# UnitOptionRow

optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Light Probes Literal
labelProgrammer: LightProbes Literal
haystackHuman: Light Probes Literal
haystackProgrammer: LightProbes Literal
favoriteKey: UnityEngine.LightProbes@literal
tag1: UnityEngine.LightProbes
valueOutputTypes: UnityEngine.LightProbes
unit:
{"type":"UnityEngine.LightProbes","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c207ecb2-6509-4e22-affe-ce1d963773e9","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Light Probes
labelProgrammer: Expose LightProbes
haystackHuman: Expose Light Probes
haystackProgrammer: Expose LightProbes
favoriteKey: UnityEngine.LightProbes@expose
tag1: UnityEngine.LightProbes
valueInputTypes: UnityEngine.LightProbes
unit:
{"type":"UnityEngine.LightProbes","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"918b9ae6-29b9-4c63-b44c-44b5541d134e","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Vector3[]|UnityEngine.Rendering.SphericalHarmonicsL2[]|System.Int32|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: D 3DHDR Display Bit Depth Literal
labelProgrammer: D3DHDRDisplayBitDepth Literal
haystackHuman: D 3DHDR Display Bit Depth Literal
haystackProgrammer: D3DHDRDisplayBitDepth Literal
favoriteKey: UnityEngine.D3DHDRDisplayBitDepth@literal
tag1: UnityEngine.D3DHDRDisplayBitDepth
valueOutputTypes: UnityEngine.D3DHDRDisplayBitDepth
unit:
{"type":"UnityEngine.D3DHDRDisplayBitDepth","value":{"$content":"D3DHDRDisplayBitDepth10","$type":"UnityEngine.D3DHDRDisplayBitDepth"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ce1805a2-b5dd-4c56-84d1-16ff3b9b6df0","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Quality Settings Literal
labelProgrammer: QualitySettings Literal
haystackHuman: Quality Settings Literal
haystackProgrammer: QualitySettings Literal
favoriteKey: UnityEngine.QualitySettings@literal
tag1: UnityEngine.QualitySettings
valueOutputTypes: UnityEngine.QualitySettings
unit:
{"type":"UnityEngine.QualitySettings","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e6583c20-d732-41c2-b780-e9abfd355848","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Quality Settings
labelProgrammer: Expose QualitySettings
haystackHuman: Expose Quality Settings
haystackProgrammer: Expose QualitySettings
favoriteKey: UnityEngine.QualitySettings@expose
tag1: UnityEngine.QualitySettings
valueInputTypes: UnityEngine.QualitySettings
unit:
{"type":"UnityEngine.QualitySettings","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f8d3d2b8-6460-4e51-97f3-10d4af9c21ca","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.String|UnityEngine.HideFlags|System.Int32|UnityEngine.ShadowQuality|UnityEngine.ShadowProjection|System.Single|UnityEngine.ShadowResolution|UnityEngine.ShadowmaskMode|UnityEngine.Vector3|UnityEngine.AnisotropicFiltering|System.Boolean|UnityEngine.Rendering.RenderPipelineAsset|UnityEngine.SkinWeights|System.String[]|UnityEngine.ColorSpace


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Mesh Literal
labelProgrammer: Mesh Literal
haystackHuman: Mesh Literal
haystackProgrammer: Mesh Literal
favoriteKey: UnityEngine.Mesh@literal
tag1: UnityEngine.Mesh
valueOutputTypes: UnityEngine.Mesh
unit:
{"type":"UnityEngine.Mesh","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"20227ed0-ce91-4555-87b9-ee0b45f9424f","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Mesh
labelProgrammer: Expose Mesh
haystackHuman: Expose Mesh
haystackProgrammer: Expose Mesh
favoriteKey: UnityEngine.Mesh@expose
tag1: UnityEngine.Mesh
valueInputTypes: UnityEngine.Mesh
unit:
{"type":"UnityEngine.Mesh","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4b9acf57-1ee7-419d-9592-57c8e1521d01","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Rendering.IndexFormat|System.Int32|UnityEngine.GraphicsBuffer+Target|UnityEngine.Matrix4x4[]|System.Boolean|UnityEngine.Bounds|UnityEngine.Vector3[]|UnityEngine.Vector4[]|UnityEngine.Vector2[]|UnityEngine.Color[]|UnityEngine.Color32[]|System.Int32[]|UnityEngine.BoneWeight[]|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Renderer Literal
labelProgrammer: Renderer Literal
haystackHuman: Renderer Literal
haystackProgrammer: Renderer Literal
favoriteKey: UnityEngine.Renderer@literal
tag1: UnityEngine.Renderer
valueOutputTypes: UnityEngine.Renderer
unit:
{"type":"UnityEngine.Renderer","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"41a53a7e-eeba-4592-b1db-42918fe7069a","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Renderer
labelProgrammer: Expose Renderer
haystackHuman: Expose Renderer
haystackProgrammer: Expose Renderer
favoriteKey: UnityEngine.Renderer@expose
tag1: UnityEngine.Renderer
valueInputTypes: UnityEngine.Renderer
unit:
{"type":"UnityEngine.Renderer","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d80fb9c8-6f65-472b-aaea-01bbcd633d74","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Bounds|System.Boolean|UnityEngine.Rendering.ShadowCastingMode|UnityEngine.MotionVectorGenerationMode|UnityEngine.Rendering.LightProbeUsage|UnityEngine.Rendering.ReflectionProbeUsage|System.UInt32|System.Int32|UnityEngine.Experimental.Rendering.RayTracingMode|System.String|UnityEngine.Matrix4x4|UnityEngine.GameObject|UnityEngine.Transform|UnityEngine.Vector4|UnityEngine.Material[]|UnityEngine.Material|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Projector Literal
labelProgrammer: Projector Literal
haystackHuman: Projector Literal
haystackProgrammer: Projector Literal
favoriteKey: UnityEngine.Projector@literal
tag1: UnityEngine.Projector
valueOutputTypes: UnityEngine.Projector
unit:
{"type":"UnityEngine.Projector","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"82a945fb-8d6e-4416-aae1-99b99f96a285","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Projector
labelProgrammer: Expose Projector
haystackHuman: Expose Projector
haystackProgrammer: Expose Projector
favoriteKey: UnityEngine.Projector@expose
tag1: UnityEngine.Projector
valueInputTypes: UnityEngine.Projector
unit:
{"type":"UnityEngine.Projector","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fefc13c0-0809-4b8a-8748-f5f169c7412a","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Single|System.Boolean|System.Int32|UnityEngine.Material|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Shader Literal
labelProgrammer: Shader Literal
haystackHuman: Shader Literal
