# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection All (Ray)
labelProgrammer: GetRayIntersectionAll (ray)
haystackHuman: Physics 2D: Get Ray Intersection All
haystackProgrammer: Physics2D.GetRayIntersectionAll
favoriteKey: UnityEngine.Physics2D.GetRayIntersectionAll(UnityEngine.Ray)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray
tag3: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray
valueInputTypes: UnityEngine.Ray
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"member":{"name":"GetRayIntersectionAll","parameterTypes":["UnityEngine.Ray"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"}},"position":{"x":0.0,"y":0.0},"guid":"3d1205d1-6ad5-4b53-b624-fbdbae45c30c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection All (Ray, Distance)
labelProgrammer: GetRayIntersectionAll (ray, distance)
haystackHuman: Physics 2D: Get Ray Intersection All
haystackProgrammer: Physics2D.GetRayIntersectionAll
favoriteKey: UnityEngine.Physics2D.GetRayIntersectionAll(UnityEngine.RaySystem.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray;System.Single
tag3: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray;System.Single
valueInputTypes: UnityEngine.Ray|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"member":{"name":"GetRayIntersectionAll","parameterTypes":["UnityEngine.Ray","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f916f8ff-92f3-461d-bcdd-76ad7815633a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection All (Ray, Distance, Layer Mask)
labelProgrammer: GetRayIntersectionAll (ray, distance, layerMask)
haystackHuman: Physics 2D: Get Ray Intersection All
haystackProgrammer: Physics2D.GetRayIntersectionAll
favoriteKey: UnityEngine.Physics2D.GetRayIntersectionAll(UnityEngine.RaySystem.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray;System.Single;System.Int32
tag3: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray;System.Single;System.Int32
valueInputTypes: UnityEngine.Ray|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"member":{"name":"GetRayIntersectionAll","parameterTypes":["UnityEngine.Ray","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"43a21632-4fdb-4cf7-8d23-49c4b7ce3e3d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection Non Alloc (Ray, Results)
labelProgrammer: GetRayIntersectionNonAlloc (ray, results)
haystackHuman: Physics 2D: Get Ray Intersection Non Alloc
haystackProgrammer: Physics2D.GetRayIntersectionNonAlloc
favoriteKey: UnityEngine.Physics2D.GetRayIntersectionNonAlloc(UnityEngine.RayUnityEngine.RaycastHit2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[]
tag3: UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[]
valueInputTypes: UnityEngine.Ray|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetRayIntersectionNonAlloc","parameterTypes":["UnityEngine.Ray","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"}},"position":{"x":0.0,"y":0.0},"guid":"f1c78111-f57b-4b95-989d-91291a4be536","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection Non Alloc (Ray, Results, Distance)
labelProgrammer: GetRayIntersectionNonAlloc (ray, results, distance)
haystackHuman: Physics 2D: Get Ray Intersection Non Alloc
haystackProgrammer: Physics2D.GetRayIntersectionNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Ray|UnityEngine.RaycastHit2D[]|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetRayIntersectionNonAlloc(UnityEngine.RayUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"member":{"name":"GetRayIntersectionNonAlloc","parameterTypes":["UnityEngine.Ray","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"45875c15-2342-4f7d-884a-9fc5f73318d8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection Non Alloc (Ray, Results, Distance, Layer Mask)
labelProgrammer: GetRayIntersectionNonAlloc (ray, results, distance, layerMask)
haystackHuman: Physics 2D: Get Ray Intersection Non Alloc
haystackProgrammer: Physics2D.GetRayIntersectionNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Ray|UnityEngine.RaycastHit2D[]|System.Single|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetRayIntersectionNonAlloc(UnityEngine.RayUnityEngine.RaycastHit2D[]System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[];System.Single;System.Int32

tag3:
UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[];System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"GetRayIntersectionNonAlloc","parameterTypes":["UnityEngine.Ray","UnityEngine.RaycastHit2D[]","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"956f7080-a15f-4e45-be45-1075c53e7383","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point)
labelProgrammer: OverlapPoint (point)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
favoriteKey: UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"e8abe8d1-7478-4935-afc2-59afc04d8bb8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Layer Mask)
labelProgrammer: OverlapPoint (point, layerMask)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
favoriteKey: UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"7d8a2bc2-4bb3-4037-8860-2acb2a81a66b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Layer Mask, Min Depth)
labelProgrammer: OverlapPoint (point, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
favoriteKey: UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2System.Int32System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32;System.Single
tag3: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e9b9d216-b366-45e0-aa9f-34061a24f13d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapPoint (point, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
favoriteKey: UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32;System.Single;System.Single
tag3: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32;System.Single;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c2383613-8f11-4afa-a477-a7cc7dca1f08","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Contact Filter, Results)
labelProgrammer: OverlapPoint (point, contactFilter, results)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"7fd5751e-709b-4f30-b063-c41e06bdfc8f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Contact Filter, Results)
labelProgrammer: OverlapPoint (point, contactFilter, results)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"80915fe8-c1e2-41f3-91e1-c50aacaad99e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point All (Point)
labelProgrammer: OverlapPointAll (point)
haystackHuman: Physics 2D: Overlap Point All
haystackProgrammer: Physics2D.OverlapPointAll
favoriteKey: UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapPointAll","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"9ca88545-99fd-452c-91f2-304f0067a613","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point All (Point, Layer Mask)
labelProgrammer: OverlapPointAll (point, layerMask)
haystackHuman: Physics 2D: Overlap Point All
haystackProgrammer: Physics2D.OverlapPointAll
favoriteKey: UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapPointAll","parameterTypes":["UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"0372b6d9-c1a6-4bda-a655-dc0ad2dd8160","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point All (Point, Layer Mask, Min Depth)
labelProgrammer: OverlapPointAll (point, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Point All
haystackProgrammer: Physics2D.OverlapPointAll
favoriteKey: UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2System.Int32System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32;System.Single
tag3: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapPointAll","parameterTypes":["UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"32a61a95-a7a7-4bef-ae7c-09758fdf0a95","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point All (Point, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapPointAll (point, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Point All
haystackProgrammer: Physics2D.OverlapPointAll
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32;System.Single;System.Single
tag3: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32;System.Single;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

unit:
{"chainable":false,"member":{"name":"OverlapPointAll","parameterTypes":["UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e5e809b4-c47e-4084-a0c3-553959ae131d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point Non Alloc (Point, Results)
labelProgrammer: OverlapPointNonAlloc (point, results)
haystackHuman: Physics 2D: Overlap Point Non Alloc
haystackProgrammer: Physics2D.OverlapPointNonAlloc
