Float: Is Subnormal
haystackProgrammer: float.IsSubnormal
favoriteKey: System.Single.IsSubnormal(System.Single)@any
tag1: System.Single
tag2: System.Single;IsSubnormal;System.Single
tag3: System.Single;IsSubnormal;System.Single
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsSubnormal","parameterTypes":["System.Single"],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"%f":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"54133d15-9649-48b5-861b-2b25dd51ed9b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare To (Value)
labelProgrammer: CompareTo (value)
haystackHuman: Float: Compare To
haystackProgrammer: float.CompareTo
favoriteKey: System.Single.CompareTo(System.Object)@any
tag1: System.Single
tag2: System.Single;CompareTo;System.Object
tag3: System.Single;CompareTo;System.Object
valueInputTypes: System.Single|System.Object
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"CompareTo","parameterTypes":["System.Object"],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"target":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"9d9fe1d7-663e-4d5c-b64c-f1adf9d149f5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare To (Value)
labelProgrammer: CompareTo (value)
haystackHuman: Float: Compare To
haystackProgrammer: float.CompareTo
favoriteKey: System.Single.CompareTo(System.Single)@any
tag1: System.Single
tag2: System.Single;CompareTo;System.Single
tag3: System.Single;CompareTo;System.Single
valueInputTypes: System.Single
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"CompareTo","parameterTypes":["System.Single"],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"target":{"$content":0.0,"$type":"System.Single"},"%value":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"75afed31-34d7-4378-b8a5-3fb64a0261b4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Float: Equals
haystackProgrammer: float.Equals
favoriteKey: System.Single.Equals(System.Object)@any
tag1: System.Single
tag2: System.Single;Equals;System.Object
tag3: System.Single;Equals;System.Object
valueInputTypes: System.Single|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"target":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4e373230-b871-4245-b8f1-d63e36976314","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Float: Equals
haystackProgrammer: float.Equals
favoriteKey: System.Single.Equals(System.Single)@any
tag1: System.Single
tag2: System.Single;Equals;System.Single
tag3: System.Single;Equals;System.Single
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Single"],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"target":{"$content":0.0,"$type":"System.Single"},"%obj":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"91611f3d-f5b8-4c05-8d9d-bb6b7844975b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Float: Get Hash Code
haystackProgrammer: float.GetHashCode
favoriteKey: System.Single.GetHashCode()@any
tag1: System.Single
tag2: System.Single;GetHashCode;
tag3: System.Single;GetHashCode;
valueInputTypes: System.Single
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"target":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"77fa8888-89e3-40ce-b9f6-48bfc90b1772","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Float: To String
haystackProgrammer: float.ToString
favoriteKey: System.Single.ToString()@any
tag1: System.Single
tag2: System.Single;ToString;
tag3: System.Single;ToString;
valueInputTypes: System.Single
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":[],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"target":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"04ec180f-ed05-488d-b96b-11ccf1a1949b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String (Provider)
labelProgrammer: ToString (provider)
haystackHuman: Float: To String
haystackProgrammer: float.ToString
favoriteKey: System.Single.ToString(System.IFormatProvider)@any
tag1: System.Single
tag2: System.Single;ToString;System.IFormatProvider
tag3: System.Single;ToString;System.IFormatProvider
valueInputTypes: System.Single|System.IFormatProvider
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":["System.IFormatProvider"],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"target":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a02071a5-0053-4fdf-8b17-bab0080dbad2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String (Format)
labelProgrammer: ToString (format)
haystackHuman: Float: To String
haystackProgrammer: float.ToString
favoriteKey: System.Single.ToString(System.String)@any
tag1: System.Single
tag2: System.Single;ToString;System.String
tag3: System.Single;ToString;System.String
valueInputTypes: System.Single|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":["System.String"],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"target":{"$content":0.0,"$type":"System.Single"},"%format":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"43cf3d06-09fd-4631-8aad-d28c022a1f9d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String (Format, Provider)
labelProgrammer: ToString (format, provider)
haystackHuman: Float: To String
haystackProgrammer: float.ToString
favoriteKey: System.Single.ToString(System.StringSystem.IFormatProvider)@any
tag1: System.Single
tag2: System.Single;ToString;System.String;System.IFormatProvider
tag3: System.Single;ToString;System.String;System.IFormatProvider
valueInputTypes: System.Single|System.String|System.IFormatProvider
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":["System.String","System.IFormatProvider"],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"target":{"$content":0.0,"$type":"System.Single"},"%format":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"2415845c-7c53-44d8-9103-a20bb1b85b57","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Format (Destination, Chars Written, Format, Provider)
labelProgrammer: TryFormat (destination, charsWritten, format, provider)
haystackHuman: Float: Try Format
haystackProgrammer: float.TryFormat
tag1: System.Single
valueOutputTypes: System.Boolean|System.Int32
favoriteKey:
System.Single.TryFormat(System.Span`1[[System.Char, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]System.Int32&System.ReadOnlySpan`1[[System.Char, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]System.IFormatProvider)@any

tag2:
System.Single;TryFormat;System.Span`1[[System.Char, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]];System.Int32&;System.ReadOnlySpan`1[[System.Char, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]];System.IFormatProvider

tag3:
System.Single;TryFormat;System.Span`1[[System.Char, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]];System.Int32&;System.ReadOnlySpan`1[[System.Char, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]];System.IFormatProvider

unit:
{"chainable":false,"member":{"name":"TryFormat","parameterTypes":["System.Span`1[[System.Char, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]","System.Int32&","System.ReadOnlySpan`1[[System.Char, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]","System.IFormatProvider"],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"target":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"9184f19b-19e1-4931-bb25-f81a5821b4d0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
System.Single|System.Span`1[[System.Char, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]|System.ReadOnlySpan`1[[System.Char, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]|System.IFormatProvider


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Parse (S)
labelProgrammer: Parse (s)
haystackHuman: Float: Parse
haystackProgrammer: float.Parse
favoriteKey: System.Single.Parse(System.String)@any
tag1: System.Single
tag2: System.Single;Parse;System.String
tag3: System.Single;Parse;System.String
valueInputTypes: System.String
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"Parse","parameterTypes":["System.String"],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"%s":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"08a78bfd-bca7-4523-8e73-68e17b541958","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Parse (S, Style)
labelProgrammer: Parse (s, style)
haystackHuman: Float: Parse
haystackProgrammer: float.Parse
favoriteKey: System.Single.Parse(System.StringSystem.Globalization.NumberStyles)@any
tag1: System.Single
tag2: System.Single;Parse;System.String;System.Globalization.NumberStyles
tag3: System.Single;Parse;System.String;System.Globalization.NumberStyles
valueInputTypes: System.String|System.Globalization.NumberStyles
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"Parse","parameterTypes":["System.String","System.Globalization.NumberStyles"],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"%s":{"$content":"","$type":"System.String"},"%style":{"$content":"","$type":"System.Globalization.NumberStyles"}},"position":{"x":0.0,"y":0.0},"guid":"07b3b02a-e8e6-45ae-b106-992957fcc87b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Parse (S, Provider)
labelProgrammer: Parse (s, provider)
haystackHuman: Float: Parse
haystackProgrammer: float.Parse
favoriteKey: System.Single.Parse(System.StringSystem.IFormatProvider)@any
tag1: System.Single
tag2: System.Single;Parse;System.String;System.IFormatProvider
tag3: System.Single;Parse;System.String;System.IFormatProvider
valueInputTypes: System.String|System.IFormatProvider
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"Parse","parameterTypes":["System.String","System.IFormatProvider"],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"%s":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"34d4fc32-4f5d-4286-a298-c131a50df299","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Parse (S, Style, Provider)
labelProgrammer: Parse (s, style, provider)
haystackHuman: Float: Parse
haystackProgrammer: float.Parse
favoriteKey: System.Single.Parse(System.StringSystem.Globalization.NumberStylesSystem.IFormatProvider)@any
tag1: System.Single
tag2: System.Single;Parse;System.String;System.Globalization.NumberStyles;System.IFormatProvider
tag3: System.Single;Parse;System.String;System.Globalization.NumberStyles;System.IFormatProvider
valueInputTypes: System.String|System.Globalization.NumberStyles|System.IFormatProvider
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"Parse","parameterTypes":["System.String","System.Globalization.NumberStyles","System.IFormatProvider"],"targetType":"System.Single","targetTypeName":"System.Single","$version":"A"},"defaultValues":{"%s":{"$content":"","$type":"System.String"},"%style":{"$content":"","$type":"System.Globalization.NumberStyles"}},"position":{"x":0.0,"y":0.0},"guid":"6811b13a-d364-417a-9ea4-01c4304c7fd0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Parse (S, Style, Provider)
labelProgrammer: Parse (s, style, provider)
haystackHuman: Float: Parse
haystackProgrammer: float.Parse
tag1: System.Single
valueOutputTypes: System.Single
favoriteKey:
System.Single.Parse(System.ReadOnlySpan`1[[System.Char, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]System.Globalization.NumberStylesSystem.IFormatProvider)@any

tag2:
System.Single;Parse;System.ReadOnlySpan`1[[System.Char, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]];System.Globalization.NumberStyles;System.IFormatProvider

tag3:
System.Single;Parse;System.ReadOnlySpan`1[[System.Char, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]];System.Globalization.NumberStyles;System.IFormatProvider

unit:
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valueInputTypes:
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labelHuman: Try Parse (S, Result)
labelProgrammer: TryParse (s, result)
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labelHuman: Try Parse (S, Result)
labelProgrammer: TryParse (s, result)
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valueOutputTypes: System.Boolean|System.Single
favoriteKey:
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tag3:
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labelHuman: Try Parse (S, Style, Provider, Result)
labelProgrammer: TryParse (s, style, provider, result)
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haystackProgrammer: float.TryParse
tag1: System.Single
valueInputTypes: System.String|System.Globalization.NumberStyles|System.IFormatProvider
valueOutputTypes: System.Boolean|System.Single
favoriteKey:
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tag2:
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tag3:
System.Single;TryParse;System.String;System.Globalization.NumberStyles;System.IFormatProvider;System.Single&