haystackProgrammer: Shader Literal
favoriteKey: UnityEngine.Shader@literal
tag1: UnityEngine.Shader
valueOutputTypes: UnityEngine.Shader
unit:
{"type":"UnityEngine.Shader","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2c6fc47c-270f-4749-a8d2-47405623d245","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Shader
labelProgrammer: Expose Shader
haystackHuman: Expose Shader
haystackProgrammer: Expose Shader
favoriteKey: UnityEngine.Shader@expose
tag1: UnityEngine.Shader
valueInputTypes: UnityEngine.Shader
unit:
{"type":"UnityEngine.Shader","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b80cbb86-1db5-4468-9f7c-d53d5267bd93","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Int32|System.Boolean|UnityEngine.Rendering.LocalKeywordSpace|System.String|UnityEngine.HideFlags|UnityEngine.Rendering.GlobalKeyword[]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Lightmaps Mode Legacy Literal
labelProgrammer: LightmapsModeLegacy Literal
haystackHuman: Lightmaps Mode Legacy Literal
haystackProgrammer: LightmapsModeLegacy Literal
favoriteKey: UnityEngine.LightmapsModeLegacy@literal
tag1: UnityEngine.LightmapsModeLegacy
valueOutputTypes: UnityEngine.LightmapsModeLegacy
unit:
{"type":"UnityEngine.LightmapsModeLegacy","value":{"$content":"Single","$type":"UnityEngine.LightmapsModeLegacy"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"cb391a2d-12b8-4a20-a942-d6b487264251","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Trail Renderer Literal
labelProgrammer: TrailRenderer Literal
haystackHuman: Trail Renderer Literal
haystackProgrammer: TrailRenderer Literal
favoriteKey: UnityEngine.TrailRenderer@literal
tag1: UnityEngine.TrailRenderer
valueOutputTypes: UnityEngine.TrailRenderer
unit:
{"type":"UnityEngine.TrailRenderer","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"98292bc2-c149-4cab-b0bc-5ffe3a6e0d1d","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Trail Renderer
labelProgrammer: Expose TrailRenderer
haystackHuman: Expose Trail Renderer
haystackProgrammer: Expose TrailRenderer
favoriteKey: UnityEngine.TrailRenderer@expose
tag1: UnityEngine.TrailRenderer
valueInputTypes: UnityEngine.TrailRenderer
unit:
{"type":"UnityEngine.TrailRenderer","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4844a1a2-5245-4045-be04-bdd8c3193e24","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Bounds|System.Boolean|UnityEngine.Rendering.ShadowCastingMode|UnityEngine.MotionVectorGenerationMode|UnityEngine.Rendering.LightProbeUsage|UnityEngine.Rendering.ReflectionProbeUsage|System.UInt32|System.Int32|UnityEngine.Experimental.Rendering.RayTracingMode|System.String|UnityEngine.Matrix4x4|UnityEngine.GameObject|UnityEngine.Transform|UnityEngine.Vector4|UnityEngine.Material[]|UnityEngine.Material|System.Single|UnityEngine.Color|UnityEngine.LineTextureMode|UnityEngine.LineAlignment|UnityEngine.AnimationCurve|UnityEngine.Gradient|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Line Renderer Literal
labelProgrammer: LineRenderer Literal
haystackHuman: Line Renderer Literal
haystackProgrammer: LineRenderer Literal
favoriteKey: UnityEngine.LineRenderer@literal
tag1: UnityEngine.LineRenderer
valueOutputTypes: UnityEngine.LineRenderer
unit:
{"type":"UnityEngine.LineRenderer","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"fbb7d927-b687-413d-9162-2d1e96bd1de0","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Line Renderer
labelProgrammer: Expose LineRenderer
haystackHuman: Expose Line Renderer
haystackProgrammer: Expose LineRenderer
favoriteKey: UnityEngine.LineRenderer@expose
tag1: UnityEngine.LineRenderer
valueInputTypes: UnityEngine.LineRenderer
unit:
{"type":"UnityEngine.LineRenderer","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"13586116-04f2-415d-a1aa-9b642067580f","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Bounds|System.Boolean|UnityEngine.Rendering.ShadowCastingMode|UnityEngine.MotionVectorGenerationMode|UnityEngine.Rendering.LightProbeUsage|UnityEngine.Rendering.ReflectionProbeUsage|System.UInt32|System.Int32|UnityEngine.Experimental.Rendering.RayTracingMode|System.String|UnityEngine.Matrix4x4|UnityEngine.GameObject|UnityEngine.Transform|UnityEngine.Vector4|UnityEngine.Material[]|UnityEngine.Material|System.Single|UnityEngine.Color|UnityEngine.LineTextureMode|UnityEngine.LineAlignment|UnityEngine.AnimationCurve|UnityEngine.Gradient|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Render Settings Literal
labelProgrammer: RenderSettings Literal
haystackHuman: Render Settings Literal
haystackProgrammer: RenderSettings Literal
favoriteKey: UnityEngine.RenderSettings@literal
tag1: UnityEngine.RenderSettings
valueOutputTypes: UnityEngine.RenderSettings
unit:
{"type":"UnityEngine.RenderSettings","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"dcc71fef-ab06-46e6-ac54-fa1e5243b83d","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Render Settings
labelProgrammer: Expose RenderSettings
haystackHuman: Expose Render Settings
haystackProgrammer: Expose RenderSettings
favoriteKey: UnityEngine.RenderSettings@expose
tag1: UnityEngine.RenderSettings
valueInputTypes: UnityEngine.RenderSettings
unit:
{"type":"UnityEngine.RenderSettings","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"10aa4981-347e-46fc-9556-dce47ca623b1","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.String|UnityEngine.HideFlags|System.Boolean|System.Single|UnityEngine.FogMode|UnityEngine.Color|UnityEngine.Rendering.AmbientMode|UnityEngine.Material|UnityEngine.Light|UnityEngine.Rendering.SphericalHarmonicsL2|UnityEngine.Texture|System.Int32|UnityEngine.Rendering.DefaultReflectionMode


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Material Literal
labelProgrammer: Material Literal
haystackHuman: Material Literal
haystackProgrammer: Material Literal
favoriteKey: UnityEngine.Material@literal
tag1: UnityEngine.Material
valueOutputTypes: UnityEngine.Material
unit:
{"type":"UnityEngine.Material","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c2b93648-4761-4368-88fc-5b02b1dc50e6","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Material
labelProgrammer: Expose Material
haystackHuman: Expose Material
haystackProgrammer: Expose Material
favoriteKey: UnityEngine.Material@expose
tag1: UnityEngine.Material
valueInputTypes: UnityEngine.Material
unit:
{"type":"UnityEngine.Material","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"00739097-16df-4452-a896-50d58f751438","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Shader|UnityEngine.Color|UnityEngine.Texture|UnityEngine.Vector2|System.Int32|UnityEngine.Rendering.LocalKeyword[]|UnityEngine.MaterialGlobalIlluminationFlags|System.Boolean|System.String[]|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Target of Graphics Buffer Literal
labelProgrammer: GraphicsBuffer.Target Literal
haystackHuman: Target of Graphics Buffer Literal
haystackProgrammer: GraphicsBuffer.Target Literal
favoriteKey: UnityEngine.GraphicsBuffer+Target@literal
tag1: UnityEngine.GraphicsBuffer+Target
valueOutputTypes: UnityEngine.GraphicsBuffer+Target
unit:
{"type":"UnityEngine.GraphicsBuffer+Target","value":{"$content":"Vertex","$type":"UnityEngine.GraphicsBuffer+Target"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ab6267fd-d9aa-4fe9-94ea-8871f449b85d","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Occlusion Portal Literal
labelProgrammer: OcclusionPortal Literal
haystackHuman: Occlusion Portal Literal
haystackProgrammer: OcclusionPortal Literal
favoriteKey: UnityEngine.OcclusionPortal@literal
tag1: UnityEngine.OcclusionPortal
valueOutputTypes: UnityEngine.OcclusionPortal
unit:
{"type":"UnityEngine.OcclusionPortal","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b1fa6c46-f5d7-4540-a41f-73cbfdc47745","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Occlusion Portal
labelProgrammer: Expose OcclusionPortal
haystackHuman: Expose Occlusion Portal
haystackProgrammer: Expose OcclusionPortal
favoriteKey: UnityEngine.OcclusionPortal@expose
tag1: UnityEngine.OcclusionPortal
valueInputTypes: UnityEngine.OcclusionPortal
valueOutputTypes: System.Boolean|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags
unit:
{"type":"UnityEngine.OcclusionPortal","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b5721ed0-cbb8-4165-baea-24965348743d","$version":"A","$type":"Unity.VisualScripting.Expose"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Occlusion Area Literal
labelProgrammer: OcclusionArea Literal
haystackHuman: Occlusion Area Literal
haystackProgrammer: OcclusionArea Literal
favoriteKey: UnityEngine.OcclusionArea@literal
tag1: UnityEngine.OcclusionArea
valueOutputTypes: UnityEngine.OcclusionArea
unit:
{"type":"UnityEngine.OcclusionArea","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"85fc85cf-7a2b-4ffa-a0ae-d95aed0b05d6","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Occlusion Area
labelProgrammer: Expose OcclusionArea
haystackHuman: Expose Occlusion Area
haystackProgrammer: Expose OcclusionArea
favoriteKey: UnityEngine.OcclusionArea@expose
tag1: UnityEngine.OcclusionArea
valueInputTypes: UnityEngine.OcclusionArea
unit:
{"type":"UnityEngine.OcclusionArea","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a7a243be-8128-419c-8719-1add61799c32","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Vector3|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Flare Literal
labelProgrammer: Flare Literal
haystackHuman: Flare Literal
haystackProgrammer: Flare Literal
favoriteKey: UnityEngine.Flare@literal
tag1: UnityEngine.Flare
valueOutputTypes: UnityEngine.Flare
unit:
{"type":"UnityEngine.Flare","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"54f62ef7-53a4-4c1b-ae91-bb301a81878a","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Flare
labelProgrammer: Expose Flare
haystackHuman: Expose Flare
haystackProgrammer: Expose Flare
favoriteKey: UnityEngine.Flare@expose
tag1: UnityEngine.Flare
valueInputTypes: UnityEngine.Flare
valueOutputTypes: System.String|UnityEngine.HideFlags
unit:
{"type":"UnityEngine.Flare","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"76388a3c-8df5-46d2-a072-e42cad314e01","$version":"A","$type":"Unity.VisualScripting.Expose"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Lens Flare Literal
labelProgrammer: LensFlare Literal
haystackHuman: Lens Flare Literal
haystackProgrammer: LensFlare Literal
favoriteKey: UnityEngine.LensFlare@literal
tag1: UnityEngine.LensFlare
valueOutputTypes: UnityEngine.LensFlare
unit:
{"type":"UnityEngine.LensFlare","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7344081c-4169-4512-b896-c073d4f43cb4","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Lens Flare
labelProgrammer: Expose LensFlare
haystackHuman: Expose Lens Flare
haystackProgrammer: Expose LensFlare
favoriteKey: UnityEngine.LensFlare@expose
tag1: UnityEngine.LensFlare
valueInputTypes: UnityEngine.LensFlare
unit:
{"type":"UnityEngine.LensFlare","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5c133b5d-afeb-4469-90d1-2471b63f902f","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Single|UnityEngine.Color|UnityEngine.Flare|System.Boolean|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Light Shadow Caster Mode Literal
labelProgrammer: LightShadowCasterMode Literal
haystackHuman: Light Shadow Caster Mode Literal
haystackProgrammer: LightShadowCasterMode Literal
favoriteKey: UnityEngine.LightShadowCasterMode@literal
tag1: UnityEngine.LightShadowCasterMode
valueOutputTypes: UnityEngine.LightShadowCasterMode
unit:
{"type":"UnityEngine.LightShadowCasterMode","value":{"$content":"Default","$type":"UnityEngine.LightShadowCasterMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4b1d3196-041d-4038-b849-8decf90e0931","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Light Literal
labelProgrammer: Light Literal
haystackHuman: Light Literal
haystackProgrammer: Light Literal
favoriteKey: UnityEngine.Light@literal
tag1: UnityEngine.Light
valueOutputTypes: UnityEngine.Light
unit:
{"type":"UnityEngine.Light","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ba1d6e3e-9a64-4201-af02-8d319d3328a6","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Light
labelProgrammer: Expose Light
haystackHuman: Expose Light
haystackProgrammer: Expose Light
favoriteKey: UnityEngine.Light@expose
tag1: UnityEngine.Light
valueInputTypes: UnityEngine.Light
unit:
{"type":"UnityEngine.Light","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"aa2824f3-7e4c-4f7f-b9a1-18c46842fadf","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.LightType|UnityEngine.LightShape|System.Single|UnityEngine.Color|System.Boolean|UnityEngine.Vector4|System.Int32|UnityEngine.Matrix4x4|UnityEngine.Flare|UnityEngine.LightBakingOutput|UnityEngine.LightShadowCasterMode|UnityEngine.LightShadows|UnityEngine.Rendering.LightShadowResolution|System.Single[]|UnityEngine.Texture|UnityEngine.LightRenderMode|UnityEngine.Vector2|UnityEngine.LightmapBakeType|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Skybox Literal