favoriteKey: UnityEngine.Physics2D.OverlapPointNonAlloc(UnityEngine.Vector2UnityEngine.Collider2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[]
tag3: UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"OverlapPointNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"feb6015e-3cc7-45d1-b7f9-1f52b28cb773","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point Non Alloc (Point, Results, Layer Mask)
labelProgrammer: OverlapPointNonAlloc (point, results, layerMask)
haystackHuman: Physics 2D: Overlap Point Non Alloc
haystackProgrammer: Physics2D.OverlapPointNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPointNonAlloc(UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32

tag3:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapPointNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"925a54b4-88b7-4e8a-8b76-fa9a94f9de41","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point Non Alloc (Point, Results, Layer Mask, Min Depth)
labelProgrammer: OverlapPointNonAlloc (point, results, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Point Non Alloc
haystackProgrammer: Physics2D.OverlapPointNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPointNonAlloc(UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapPointNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a298f2bd-22df-4e6b-90d5-e398a59cc371","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point Non Alloc (Point, Results, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapPointNonAlloc (point, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Point Non Alloc
haystackProgrammer: Physics2D.OverlapPointNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPointNonAlloc(UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapPointNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a035a72e-b826-422a-8c00-e6cdc7dacf53","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius)
labelProgrammer: OverlapCircle (point, radius)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
favoriteKey: UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1e465db4-1254-4018-b67f-181468820764","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Layer Mask)
labelProgrammer: OverlapCircle (point, radius, layerMask)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
favoriteKey: UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"99cfb51a-7bf1-4a64-aa8c-b8202ee31d7d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Layer Mask, Min Depth)
labelProgrammer: OverlapCircle (point, radius, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
favoriteKey: UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32;System.Single
tag3: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e90e1ad3-d127-4135-950a-94e183d39c59","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCircle (point, radius, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a0d5f37e-acb6-43df-ac57-a4afed77d5e4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Contact Filter, Results)
labelProgrammer: OverlapCircle (point, radius, contactFilter, results)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6bc6e6c9-7e08-41f6-9736-6e524f804c4a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Contact Filter, Results)
labelProgrammer: OverlapCircle (point, radius, contactFilter, results)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d3bfa50f-c2dc-4ac2-9bad-5cb616a4e8c6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle All (Point, Radius)
labelProgrammer: OverlapCircleAll (point, radius)
haystackHuman: Physics 2D: Overlap Circle All
haystackProgrammer: Physics2D.OverlapCircleAll
favoriteKey: UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapCircleAll","parameterTypes":["UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1a1b8dcd-5b78-4509-aa32-b7da8bb375ea","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle All (Point, Radius, Layer Mask)
labelProgrammer: OverlapCircleAll (point, radius, layerMask)
haystackHuman: Physics 2D: Overlap Circle All
haystackProgrammer: Physics2D.OverlapCircleAll
favoriteKey: UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2System.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapCircleAll","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"cd18cab9-7ac5-4440-948f-78d17300dfa5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle All (Point, Radius, Layer Mask, Min Depth)
labelProgrammer: OverlapCircleAll (point, radius, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Circle All
haystackProgrammer: Physics2D.OverlapCircleAll
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32;System.Single
tag3: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

unit:
{"chainable":false,"member":{"name":"OverlapCircleAll","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"063ac084-414d-4cc1-adc1-2c5bac34c319","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle All (Point, Radius, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCircleAll (point, radius, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Circle All
haystackProgrammer: Physics2D.OverlapCircleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCircleAll","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6a8ad670-0a0c-4220-86d0-7a6f6391d0fe","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle Non Alloc (Point, Radius, Results)
labelProgrammer: OverlapCircleNonAlloc (point, radius, results)
haystackHuman: Physics 2D: Overlap Circle Non Alloc
haystackProgrammer: Physics2D.OverlapCircleNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircleNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapCircleNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"789a799f-4f03-4762-b567-e6bbdae2c799","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle Non Alloc (Point, Radius, Results, Layer Mask)
labelProgrammer: OverlapCircleNonAlloc (point, radius, results, layerMask)
haystackHuman: Physics 2D: Overlap Circle Non Alloc
haystackProgrammer: Physics2D.OverlapCircleNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircleNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32

tag3:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapCircleNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"40c44272-c80e-4739-851c-734174efcd36","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle Non Alloc (Point, Radius, Results, Layer Mask, Min Depth)
labelProgrammer: OverlapCircleNonAlloc (point, radius, results, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Circle Non Alloc
haystackProgrammer: Physics2D.OverlapCircleNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircleNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCircleNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d79a98e1-52bd-4948-bce0-df8a859b2fc9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle Non Alloc (Point, Radius, Results, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCircleNonAlloc (point, radius, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Circle Non Alloc
haystackProgrammer: Physics2D.OverlapCircleNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircleNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCircleNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8ee34e19-e312-4df8-8704-9caaa1a6bdb0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle)
labelProgrammer: OverlapBox (point, size, angle)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
favoriteKey: UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6e460b22-2eee-4437-a61c-44ddd9df96a8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Layer Mask)
labelProgrammer: OverlapBox (point, size, angle, layerMask)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32)@any

unit:
{"chainable":false,"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"206b6665-7eec-4897-adca-9de1fee2ca36","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Layer Mask, Min Depth)
labelProgrammer: OverlapBox (point, size, angle, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3b024b78-6024-4b10-b065-c4c1f81eb2f0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapBox (point, size, angle, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"2185a496-1ec3-4bed-896e-9c71351cb52d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Contact Filter, Results)
labelProgrammer: OverlapBox (point, size, angle, contactFilter, results)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"de5586a3-7c1b-4981-a83a-b546f20af0ab","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Contact Filter, Results)
labelProgrammer: OverlapBox (point, size, angle, contactFilter, results)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"99abe641-5925-4dc6-bcf1-f9ca8208aebf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box All (Point, Size, Angle)