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labelHuman: Try Parse (S, Style, Provider, Result)
labelProgrammer: TryParse (s, style, provider, result)
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tag1: System.Single
valueOutputTypes: System.Boolean|System.Single
favoriteKey:
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tag2:
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tag3:
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unit:
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labelHuman: Get Type Code ()
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haystackHuman: Float: Get Type Code
haystackProgrammer: float.GetTypeCode
favoriteKey: System.Single.GetTypeCode()@any
tag1: System.Single
tag2: System.Single;GetTypeCode;
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valueInputTypes: System.Single
valueOutputTypes: System.TypeCode
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Float: Equals
haystackProgrammer: float.Equals
favoriteKey: System.Single.Equals(System.ObjectSystem.Object)@any
tag1: System.Single
tag2: System.Single;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
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tag1: System.Single
tag2: System.Single;GetType;
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valueInputTypes: System.Single
valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Float: Reference Equals
haystackProgrammer: float.ReferenceEquals
favoriteKey: System.Single.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: System.Single
tag2: System.Single;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Min Value
labelProgrammer: MinValue (get)
haystackHuman: Float: Get Min Value
haystackProgrammer: float.MinValue (get)
favoriteKey: System.Single.MinValue@get
tag1: System.Single
tag2: System.Single;MinValue
tag3: System.Single;MinValue
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Epsilon
labelProgrammer: Epsilon (get)
haystackHuman: Float: Get Epsilon
haystackProgrammer: float.Epsilon (get)
favoriteKey: System.Single.Epsilon@get
tag1: System.Single
tag2: System.Single;Epsilon
tag3: System.Single;Epsilon
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Value
labelProgrammer: MaxValue (get)
haystackHuman: Float: Get Max Value
haystackProgrammer: float.MaxValue (get)
favoriteKey: System.Single.MaxValue@get
tag1: System.Single
tag2: System.Single;MaxValue
tag3: System.Single;MaxValue
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Positive Infinity
labelProgrammer: PositiveInfinity (get)
haystackHuman: Float: Get Positive Infinity
haystackProgrammer: float.PositiveInfinity (get)
favoriteKey: System.Single.PositiveInfinity@get
tag1: System.Single
tag2: System.Single;PositiveInfinity
tag3: System.Single;PositiveInfinity
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Negative Infinity
labelProgrammer: NegativeInfinity (get)
haystackHuman: Float: Get Negative Infinity
haystackProgrammer: float.NegativeInfinity (get)
favoriteKey: System.Single.NegativeInfinity@get
tag1: System.Single
tag2: System.Single;NegativeInfinity
tag3: System.Single;NegativeInfinity
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Na N
labelProgrammer: NaN (get)
haystackHuman: Float: Get Na N
haystackProgrammer: float.NaN (get)
favoriteKey: System.Single.NaN@get
tag1: System.Single
tag2: System.Single;NaN
tag3: System.Single;NaN
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Base Exception ()
labelProgrammer: GetBaseException ()
haystackHuman: Exception: Get Base Exception
haystackProgrammer: Exception.GetBaseException
favoriteKey: System.Exception.GetBaseException()@any
tag1: System.Exception
tag2: System.Exception;GetBaseException;
tag3: System.Exception;GetBaseException;
valueInputTypes: System.Exception
valueOutputTypes: System.Exception
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Exception: To String
haystackProgrammer: Exception.ToString
favoriteKey: System.Exception.ToString()@any
tag1: System.Exception
tag2: System.Exception;ToString;
tag3: System.Exception;ToString;
valueInputTypes: System.Exception
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Object Data (Info, Context)
labelProgrammer: GetObjectData (info, context)
haystackHuman: Exception: Get Object Data
haystackProgrammer: Exception.GetObjectData
tag1: System.Exception
favoriteKey:
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tag2:
System.Exception;GetObjectData;System.Runtime.Serialization.SerializationInfo;System.Runtime.Serialization.StreamingContext

tag3:
System.Exception;GetObjectData;System.Runtime.Serialization.SerializationInfo;System.Runtime.Serialization.StreamingContext

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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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valueInputTypes: System.Exception
valueOutputTypes: System.Type
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Exception: Equals
haystackProgrammer: Exception.Equals
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Get Hash Code ()
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valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
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haystackProgrammer: Exception.ReferenceEquals
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tag2: System.Exception;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Exception ()
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tag2: System.Exception;.ctor;
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valueOutputTypes: System.Exception
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Exception (Message)
labelProgrammer: new Exception (message)
haystackHuman: Exception: Create Exception
haystackProgrammer: new Exception
favoriteKey: System.Exception..ctor(System.String)@any
tag1: System.Exception
tag2: System.Exception;.ctor;System.String
tag3: System.Exception;.ctor;System.String
valueInputTypes: System.String
valueOutputTypes: System.Exception
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Exception (Message, Inner Exception)
labelProgrammer: new Exception (message, innerException)
haystackHuman: Exception: Create Exception
haystackProgrammer: new Exception
favoriteKey: System.Exception..ctor(System.StringSystem.Exception)@any
tag1: System.Exception
tag2: System.Exception;.ctor;System.String;System.Exception
tag3: System.Exception;.ctor;System.String;System.Exception
valueInputTypes: System.String|System.Exception
valueOutputTypes: System.Exception
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Message
labelProgrammer: Message (get)
haystackHuman: Exception: Get Message
haystackProgrammer: Exception.Message (get)
favoriteKey: System.Exception.Message@get
tag1: System.Exception
tag2: System.Exception;Message
tag3: System.Exception;Message
valueInputTypes: System.Exception
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Data
labelProgrammer: Data (get)
haystackHuman: Exception: Get Data
haystackProgrammer: Exception.Data (get)
favoriteKey: System.Exception.Data@get
tag1: System.Exception
tag2: System.Exception;Data
tag3: System.Exception;Data
valueInputTypes: System.Exception
valueOutputTypes: System.Collections.IDictionary
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Inner Exception
labelProgrammer: InnerException (get)
haystackHuman: Exception: Get Inner Exception
haystackProgrammer: Exception.InnerException (get)
favoriteKey: System.Exception.InnerException@get
tag1: System.Exception
tag2: System.Exception;InnerException
tag3: System.Exception;InnerException
valueInputTypes: System.Exception
valueOutputTypes: System.Exception
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Target Site
labelProgrammer: TargetSite (get)
haystackHuman: Exception: Get Target Site
haystackProgrammer: Exception.TargetSite (get)
favoriteKey: System.Exception.TargetSite@get
tag1: System.Exception
tag2: System.Exception;TargetSite
tag3: System.Exception;TargetSite
valueInputTypes: System.Exception
valueOutputTypes: System.Reflection.MethodBase
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Stack Trace
labelProgrammer: StackTrace (get)
haystackHuman: Exception: Get Stack Trace
haystackProgrammer: Exception.StackTrace (get)
favoriteKey: System.Exception.StackTrace@get
tag1: System.Exception
tag2: System.Exception;StackTrace
tag3: System.Exception;StackTrace
valueInputTypes: System.Exception
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Help Link
labelProgrammer: HelpLink (get)
haystackHuman: Exception: Get Help Link
haystackProgrammer: Exception.HelpLink (get)
favoriteKey: System.Exception.HelpLink@get
tag1: System.Exception
tag2: System.Exception;HelpLink
tag3: System.Exception;HelpLink
valueInputTypes: System.Exception
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Help Link
labelProgrammer: HelpLink (set)
haystackHuman: Exception: Set Help Link
haystackProgrammer: Exception.HelpLink (set)
favoriteKey: System.Exception.HelpLink@set
tag1: System.Exception
tag2: System.Exception;HelpLink
tag3: System.Exception;HelpLink
valueInputTypes: System.Exception|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Source
labelProgrammer: Source (get)
haystackHuman: Exception: Get Source
haystackProgrammer: Exception.Source (get)
favoriteKey: System.Exception.Source@get
tag1: System.Exception
tag2: System.Exception;Source
tag3: System.Exception;Source
valueInputTypes: System.Exception
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Source
labelProgrammer: Source (set)
haystackHuman: Exception: Set Source
haystackProgrammer: Exception.Source (set)
favoriteKey: System.Exception.Source@set
tag1: System.Exception
tag2: System.Exception;Source
tag3: System.Exception;Source
valueInputTypes: System.Exception|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get H Result
labelProgrammer: HResult (get)
haystackHuman: Exception: Get H Result
haystackProgrammer: Exception.HResult (get)
favoriteKey: System.Exception.HResult@get
tag1: System.Exception
tag2: System.Exception;HResult
tag3: System.Exception;HResult
valueInputTypes: System.Exception
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Object: Equals
haystackProgrammer: object.Equals
favoriteKey: System.Object.Equals(System.Object)@any
tag1: System.Object
tag2: System.Object;Equals;System.Object
tag3: System.Object;Equals;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Object: Equals
haystackProgrammer: object.Equals
favoriteKey: System.Object.Equals(System.ObjectSystem.Object)@any
tag1: System.Object
tag2: System.Object;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Object: Get Hash Code
haystackProgrammer: object.GetHashCode
favoriteKey: System.Object.GetHashCode()@any
tag1: System.Object
tag2: System.Object;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: System.Object
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Object: Get Type
haystackProgrammer: object.GetType
favoriteKey: System.Object.GetType()@any
tag1: System.Object
tag2: System.Object;GetType;
tag3: System.Object;GetType;
valueInputTypes: System.Object
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Object: To String
haystackProgrammer: object.ToString
favoriteKey: System.Object.ToString()@any
tag1: System.Object
tag2: System.Object;ToString;
tag3: System.Object;ToString;
valueInputTypes: System.Object
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Object: Reference Equals
haystackProgrammer: object.ReferenceEquals
favoriteKey: System.Object.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: System.Object
tag2: System.Object;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Object ()
labelProgrammer: new object ()
haystackHuman: Object: Create Object
haystackProgrammer: new object
favoriteKey: System.Object..ctor()@any
tag1: System.Object
tag2: System.Object;.ctor;
tag3: System.Object;.ctor;
valueOutputTypes: System.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Destination (Target)
labelProgrammer: SetDestination (target)
haystackHuman: Nav Mesh Agent: Set Destination
haystackProgrammer: NavMeshAgent.SetDestination
favoriteKey: UnityEngine.AI.NavMeshAgent.SetDestination(UnityEngine.Vector3)@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;SetDestination;UnityEngine.Vector3
tag3: UnityEngine.AI.NavMeshAgent;SetDestination;UnityEngine.Vector3
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.Vector3
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Activate Current Off Mesh Link (Activated)
labelProgrammer: ActivateCurrentOffMeshLink (activated)
haystackHuman: Nav Mesh Agent: Activate Current Off Mesh Link
haystackProgrammer: NavMeshAgent.ActivateCurrentOffMeshLink
favoriteKey: UnityEngine.AI.NavMeshAgent.ActivateCurrentOffMeshLink(System.Boolean)@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;ActivateCurrentOffMeshLink;System.Boolean
tag3: UnityEngine.AI.NavMeshAgent;ActivateCurrentOffMeshLink;System.Boolean
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Complete Off Mesh Link ()
labelProgrammer: CompleteOffMeshLink ()
haystackHuman: Nav Mesh Agent: Complete Off Mesh Link
haystackProgrammer: NavMeshAgent.CompleteOffMeshLink
favoriteKey: UnityEngine.AI.NavMeshAgent.CompleteOffMeshLink()@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;CompleteOffMeshLink;
tag3: UnityEngine.AI.NavMeshAgent;CompleteOffMeshLink;
valueInputTypes: UnityEngine.AI.NavMeshAgent
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Warp (New Position)
labelProgrammer: Warp (newPosition)
haystackHuman: Nav Mesh Agent: Warp
haystackProgrammer: NavMeshAgent.Warp
favoriteKey: UnityEngine.AI.NavMeshAgent.Warp(UnityEngine.Vector3)@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;Warp;UnityEngine.Vector3
tag3: UnityEngine.AI.NavMeshAgent;Warp;UnityEngine.Vector3
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.Vector3
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Move (Offset)
labelProgrammer: Move (offset)
haystackHuman: Nav Mesh Agent: Move
haystackProgrammer: NavMeshAgent.Move
favoriteKey: UnityEngine.AI.NavMeshAgent.Move(UnityEngine.Vector3)@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;Move;UnityEngine.Vector3
tag3: UnityEngine.AI.NavMeshAgent;Move;UnityEngine.Vector3
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reset Path ()
labelProgrammer: ResetPath ()
haystackHuman: Nav Mesh Agent: Reset Path
haystackProgrammer: NavMeshAgent.ResetPath
favoriteKey: UnityEngine.AI.NavMeshAgent.ResetPath()@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;ResetPath;
tag3: UnityEngine.AI.NavMeshAgent;ResetPath;
valueInputTypes: UnityEngine.AI.NavMeshAgent
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Path (Path)
labelProgrammer: SetPath (path)
haystackHuman: Nav Mesh Agent: Set Path
haystackProgrammer: NavMeshAgent.SetPath
favoriteKey: UnityEngine.AI.NavMeshAgent.SetPath(UnityEngine.AI.NavMeshPath)@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;SetPath;UnityEngine.AI.NavMeshPath
tag3: UnityEngine.AI.NavMeshAgent;SetPath;UnityEngine.AI.NavMeshPath
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.AI.NavMeshPath
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Closest Edge (Hit)
labelProgrammer: FindClosestEdge (hit)
haystackHuman: Nav Mesh Agent: Find Closest Edge
haystackProgrammer: NavMeshAgent.FindClosestEdge
favoriteKey: UnityEngine.AI.NavMeshAgent.FindClosestEdge(UnityEngine.AI.NavMeshHit&)@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;FindClosestEdge;UnityEngine.AI.NavMeshHit&
tag3: UnityEngine.AI.NavMeshAgent;FindClosestEdge;UnityEngine.AI.NavMeshHit&
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Target Position, Hit)
labelProgrammer: Raycast (targetPosition, hit)
haystackHuman: Nav Mesh Agent: Raycast
haystackProgrammer: NavMeshAgent.Raycast
favoriteKey: UnityEngine.AI.NavMeshAgent.Raycast(UnityEngine.Vector3UnityEngine.AI.NavMeshHit&)@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;Raycast;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&
tag3: UnityEngine.AI.NavMeshAgent;Raycast;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.Vector3
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Calculate Path (Target Position, Path)
labelProgrammer: CalculatePath (targetPosition, path)
haystackHuman: Nav Mesh Agent: Calculate Path
haystackProgrammer: NavMeshAgent.CalculatePath
favoriteKey: UnityEngine.AI.NavMeshAgent.CalculatePath(UnityEngine.Vector3UnityEngine.AI.NavMeshPath)@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;CalculatePath;UnityEngine.Vector3;UnityEngine.AI.NavMeshPath
tag3: UnityEngine.AI.NavMeshAgent;CalculatePath;UnityEngine.Vector3;UnityEngine.AI.NavMeshPath
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.Vector3|UnityEngine.AI.NavMeshPath
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Sample Path Position (Area Mask, Max Distance, Hit)
labelProgrammer: SamplePathPosition (areaMask, maxDistance, hit)
haystackHuman: Nav Mesh Agent: Sample Path Position
haystackProgrammer: NavMeshAgent.SamplePathPosition
tag1: UnityEngine.AI.NavMeshAgent
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Int32|System.Single
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
UnityEngine.AI.NavMeshAgent.SamplePathPosition(System.Int32System.SingleUnityEngine.AI.NavMeshHit&)@any