labelProgrammer: Skybox Literal
haystackHuman: Skybox Literal
haystackProgrammer: Skybox Literal
favoriteKey: UnityEngine.Skybox@literal
tag1: UnityEngine.Skybox
valueOutputTypes: UnityEngine.Skybox
unit:
{"type":"UnityEngine.Skybox","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2bd1c648-5374-4a0b-b077-eaca92e63932","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Skybox
labelProgrammer: Expose Skybox
haystackHuman: Expose Skybox
haystackProgrammer: Expose Skybox
favoriteKey: UnityEngine.Skybox@expose
tag1: UnityEngine.Skybox
valueInputTypes: UnityEngine.Skybox
unit:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Cubemap
labelProgrammer: Expose Cubemap
haystackHuman: Expose Cubemap
haystackProgrammer: Expose Cubemap
favoriteKey: UnityEngine.Cubemap@expose
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valueInputTypes: UnityEngine.Cubemap
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Texture 3D Literal
labelProgrammer: Texture3D Literal
haystackHuman: Texture 3D Literal
haystackProgrammer: Texture3D Literal
favoriteKey: UnityEngine.Texture3D@literal
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valueOutputTypes: UnityEngine.Texture3D
unit:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Texture 3D
labelProgrammer: Expose Texture3D
haystackHuman: Expose Texture 3D
haystackProgrammer: Expose Texture3D
favoriteKey: UnityEngine.Texture3D@expose
tag1: UnityEngine.Texture3D
valueInputTypes: UnityEngine.Texture3D
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Texture 2D Array Literal
labelProgrammer: Texture2DArray Literal
haystackHuman: Texture 2D Array Literal
haystackProgrammer: Texture2DArray Literal
favoriteKey: UnityEngine.Texture2DArray@literal
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valueOutputTypes: UnityEngine.Texture2DArray
unit:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Texture 2D Array
labelProgrammer: Expose Texture2DArray
haystackHuman: Expose Texture 2D Array
haystackProgrammer: Expose Texture2DArray
favoriteKey: UnityEngine.Texture2DArray@expose
tag1: UnityEngine.Texture2DArray
valueInputTypes: UnityEngine.Texture2DArray
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Cubemap Array Literal
labelProgrammer: CubemapArray Literal
haystackHuman: Cubemap Array Literal
haystackProgrammer: CubemapArray Literal
favoriteKey: UnityEngine.CubemapArray@literal
tag1: UnityEngine.CubemapArray
valueOutputTypes: UnityEngine.CubemapArray
unit:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Cubemap Array
labelProgrammer: Expose CubemapArray
haystackHuman: Expose Cubemap Array
haystackProgrammer: Expose CubemapArray
favoriteKey: UnityEngine.CubemapArray@expose
tag1: UnityEngine.CubemapArray
valueInputTypes: UnityEngine.CubemapArray
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Sparse Texture Literal
labelProgrammer: SparseTexture Literal
haystackHuman: Sparse Texture Literal
haystackProgrammer: SparseTexture Literal
favoriteKey: UnityEngine.SparseTexture@literal
tag1: UnityEngine.SparseTexture
valueOutputTypes: UnityEngine.SparseTexture
unit:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Sparse Texture
labelProgrammer: Expose SparseTexture
haystackHuman: Expose Sparse Texture
haystackProgrammer: Expose SparseTexture
favoriteKey: UnityEngine.SparseTexture@expose
tag1: UnityEngine.SparseTexture
valueInputTypes: UnityEngine.SparseTexture
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Render Texture Literal
labelProgrammer: RenderTexture Literal
haystackHuman: Render Texture Literal
haystackProgrammer: RenderTexture Literal
favoriteKey: UnityEngine.RenderTexture@literal
tag1: UnityEngine.RenderTexture
valueOutputTypes: UnityEngine.RenderTexture
unit:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Render Texture
labelProgrammer: Expose RenderTexture
haystackHuman: Expose Render Texture
haystackProgrammer: Expose RenderTexture
favoriteKey: UnityEngine.RenderTexture@expose
tag1: UnityEngine.RenderTexture
valueInputTypes: UnityEngine.RenderTexture
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Custom Render Texture Literal
labelProgrammer: CustomRenderTexture Literal
haystackHuman: Custom Render Texture Literal
haystackProgrammer: CustomRenderTexture Literal
favoriteKey: UnityEngine.CustomRenderTexture@literal
tag1: UnityEngine.CustomRenderTexture
valueOutputTypes: UnityEngine.CustomRenderTexture
unit:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Custom Render Texture
labelProgrammer: Expose CustomRenderTexture
haystackHuman: Expose Custom Render Texture
haystackProgrammer: Expose CustomRenderTexture
favoriteKey: UnityEngine.CustomRenderTexture@expose
tag1: UnityEngine.CustomRenderTexture
valueInputTypes: UnityEngine.CustomRenderTexture
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Full Screen Movie Control Mode Literal
labelProgrammer: FullScreenMovieControlMode Literal
haystackHuman: Full Screen Movie Control Mode Literal
haystackProgrammer: FullScreenMovieControlMode Literal
favoriteKey: UnityEngine.FullScreenMovieControlMode@literal
tag1: UnityEngine.FullScreenMovieControlMode
valueOutputTypes: UnityEngine.FullScreenMovieControlMode
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Full Screen Movie Scaling Mode Literal
labelProgrammer: FullScreenMovieScalingMode Literal
haystackHuman: Full Screen Movie Scaling Mode Literal
haystackProgrammer: FullScreenMovieScalingMode Literal
favoriteKey: UnityEngine.FullScreenMovieScalingMode@literal
tag1: UnityEngine.FullScreenMovieScalingMode
valueOutputTypes: UnityEngine.FullScreenMovieScalingMode
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Android Activity Indicator Style Literal
labelProgrammer: AndroidActivityIndicatorStyle Literal
haystackHuman: Android Activity Indicator Style Literal
haystackProgrammer: AndroidActivityIndicatorStyle Literal
favoriteKey: UnityEngine.AndroidActivityIndicatorStyle@literal
tag1: UnityEngine.AndroidActivityIndicatorStyle
valueOutputTypes: UnityEngine.AndroidActivityIndicatorStyle
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Cursor Mode Literal
labelProgrammer: CursorMode Literal