labelProgrammer: OverlapBoxAll (point, size, angle)
haystackHuman: Physics 2D: Overlap Box All
haystackProgrammer: Physics2D.OverlapBoxAll
favoriteKey: UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapBoxAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"2fb7c4f4-2698-4116-8763-00adbe4a606e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box All (Point, Size, Angle, Layer Mask)
labelProgrammer: OverlapBoxAll (point, size, angle, layerMask)
haystackHuman: Physics 2D: Overlap Box All
haystackProgrammer: Physics2D.OverlapBoxAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapBoxAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"592f776b-6a9b-446f-8ecc-f4a19da48dc9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box All (Point, Size, Angle, Layer Mask, Min Depth)
labelProgrammer: OverlapBoxAll (point, size, angle, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Box All
haystackProgrammer: Physics2D.OverlapBoxAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapBoxAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"91295e9b-4918-4d64-9e70-1b01a8e775a1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box All (Point, Size, Angle, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapBoxAll (point, size, angle, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Box All
haystackProgrammer: Physics2D.OverlapBoxAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapBoxAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ebf00daa-fa7d-4809-bf60-f403602bda94","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box Non Alloc (Point, Size, Angle, Results)
labelProgrammer: OverlapBoxNonAlloc (point, size, angle, results)
haystackHuman: Physics 2D: Overlap Box Non Alloc
haystackProgrammer: Physics2D.OverlapBoxNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBoxNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapBoxNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1a23ee87-c29a-4cda-bfec-12661bdb7469","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box Non Alloc (Point, Size, Angle, Results, Layer Mask)
labelProgrammer: OverlapBoxNonAlloc (point, size, angle, results, layerMask)
haystackHuman: Physics 2D: Overlap Box Non Alloc
haystackProgrammer: Physics2D.OverlapBoxNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBoxNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32

tag3:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapBoxNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"030d50d7-99cd-4383-9d73-99a925289a55","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box Non Alloc (Point, Size, Angle, Results, Layer Mask, Min Depth)
labelProgrammer: OverlapBoxNonAlloc (point, size, angle, results, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Box Non Alloc
haystackProgrammer: Physics2D.OverlapBoxNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBoxNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapBoxNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"085341ff-9728-4faa-917e-25f5717caa5d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box Non Alloc (Point, Size, Angle, Results, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapBoxNonAlloc (point, size, angle, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Box Non Alloc
haystackProgrammer: Physics2D.OverlapBoxNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBoxNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapBoxNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"be3ac3dc-59c2-44a2-9544-5d5375b06941","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B)
labelProgrammer: OverlapArea (pointA, pointB)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
favoriteKey: UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"64f6dd10-9a09-4a17-a336-b34eef4f7763","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Layer Mask)
labelProgrammer: OverlapArea (pointA, pointB, layerMask)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
favoriteKey: UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"30be84a0-61ea-4572-951d-0690d3956359","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Layer Mask, Min Depth)
labelProgrammer: OverlapArea (pointA, pointB, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a8cd6f94-4f66-4faf-9817-cc5f8083ab0b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapArea (pointA, pointB, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"2bba4855-6a3a-4f4a-9545-b643e26c6017","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Contact Filter, Results)
labelProgrammer: OverlapArea (pointA, pointB, contactFilter, results)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"c78e44bb-3184-4b8e-a821-3cc87be04bdc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Contact Filter, Results)
labelProgrammer: OverlapArea (pointA, pointB, contactFilter, results)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"6bdb0238-3fd5-4cc0-b572-53b35edca9bd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area All (Point A, Point B)
labelProgrammer: OverlapAreaAll (pointA, pointB)
haystackHuman: Physics 2D: Overlap Area All
haystackProgrammer: Physics2D.OverlapAreaAll
favoriteKey: UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapAreaAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"02b12432-3abe-461a-be44-59a94dc3a553","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area All (Point A, Point B, Layer Mask)
labelProgrammer: OverlapAreaAll (pointA, pointB, layerMask)
haystackHuman: Physics 2D: Overlap Area All
haystackProgrammer: Physics2D.OverlapAreaAll
favoriteKey: UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapAreaAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"0b4a5b58-d898-47bb-af1d-4f205d510c76","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area All (Point A, Point B, Layer Mask, Min Depth)
labelProgrammer: OverlapAreaAll (pointA, pointB, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Area All
haystackProgrammer: Physics2D.OverlapAreaAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapAreaAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"931a1ca1-d629-4f71-989a-b3fe044484a9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area All (Point A, Point B, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapAreaAll (pointA, pointB, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Area All
haystackProgrammer: Physics2D.OverlapAreaAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapAreaAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1874b9ae-b356-4c09-ba1b-d7c239240b48","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area Non Alloc (Point A, Point B, Results)
labelProgrammer: OverlapAreaNonAlloc (pointA, pointB, results)
haystackHuman: Physics 2D: Overlap Area Non Alloc
haystackProgrammer: Physics2D.OverlapAreaNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapAreaNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapAreaNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"35e42262-6edb-48c5-b52e-708ccb10f43f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area Non Alloc (Point A, Point B, Results, Layer Mask)
labelProgrammer: OverlapAreaNonAlloc (pointA, pointB, results, layerMask)
haystackHuman: Physics 2D: Overlap Area Non Alloc
haystackProgrammer: Physics2D.OverlapAreaNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapAreaNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32

tag3:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapAreaNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"43f4b1e1-09a6-4974-84b8-1b49adf2faef","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area Non Alloc (Point A, Point B, Results, Layer Mask, Min Depth)
labelProgrammer: OverlapAreaNonAlloc (pointA, pointB, results, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Area Non Alloc
haystackProgrammer: Physics2D.OverlapAreaNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapAreaNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapAreaNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0c5b8b3f-810e-416e-978a-d0f43d02ef75","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area Non Alloc (Point A, Point B, Results, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapAreaNonAlloc (pointA, pointB, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Area Non Alloc
haystackProgrammer: Physics2D.OverlapAreaNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapAreaNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapAreaNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"16053267-bbf5-422e-8ef4-578257bca992","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle)