tag2:
UnityEngine.AI.NavMeshAgent;SamplePathPosition;System.Int32;System.Single;UnityEngine.AI.NavMeshHit&

tag3:
UnityEngine.AI.NavMeshAgent;SamplePathPosition;System.Int32;System.Single;UnityEngine.AI.NavMeshHit&

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Area Cost (Area Index, Area Cost)
labelProgrammer: SetAreaCost (areaIndex, areaCost)
haystackHuman: Nav Mesh Agent: Set Area Cost
haystackProgrammer: NavMeshAgent.SetAreaCost
favoriteKey: UnityEngine.AI.NavMeshAgent.SetAreaCost(System.Int32System.Single)@any
tag1: UnityEngine.AI.NavMeshAgent
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tag3: UnityEngine.AI.NavMeshAgent;SetAreaCost;System.Int32;System.Single
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Int32|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Area Cost (Area Index)
labelProgrammer: GetAreaCost (areaIndex)
haystackHuman: Nav Mesh Agent: Get Area Cost
haystackProgrammer: NavMeshAgent.GetAreaCost
favoriteKey: UnityEngine.AI.NavMeshAgent.GetAreaCost(System.Int32)@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;GetAreaCost;System.Int32
tag3: UnityEngine.AI.NavMeshAgent;GetAreaCost;System.Int32
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Int32
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Nav Mesh Agent: Get Component
haystackProgrammer: NavMeshAgent.GetComponent
favoriteKey: UnityEngine.AI.NavMeshAgent.GetComponent(System.Type)@any
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Type
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labelHuman: Destroy (Obj, T)
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valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"destination","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"26926e2e-d03b-4192-8750-1e8f76fb2a3c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Stopping Distance
labelProgrammer: stoppingDistance (get)
haystackHuman: Nav Mesh Agent: Get Stopping Distance
haystackProgrammer: NavMeshAgent.stoppingDistance (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.stoppingDistance@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;stoppingDistance
tag3: UnityEngine.AI.NavMeshAgent;stoppingDistance
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"stoppingDistance","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3f4db00a-6fa3-46fa-9aa1-2f62e68133d4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Stopping Distance
labelProgrammer: stoppingDistance (set)
haystackHuman: Nav Mesh Agent: Set Stopping Distance
haystackProgrammer: NavMeshAgent.stoppingDistance (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.stoppingDistance@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;stoppingDistance
tag3: UnityEngine.AI.NavMeshAgent;stoppingDistance
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"stoppingDistance","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"43124bf2-cb73-4f44-be74-04feab031fe3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity
labelProgrammer: velocity (get)
haystackHuman: Nav Mesh Agent: Get Velocity
haystackProgrammer: NavMeshAgent.velocity (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.velocity@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;velocity
tag3: UnityEngine.AI.NavMeshAgent;velocity
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"velocity","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"240b64b3-3551-469e-a89e-dee03bcfb5ee","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Velocity
labelProgrammer: velocity (set)
haystackHuman: Nav Mesh Agent: Set Velocity
haystackProgrammer: NavMeshAgent.velocity (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.velocity@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;velocity
tag3: UnityEngine.AI.NavMeshAgent;velocity
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"velocity","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"57a87709-c67f-4b1e-9fe6-1edb36899bda","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Next Position
labelProgrammer: nextPosition (get)
haystackHuman: Nav Mesh Agent: Get Next Position
haystackProgrammer: NavMeshAgent.nextPosition (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.nextPosition@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;nextPosition
tag3: UnityEngine.AI.NavMeshAgent;nextPosition
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"nextPosition","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fa7dec36-c366-4042-9cea-a8ea49ac576a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Next Position
labelProgrammer: nextPosition (set)
haystackHuman: Nav Mesh Agent: Set Next Position
haystackProgrammer: NavMeshAgent.nextPosition (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.nextPosition@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;nextPosition
tag3: UnityEngine.AI.NavMeshAgent;nextPosition
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"nextPosition","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"f39584be-c4ce-4cd6-8623-accb5319c1a4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Steering Target
labelProgrammer: steeringTarget (get)
haystackHuman: Nav Mesh Agent: Get Steering Target
haystackProgrammer: NavMeshAgent.steeringTarget (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.steeringTarget@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;steeringTarget
tag3: UnityEngine.AI.NavMeshAgent;steeringTarget
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"steeringTarget","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"11743ecf-cd49-4391-a530-735c96f6e4aa","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Desired Velocity
labelProgrammer: desiredVelocity (get)
haystackHuman: Nav Mesh Agent: Get Desired Velocity
haystackProgrammer: NavMeshAgent.desiredVelocity (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.desiredVelocity@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;desiredVelocity
tag3: UnityEngine.AI.NavMeshAgent;desiredVelocity
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"desiredVelocity","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"83bc2a39-c0fc-43f8-9c5a-326896cd04f0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Remaining Distance
labelProgrammer: remainingDistance (get)
haystackHuman: Nav Mesh Agent: Get Remaining Distance
haystackProgrammer: NavMeshAgent.remainingDistance (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.remainingDistance@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;remainingDistance
tag3: UnityEngine.AI.NavMeshAgent;remainingDistance
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"remainingDistance","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"30942a82-393e-4fd1-8b83-a3f9cfe0c5e6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Base Offset
labelProgrammer: baseOffset (get)
haystackHuman: Nav Mesh Agent: Get Base Offset
haystackProgrammer: NavMeshAgent.baseOffset (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.baseOffset@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;baseOffset
tag3: UnityEngine.AI.NavMeshAgent;baseOffset
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"baseOffset","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0bec7132-c7b8-42a2-bdc6-892c17744852","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Base Offset
labelProgrammer: baseOffset (set)
haystackHuman: Nav Mesh Agent: Set Base Offset
haystackProgrammer: NavMeshAgent.baseOffset (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.baseOffset@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;baseOffset
tag3: UnityEngine.AI.NavMeshAgent;baseOffset
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"baseOffset","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"12169ea3-27ee-4d2f-995c-04b33096981b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is On Off Mesh Link
labelProgrammer: isOnOffMeshLink (get)
haystackHuman: Nav Mesh Agent: Is On Off Mesh Link
haystackProgrammer: NavMeshAgent.isOnOffMeshLink (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.isOnOffMeshLink@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;isOnOffMeshLink
tag3: UnityEngine.AI.NavMeshAgent;isOnOffMeshLink
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isOnOffMeshLink","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d0cb0023-5ac7-42fe-affb-c361738adf62","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Off Mesh Link Data
labelProgrammer: currentOffMeshLinkData (get)
haystackHuman: Nav Mesh Agent: Get Current Off Mesh Link Data
haystackProgrammer: NavMeshAgent.currentOffMeshLinkData (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.currentOffMeshLinkData@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;currentOffMeshLinkData
tag3: UnityEngine.AI.NavMeshAgent;currentOffMeshLinkData
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.AI.OffMeshLinkData
unit:
{"member":{"name":"currentOffMeshLinkData","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a6f4309b-e1f9-48a3-8c0e-103ebd2a48a3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Next Off Mesh Link Data
labelProgrammer: nextOffMeshLinkData (get)
haystackHuman: Nav Mesh Agent: Get Next Off Mesh Link Data
haystackProgrammer: NavMeshAgent.nextOffMeshLinkData (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.nextOffMeshLinkData@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;nextOffMeshLinkData
tag3: UnityEngine.AI.NavMeshAgent;nextOffMeshLinkData
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.AI.OffMeshLinkData
unit:
{"member":{"name":"nextOffMeshLinkData","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"38d9dde1-311b-4c3c-982f-be4132c20d24","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Traverse Off Mesh Link
labelProgrammer: autoTraverseOffMeshLink (get)
haystackHuman: Nav Mesh Agent: Get Auto Traverse Off Mesh Link
haystackProgrammer: NavMeshAgent.autoTraverseOffMeshLink (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.autoTraverseOffMeshLink@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;autoTraverseOffMeshLink
tag3: UnityEngine.AI.NavMeshAgent;autoTraverseOffMeshLink
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoTraverseOffMeshLink","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"910200c4-f269-43b1-a26d-38f745ea9e07","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Traverse Off Mesh Link
labelProgrammer: autoTraverseOffMeshLink (set)
haystackHuman: Nav Mesh Agent: Set Auto Traverse Off Mesh Link
haystackProgrammer: NavMeshAgent.autoTraverseOffMeshLink (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.autoTraverseOffMeshLink@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;autoTraverseOffMeshLink
tag3: UnityEngine.AI.NavMeshAgent;autoTraverseOffMeshLink
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoTraverseOffMeshLink","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"30251d52-6174-4faf-879b-993285b19efd","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Braking
labelProgrammer: autoBraking (get)
haystackHuman: Nav Mesh Agent: Get Auto Braking
haystackProgrammer: NavMeshAgent.autoBraking (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.autoBraking@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;autoBraking
tag3: UnityEngine.AI.NavMeshAgent;autoBraking
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoBraking","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f0f5b1c3-afb9-417e-acbb-e8e5d206d6fe","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Braking
labelProgrammer: autoBraking (set)
haystackHuman: Nav Mesh Agent: Set Auto Braking
haystackProgrammer: NavMeshAgent.autoBraking (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.autoBraking@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;autoBraking
tag3: UnityEngine.AI.NavMeshAgent;autoBraking
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoBraking","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"313ddff7-6be5-475b-9acf-acadd28ea1d2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Repath
labelProgrammer: autoRepath (get)
haystackHuman: Nav Mesh Agent: Get Auto Repath
haystackProgrammer: NavMeshAgent.autoRepath (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.autoRepath@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;autoRepath
tag3: UnityEngine.AI.NavMeshAgent;autoRepath
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoRepath","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8b6410c9-6f93-440e-a50e-49cb6f6f2320","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Repath
labelProgrammer: autoRepath (set)
haystackHuman: Nav Mesh Agent: Set Auto Repath
haystackProgrammer: NavMeshAgent.autoRepath (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.autoRepath@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;autoRepath
tag3: UnityEngine.AI.NavMeshAgent;autoRepath
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoRepath","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"6ad69b66-5be6-45cb-904e-caec1912708e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Has Path
labelProgrammer: hasPath (get)
haystackHuman: Nav Mesh Agent: Has Path
haystackProgrammer: NavMeshAgent.hasPath (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.hasPath@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;hasPath
tag3: UnityEngine.AI.NavMeshAgent;hasPath
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"hasPath","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3c5ce67d-188d-454c-805f-6ab7272fe8c0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Path Pending
labelProgrammer: pathPending (get)
haystackHuman: Nav Mesh Agent: Get Path Pending
haystackProgrammer: NavMeshAgent.pathPending (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.pathPending@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;pathPending
tag3: UnityEngine.AI.NavMeshAgent;pathPending
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"pathPending","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0fa22971-7e85-474d-a394-9dad8c570086","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Path Stale
labelProgrammer: isPathStale (get)
haystackHuman: Nav Mesh Agent: Is Path Stale
haystackProgrammer: NavMeshAgent.isPathStale (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.isPathStale@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;isPathStale
tag3: UnityEngine.AI.NavMeshAgent;isPathStale
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isPathStale","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1d0ad314-3820-487e-b27e-9f2952f8af24","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Path Status
labelProgrammer: pathStatus (get)
haystackHuman: Nav Mesh Agent: Get Path Status
haystackProgrammer: NavMeshAgent.pathStatus (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.pathStatus@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;pathStatus
tag3: UnityEngine.AI.NavMeshAgent;pathStatus
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.AI.NavMeshPathStatus
unit:
{"member":{"name":"pathStatus","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c0022662-6577-4f7f-8e41-706af5595d24","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Path End Position
labelProgrammer: pathEndPosition (get)
haystackHuman: Nav Mesh Agent: Get Path End Position
haystackProgrammer: NavMeshAgent.pathEndPosition (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.pathEndPosition@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;pathEndPosition
tag3: UnityEngine.AI.NavMeshAgent;pathEndPosition
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"pathEndPosition","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dad93460-7ed2-4a8d-8d47-3b337b63d439","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Stopped
labelProgrammer: isStopped (get)
haystackHuman: Nav Mesh Agent: Is Stopped
haystackProgrammer: NavMeshAgent.isStopped (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.isStopped@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;isStopped
tag3: UnityEngine.AI.NavMeshAgent;isStopped
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isStopped","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0a367001-a691-42c8-afb4-9ae404c9f8e7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Stopped
labelProgrammer: isStopped (set)
haystackHuman: Nav Mesh Agent: Set Stopped
haystackProgrammer: NavMeshAgent.isStopped (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.isStopped@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;isStopped
tag3: UnityEngine.AI.NavMeshAgent;isStopped
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"isStopped","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"66c5fe3c-96cb-4f01-bd13-0bf8ff0f93c9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Path
labelProgrammer: path (get)
haystackHuman: Nav Mesh Agent: Get Path
haystackProgrammer: NavMeshAgent.path (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.path@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;path
tag3: UnityEngine.AI.NavMeshAgent;path
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.AI.NavMeshPath
unit:
{"member":{"name":"path","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0a01bf2d-2029-4099-b248-5c2353bc4c54","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Path
labelProgrammer: path (set)
haystackHuman: Nav Mesh Agent: Set Path
haystackProgrammer: NavMeshAgent.path (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.path@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;path
tag3: UnityEngine.AI.NavMeshAgent;path
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.AI.NavMeshPath
valueOutputTypes: UnityEngine.AI.NavMeshPath
unit:
{"chainable":false,"member":{"name":"path","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2629753a-f83b-4ec1-b439-b40e6b388485","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Nav Mesh Owner
labelProgrammer: navMeshOwner (get)
haystackHuman: Nav Mesh Agent: Get Nav Mesh Owner
haystackProgrammer: NavMeshAgent.navMeshOwner (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.navMeshOwner@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;navMeshOwner
tag3: UnityEngine.AI.NavMeshAgent;navMeshOwner
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Object
unit:
{"member":{"name":"navMeshOwner","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fc4a090b-6ce2-40f1-a877-b4d1cbb12feb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Agent Type ID