haystackHuman: Cursor Mode Literal
haystackProgrammer: CursorMode Literal
favoriteKey: UnityEngine.CursorMode@literal
tag1: UnityEngine.CursorMode
valueOutputTypes: UnityEngine.CursorMode
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Cursor Lock Mode Literal
labelProgrammer: CursorLockMode Literal
haystackHuman: Cursor Lock Mode Literal
haystackProgrammer: CursorLockMode Literal
favoriteKey: UnityEngine.CursorLockMode@literal
tag1: UnityEngine.CursorLockMode
valueOutputTypes: UnityEngine.CursorLockMode
unit:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Cursor
labelProgrammer: Expose Cursor
haystackHuman: Expose Cursor
haystackProgrammer: Expose Cursor
favoriteKey: UnityEngine.Cursor@expose
tag1: UnityEngine.Cursor
valueOutputTypes: System.Boolean|UnityEngine.CursorLockMode
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Key Code Literal
labelProgrammer: KeyCode Literal
haystackHuman: Key Code Literal
haystackProgrammer: KeyCode Literal
favoriteKey: UnityEngine.KeyCode@literal
tag1: UnityEngine.KeyCode
valueOutputTypes: UnityEngine.KeyCode
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Layout of AD Banner View Literal
labelProgrammer: ADBannerView.Layout Literal
haystackHuman: Layout of AD Banner View Literal
haystackProgrammer: ADBannerView.Layout Literal
favoriteKey: UnityEngine.ADBannerView+Layout@literal
tag1: UnityEngine.ADBannerView+Layout
valueOutputTypes: UnityEngine.ADBannerView+Layout
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Type of AD Banner View Literal
labelProgrammer: ADBannerView.Type Literal
haystackHuman: Type of AD Banner View Literal
haystackProgrammer: ADBannerView.Type Literal
favoriteKey: UnityEngine.ADBannerView+Type@literal
tag1: UnityEngine.ADBannerView+Type
valueOutputTypes: UnityEngine.ADBannerView+Type
unit:
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optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Color ()
labelProgrammer: new Color ()
haystackHuman: Color: Create Color
haystackProgrammer: new Color
favoriteKey: UnityEngine.Color@create
tag1: UnityEngine.Color
valueOutputTypes: UnityEngine.Color
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Color Literal
labelProgrammer: Color Literal
haystackHuman: Color Literal
haystackProgrammer: Color Literal
favoriteKey: UnityEngine.Color@literal
tag1: UnityEngine.Color
valueOutputTypes: UnityEngine.Color
unit:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Color
labelProgrammer: Expose Color
haystackHuman: Expose Color
haystackProgrammer: Expose Color
favoriteKey: UnityEngine.Color@expose
tag1: UnityEngine.Color
valueInputTypes: UnityEngine.Color
valueOutputTypes: System.Single|UnityEngine.Color
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Gradient Mode Literal
labelProgrammer: GradientMode Literal
haystackHuman: Gradient Mode Literal
haystackProgrammer: GradientMode Literal
favoriteKey: UnityEngine.GradientMode@literal
tag1: UnityEngine.GradientMode
valueOutputTypes: UnityEngine.GradientMode
unit:
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optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Matrix 4x 4 ()
labelProgrammer: new Matrix4x4 ()
haystackHuman: Matrix 4x 4: Create Matrix 4x 4
haystackProgrammer: new Matrix4x4
favoriteKey: UnityEngine.Matrix4x4@create
tag1: UnityEngine.Matrix4x4
valueOutputTypes: UnityEngine.Matrix4x4
unit:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Matrix 4x 4
labelProgrammer: Expose Matrix4x4
haystackHuman: Expose Matrix 4x 4
haystackProgrammer: Expose Matrix4x4
favoriteKey: UnityEngine.Matrix4x4@expose
tag1: UnityEngine.Matrix4x4
valueInputTypes: UnityEngine.Matrix4x4
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Vector 3 ()
labelProgrammer: new Vector3 ()
haystackHuman: Vector 3: Create Vector 3
haystackProgrammer: new Vector3
favoriteKey: UnityEngine.Vector3@create
tag1: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Vector 3 Literal
labelProgrammer: Vector3 Literal
haystackHuman: Vector 3 Literal
haystackProgrammer: Vector3 Literal
favoriteKey: UnityEngine.Vector3@literal
tag1: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Vector 3
labelProgrammer: Expose Vector3
haystackHuman: Expose Vector 3
haystackProgrammer: Expose Vector3
favoriteKey: UnityEngine.Vector3@expose
tag1: UnityEngine.Vector3
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: System.Single|UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Quaternion ()
labelProgrammer: new Quaternion ()
haystackHuman: Quaternion: Create Quaternion
haystackProgrammer: new Quaternion
favoriteKey: UnityEngine.Quaternion@create
tag1: UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Quaternion Literal
labelProgrammer: Quaternion Literal
haystackHuman: Quaternion Literal
haystackProgrammer: Quaternion Literal
favoriteKey: UnityEngine.Quaternion@literal
tag1: UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Quaternion
labelProgrammer: Expose Quaternion
haystackHuman: Expose Quaternion
haystackProgrammer: Expose Quaternion
favoriteKey: UnityEngine.Quaternion@expose
tag1: UnityEngine.Quaternion
valueInputTypes: UnityEngine.Quaternion
valueOutputTypes: System.Single|UnityEngine.Vector3|UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Mathf ()
labelProgrammer: new Mathf ()
haystackHuman: Mathf: Create Mathf
haystackProgrammer: new Mathf
favoriteKey: UnityEngine.Mathf@create
tag1: UnityEngine.Mathf
valueOutputTypes: UnityEngine.Mathf
unit:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Mathf
labelProgrammer: Expose Mathf
haystackHuman: Expose Mathf
haystackProgrammer: Expose Mathf
favoriteKey: UnityEngine.Mathf@expose
tag1: UnityEngine.Mathf
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Vector 2 ()
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optionType: Unity.VisualScripting.LiteralOption
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optionType: Unity.VisualScripting.LiteralOption
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optionType: Unity.VisualScripting.ExposeOption
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optionType: Unity.VisualScripting.LiteralOption
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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optionType: Unity.VisualScripting.ExposeOption