labelProgrammer: OverlapCapsule (point, size, direction, angle)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"7b8ab807-0b68-4416-b91c-70ee24d22a15","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Layer Mask)
labelProgrammer: OverlapCapsule (point, size, direction, angle, layerMask)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"90557fba-7529-40a0-ad1a-eeacab9c3a14","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Layer Mask, Min Depth)
labelProgrammer: OverlapCapsule (point, size, direction, angle, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"94cf296f-3f0a-4ab1-bc8f-97a9faa80a5a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCapsule (point, size, direction, angle, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"16544dc0-7a51-44b3-a01c-fa768af4bb45","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Contact Filter, Results)
labelProgrammer: OverlapCapsule (point, size, direction, angle, contactFilter, results)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"04ae9af8-8877-4887-a7b2-5e74fee379fb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Contact Filter, Results)
labelProgrammer: OverlapCapsule (point, size, direction, angle, contactFilter, results)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4a091bc4-a4a8-45bc-8329-6767d68571b8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule All (Point, Size, Direction, Angle)
labelProgrammer: OverlapCapsuleAll (point, size, direction, angle)
haystackHuman: Physics 2D: Overlap Capsule All
haystackProgrammer: Physics2D.OverlapCapsuleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"45b3a442-db39-44aa-8e10-ae0ea1b89df7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule All (Point, Size, Direction, Angle, Layer Mask)
labelProgrammer: OverlapCapsuleAll (point, size, direction, angle, layerMask)
haystackHuman: Physics 2D: Overlap Capsule All
haystackProgrammer: Physics2D.OverlapCapsuleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"bec56392-975b-4b5d-88d9-096ed6d27aeb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule All (Point, Size, Direction, Angle, Layer Mask, Min Depth)
labelProgrammer: OverlapCapsuleAll (point, size, direction, angle, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Capsule All
haystackProgrammer: Physics2D.OverlapCapsuleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3bafd319-ef35-4e74-854d-9c11cb7a36dd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule All (Point, Size, Direction, Angle, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCapsuleAll (point, size, direction, angle, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Capsule All
haystackProgrammer: Physics2D.OverlapCapsuleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1c6cb362-7411-4f40-8ac3-6485d085eb6f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule Non Alloc (Point, Size, Direction, Angle, Results)
labelProgrammer: OverlapCapsuleNonAlloc (point, size, direction, angle, results)
haystackHuman: Physics 2D: Overlap Capsule Non Alloc
haystackProgrammer: Physics2D.OverlapCapsuleNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"7d4b2b4f-4f02-4be1-b3e6-d90c30661cbc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule Non Alloc (Point, Size, Direction, Angle, Results, Layer Mask)
labelProgrammer: OverlapCapsuleNonAlloc (point, size, direction, angle, results, layerMask)
haystackHuman: Physics 2D: Overlap Capsule Non Alloc
haystackProgrammer: Physics2D.OverlapCapsuleNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Collider2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32

tag3:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Collider2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"137facdf-daa1-4a96-a64d-bf9b68f2997f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.Collider2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule Non Alloc (Point, Size, Direction, Angle, Results, Layer Mask, Min Depth)
labelProgrammer: OverlapCapsuleNonAlloc (point, size, direction, angle, results, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Capsule Non Alloc
haystackProgrammer: Physics2D.OverlapCapsuleNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Collider2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"70dfa8d6-a8b7-43af-b776-f867efc98aab","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.Collider2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelProgrammer: OverlapCapsuleNonAlloc (point, size, direction, angle, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Capsule Non Alloc
haystackProgrammer: Physics2D.OverlapCapsuleNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
labelHuman:
Overlap Capsule Non Alloc (Point, Size, Direction, Angle, Results, Layer Mask, Min Depth, Max Depth)

favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Collider2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a6bb8f83-086a-469e-a852-d42057ee6e46","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.Collider2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Collider (Collider, Contact Filter, Results)
labelProgrammer: OverlapCollider (collider, contactFilter, results)
haystackHuman: Physics 2D: Overlap Collider
haystackProgrammer: Physics2D.OverlapCollider
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCollider(UnityEngine.Collider2DUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapCollider","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"6bbdb3f4-aafd-4eb8-a0d6-3a2a29655d89","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Collider (Collider, Contact Filter, Results)
labelProgrammer: OverlapCollider (collider, contactFilter, results)
haystackHuman: Physics 2D: Overlap Collider
haystackProgrammer: Physics2D.OverlapCollider
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCollider(UnityEngine.Collider2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"OverlapCollider","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"89fd8306-dda5-4c58-bd00-69152f102558","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider 1, Collider 2, Contact Filter, Contacts)
labelProgrammer: GetContacts (collider1, collider2, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.Collider2DUnityEngine.ContactFilter2DUnityEngine.ContactPoint2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D","UnityEngine.ContactFilter2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"f76cc230-491d-450c-ac1e-90a51f2a0b80","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contacts)
labelProgrammer: GetContacts (collider, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
favoriteKey: UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactPoint2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactPoint2D[]
tag3: UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactPoint2D[]
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"a3756504-d22f-4266-9869-5d664d4e0a46","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Contacts)
labelProgrammer: GetContacts (collider, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DUnityEngine.ContactPoint2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"1bee54a5-ce7a-45f2-b9b6-6107912f39b9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Colliders)
labelProgrammer: GetContacts (collider, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
favoriteKey: UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.Collider2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D[]
tag3: UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Collider2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"50cc1078-607a-4780-ac6e-f368ee005a94","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Colliders)
labelProgrammer: GetContacts (collider, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"1aebd394-a08e-4d72-b38e-27323e1a1303","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contacts)
labelProgrammer: GetContacts (rigidbody, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
favoriteKey: UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactPoint2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactPoint2D[]
tag3: UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactPoint2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"709b10b0-7a4e-4c33-8a00-758e33ce047c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Contacts)
labelProgrammer: GetContacts (rigidbody, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DUnityEngine.ContactPoint2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"14ac5018-40b0-44a2-a881-0bfedfbfe4f7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Colliders)