labelProgrammer: agentTypeID (get)
haystackHuman: Nav Mesh Agent: Get Agent Type ID
haystackProgrammer: NavMeshAgent.agentTypeID (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.agentTypeID@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;agentTypeID
tag3: UnityEngine.AI.NavMeshAgent;agentTypeID
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Int32
unit:
{"member":{"name":"agentTypeID","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dc47058e-2448-497a-9867-7ff4b7e590a9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Agent Type ID
labelProgrammer: agentTypeID (set)
haystackHuman: Nav Mesh Agent: Set Agent Type ID
haystackProgrammer: NavMeshAgent.agentTypeID (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.agentTypeID@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;agentTypeID
tag3: UnityEngine.AI.NavMeshAgent;agentTypeID
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"agentTypeID","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"8ce906c7-b286-4f45-8835-6ea021bb746d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Area Mask
labelProgrammer: areaMask (get)
haystackHuman: Nav Mesh Agent: Get Area Mask
haystackProgrammer: NavMeshAgent.areaMask (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.areaMask@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;areaMask
tag3: UnityEngine.AI.NavMeshAgent;areaMask
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Int32
unit:
{"member":{"name":"areaMask","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a5d0f9d8-2d48-4e09-ae98-9308e5a7ab8e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Area Mask
labelProgrammer: areaMask (set)
haystackHuman: Nav Mesh Agent: Set Area Mask
haystackProgrammer: NavMeshAgent.areaMask (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.areaMask@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;areaMask
tag3: UnityEngine.AI.NavMeshAgent;areaMask
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"areaMask","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"13be0ecf-5476-47e4-93dd-1c7b98926c3e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Speed
labelProgrammer: speed (get)
haystackHuman: Nav Mesh Agent: Get Speed
haystackProgrammer: NavMeshAgent.speed (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.speed@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;speed
tag3: UnityEngine.AI.NavMeshAgent;speed
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"speed","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"215c3d05-f625-4862-8b4e-e4332d0e51b3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Speed
labelProgrammer: speed (set)
haystackHuman: Nav Mesh Agent: Set Speed
haystackProgrammer: NavMeshAgent.speed (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.speed@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;speed
tag3: UnityEngine.AI.NavMeshAgent;speed
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"speed","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"22ae23d8-3816-4fcb-a83f-85954b0407da","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Angular Speed
labelProgrammer: angularSpeed (get)
haystackHuman: Nav Mesh Agent: Get Angular Speed
haystackProgrammer: NavMeshAgent.angularSpeed (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.angularSpeed@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;angularSpeed
tag3: UnityEngine.AI.NavMeshAgent;angularSpeed
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"angularSpeed","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cb5432c7-30ae-40f4-93e1-4d5447b6773a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Angular Speed
labelProgrammer: angularSpeed (set)
haystackHuman: Nav Mesh Agent: Set Angular Speed
haystackProgrammer: NavMeshAgent.angularSpeed (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.angularSpeed@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;angularSpeed
tag3: UnityEngine.AI.NavMeshAgent;angularSpeed
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"angularSpeed","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6febadb4-8a17-45a4-8906-eea8d6e420c3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Acceleration
labelProgrammer: acceleration (get)
haystackHuman: Nav Mesh Agent: Get Acceleration
haystackProgrammer: NavMeshAgent.acceleration (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.acceleration@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;acceleration
tag3: UnityEngine.AI.NavMeshAgent;acceleration
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"acceleration","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"80eaee86-2d60-4361-97a8-166c42b24b32","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Acceleration
labelProgrammer: acceleration (set)
haystackHuman: Nav Mesh Agent: Set Acceleration
haystackProgrammer: NavMeshAgent.acceleration (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.acceleration@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;acceleration
tag3: UnityEngine.AI.NavMeshAgent;acceleration
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"acceleration","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f60752f3-ff4b-4356-8ab4-5f6beb4a22a1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Update Position
labelProgrammer: updatePosition (get)
haystackHuman: Nav Mesh Agent: Get Update Position
haystackProgrammer: NavMeshAgent.updatePosition (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.updatePosition@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updatePosition
tag3: UnityEngine.AI.NavMeshAgent;updatePosition
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"updatePosition","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f3147939-1576-4dea-8871-0d78151ab891","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update Position
labelProgrammer: updatePosition (set)
haystackHuman: Nav Mesh Agent: Set Update Position
haystackProgrammer: NavMeshAgent.updatePosition (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.updatePosition@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updatePosition
tag3: UnityEngine.AI.NavMeshAgent;updatePosition
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"updatePosition","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"bc2dd9d6-42f4-4f3f-9079-a471dbc5963b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Update Rotation
labelProgrammer: updateRotation (get)
haystackHuman: Nav Mesh Agent: Get Update Rotation
haystackProgrammer: NavMeshAgent.updateRotation (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.updateRotation@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updateRotation
tag3: UnityEngine.AI.NavMeshAgent;updateRotation
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"updateRotation","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2b1a2882-c5ff-4a74-9682-cd8ca86ecf5a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update Rotation
labelProgrammer: updateRotation (set)
haystackHuman: Nav Mesh Agent: Set Update Rotation
haystackProgrammer: NavMeshAgent.updateRotation (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.updateRotation@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updateRotation
tag3: UnityEngine.AI.NavMeshAgent;updateRotation
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"updateRotation","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"5d7da0bb-a177-407e-877d-2c52d5d0085d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Update Up Axis
labelProgrammer: updateUpAxis (get)
haystackHuman: Nav Mesh Agent: Get Update Up Axis
haystackProgrammer: NavMeshAgent.updateUpAxis (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.updateUpAxis@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updateUpAxis
tag3: UnityEngine.AI.NavMeshAgent;updateUpAxis
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"updateUpAxis","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d28a9f06-a5cb-4bfb-b970-c94580d9f1a9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update Up Axis
labelProgrammer: updateUpAxis (set)
haystackHuman: Nav Mesh Agent: Set Update Up Axis
haystackProgrammer: NavMeshAgent.updateUpAxis (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.updateUpAxis@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updateUpAxis
tag3: UnityEngine.AI.NavMeshAgent;updateUpAxis
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"updateUpAxis","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"25e9b3d6-686b-4600-9c51-4d166a6241f8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Radius
labelProgrammer: radius (get)
haystackHuman: Nav Mesh Agent: Get Radius
haystackProgrammer: NavMeshAgent.radius (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.radius@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;radius
tag3: UnityEngine.AI.NavMeshAgent;radius
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"radius","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4277651e-63e1-439b-a5f0-1901e1c4bc11","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Radius
labelProgrammer: radius (set)
haystackHuman: Nav Mesh Agent: Set Radius
haystackProgrammer: NavMeshAgent.radius (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.radius@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;radius
tag3: UnityEngine.AI.NavMeshAgent;radius
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"radius","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a3db9429-2e53-4c34-931a-db3247569cd5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Height
labelProgrammer: height (get)
haystackHuman: Nav Mesh Agent: Get Height
haystackProgrammer: NavMeshAgent.height (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.height@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;height
tag3: UnityEngine.AI.NavMeshAgent;height
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"height","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0773e5c2-c1f4-4489-9f20-41486c7084e0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Height
labelProgrammer: height (set)
haystackHuman: Nav Mesh Agent: Set Height
haystackProgrammer: NavMeshAgent.height (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.height@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;height
tag3: UnityEngine.AI.NavMeshAgent;height
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"height","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"94311197-fe0a-435f-8d6a-44502741995a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Obstacle Avoidance Type
labelProgrammer: obstacleAvoidanceType (get)
haystackHuman: Nav Mesh Agent: Get Obstacle Avoidance Type
haystackProgrammer: NavMeshAgent.obstacleAvoidanceType (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.obstacleAvoidanceType@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;obstacleAvoidanceType
tag3: UnityEngine.AI.NavMeshAgent;obstacleAvoidanceType
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.AI.ObstacleAvoidanceType
unit:
{"member":{"name":"obstacleAvoidanceType","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"eed01806-0ad7-40a9-a9e0-3da1b02c4d55","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Obstacle Avoidance Type
labelProgrammer: obstacleAvoidanceType (set)
haystackHuman: Nav Mesh Agent: Set Obstacle Avoidance Type
haystackProgrammer: NavMeshAgent.obstacleAvoidanceType (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.obstacleAvoidanceType@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;obstacleAvoidanceType
tag3: UnityEngine.AI.NavMeshAgent;obstacleAvoidanceType
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.AI.ObstacleAvoidanceType
valueOutputTypes: UnityEngine.AI.ObstacleAvoidanceType
unit:
{"chainable":false,"member":{"name":"obstacleAvoidanceType","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"NoObstacleAvoidance","$type":"UnityEngine.AI.ObstacleAvoidanceType"}},"position":{"x":0.0,"y":0.0},"guid":"745f0f7b-810b-4de5-b964-d641ebcb49c8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Avoidance Priority
labelProgrammer: avoidancePriority (get)
haystackHuman: Nav Mesh Agent: Get Avoidance Priority
haystackProgrammer: NavMeshAgent.avoidancePriority (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.avoidancePriority@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;avoidancePriority
tag3: UnityEngine.AI.NavMeshAgent;avoidancePriority
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Int32
unit:
{"member":{"name":"avoidancePriority","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"537424af-a823-4c68-b9f9-ba30907b7edc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Avoidance Priority
labelProgrammer: avoidancePriority (set)
haystackHuman: Nav Mesh Agent: Set Avoidance Priority
haystackProgrammer: NavMeshAgent.avoidancePriority (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.avoidancePriority@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;avoidancePriority
tag3: UnityEngine.AI.NavMeshAgent;avoidancePriority
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"avoidancePriority","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"e3e02609-a6ca-41a1-8c08-38e59a5825af","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is On Nav Mesh
labelProgrammer: isOnNavMesh (get)
haystackHuman: Nav Mesh Agent: Is On Nav Mesh
haystackProgrammer: NavMeshAgent.isOnNavMesh (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.isOnNavMesh@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;isOnNavMesh
tag3: UnityEngine.AI.NavMeshAgent;isOnNavMesh
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Nav Mesh Agent: Get Enabled
haystackProgrammer: NavMeshAgent.enabled (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.enabled@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;enabled
tag3: UnityEngine.AI.NavMeshAgent;enabled
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Nav Mesh Agent: Set Enabled
haystackProgrammer: NavMeshAgent.enabled (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.enabled@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;enabled
tag3: UnityEngine.AI.NavMeshAgent;enabled
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Nav Mesh Agent: Is Active And Enabled
haystackProgrammer: NavMeshAgent.isActiveAndEnabled (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.isActiveAndEnabled@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;isActiveAndEnabled
tag3: UnityEngine.AI.NavMeshAgent;isActiveAndEnabled
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Nav Mesh Agent: Get Transform
haystackProgrammer: NavMeshAgent.transform (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.transform@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Nav Mesh Agent: Get Game Object
haystackProgrammer: NavMeshAgent.gameObject (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.gameObject@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Nav Mesh Agent: Get Tag
haystackProgrammer: NavMeshAgent.tag (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.tag@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Nav Mesh Agent: Set Tag
haystackProgrammer: NavMeshAgent.tag (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.tag@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Nav Mesh Agent: Get Name
haystackProgrammer: NavMeshAgent.name (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.name@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Nav Mesh Agent: Set Name
haystackProgrammer: NavMeshAgent.name (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.name@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Nav Mesh Agent: Get Hide Flags
haystackProgrammer: NavMeshAgent.hideFlags (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.hideFlags@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Nav Mesh Agent: Set Hide Flags
haystackProgrammer: NavMeshAgent.hideFlags (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.hideFlags@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Nav Mesh Obstacle: Get Component
haystackProgrammer: NavMeshObstacle.GetComponent
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponent(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Nav Mesh Obstacle: Try Get Component
haystackProgrammer: NavMeshObstacle.TryGetComponent
favoriteKey: UnityEngine.AI.NavMeshObstacle.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Nav Mesh Obstacle: Get Component
haystackProgrammer: NavMeshObstacle.GetComponent
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponent(System.String)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Nav Mesh Obstacle: Get Component In Children
haystackProgrammer: NavMeshObstacle.GetComponentInChildren
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Nav Mesh Obstacle: Get Component In Children
haystackProgrammer: NavMeshObstacle.GetComponentInChildren
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Nav Mesh Obstacle: Get Components In Children
haystackProgrammer: NavMeshObstacle.GetComponentsInChildren
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Nav Mesh Obstacle: Get Components In Children
haystackProgrammer: NavMeshObstacle.GetComponentsInChildren
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentsInChildren(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Nav Mesh Obstacle: Get Component In Parent
haystackProgrammer: NavMeshObstacle.GetComponentInParent
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Nav Mesh Obstacle: Get Component In Parent
haystackProgrammer: NavMeshObstacle.GetComponentInParent
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentInParent(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentInParent;System.Type
tag3: UnityEngine.Component;GetComponentInParent;System.Type
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Nav Mesh Obstacle: Get Components In Parent
haystackProgrammer: NavMeshObstacle.GetComponentsInParent
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentsInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentsInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Nav Mesh Obstacle: Get Components In Parent
haystackProgrammer: NavMeshObstacle.GetComponentsInParent
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentsInParent(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentsInParent;System.Type