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Mono Behaviour Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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haystackProgrammer: Expose MonoBehaviour
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Runtime Initialize Load Type Literal
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haystackProgrammer: RuntimeInitializeLoadType Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Scriptable Object Literal
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optionType: Unity.VisualScripting.ExposeOption
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labelProgrammer: Expose ScriptableObject
haystackHuman: Expose Scriptable Object
haystackProgrammer: Expose ScriptableObject
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Text Asset Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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haystackHuman: Expose Text Asset
haystackProgrammer: Expose TextAsset
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Hide Flags Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Unity Object Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Compute Shader Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
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labelHuman: Shader Variant Collection Literal
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optionType: Unity.VisualScripting.ExposeOption
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unitType: Unity.VisualScripting.Literal
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labelProgrammer: Expose Sprite
haystackHuman: Expose Sprite
haystackProgrammer: Expose Sprite
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unitType: Unity.VisualScripting.Literal
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unitType: Unity.VisualScripting.Literal
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labelProgrammer: DeviceOrientation Literal
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labelProgrammer: LocationServiceStatus Literal
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haystackProgrammer: Expose Input
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unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Literal
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unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Particle Collision Event ()
labelProgrammer: new ParticleCollisionEvent ()
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labelHuman: Particle System Render Mode Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Mesh Distribution Literal
labelProgrammer: ParticleSystemMeshDistribution Literal
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optionType: Unity.VisualScripting.LiteralOption
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labelHuman: Particle System Sort Mode Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Collision Quality Literal
labelProgrammer: ParticleSystemCollisionQuality Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Render Space Literal
labelProgrammer: ParticleSystemRenderSpace Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Curve Mode Literal
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optionType: Unity.VisualScripting.LiteralOption
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labelHuman: Particle System Gradient Mode Literal
labelProgrammer: ParticleSystemGradientMode Literal
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labelHuman: Particle System Shape Texture Channel Literal
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labelHuman: Particle System Animation Mode Literal
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labelHuman: Particle System Animation Time Mode Literal
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labelHuman: Particle System Animation Row Mode Literal
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labelHuman: Particle System Collision Type Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Collision Mode Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Overlap Action Literal
labelProgrammer: ParticleSystemOverlapAction Literal
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labelHuman: Particle System Custom Data Literal
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optionType: Unity.VisualScripting.LiteralOption
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optionType: Unity.VisualScripting.ExposeOption
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optionType: Unity.VisualScripting.LiteralOption
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haystackProgrammer: CapsuleCollider Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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labelProgrammer: BoxCollider Literal
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haystackProgrammer: BoxCollider Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose BoxCollider
haystackHuman: Expose Box Collider
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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labelProgrammer: SphereCollider Literal
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haystackProgrammer: SphereCollider Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose SphereCollider
haystackHuman: Expose Sphere Collider
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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haystackProgrammer: ConstantForce Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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optionType: Unity.VisualScripting.LiteralOption
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labelProgrammer: Joint Literal
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haystackProgrammer: Joint Literal
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optionType: Unity.VisualScripting.ExposeOption
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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optionType: Unity.VisualScripting.ExposeOption
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optionType: Unity.VisualScripting.LiteralOption
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optionType: Unity.VisualScripting.ExposeOption
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Collider 2D Literal
labelProgrammer: Collider2D Literal
haystackHuman: Collider 2D Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Custom Collider 2D Literal