labelProgrammer: GetContacts (rigidbody, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
favoriteKey: UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.Collider2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.Collider2D[]
tag3: UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"a48f7e67-ce3a-48fc-a3aa-727a4e7c2fbe","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Colliders)
labelProgrammer: GetContacts (rigidbody, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"84c61594-e340-4b58-abdf-ee690294b731","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider 1, Collider 2, Contact Filter, Contacts)
labelProgrammer: GetContacts (collider1, collider2, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.Collider2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"30a7318d-6677-468e-9023-0c10454b8068","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contacts)
labelProgrammer: GetContacts (collider, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"5fd7fd15-8d22-49ac-95f8-c5c6bc88f693","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Contacts)
labelProgrammer: GetContacts (collider, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"4dd2a5d5-20e5-4f61-80c2-920aad1c7173","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Colliders)
labelProgrammer: GetContacts (collider, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"4f94d0af-de09-4305-a237-d90dfe5ab005","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Colliders)
labelProgrammer: GetContacts (collider, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"ce2d9e2f-4203-4a46-b55f-6e3ee3c6f176","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contacts)
labelProgrammer: GetContacts (rigidbody, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"5d743548-3417-435c-b7db-45e2c463b828","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Contacts)
labelProgrammer: GetContacts (rigidbody, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"f25da218-2e2b-484e-b570-324343c3da8a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Colliders)
labelProgrammer: GetContacts (rigidbody, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"b4b84f6d-f202-4eff-92f1-c6f3e5c12a38","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Colliders)
labelProgrammer: GetContacts (rigidbody, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"324524ab-b4fa-4c53-9aea-65e068c6163f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Physics 2D: Equals
haystackProgrammer: Physics2D.Equals
favoriteKey: UnityEngine.Physics2D.Equals(System.Object)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Equals;System.Object
tag3: System.Object;Equals;System.Object
valueInputTypes: UnityEngine.Physics2D|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"43400108-10c6-47d5-9db1-20ea5be8fded","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Physics 2D: Equals
haystackProgrammer: Physics2D.Equals
favoriteKey: UnityEngine.Physics2D.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"29e01b4e-d0a0-4d1a-9682-b8520c184606","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Physics 2D: Get Hash Code
haystackProgrammer: Physics2D.GetHashCode
favoriteKey: UnityEngine.Physics2D.GetHashCode()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: UnityEngine.Physics2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c6e76a5c-b7fd-4efd-b7fe-89874a0f25b2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Physics 2D: Get Type
haystackProgrammer: Physics2D.GetType
favoriteKey: UnityEngine.Physics2D.GetType()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Physics2D
valueOutputTypes: System.Type
unit:
{"chainable":false,"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f5445097-b433-4d1c-a916-3585fedf2b9f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Physics 2D: To String
haystackProgrammer: Physics2D.ToString
favoriteKey: UnityEngine.Physics2D.ToString()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;ToString;
tag3: System.Object;ToString;
valueInputTypes: UnityEngine.Physics2D
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3bd721a2-89f2-4549-a888-9b6ea90cfbb2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Physics 2D: Reference Equals
haystackProgrammer: Physics2D.ReferenceEquals
favoriteKey: UnityEngine.Physics2D.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9dcc3968-4687-42ea-b6bc-53a3c4ba91b3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Physics 2D ()
labelProgrammer: new Physics2D ()
haystackHuman: Physics 2D: Create Physics 2D
haystackProgrammer: new Physics2D
favoriteKey: UnityEngine.Physics2D..ctor()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;.ctor;
tag3: UnityEngine.Physics2D;.ctor;
valueOutputTypes: UnityEngine.Physics2D
unit:
{"chainable":false,"member":{"name":".ctor","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"398520be-036a-4724-bd00-033573c5e432","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Physics Scene
labelProgrammer: defaultPhysicsScene (get)
haystackHuman: Physics 2D: Get Default Physics Scene
haystackProgrammer: Physics2D.defaultPhysicsScene (get)
favoriteKey: UnityEngine.Physics2D.defaultPhysicsScene@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;defaultPhysicsScene
tag3: UnityEngine.Physics2D;defaultPhysicsScene
valueOutputTypes: UnityEngine.PhysicsScene2D
unit:
{"member":{"name":"defaultPhysicsScene","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7814aaae-72df-43ca-ba66-f0a7788ca2f7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity Iterations
labelProgrammer: velocityIterations (get)
haystackHuman: Physics 2D: Get Velocity Iterations
haystackProgrammer: Physics2D.velocityIterations (get)
favoriteKey: UnityEngine.Physics2D.velocityIterations@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;velocityIterations
tag3: UnityEngine.Physics2D;velocityIterations
valueOutputTypes: System.Int32
unit:
{"member":{"name":"velocityIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d51dd94e-3676-4ada-8677-a6299ad9488e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Velocity Iterations
labelProgrammer: velocityIterations (set)
haystackHuman: Physics 2D: Set Velocity Iterations
haystackProgrammer: Physics2D.velocityIterations (set)
favoriteKey: UnityEngine.Physics2D.velocityIterations@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;velocityIterations
tag3: UnityEngine.Physics2D;velocityIterations
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"velocityIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"f8fa163e-7179-49d0-90e1-fb593a42d9a8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position Iterations
labelProgrammer: positionIterations (get)
haystackHuman: Physics 2D: Get Position Iterations
haystackProgrammer: Physics2D.positionIterations (get)
favoriteKey: UnityEngine.Physics2D.positionIterations@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;positionIterations
tag3: UnityEngine.Physics2D;positionIterations
valueOutputTypes: System.Int32
unit:
{"member":{"name":"positionIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"30189d8c-a2dd-4652-aa06-cff6384edb4f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position Iterations
labelProgrammer: positionIterations (set)
haystackHuman: Physics 2D: Set Position Iterations
haystackProgrammer: Physics2D.positionIterations (set)
favoriteKey: UnityEngine.Physics2D.positionIterations@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;positionIterations
tag3: UnityEngine.Physics2D;positionIterations
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"positionIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"49d42913-010f-4211-abc7-6dd33df78ccd","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Gravity
labelProgrammer: gravity (get)
haystackHuman: Physics 2D: Get Gravity
haystackProgrammer: Physics2D.gravity (get)
favoriteKey: UnityEngine.Physics2D.gravity@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;gravity
tag3: UnityEngine.Physics2D;gravity
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"gravity","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b55815f4-789b-4bfb-8847-ad699ebc1de3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Gravity
labelProgrammer: gravity (set)
haystackHuman: Physics 2D: Set Gravity
haystackProgrammer: Physics2D.gravity (set)
favoriteKey: UnityEngine.Physics2D.gravity@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;gravity
tag3: UnityEngine.Physics2D;gravity
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"gravity","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"78d4ba58-22e4-473f-b381-e1fd6a6faaf7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Queries Hit Triggers