tag3: UnityEngine.Component;GetComponentsInParent;System.Type
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Nav Mesh Obstacle: Get Components
haystackProgrammer: NavMeshObstacle.GetComponents
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponents(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponents;System.Type
tag3: UnityEngine.Component;GetComponents;System.Type
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Nav Mesh Obstacle: Get Components
haystackProgrammer: NavMeshObstacle.GetComponents
tag1: UnityEngine.AI.NavMeshObstacle
favoriteKey:
UnityEngine.AI.NavMeshObstacle.GetComponents(System.TypeSystem.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
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tag3:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Nav Mesh Obstacle: Destroy
haystackProgrammer: NavMeshObstacle.Destroy
favoriteKey: UnityEngine.AI.NavMeshObstacle.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Nav Mesh Obstacle: Destroy Immediate
haystackProgrammer: NavMeshObstacle.DestroyImmediate
favoriteKey: UnityEngine.AI.NavMeshObstacle.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Nav Mesh Obstacle: Destroy Immediate
haystackProgrammer: NavMeshObstacle.DestroyImmediate
favoriteKey: UnityEngine.AI.NavMeshObstacle.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Nav Mesh Obstacle: Find Objects Of Type
haystackProgrammer: NavMeshObstacle.FindObjectsOfType
favoriteKey: UnityEngine.AI.NavMeshObstacle.FindObjectsOfType(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindObjectsOfType;System.Type
tag3: UnityEngine.Object;FindObjectsOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Nav Mesh Obstacle: Find Objects Of Type
haystackProgrammer: NavMeshObstacle.FindObjectsOfType
favoriteKey: UnityEngine.AI.NavMeshObstacle.FindObjectsOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindObjectsOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Nav Mesh Obstacle: Dont Destroy On Load
haystackProgrammer: NavMeshObstacle.DontDestroyOnLoad
favoriteKey: UnityEngine.AI.NavMeshObstacle.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"DontDestroyOnLoad","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"%target":null},"position":{"x":0.0,"y":0.0},"guid":"aef12605-8ef8-4526-afca-21729bf1c8ed","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Nav Mesh Obstacle: Find Object Of Type
haystackProgrammer: NavMeshObstacle.FindObjectOfType
favoriteKey: UnityEngine.AI.NavMeshObstacle.FindObjectOfType(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"FindObjectOfType","parameterTypes":["System.Type"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"ae5126f5-0b67-4f0b-82f3-457b12c7e7f8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Nav Mesh Obstacle: Find Object Of Type
haystackProgrammer: NavMeshObstacle.FindObjectOfType
favoriteKey: UnityEngine.AI.NavMeshObstacle.FindObjectOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Nav Mesh Obstacle: To String
haystackProgrammer: NavMeshObstacle.ToString
favoriteKey: UnityEngine.AI.NavMeshObstacle.ToString()@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"91727b3c-1a59-4782-a274-ef4305f6dacc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Nav Mesh Obstacle: Equals
haystackProgrammer: NavMeshObstacle.Equals
favoriteKey: UnityEngine.AI.NavMeshObstacle.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"14f8d2bb-7b05-4d13-ba07-255864481b30","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Nav Mesh Obstacle: Get Type
haystackProgrammer: NavMeshObstacle.GetType
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetType()@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Type
unit:
{"chainable":false,"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bc588a8b-3c79-4946-8e53-9a00d47bcdb8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Nav Mesh Obstacle: Reference Equals
haystackProgrammer: NavMeshObstacle.ReferenceEquals
favoriteKey: UnityEngine.AI.NavMeshObstacle.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"baf83921-d29d-4f74-991c-2160f1644d2f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Height
labelProgrammer: height (get)
haystackHuman: Nav Mesh Obstacle: Get Height
haystackProgrammer: NavMeshObstacle.height (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.height@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;height
tag3: UnityEngine.AI.NavMeshObstacle;height
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
{"member":{"name":"height","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c3fa42f0-a0e4-4e73-bd46-c651b85a1b41","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Height
labelProgrammer: height (set)
haystackHuman: Nav Mesh Obstacle: Set Height
haystackProgrammer: NavMeshObstacle.height (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.height@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;height
tag3: UnityEngine.AI.NavMeshObstacle;height
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"height","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"df459ad7-c05b-4368-833d-91662c55c215","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Radius
labelProgrammer: radius (get)
haystackHuman: Nav Mesh Obstacle: Get Radius
haystackProgrammer: NavMeshObstacle.radius (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.radius@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;radius
tag3: UnityEngine.AI.NavMeshObstacle;radius
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
{"member":{"name":"radius","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cc009605-3f3e-4177-87cb-5a0baeb6a77f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Radius
labelProgrammer: radius (set)
haystackHuman: Nav Mesh Obstacle: Set Radius
haystackProgrammer: NavMeshObstacle.radius (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.radius@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;radius
tag3: UnityEngine.AI.NavMeshObstacle;radius
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"radius","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"296a6ca0-0bef-4a2e-8fd9-b8abd4b9056f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity
labelProgrammer: velocity (get)
haystackHuman: Nav Mesh Obstacle: Get Velocity
haystackProgrammer: NavMeshObstacle.velocity (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.velocity@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;velocity
tag3: UnityEngine.AI.NavMeshObstacle;velocity
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"velocity","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"08afdbb7-675b-40b6-8cbf-fbf2def95b60","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Velocity
labelProgrammer: velocity (set)
haystackHuman: Nav Mesh Obstacle: Set Velocity
haystackProgrammer: NavMeshObstacle.velocity (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.velocity@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;velocity
tag3: UnityEngine.AI.NavMeshObstacle;velocity
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carving
labelProgrammer: carving (get)
haystackHuman: Nav Mesh Obstacle: Get Carving
haystackProgrammer: NavMeshObstacle.carving (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carving@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carving
tag3: UnityEngine.AI.NavMeshObstacle;carving
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"carving","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3f5116eb-97c1-40a7-a84f-a2783b6d0331","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carving
labelProgrammer: carving (set)
haystackHuman: Nav Mesh Obstacle: Set Carving
haystackProgrammer: NavMeshObstacle.carving (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carving@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carving
tag3: UnityEngine.AI.NavMeshObstacle;carving
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"carving","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"23fe5532-f445-4bad-a823-74c5aa556a1a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carve Only Stationary
labelProgrammer: carveOnlyStationary (get)
haystackHuman: Nav Mesh Obstacle: Get Carve Only Stationary
haystackProgrammer: NavMeshObstacle.carveOnlyStationary (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carveOnlyStationary@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
tag3: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"carveOnlyStationary","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"da946320-2322-4451-9fb6-9d41ee61f8f9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carve Only Stationary
labelProgrammer: carveOnlyStationary (set)
haystackHuman: Nav Mesh Obstacle: Set Carve Only Stationary
haystackProgrammer: NavMeshObstacle.carveOnlyStationary (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carveOnlyStationary@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
tag3: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"carveOnlyStationary","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"a47b1f7f-70d3-435c-88fe-bccb4db6e97e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carving Move Threshold
labelProgrammer: carvingMoveThreshold (get)
haystackHuman: Nav Mesh Obstacle: Get Carving Move Threshold
haystackProgrammer: NavMeshObstacle.carvingMoveThreshold (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingMoveThreshold@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
tag3: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
{"member":{"name":"carvingMoveThreshold","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e954ed93-004e-4b2b-ab3e-e7ce609e1c01","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carving Move Threshold
labelProgrammer: carvingMoveThreshold (set)
haystackHuman: Nav Mesh Obstacle: Set Carving Move Threshold
haystackProgrammer: NavMeshObstacle.carvingMoveThreshold (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingMoveThreshold@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
tag3: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"carvingMoveThreshold","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3428c3a0-bc76-4a2d-8c7b-93aaa43205ee","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carving Time To Stationary
labelProgrammer: carvingTimeToStationary (get)
haystackHuman: Nav Mesh Obstacle: Get Carving Time To Stationary
haystackProgrammer: NavMeshObstacle.carvingTimeToStationary (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingTimeToStationary@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
tag3: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carving Time To Stationary
labelProgrammer: carvingTimeToStationary (set)
haystackHuman: Nav Mesh Obstacle: Set Carving Time To Stationary
haystackProgrammer: NavMeshObstacle.carvingTimeToStationary (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingTimeToStationary@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
tag3: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shape
labelProgrammer: shape (get)
haystackHuman: Nav Mesh Obstacle: Get Shape
haystackProgrammer: NavMeshObstacle.shape (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.shape@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;shape
tag3: UnityEngine.AI.NavMeshObstacle;shape
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.AI.NavMeshObstacleShape
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shape
labelProgrammer: shape (set)
haystackHuman: Nav Mesh Obstacle: Set Shape
haystackProgrammer: NavMeshObstacle.shape (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.shape@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;shape
tag3: UnityEngine.AI.NavMeshObstacle;shape
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.AI.NavMeshObstacleShape
valueOutputTypes: UnityEngine.AI.NavMeshObstacleShape
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Center
labelProgrammer: center (get)
haystackHuman: Nav Mesh Obstacle: Get Center
haystackProgrammer: NavMeshObstacle.center (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.center@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;center
tag3: UnityEngine.AI.NavMeshObstacle;center
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Center
labelProgrammer: center (set)
haystackHuman: Nav Mesh Obstacle: Set Center
haystackProgrammer: NavMeshObstacle.center (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.center@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;center
tag3: UnityEngine.AI.NavMeshObstacle;center
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Size
labelProgrammer: size (get)
haystackHuman: Nav Mesh Obstacle: Get Size
haystackProgrammer: NavMeshObstacle.size (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.size@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;size
tag3: UnityEngine.AI.NavMeshObstacle;size
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Size
labelProgrammer: size (set)
haystackHuman: Nav Mesh Obstacle: Set Size
haystackProgrammer: NavMeshObstacle.size (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.size@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;size
tag3: UnityEngine.AI.NavMeshObstacle;size
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Nav Mesh Obstacle: Get Enabled
haystackProgrammer: NavMeshObstacle.enabled (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.enabled@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;enabled
tag3: UnityEngine.AI.NavMeshObstacle;enabled
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Nav Mesh Obstacle: Set Enabled
haystackProgrammer: NavMeshObstacle.enabled (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.enabled@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;enabled
tag3: UnityEngine.AI.NavMeshObstacle;enabled
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Nav Mesh Obstacle: Is Active And Enabled
haystackProgrammer: NavMeshObstacle.isActiveAndEnabled (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.isActiveAndEnabled@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;isActiveAndEnabled
tag3: UnityEngine.AI.NavMeshObstacle;isActiveAndEnabled
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Nav Mesh Obstacle: Get Transform
haystackProgrammer: NavMeshObstacle.transform (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.transform@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"503ba8fc-52b7-47fa-8381-c85dc06cea2d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Nav Mesh Obstacle: Get Game Object
haystackProgrammer: NavMeshObstacle.gameObject (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.gameObject@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"582c3f0a-424a-4506-b3d5-b994d2f44275","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Nav Mesh Obstacle: Get Tag
haystackProgrammer: NavMeshObstacle.tag (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.tag@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f0adfdee-52f8-41cd-b335-69f00ac997ca","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Nav Mesh Obstacle: Set Tag
haystackProgrammer: NavMeshObstacle.tag (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.tag@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"6a6ae858-93c2-4f14-b009-05ab5b43487a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Nav Mesh Obstacle: Get Name
haystackProgrammer: NavMeshObstacle.name (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.name@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5c42b803-3ee5-48cc-857d-4de65b890cbb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Nav Mesh Obstacle: Set Name
haystackProgrammer: NavMeshObstacle.name (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.name@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"1560ca98-8f50-4595-bf4a-6cd997ccc167","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Nav Mesh Obstacle: Get Hide Flags
haystackProgrammer: NavMeshObstacle.hideFlags (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.hideFlags@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Nav Mesh Obstacle: Set Hide Flags
haystackProgrammer: NavMeshObstacle.hideFlags (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.hideFlags@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Update Positions ()
labelProgrammer: UpdatePositions ()
haystackHuman: Off Mesh Link: Update Positions
haystackProgrammer: OffMeshLink.UpdatePositions
favoriteKey: UnityEngine.AI.OffMeshLink.UpdatePositions()@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;UpdatePositions;
tag3: UnityEngine.AI.OffMeshLink;UpdatePositions;
valueInputTypes: UnityEngine.AI.OffMeshLink
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Off Mesh Link: Get Component
haystackProgrammer: OffMeshLink.GetComponent
favoriteKey: UnityEngine.AI.OffMeshLink.GetComponent(System.Type)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Off Mesh Link: Try Get Component
haystackProgrammer: OffMeshLink.TryGetComponent
favoriteKey: UnityEngine.AI.OffMeshLink.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Off Mesh Link: Get Component
haystackProgrammer: OffMeshLink.GetComponent
favoriteKey: UnityEngine.AI.OffMeshLink.GetComponent(System.String)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.AI.OffMeshLink|System.String
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Off Mesh Link: Get Component In Children
haystackProgrammer: OffMeshLink.GetComponentInChildren
favoriteKey: UnityEngine.AI.OffMeshLink.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Off Mesh Link: Get Component In Children
haystackProgrammer: OffMeshLink.GetComponentInChildren
favoriteKey: UnityEngine.AI.OffMeshLink.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Off Mesh Link: Get Components In Children
haystackProgrammer: OffMeshLink.GetComponentsInChildren
favoriteKey: UnityEngine.AI.OffMeshLink.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Off Mesh Link: Get Components In Children
haystackProgrammer: OffMeshLink.GetComponentsInChildren
favoriteKey: UnityEngine.AI.OffMeshLink.GetComponentsInChildren(System.Type)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Off Mesh Link: Instantiate
haystackProgrammer: OffMeshLink.Instantiate
tag1: UnityEngine.AI.OffMeshLink
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
UnityEngine.AI.OffMeshLink;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