labelProgrammer: CustomCollider2D Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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unitType: Unity.VisualScripting.Literal
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unitType: Unity.VisualScripting.Expose
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose Joint2D
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Anchored Joint 2D Literal
labelProgrammer: AnchoredJoint2D Literal
haystackHuman: Anchored Joint 2D Literal
haystackProgrammer: AnchoredJoint2D Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose AnchoredJoint2D
haystackHuman: Expose Anchored Joint 2D
haystackProgrammer: Expose AnchoredJoint2D
favoriteKey: UnityEngine.AnchoredJoint2D@expose
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Spring Joint 2D Literal
labelProgrammer: SpringJoint2D Literal
haystackHuman: Spring Joint 2D Literal
haystackProgrammer: SpringJoint2D Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose SpringJoint2D
haystackHuman: Expose Spring Joint 2D
haystackProgrammer: Expose SpringJoint2D
favoriteKey: UnityEngine.SpringJoint2D@expose
tag1: UnityEngine.SpringJoint2D
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Distance Joint 2D Literal
labelProgrammer: DistanceJoint2D Literal
haystackHuman: Distance Joint 2D Literal
haystackProgrammer: DistanceJoint2D Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose DistanceJoint2D
haystackHuman: Expose Distance Joint 2D
haystackProgrammer: Expose DistanceJoint2D
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Friction Joint 2D Literal
labelProgrammer: FrictionJoint2D Literal
haystackHuman: Friction Joint 2D Literal
haystackProgrammer: FrictionJoint2D Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose FrictionJoint2D
haystackHuman: Expose Friction Joint 2D
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Hinge Joint 2D Literal
labelProgrammer: HingeJoint2D Literal
haystackHuman: Hinge Joint 2D Literal
haystackProgrammer: HingeJoint2D Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Hinge Joint 2D
labelProgrammer: Expose HingeJoint2D
haystackHuman: Expose Hinge Joint 2D
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tag1: UnityEngine.HingeJoint2D
valueInputTypes: UnityEngine.HingeJoint2D
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Relative Joint 2D Literal
labelProgrammer: RelativeJoint2D Literal
haystackHuman: Relative Joint 2D Literal
haystackProgrammer: RelativeJoint2D Literal
favoriteKey: UnityEngine.RelativeJoint2D@literal
tag1: UnityEngine.RelativeJoint2D
valueOutputTypes: UnityEngine.RelativeJoint2D
unit:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Relative Joint 2D
labelProgrammer: Expose RelativeJoint2D
haystackHuman: Expose Relative Joint 2D
haystackProgrammer: Expose RelativeJoint2D
favoriteKey: UnityEngine.RelativeJoint2D@expose
tag1: UnityEngine.RelativeJoint2D
valueInputTypes: UnityEngine.RelativeJoint2D
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Slider Joint 2D Literal
labelProgrammer: SliderJoint2D Literal
haystackHuman: Slider Joint 2D Literal
haystackProgrammer: SliderJoint2D Literal
favoriteKey: UnityEngine.SliderJoint2D@literal
tag1: UnityEngine.SliderJoint2D
valueOutputTypes: UnityEngine.SliderJoint2D
unit:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Slider Joint 2D
labelProgrammer: Expose SliderJoint2D
haystackHuman: Expose Slider Joint 2D
haystackProgrammer: Expose SliderJoint2D
favoriteKey: UnityEngine.SliderJoint2D@expose
tag1: UnityEngine.SliderJoint2D
valueInputTypes: UnityEngine.SliderJoint2D
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Target Joint 2D Literal
labelProgrammer: TargetJoint2D Literal
haystackHuman: Target Joint 2D Literal
haystackProgrammer: TargetJoint2D Literal
favoriteKey: UnityEngine.TargetJoint2D@literal
tag1: UnityEngine.TargetJoint2D
valueOutputTypes: UnityEngine.TargetJoint2D
unit:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Target Joint 2D
labelProgrammer: Expose TargetJoint2D
haystackHuman: Expose Target Joint 2D
haystackProgrammer: Expose TargetJoint2D
favoriteKey: UnityEngine.TargetJoint2D@expose
tag1: UnityEngine.TargetJoint2D
valueInputTypes: UnityEngine.TargetJoint2D
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Fixed Joint 2D Literal
labelProgrammer: FixedJoint2D Literal
haystackHuman: Fixed Joint 2D Literal
haystackProgrammer: FixedJoint2D Literal
favoriteKey: UnityEngine.FixedJoint2D@literal
tag1: UnityEngine.FixedJoint2D
valueOutputTypes: UnityEngine.FixedJoint2D
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Fixed Joint 2D
labelProgrammer: Expose FixedJoint2D
haystackHuman: Expose Fixed Joint 2D
haystackProgrammer: Expose FixedJoint2D
favoriteKey: UnityEngine.FixedJoint2D@expose
tag1: UnityEngine.FixedJoint2D
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Wheel Joint 2D Literal
labelProgrammer: WheelJoint2D Literal
haystackHuman: Wheel Joint 2D Literal
haystackProgrammer: WheelJoint2D Literal
favoriteKey: UnityEngine.WheelJoint2D@literal
tag1: UnityEngine.WheelJoint2D
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Wheel Joint 2D
labelProgrammer: Expose WheelJoint2D
haystackHuman: Expose Wheel Joint 2D
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favoriteKey: UnityEngine.WheelJoint2D@expose
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Effector 2D Literal
labelProgrammer: Effector2D Literal
haystackHuman: Effector 2D Literal
haystackProgrammer: Effector2D Literal
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tag1: UnityEngine.Effector2D
valueOutputTypes: UnityEngine.Effector2D
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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haystackHuman: Expose Effector 2D
haystackProgrammer: Expose Effector2D
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Area Effector 2D Literal
labelProgrammer: AreaEffector2D Literal
haystackHuman: Area Effector 2D Literal
haystackProgrammer: AreaEffector2D Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Area Effector 2D
labelProgrammer: Expose AreaEffector2D
haystackHuman: Expose Area Effector 2D
haystackProgrammer: Expose AreaEffector2D
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tag1: UnityEngine.AreaEffector2D
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Buoyancy Effector 2D Literal
labelProgrammer: BuoyancyEffector2D Literal