labelProgrammer: queriesHitTriggers (get)
haystackHuman: Physics 2D: Get Queries Hit Triggers
haystackProgrammer: Physics2D.queriesHitTriggers (get)
favoriteKey: UnityEngine.Physics2D.queriesHitTriggers@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesHitTriggers
tag3: UnityEngine.Physics2D;queriesHitTriggers
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"queriesHitTriggers","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a8367a94-05a7-4fe1-883e-58a7756bd05f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Queries Hit Triggers
labelProgrammer: queriesHitTriggers (set)
haystackHuman: Physics 2D: Set Queries Hit Triggers
haystackProgrammer: Physics2D.queriesHitTriggers (set)
favoriteKey: UnityEngine.Physics2D.queriesHitTriggers@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesHitTriggers
tag3: UnityEngine.Physics2D;queriesHitTriggers
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"queriesHitTriggers","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"3ddd72c0-b44e-4560-b0c8-c497ea94f6a8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Queries Start In Colliders
labelProgrammer: queriesStartInColliders (get)
haystackHuman: Physics 2D: Get Queries Start In Colliders
haystackProgrammer: Physics2D.queriesStartInColliders (get)
favoriteKey: UnityEngine.Physics2D.queriesStartInColliders@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesStartInColliders
tag3: UnityEngine.Physics2D;queriesStartInColliders
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"queriesStartInColliders","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"aa5e1f1f-e110-4049-92bf-5784f6cfd08b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Queries Start In Colliders
labelProgrammer: queriesStartInColliders (set)
haystackHuman: Physics 2D: Set Queries Start In Colliders
haystackProgrammer: Physics2D.queriesStartInColliders (set)
favoriteKey: UnityEngine.Physics2D.queriesStartInColliders@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesStartInColliders
tag3: UnityEngine.Physics2D;queriesStartInColliders
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"queriesStartInColliders","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"35ba0691-aed0-4e43-94fa-2e7ba2f2eb20","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Callbacks On Disable
labelProgrammer: callbacksOnDisable (get)
haystackHuman: Physics 2D: Get Callbacks On Disable
haystackProgrammer: Physics2D.callbacksOnDisable (get)
favoriteKey: UnityEngine.Physics2D.callbacksOnDisable@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;callbacksOnDisable
tag3: UnityEngine.Physics2D;callbacksOnDisable
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"callbacksOnDisable","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b5f384b8-7a10-4189-b89e-e9edb8734212","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Callbacks On Disable
labelProgrammer: callbacksOnDisable (set)
haystackHuman: Physics 2D: Set Callbacks On Disable
haystackProgrammer: Physics2D.callbacksOnDisable (set)
favoriteKey: UnityEngine.Physics2D.callbacksOnDisable@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;callbacksOnDisable
tag3: UnityEngine.Physics2D;callbacksOnDisable
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"callbacksOnDisable","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"1bf582a2-3c9f-4a6e-a773-3e77ea83c8e4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Reuse Collision Callbacks
labelProgrammer: reuseCollisionCallbacks (get)
haystackHuman: Physics 2D: Get Reuse Collision Callbacks
haystackProgrammer: Physics2D.reuseCollisionCallbacks (get)
favoriteKey: UnityEngine.Physics2D.reuseCollisionCallbacks@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;reuseCollisionCallbacks
tag3: UnityEngine.Physics2D;reuseCollisionCallbacks
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"reuseCollisionCallbacks","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ff7da3d4-b47f-4606-a17a-5f4d19856dae","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Reuse Collision Callbacks
labelProgrammer: reuseCollisionCallbacks (set)
haystackHuman: Physics 2D: Set Reuse Collision Callbacks
haystackProgrammer: Physics2D.reuseCollisionCallbacks (set)
favoriteKey: UnityEngine.Physics2D.reuseCollisionCallbacks@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;reuseCollisionCallbacks
tag3: UnityEngine.Physics2D;reuseCollisionCallbacks
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"reuseCollisionCallbacks","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"35b642dd-eb9e-4514-9f11-44b306d1aa93","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Sync Transforms
labelProgrammer: autoSyncTransforms (get)
haystackHuman: Physics 2D: Get Auto Sync Transforms
haystackProgrammer: Physics2D.autoSyncTransforms (get)
favoriteKey: UnityEngine.Physics2D.autoSyncTransforms@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;autoSyncTransforms
tag3: UnityEngine.Physics2D;autoSyncTransforms
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoSyncTransforms","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3f13145a-8e7d-4876-b5df-2ff159501059","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Sync Transforms
labelProgrammer: autoSyncTransforms (set)
haystackHuman: Physics 2D: Set Auto Sync Transforms
haystackProgrammer: Physics2D.autoSyncTransforms (set)
favoriteKey: UnityEngine.Physics2D.autoSyncTransforms@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;autoSyncTransforms
tag3: UnityEngine.Physics2D;autoSyncTransforms
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoSyncTransforms","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"49c2b6de-3a16-4f63-ae24-9ae9471b43ad","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Simulation Mode
labelProgrammer: simulationMode (get)
haystackHuman: Physics 2D: Get Simulation Mode
haystackProgrammer: Physics2D.simulationMode (get)
favoriteKey: UnityEngine.Physics2D.simulationMode@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;simulationMode
tag3: UnityEngine.Physics2D;simulationMode
valueOutputTypes: UnityEngine.SimulationMode2D
unit:
{"member":{"name":"simulationMode","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4c7b1352-0a13-48f1-96d7-fc87eb74be41","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Simulation Mode
labelProgrammer: simulationMode (set)
haystackHuman: Physics 2D: Set Simulation Mode
haystackProgrammer: Physics2D.simulationMode (set)
favoriteKey: UnityEngine.Physics2D.simulationMode@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;simulationMode
tag3: UnityEngine.Physics2D;simulationMode
valueInputTypes: UnityEngine.SimulationMode2D
valueOutputTypes: UnityEngine.SimulationMode2D
unit:
{"chainable":false,"member":{"name":"simulationMode","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":"FixedUpdate","$type":"UnityEngine.SimulationMode2D"}},"position":{"x":0.0,"y":0.0},"guid":"3873aabb-2198-48d0-99cf-2388eedb86df","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Job Options
labelProgrammer: jobOptions (get)
haystackHuman: Physics 2D: Get Job Options
haystackProgrammer: Physics2D.jobOptions (get)
favoriteKey: UnityEngine.Physics2D.jobOptions@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;jobOptions
tag3: UnityEngine.Physics2D;jobOptions
valueOutputTypes: UnityEngine.PhysicsJobOptions2D
unit:
{"member":{"name":"jobOptions","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d084a94f-726a-42fd-bc13-b37b0074a347","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Job Options
labelProgrammer: jobOptions (set)
haystackHuman: Physics 2D: Set Job Options
haystackProgrammer: Physics2D.jobOptions (set)
favoriteKey: UnityEngine.Physics2D.jobOptions@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;jobOptions
tag3: UnityEngine.Physics2D;jobOptions
valueInputTypes: UnityEngine.PhysicsJobOptions2D
valueOutputTypes: UnityEngine.PhysicsJobOptions2D
unit:
{"chainable":false,"member":{"name":"jobOptions","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"78557ca4-d89d-4dff-a939-3d52809b6a79","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity Threshold
labelProgrammer: velocityThreshold (get)
haystackHuman: Physics 2D: Get Velocity Threshold
haystackProgrammer: Physics2D.velocityThreshold (get)
favoriteKey: UnityEngine.Physics2D.velocityThreshold@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;velocityThreshold
tag3: UnityEngine.Physics2D;velocityThreshold
valueOutputTypes: System.Single
unit:
{"member":{"name":"velocityThreshold","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"aa23dd52-7790-45fc-9642-23134b80b089","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Velocity Threshold