tag3:
UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Off Mesh Link: Instantiate
haystackProgrammer: OffMeshLink.Instantiate
favoriteKey: UnityEngine.AI.OffMeshLink.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Off Mesh Link: Instantiate
haystackProgrammer: OffMeshLink.Instantiate
favoriteKey: UnityEngine.AI.OffMeshLink.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Off Mesh Link: Instantiate
haystackProgrammer: OffMeshLink.Instantiate
favoriteKey: UnityEngine.AI.OffMeshLink.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any
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tag2: UnityEngine.AI.OffMeshLink;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Off Mesh Link: Destroy
haystackProgrammer: OffMeshLink.Destroy
favoriteKey: UnityEngine.AI.OffMeshLink.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Off Mesh Link: Destroy
haystackProgrammer: OffMeshLink.Destroy
favoriteKey: UnityEngine.AI.OffMeshLink.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Off Mesh Link: Destroy Immediate
haystackProgrammer: OffMeshLink.DestroyImmediate
favoriteKey: UnityEngine.AI.OffMeshLink.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Off Mesh Link: Destroy Immediate
haystackProgrammer: OffMeshLink.DestroyImmediate
favoriteKey: UnityEngine.AI.OffMeshLink.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Off Mesh Link: Find Objects Of Type
haystackProgrammer: OffMeshLink.FindObjectsOfType
favoriteKey: UnityEngine.AI.OffMeshLink.FindObjectsOfType(System.Type)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;FindObjectsOfType;System.Type
tag3: UnityEngine.Object;FindObjectsOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Off Mesh Link: Find Objects Of Type
haystackProgrammer: OffMeshLink.FindObjectsOfType
favoriteKey: UnityEngine.AI.OffMeshLink.FindObjectsOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;FindObjectsOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Off Mesh Link: Dont Destroy On Load
haystackProgrammer: OffMeshLink.DontDestroyOnLoad
favoriteKey: UnityEngine.AI.OffMeshLink.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Off Mesh Link: Find Object Of Type
haystackProgrammer: OffMeshLink.FindObjectOfType
favoriteKey: UnityEngine.AI.OffMeshLink.FindObjectOfType(System.Type)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Off Mesh Link: Find Object Of Type
haystackProgrammer: OffMeshLink.FindObjectOfType
favoriteKey: UnityEngine.AI.OffMeshLink.FindObjectOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Off Mesh Link: To String
haystackProgrammer: OffMeshLink.ToString
favoriteKey: UnityEngine.AI.OffMeshLink.ToString()@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Off Mesh Link: Equals
haystackProgrammer: OffMeshLink.Equals
favoriteKey: UnityEngine.AI.OffMeshLink.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Off Mesh Link: Get Type
haystackProgrammer: OffMeshLink.GetType
favoriteKey: UnityEngine.AI.OffMeshLink.GetType()@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Off Mesh Link: Reference Equals
haystackProgrammer: OffMeshLink.ReferenceEquals
favoriteKey: UnityEngine.AI.OffMeshLink.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Activated
labelProgrammer: activated (get)
haystackHuman: Off Mesh Link: Get Activated
haystackProgrammer: OffMeshLink.activated (get)
favoriteKey: UnityEngine.AI.OffMeshLink.activated@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;activated
tag3: UnityEngine.AI.OffMeshLink;activated
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Activated
labelProgrammer: activated (set)
haystackHuman: Off Mesh Link: Set Activated
haystackProgrammer: OffMeshLink.activated (set)
favoriteKey: UnityEngine.AI.OffMeshLink.activated@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;activated
tag3: UnityEngine.AI.OffMeshLink;activated
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Occupied
labelProgrammer: occupied (get)
haystackHuman: Off Mesh Link: Get Occupied
haystackProgrammer: OffMeshLink.occupied (get)
favoriteKey: UnityEngine.AI.OffMeshLink.occupied@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;occupied
tag3: UnityEngine.AI.OffMeshLink;occupied
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Cost Override
labelProgrammer: costOverride (get)
haystackHuman: Off Mesh Link: Get Cost Override
haystackProgrammer: OffMeshLink.costOverride (get)
favoriteKey: UnityEngine.AI.OffMeshLink.costOverride@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;costOverride
tag3: UnityEngine.AI.OffMeshLink;costOverride
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Cost Override
labelProgrammer: costOverride (set)
haystackHuman: Off Mesh Link: Set Cost Override
haystackProgrammer: OffMeshLink.costOverride (set)
favoriteKey: UnityEngine.AI.OffMeshLink.costOverride@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;costOverride
tag3: UnityEngine.AI.OffMeshLink;costOverride
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bi Directional
labelProgrammer: biDirectional (get)
haystackHuman: Off Mesh Link: Get Bi Directional
haystackProgrammer: OffMeshLink.biDirectional (get)
favoriteKey: UnityEngine.AI.OffMeshLink.biDirectional@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;biDirectional
tag3: UnityEngine.AI.OffMeshLink;biDirectional
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bi Directional
labelProgrammer: biDirectional (set)
haystackHuman: Off Mesh Link: Set Bi Directional
haystackProgrammer: OffMeshLink.biDirectional (set)
favoriteKey: UnityEngine.AI.OffMeshLink.biDirectional@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;biDirectional
tag3: UnityEngine.AI.OffMeshLink;biDirectional
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Area
labelProgrammer: area (get)
haystackHuman: Off Mesh Link: Get Area
haystackProgrammer: OffMeshLink.area (get)
favoriteKey: UnityEngine.AI.OffMeshLink.area@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;area
tag3: UnityEngine.AI.OffMeshLink;area
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Area
labelProgrammer: area (set)
haystackHuman: Off Mesh Link: Set Area
haystackProgrammer: OffMeshLink.area (set)
favoriteKey: UnityEngine.AI.OffMeshLink.area@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;area
tag3: UnityEngine.AI.OffMeshLink;area
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"area","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"b6fb536b-c701-46fc-8e38-da2d2eeeca86","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Update Positions
labelProgrammer: autoUpdatePositions (get)
haystackHuman: Off Mesh Link: Get Auto Update Positions
haystackProgrammer: OffMeshLink.autoUpdatePositions (get)
favoriteKey: UnityEngine.AI.OffMeshLink.autoUpdatePositions@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;autoUpdatePositions
tag3: UnityEngine.AI.OffMeshLink;autoUpdatePositions
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoUpdatePositions","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b7a5314e-1a93-4d74-92b8-c11a5fd58d9c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Update Positions
labelProgrammer: autoUpdatePositions (set)
haystackHuman: Off Mesh Link: Set Auto Update Positions
haystackProgrammer: OffMeshLink.autoUpdatePositions (set)
favoriteKey: UnityEngine.AI.OffMeshLink.autoUpdatePositions@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;autoUpdatePositions
tag3: UnityEngine.AI.OffMeshLink;autoUpdatePositions
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoUpdatePositions","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"10f8381b-32bf-41ae-aa1d-40db149837e1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Start Transform
labelProgrammer: startTransform (get)
haystackHuman: Off Mesh Link: Get Start Transform
haystackProgrammer: OffMeshLink.startTransform (get)
favoriteKey: UnityEngine.AI.OffMeshLink.startTransform@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;startTransform
tag3: UnityEngine.AI.OffMeshLink;startTransform
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"startTransform","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"70852cf6-b6e2-4a5b-8595-b3f851f7e574","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Start Transform
labelProgrammer: startTransform (set)
haystackHuman: Off Mesh Link: Set Start Transform
haystackProgrammer: OffMeshLink.startTransform (set)
favoriteKey: UnityEngine.AI.OffMeshLink.startTransform@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;startTransform
tag3: UnityEngine.AI.OffMeshLink;startTransform
valueInputTypes: UnityEngine.AI.OffMeshLink|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"member":{"name":"startTransform","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"addeaac5-3b2a-4da0-85b1-a75554c3c511","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get End Transform
labelProgrammer: endTransform (get)
haystackHuman: Off Mesh Link: Get End Transform
haystackProgrammer: OffMeshLink.endTransform (get)
favoriteKey: UnityEngine.AI.OffMeshLink.endTransform@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;endTransform
tag3: UnityEngine.AI.OffMeshLink;endTransform
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"endTransform","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"99ed50b2-0715-4693-8949-e1754b2e7abd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set End Transform
labelProgrammer: endTransform (set)
haystackHuman: Off Mesh Link: Set End Transform
haystackProgrammer: OffMeshLink.endTransform (set)
favoriteKey: UnityEngine.AI.OffMeshLink.endTransform@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;endTransform
tag3: UnityEngine.AI.OffMeshLink;endTransform
valueInputTypes: UnityEngine.AI.OffMeshLink|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"member":{"name":"endTransform","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"6b6c025e-de1f-4ec8-bd25-3783972aac4f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Off Mesh Link: Get Enabled
haystackProgrammer: OffMeshLink.enabled (get)
favoriteKey: UnityEngine.AI.OffMeshLink.enabled@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;enabled
tag3: UnityEngine.AI.OffMeshLink;enabled
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7867ec77-93ae-4e4c-9540-53ab640041d8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Off Mesh Link: Set Enabled
haystackProgrammer: OffMeshLink.enabled (set)
favoriteKey: UnityEngine.AI.OffMeshLink.enabled@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;enabled
tag3: UnityEngine.AI.OffMeshLink;enabled
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"1b5463b5-2d1d-4d02-bd92-b872059c6732","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Off Mesh Link: Is Active And Enabled
haystackProgrammer: OffMeshLink.isActiveAndEnabled (get)
favoriteKey: UnityEngine.AI.OffMeshLink.isActiveAndEnabled@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;isActiveAndEnabled
tag3: UnityEngine.AI.OffMeshLink;isActiveAndEnabled
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2e721978-bf80-497d-894c-a9445ee1d634","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Off Mesh Link: Get Transform
haystackProgrammer: OffMeshLink.transform (get)
favoriteKey: UnityEngine.AI.OffMeshLink.transform@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6527af04-95e5-4084-8525-56db72326d6b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Off Mesh Link: Get Game Object
haystackProgrammer: OffMeshLink.gameObject (get)