haystackHuman: Buoyancy Effector 2D Literal
haystackProgrammer: BuoyancyEffector2D Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose BuoyancyEffector2D
haystackHuman: Expose Buoyancy Effector 2D
haystackProgrammer: Expose BuoyancyEffector2D
favoriteKey: UnityEngine.BuoyancyEffector2D@expose
tag1: UnityEngine.BuoyancyEffector2D
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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haystackHuman: Point Effector 2D Literal
haystackProgrammer: PointEffector2D Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose PointEffector2D
haystackHuman: Expose Point Effector 2D
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose PlatformEffector2D
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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haystackProgrammer: SurfaceEffector2D Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose SurfaceEffector2D
haystackHuman: Expose Surface Effector 2D
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Physics Update Behaviour 2D Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Physics Update Behaviour 2D
labelProgrammer: Expose PhysicsUpdateBehaviour2D
haystackHuman: Expose Physics Update Behaviour 2D
haystackProgrammer: Expose PhysicsUpdateBehaviour2D
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Constant Force 2D Literal
labelProgrammer: ConstantForce2D Literal
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optionType: Unity.VisualScripting.ExposeOption
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labelProgrammer: Expose ConstantForce2D
haystackHuman: Expose Constant Force 2D
haystackProgrammer: Expose ConstantForce2D
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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labelProgrammer: PhysicsMaterial2D Literal
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optionType: Unity.VisualScripting.ExposeOption
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labelProgrammer: Expose PhysicsMaterial2D
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haystackProgrammer: Expose PhysicsMaterial2D
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Stereo Screen Capture Mode of Screen Capture Literal
labelProgrammer: ScreenCapture.StereoScreenCaptureMode Literal
haystackHuman: Stereo Screen Capture Mode of Screen Capture Literal
haystackProgrammer: ScreenCapture.StereoScreenCaptureMode Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Sprite Mask Literal
labelProgrammer: SpriteMask Literal
haystackHuman: Sprite Mask Literal
haystackProgrammer: SpriteMask Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose SpriteMask
haystackHuman: Expose Sprite Mask
haystackProgrammer: Expose SpriteMask
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Terrain Changed Flags Literal
labelProgrammer: TerrainChangedFlags Literal
haystackHuman: Terrain Changed Flags Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Terrain Render Flags Literal
labelProgrammer: TerrainRenderFlags Literal
haystackHuman: Terrain Render Flags Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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labelProgrammer: Terrain Literal
haystackHuman: Terrain Literal
haystackProgrammer: Terrain Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose Terrain
haystackHuman: Expose Terrain
haystackProgrammer: Expose Terrain
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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labelProgrammer: Tree Literal
haystackHuman: Tree Literal
haystackProgrammer: Tree Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Tree
labelProgrammer: Expose Tree
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haystackProgrammer: Expose Tree
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Detail Render Mode Literal
labelProgrammer: DetailRenderMode Literal
haystackHuman: Detail Render Mode Literal
haystackProgrammer: DetailRenderMode Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Terrain Heightmap Sync Control Literal
labelProgrammer: TerrainHeightmapSyncControl Literal
haystackHuman: Terrain Heightmap Sync Control Literal
haystackProgrammer: TerrainHeightmapSyncControl Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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labelProgrammer: TerrainData Literal
haystackHuman: Terrain Data Literal
haystackProgrammer: TerrainData Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose TerrainData
haystackHuman: Expose Terrain Data
haystackProgrammer: Expose TerrainData
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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labelProgrammer: TerrainLayer Literal
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haystackProgrammer: TerrainLayer Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose TerrainLayer
haystackHuman: Expose Terrain Layer
haystackProgrammer: Expose TerrainLayer
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Terrain Builtin Paint Material Passes Literal
labelProgrammer: TerrainBuiltinPaintMaterialPasses Literal
haystackHuman: Terrain Builtin Paint Material Passes Literal
haystackProgrammer: TerrainBuiltinPaintMaterialPasses Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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labelProgrammer: TerrainCollider Literal
haystackHuman: Terrain Collider Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose TerrainCollider
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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unitType: Unity.VisualScripting.Literal
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unitType: Unity.VisualScripting.Literal
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labelProgrammer: Expose TextMesh
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unitType: Unity.VisualScripting.Literal
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optionType: Unity.VisualScripting.ExposeOption
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labelProgrammer: Expose Font
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haystackProgrammer: Expose Font
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unitType: Unity.VisualScripting.Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: Flip Axis of Grid Brush Base Literal
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