labelProgrammer: velocityThreshold (set)
haystackHuman: Physics 2D: Set Velocity Threshold
haystackProgrammer: Physics2D.velocityThreshold (set)
favoriteKey: UnityEngine.Physics2D.velocityThreshold@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;velocityThreshold
tag3: UnityEngine.Physics2D;velocityThreshold
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"velocityThreshold","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"9040c4f3-9e3f-48e0-824c-70e396db8370","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Linear Correction
labelProgrammer: maxLinearCorrection (get)
haystackHuman: Physics 2D: Get Max Linear Correction
haystackProgrammer: Physics2D.maxLinearCorrection (get)
favoriteKey: UnityEngine.Physics2D.maxLinearCorrection@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxLinearCorrection
tag3: UnityEngine.Physics2D;maxLinearCorrection
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxLinearCorrection","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5cf517ce-d3ab-4193-99f6-c804e1fd4dba","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Linear Correction
labelProgrammer: maxLinearCorrection (set)
haystackHuman: Physics 2D: Set Max Linear Correction
haystackProgrammer: Physics2D.maxLinearCorrection (set)
favoriteKey: UnityEngine.Physics2D.maxLinearCorrection@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxLinearCorrection
tag3: UnityEngine.Physics2D;maxLinearCorrection
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"maxLinearCorrection","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a4373cd4-684f-41dc-ab2d-65e4ae4a4ff3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Angular Correction
labelProgrammer: maxAngularCorrection (get)
haystackHuman: Physics 2D: Get Max Angular Correction
haystackProgrammer: Physics2D.maxAngularCorrection (get)
favoriteKey: UnityEngine.Physics2D.maxAngularCorrection@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxAngularCorrection
tag3: UnityEngine.Physics2D;maxAngularCorrection
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxAngularCorrection","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6f8a6da5-cdf5-45dc-99e5-5bd07f500629","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Angular Correction
labelProgrammer: maxAngularCorrection (set)
haystackHuman: Physics 2D: Set Max Angular Correction
haystackProgrammer: Physics2D.maxAngularCorrection (set)
favoriteKey: UnityEngine.Physics2D.maxAngularCorrection@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxAngularCorrection
tag3: UnityEngine.Physics2D;maxAngularCorrection
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"maxAngularCorrection","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"41c60767-a08b-4de5-a818-a71180735ff5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Translation Speed
labelProgrammer: maxTranslationSpeed (get)
haystackHuman: Physics 2D: Get Max Translation Speed
haystackProgrammer: Physics2D.maxTranslationSpeed (get)
favoriteKey: UnityEngine.Physics2D.maxTranslationSpeed@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxTranslationSpeed
tag3: UnityEngine.Physics2D;maxTranslationSpeed
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxTranslationSpeed","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"52cb36f8-a2c3-42de-9eb5-98b35e78fb36","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Translation Speed
labelProgrammer: maxTranslationSpeed (set)
haystackHuman: Physics 2D: Set Max Translation Speed
haystackProgrammer: Physics2D.maxTranslationSpeed (set)
favoriteKey: UnityEngine.Physics2D.maxTranslationSpeed@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxTranslationSpeed
tag3: UnityEngine.Physics2D;maxTranslationSpeed
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"maxTranslationSpeed","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"16686a8d-f512-47b8-905b-bb8d9fa5ada9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Rotation Speed
labelProgrammer: maxRotationSpeed (get)
haystackHuman: Physics 2D: Get Max Rotation Speed
haystackProgrammer: Physics2D.maxRotationSpeed (get)
favoriteKey: UnityEngine.Physics2D.maxRotationSpeed@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxRotationSpeed
tag3: UnityEngine.Physics2D;maxRotationSpeed
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxRotationSpeed","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7298b1bd-2cf2-40f4-828d-67e348a95211","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Rotation Speed
labelProgrammer: maxRotationSpeed (set)
haystackHuman: Physics 2D: Set Max Rotation Speed
haystackProgrammer: Physics2D.maxRotationSpeed (set)
favoriteKey: UnityEngine.Physics2D.maxRotationSpeed@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxRotationSpeed
tag3: UnityEngine.Physics2D;maxRotationSpeed
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"maxRotationSpeed","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"54fde3c3-4b4a-4a2a-92e7-88c050efb388","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Contact Offset
labelProgrammer: defaultContactOffset (get)
haystackHuman: Physics 2D: Get Default Contact Offset
haystackProgrammer: Physics2D.defaultContactOffset (get)
favoriteKey: UnityEngine.Physics2D.defaultContactOffset@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;defaultContactOffset
tag3: UnityEngine.Physics2D;defaultContactOffset
valueOutputTypes: System.Single
unit:
{"member":{"name":"defaultContactOffset","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e31352ca-580f-439e-a48a-ecbb06be2063","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Contact Offset
labelProgrammer: defaultContactOffset (set)
haystackHuman: Physics 2D: Set Default Contact Offset
haystackProgrammer: Physics2D.defaultContactOffset (set)
favoriteKey: UnityEngine.Physics2D.defaultContactOffset@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;defaultContactOffset
tag3: UnityEngine.Physics2D;defaultContactOffset
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"defaultContactOffset","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a638807f-ab9e-46e8-9616-a9acba18f4bd","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Baumgarte Scale
labelProgrammer: baumgarteScale (get)
haystackHuman: Physics 2D: Get Baumgarte Scale
haystackProgrammer: Physics2D.baumgarteScale (get)
favoriteKey: UnityEngine.Physics2D.baumgarteScale@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;baumgarteScale
tag3: UnityEngine.Physics2D;baumgarteScale
valueOutputTypes: System.Single
unit:
{"member":{"name":"baumgarteScale","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b15fbcd2-9b70-4354-9096-cbde3839e36f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Baumgarte Scale
labelProgrammer: baumgarteScale (set)
haystackHuman: Physics 2D: Set Baumgarte Scale
haystackProgrammer: Physics2D.baumgarteScale (set)
favoriteKey: UnityEngine.Physics2D.baumgarteScale@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;baumgarteScale
tag3: UnityEngine.Physics2D;baumgarteScale
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"baumgarteScale","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1dfc7700-4d3b-4a05-88aa-09f178392c24","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Baumgarte TOI Scale
labelProgrammer: baumgarteTOIScale (get)
haystackHuman: Physics 2D: Get Baumgarte TOI Scale
haystackProgrammer: Physics2D.baumgarteTOIScale (get)
favoriteKey: UnityEngine.Physics2D.baumgarteTOIScale@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;baumgarteTOIScale
tag3: UnityEngine.Physics2D;baumgarteTOIScale
valueOutputTypes: System.Single
unit:
{"member":{"name":"baumgarteTOIScale","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a6237edb-f298-45f3-af14-8cbf2d21a1e5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Baumgarte TOI Scale
labelProgrammer: baumgarteTOIScale (set)
haystackHuman: Physics 2D: Set Baumgarte TOI Scale
haystackProgrammer: Physics2D.baumgarteTOIScale (set)
favoriteKey: UnityEngine.Physics2D.baumgarteTOIScale@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;baumgarteTOIScale
tag3: UnityEngine.Physics2D;baumgarteTOIScale
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"baumgarteTOIScale","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"63335ab1-e7ad-4b49-8b13-f609b9e0f5f2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Time To Sleep
labelProgrammer: timeToSleep (get)
haystackHuman: Physics 2D: Get Time To Sleep
haystackProgrammer: Physics2D.timeToSleep (get)
favoriteKey: UnityEngine.Physics2D.timeToSleep@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;timeToSleep
tag3: UnityEngine.Physics2D;timeToSleep