favoriteKey: UnityEngine.AI.OffMeshLink.gameObject@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"941bbbc0-2399-4800-8d60-202e62faa9cb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Off Mesh Link: Get Tag
haystackProgrammer: OffMeshLink.tag (get)
favoriteKey: UnityEngine.AI.OffMeshLink.tag@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a4fa00fe-3640-4c47-a504-b7da8806078c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Off Mesh Link: Set Tag
haystackProgrammer: OffMeshLink.tag (set)
favoriteKey: UnityEngine.AI.OffMeshLink.tag@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.OffMeshLink|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"b7805d97-1eb9-438e-86eb-76012b664127","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Off Mesh Link: Get Name
haystackProgrammer: OffMeshLink.name (get)
favoriteKey: UnityEngine.AI.OffMeshLink.name@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"01067947-a235-452e-8a80-41e64d011f9e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Off Mesh Link: Set Name
haystackProgrammer: OffMeshLink.name (set)
favoriteKey: UnityEngine.AI.OffMeshLink.name@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.OffMeshLink|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"7987b91f-a7f2-4365-8afa-75b2d813279e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Off Mesh Link: Get Hide Flags
haystackProgrammer: OffMeshLink.hideFlags (get)
favoriteKey: UnityEngine.AI.OffMeshLink.hideFlags@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c1c118a5-236f-46c5-a52c-2f50997f31df","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Off Mesh Link: Set Hide Flags
haystackProgrammer: OffMeshLink.hideFlags (set)
favoriteKey: UnityEngine.AI.OffMeshLink.hideFlags@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.OffMeshLink|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"ddfee3da-c9c2-4e8f-b920-4c5ffb934150","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Nav Mesh Data: Get Instance ID
haystackProgrammer: NavMeshData.GetInstanceID
favoriteKey: UnityEngine.AI.NavMeshData.GetInstanceID()@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetInstanceID","parameterTypes":[],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c6733c9c-402c-4374-8fd8-ed0426f4e823","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Nav Mesh Data: Get Hash Code
haystackProgrammer: NavMeshData.GetHashCode
favoriteKey: UnityEngine.AI.NavMeshData.GetHashCode()@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"714a0f3d-1caf-4555-ba3d-bc41f67020b2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Nav Mesh Data: Equals
haystackProgrammer: NavMeshData.Equals
favoriteKey: UnityEngine.AI.NavMeshData.Equals(System.Object)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.AI.NavMeshData|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1113eebe-023e-4123-9395-35d8afbd93fe","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
tag1: UnityEngine.AI.NavMeshData
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"af37500b-d94b-4d1c-8db1-7c5cc298456d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
tag1: UnityEngine.AI.NavMeshData
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion","UnityEngine.Transform"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"13ae60be-f0ac-4a11-a0c9-33c6dfa6132a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
favoriteKey: UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null},"position":{"x":0.0,"y":0.0},"guid":"b58f3d9c-995a-45e3-a854-6c690557aac3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
favoriteKey: UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null,"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"5d7b6000-581e-4c29-8edb-89a0e8b4461d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
favoriteKey: UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform","System.Boolean"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null,"%parent":null,"%instantiateInWorldSpace":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9bb050ff-20a7-45bf-8769-8b1679e4eda9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Nav Mesh Data: Destroy
haystackProgrammer: NavMeshData.Destroy
favoriteKey: UnityEngine.AI.NavMeshData.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
unit:
{"chainable":false,"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object","System.Single"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%obj":null,"%t":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"5a0ff35b-109a-4d64-aea0-579775d902ce","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Nav Mesh Data: Destroy
haystackProgrammer: NavMeshData.Destroy
favoriteKey: UnityEngine.AI.NavMeshData.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Nav Mesh Data: Destroy Immediate
haystackProgrammer: NavMeshData.DestroyImmediate
favoriteKey: UnityEngine.AI.NavMeshData.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Nav Mesh Data: Destroy Immediate
haystackProgrammer: NavMeshData.DestroyImmediate
favoriteKey: UnityEngine.AI.NavMeshData.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Nav Mesh Data: Find Objects Of Type
haystackProgrammer: NavMeshData.FindObjectsOfType
favoriteKey: UnityEngine.AI.NavMeshData.FindObjectsOfType(System.Type)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;FindObjectsOfType;System.Type
tag3: UnityEngine.Object;FindObjectsOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Nav Mesh Data: Find Objects Of Type
haystackProgrammer: NavMeshData.FindObjectsOfType
favoriteKey: UnityEngine.AI.NavMeshData.FindObjectsOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;FindObjectsOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Nav Mesh Data: Dont Destroy On Load
haystackProgrammer: NavMeshData.DontDestroyOnLoad
favoriteKey: UnityEngine.AI.NavMeshData.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Nav Mesh Data: Find Object Of Type
haystackProgrammer: NavMeshData.FindObjectOfType
favoriteKey: UnityEngine.AI.NavMeshData.FindObjectOfType(System.Type)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Nav Mesh Data: Find Object Of Type
haystackProgrammer: NavMeshData.FindObjectOfType
favoriteKey: UnityEngine.AI.NavMeshData.FindObjectOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Nav Mesh Data: To String
haystackProgrammer: NavMeshData.ToString
favoriteKey: UnityEngine.AI.NavMeshData.ToString()@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Nav Mesh Data: Equals
haystackProgrammer: NavMeshData.Equals
favoriteKey: UnityEngine.AI.NavMeshData.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Nav Mesh Data: Get Type
haystackProgrammer: NavMeshData.GetType
favoriteKey: UnityEngine.AI.NavMeshData.GetType()@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Nav Mesh Data: Reference Equals
haystackProgrammer: NavMeshData.ReferenceEquals
favoriteKey: UnityEngine.AI.NavMeshData.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Nav Mesh Data ()
labelProgrammer: new NavMeshData ()
haystackHuman: Nav Mesh Data: Create Nav Mesh Data
haystackProgrammer: new NavMeshData
favoriteKey: UnityEngine.AI.NavMeshData..ctor()@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;.ctor;
tag3: UnityEngine.AI.NavMeshData;.ctor;
valueOutputTypes: UnityEngine.AI.NavMeshData
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Nav Mesh Data (Agent Type ID)
labelProgrammer: new NavMeshData (agentTypeID)
haystackHuman: Nav Mesh Data: Create Nav Mesh Data
haystackProgrammer: new NavMeshData
favoriteKey: UnityEngine.AI.NavMeshData..ctor(System.Int32)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;.ctor;System.Int32
tag3: UnityEngine.AI.NavMeshData;.ctor;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.AI.NavMeshData
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Source Bounds
labelProgrammer: sourceBounds (get)
haystackHuman: Nav Mesh Data: Get Source Bounds
haystackProgrammer: NavMeshData.sourceBounds (get)
favoriteKey: UnityEngine.AI.NavMeshData.sourceBounds@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;sourceBounds
tag3: UnityEngine.AI.NavMeshData;sourceBounds
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.Bounds
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position
labelProgrammer: position (get)
haystackHuman: Nav Mesh Data: Get Position
haystackProgrammer: NavMeshData.position (get)
favoriteKey: UnityEngine.AI.NavMeshData.position@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;position
tag3: UnityEngine.AI.NavMeshData;position
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position
labelProgrammer: position (set)
haystackHuman: Nav Mesh Data: Set Position
haystackProgrammer: NavMeshData.position (set)
favoriteKey: UnityEngine.AI.NavMeshData.position@set
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;position
tag3: UnityEngine.AI.NavMeshData;position
valueInputTypes: UnityEngine.AI.NavMeshData|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation
labelProgrammer: rotation (get)
haystackHuman: Nav Mesh Data: Get Rotation
haystackProgrammer: NavMeshData.rotation (get)
favoriteKey: UnityEngine.AI.NavMeshData.rotation@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;rotation
tag3: UnityEngine.AI.NavMeshData;rotation
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation
labelProgrammer: rotation (set)
haystackHuman: Nav Mesh Data: Set Rotation
haystackProgrammer: NavMeshData.rotation (set)
favoriteKey: UnityEngine.AI.NavMeshData.rotation@set
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;rotation
tag3: UnityEngine.AI.NavMeshData;rotation
valueInputTypes: UnityEngine.AI.NavMeshData|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Nav Mesh Data: Get Name
haystackProgrammer: NavMeshData.name (get)
favoriteKey: UnityEngine.AI.NavMeshData.name@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Nav Mesh Data: Set Name
haystackProgrammer: NavMeshData.name (set)
favoriteKey: UnityEngine.AI.NavMeshData.name@set
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshData|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Nav Mesh Data: Get Hide Flags
haystackProgrammer: NavMeshData.hideFlags (get)
favoriteKey: UnityEngine.AI.NavMeshData.hideFlags@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Nav Mesh Data: Set Hide Flags
haystackProgrammer: NavMeshData.hideFlags (set)
favoriteKey: UnityEngine.AI.NavMeshData.hideFlags@set
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshData|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Source Position, Target Position, Hit, Area Mask)
labelProgrammer: Raycast (sourcePosition, targetPosition, hit, areaMask)
haystackHuman: Nav Mesh: Raycast
haystackProgrammer: NavMesh.Raycast
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Int32
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
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tag2:
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tag3:
UnityEngine.AI.NavMesh;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Calculate Path (Source Position, Target Position, Area Mask, Path)
labelProgrammer: CalculatePath (sourcePosition, targetPosition, areaMask, path)
haystackHuman: Nav Mesh: Calculate Path
haystackProgrammer: NavMesh.CalculatePath
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Int32|UnityEngine.AI.NavMeshPath
valueOutputTypes: System.Boolean
favoriteKey:
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tag2:
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tag3:
UnityEngine.AI.NavMesh;CalculatePath;UnityEngine.Vector3;UnityEngine.Vector3;System.Int32;UnityEngine.AI.NavMeshPath

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Closest Edge (Source Position, Hit, Area Mask)
labelProgrammer: FindClosestEdge (sourcePosition, hit, areaMask)
haystackHuman: Nav Mesh: Find Closest Edge
haystackProgrammer: NavMesh.FindClosestEdge
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32
tag3: UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32
valueInputTypes: UnityEngine.Vector3|System.Int32
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
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labelHuman: Sample Position (Source Position, Hit, Max Distance, Area Mask)
labelProgrammer: SamplePosition (sourcePosition, hit, maxDistance, areaMask)
haystackHuman: Nav Mesh: Sample Position
haystackProgrammer: NavMesh.SamplePosition
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Area Cost (Area Index, Cost)
labelProgrammer: SetAreaCost (areaIndex, cost)
haystackHuman: Nav Mesh: Set Area Cost
haystackProgrammer: NavMesh.SetAreaCost
favoriteKey: UnityEngine.AI.NavMesh.SetAreaCost(System.Int32System.Single)@any
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labelHuman: Get Area Cost (Area Index)
labelProgrammer: GetAreaCost (areaIndex)
haystackHuman: Nav Mesh: Get Area Cost
haystackProgrammer: NavMesh.GetAreaCost
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valueOutputTypes: System.Single
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labelHuman: Get Area From Name (Area Name)
labelProgrammer: GetAreaFromName (areaName)
haystackHuman: Nav Mesh: Get Area From Name
haystackProgrammer: NavMesh.GetAreaFromName
favoriteKey: UnityEngine.AI.NavMesh.GetAreaFromName(System.String)@any
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valueOutputTypes: System.Int32
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Calculate Triangulation ()
labelProgrammer: CalculateTriangulation ()
haystackHuman: Nav Mesh: Calculate Triangulation
haystackProgrammer: NavMesh.CalculateTriangulation
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labelHuman: Add Nav Mesh Data (Nav Mesh Data)
labelProgrammer: AddNavMeshData (navMeshData)
haystackHuman: Nav Mesh: Add Nav Mesh Data
haystackProgrammer: NavMesh.AddNavMeshData
favoriteKey: UnityEngine.AI.NavMesh.AddNavMeshData(UnityEngine.AI.NavMeshData)@any
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valueOutputTypes: UnityEngine.AI.NavMeshDataInstance
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labelHuman: Add Nav Mesh Data (Nav Mesh Data, Position, Rotation)
labelProgrammer: AddNavMeshData (navMeshData, position, rotation)
haystackHuman: Nav Mesh: Add Nav Mesh Data
haystackProgrammer: NavMesh.AddNavMeshData
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Nav Mesh Data (Handle)
labelProgrammer: RemoveNavMeshData (handle)
haystackHuman: Nav Mesh: Remove Nav Mesh Data
haystackProgrammer: NavMesh.RemoveNavMeshData
favoriteKey: UnityEngine.AI.NavMesh.RemoveNavMeshData(UnityEngine.AI.NavMeshDataInstance)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Link (Link)
labelProgrammer: AddLink (link)
haystackHuman: Nav Mesh: Add Link
haystackProgrammer: NavMesh.AddLink
favoriteKey: UnityEngine.AI.NavMesh.AddLink(UnityEngine.AI.NavMeshLinkData)@any
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valueOutputTypes: UnityEngine.AI.NavMeshLinkInstance
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Link (Link, Position, Rotation)
labelProgrammer: AddLink (link, position, rotation)
haystackHuman: Nav Mesh: Add Link
haystackProgrammer: NavMesh.AddLink
tag1: UnityEngine.AI.NavMesh
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Link (Handle)
labelProgrammer: RemoveLink (handle)
haystackHuman: Nav Mesh: Remove Link
haystackProgrammer: NavMesh.RemoveLink
favoriteKey: UnityEngine.AI.NavMesh.RemoveLink(UnityEngine.AI.NavMeshLinkInstance)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Sample Position (Source Position, Hit, Max Distance, Filter)
labelProgrammer: SamplePosition (sourcePosition, hit, maxDistance, filter)
haystackHuman: Nav Mesh: Sample Position
haystackProgrammer: NavMesh.SamplePosition
tag1: UnityEngine.AI.NavMesh
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Closest Edge (Source Position, Hit, Filter)
labelProgrammer: FindClosestEdge (sourcePosition, hit, filter)
haystackHuman: Nav Mesh: Find Closest Edge
haystackProgrammer: NavMesh.FindClosestEdge
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|UnityEngine.AI.NavMeshQueryFilter
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Source Position, Target Position, Hit, Filter)
labelProgrammer: Raycast (sourcePosition, targetPosition, hit, filter)
haystackHuman: Nav Mesh: Raycast
haystackProgrammer: NavMesh.Raycast
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|UnityEngine.AI.NavMeshQueryFilter
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Calculate Path (Source Position, Target Position, Filter, Path)
labelProgrammer: CalculatePath (sourcePosition, targetPosition, filter, path)
haystackHuman: Nav Mesh: Calculate Path
haystackProgrammer: NavMesh.CalculatePath
tag1: UnityEngine.AI.NavMesh
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labelHuman: Create Settings ()
labelProgrammer: CreateSettings ()
haystackHuman: Nav Mesh: Create Settings
haystackProgrammer: NavMesh.CreateSettings
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labelHuman: Remove Settings (Agent Type ID)
labelProgrammer: RemoveSettings (agentTypeID)
haystackHuman: Nav Mesh: Remove Settings
haystackProgrammer: NavMesh.RemoveSettings
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labelHuman: Get Settings By ID (Agent Type ID)
labelProgrammer: GetSettingsByID (agentTypeID)
haystackHuman: Nav Mesh: Get Settings By ID
haystackProgrammer: NavMesh.GetSettingsByID
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labelHuman: Get Settings Count ()
labelProgrammer: GetSettingsCount ()
haystackHuman: Nav Mesh: Get Settings Count
haystackProgrammer: NavMesh.GetSettingsCount
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labelHuman: Get Settings By Index (Index)
labelProgrammer: GetSettingsByIndex (index)
haystackHuman: Nav Mesh: Get Settings By Index
haystackProgrammer: NavMesh.GetSettingsByIndex
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labelHuman: Get Settings Name From ID (Agent Type ID)
labelProgrammer: GetSettingsNameFromID (agentTypeID)
haystackHuman: Nav Mesh: Get Settings Name From ID
haystackProgrammer: NavMesh.GetSettingsNameFromID
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labelHuman: Remove All Nav Mesh Data ()
labelProgrammer: RemoveAllNavMeshData ()
haystackHuman: Nav Mesh: Remove All Nav Mesh Data
haystackProgrammer: NavMesh.RemoveAllNavMeshData
favoriteKey: UnityEngine.AI.NavMesh.RemoveAllNavMeshData()@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
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haystackProgrammer: NavMesh.Equals
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tag1: UnityEngine.AI.NavMesh
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valueInputTypes: UnityEngine.AI.NavMesh|System.Object
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
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favoriteKey: UnityEngine.AI.NavMesh.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMesh
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valueInputTypes: System.Object
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Nav Mesh: Get Hash Code
haystackProgrammer: NavMesh.GetHashCode
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tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetHashCode;
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valueInputTypes: UnityEngine.AI.NavMesh
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
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favoriteKey: UnityEngine.AI.NavMesh.GetType()@any
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Nav Mesh: To String
haystackProgrammer: NavMesh.ToString
favoriteKey: UnityEngine.AI.NavMesh.ToString()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;ToString;
tag3: System.Object;ToString;
valueInputTypes: UnityEngine.AI.NavMesh
valueOutputTypes: System.String
unit:
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