valueOutputTypes: System.Single
unit:
{"member":{"name":"timeToSleep","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2a9dfa48-b95f-4ee9-a073-81f6d6b01cbf","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Time To Sleep
labelProgrammer: timeToSleep (set)
haystackHuman: Physics 2D: Set Time To Sleep
haystackProgrammer: Physics2D.timeToSleep (set)
favoriteKey: UnityEngine.Physics2D.timeToSleep@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;timeToSleep
tag3: UnityEngine.Physics2D;timeToSleep
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"timeToSleep","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"adc43ebf-ba9d-47d4-b0db-3e74a51a3daa","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Linear Sleep Tolerance
labelProgrammer: linearSleepTolerance (get)
haystackHuman: Physics 2D: Get Linear Sleep Tolerance
haystackProgrammer: Physics2D.linearSleepTolerance (get)
favoriteKey: UnityEngine.Physics2D.linearSleepTolerance@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;linearSleepTolerance
tag3: UnityEngine.Physics2D;linearSleepTolerance
valueOutputTypes: System.Single
unit:
{"member":{"name":"linearSleepTolerance","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"63f8d507-325e-431b-ab0c-a6e35228fe7a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Linear Sleep Tolerance
labelProgrammer: linearSleepTolerance (set)
haystackHuman: Physics 2D: Set Linear Sleep Tolerance
haystackProgrammer: Physics2D.linearSleepTolerance (set)
favoriteKey: UnityEngine.Physics2D.linearSleepTolerance@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;linearSleepTolerance
tag3: UnityEngine.Physics2D;linearSleepTolerance
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"linearSleepTolerance","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"eb0c4faf-9c26-47ae-86cc-c9b495581955","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Angular Sleep Tolerance
labelProgrammer: angularSleepTolerance (get)
haystackHuman: Physics 2D: Get Angular Sleep Tolerance
haystackProgrammer: Physics2D.angularSleepTolerance (get)
favoriteKey: UnityEngine.Physics2D.angularSleepTolerance@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;angularSleepTolerance
tag3: UnityEngine.Physics2D;angularSleepTolerance
valueOutputTypes: System.Single
unit:
{"member":{"name":"angularSleepTolerance","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1ca2cff1-8435-4ead-a6a2-469efcc67efc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Angular Sleep Tolerance
labelProgrammer: angularSleepTolerance (set)
haystackHuman: Physics 2D: Set Angular Sleep Tolerance
haystackProgrammer: Physics2D.angularSleepTolerance (set)
favoriteKey: UnityEngine.Physics2D.angularSleepTolerance@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;angularSleepTolerance
tag3: UnityEngine.Physics2D;angularSleepTolerance
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"angularSleepTolerance","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"006a44ef-fa84-427a-aadb-c163999c65de","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Always Show Colliders
labelProgrammer: alwaysShowColliders (get)
haystackHuman: Physics 2D: Get Always Show Colliders
haystackProgrammer: Physics2D.alwaysShowColliders (get)
favoriteKey: UnityEngine.Physics2D.alwaysShowColliders@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;alwaysShowColliders
tag3: UnityEngine.Physics2D;alwaysShowColliders
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"alwaysShowColliders","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"24d66cdb-2b87-4ae0-9181-d80ed4229c2f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Always Show Colliders
labelProgrammer: alwaysShowColliders (set)
haystackHuman: Physics 2D: Set Always Show Colliders
haystackProgrammer: Physics2D.alwaysShowColliders (set)
favoriteKey: UnityEngine.Physics2D.alwaysShowColliders@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;alwaysShowColliders
tag3: UnityEngine.Physics2D;alwaysShowColliders
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"alwaysShowColliders","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"812d3d10-e5d5-4dd1-ab60-f77c48a6f377","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Show Collider Sleep
labelProgrammer: showColliderSleep (get)
haystackHuman: Physics 2D: Get Show Collider Sleep
haystackProgrammer: Physics2D.showColliderSleep (get)
favoriteKey: UnityEngine.Physics2D.showColliderSleep@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;showColliderSleep
tag3: UnityEngine.Physics2D;showColliderSleep
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"showColliderSleep","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3f487636-5b24-4752-add3-df5651888257","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Show Collider Sleep
labelProgrammer: showColliderSleep (set)
haystackHuman: Physics 2D: Set Show Collider Sleep
haystackProgrammer: Physics2D.showColliderSleep (set)
favoriteKey: UnityEngine.Physics2D.showColliderSleep@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;showColliderSleep
tag3: UnityEngine.Physics2D;showColliderSleep
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"showColliderSleep","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"eefce9f0-d4e2-418d-874b-7baabf880259","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Show Collider Contacts
labelProgrammer: showColliderContacts (get)
haystackHuman: Physics 2D: Get Show Collider Contacts
haystackProgrammer: Physics2D.showColliderContacts (get)
favoriteKey: UnityEngine.Physics2D.showColliderContacts@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;showColliderContacts
tag3: UnityEngine.Physics2D;showColliderContacts
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"showColliderContacts","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5c4c86bd-427c-4e94-9e38-1f71e2697fee","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Show Collider Contacts
labelProgrammer: showColliderContacts (set)
haystackHuman: Physics 2D: Set Show Collider Contacts
haystackProgrammer: Physics2D.showColliderContacts (set)
favoriteKey: UnityEngine.Physics2D.showColliderContacts@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;showColliderContacts
tag3: UnityEngine.Physics2D;showColliderContacts
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"showColliderContacts","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"09e202de-cfc0-4b2d-be49-658906022b6e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Show Collider AABB
labelProgrammer: showColliderAABB (get)
haystackHuman: Physics 2D: Get Show Collider AABB
haystackProgrammer: Physics2D.showColliderAABB (get)
favoriteKey: UnityEngine.Physics2D.showColliderAABB@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;showColliderAABB
tag3: UnityEngine.Physics2D;showColliderAABB
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"showColliderAABB","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b3f92960-c47b-4ceb-8655-39be52ff5e19","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Show Collider AABB
labelProgrammer: showColliderAABB (set)
haystackHuman: Physics 2D: Set Show Collider AABB
haystackProgrammer: Physics2D.showColliderAABB (set)
favoriteKey: UnityEngine.Physics2D.showColliderAABB@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;showColliderAABB
tag3: UnityEngine.Physics2D;showColliderAABB
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"showColliderAABB","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"eb7226fc-ef0f-4226-bfb0-ebda7e4fd41e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Contact Arrow Scale
labelProgrammer: contactArrowScale (get)
haystackHuman: Physics 2D: Get Contact Arrow Scale
haystackProgrammer: Physics2D.contactArrowScale (get)
favoriteKey: UnityEngine.Physics2D.contactArrowScale@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;contactArrowScale
tag3: UnityEngine.Physics2D;contactArrowScale
valueOutputTypes: System.Single
unit:
{"member":{"name":"contactArrowScale","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"498292e6-ab9d-4283-ac98-b23916ac98aa","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Contact Arrow Scale
labelProgrammer: contactArrowScale (set)
haystackHuman: Physics 2D: Set Contact Arrow Scale
haystackProgrammer: Physics2D.contactArrowScale (set)
favoriteKey: UnityEngine.Physics2D.contactArrowScale@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;contactArrowScale
tag3: UnityEngine.Physics2D;contactArrowScale
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"contactArrowScale","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"eddc95d5-458e-47c4-b688-bdf37cfcc9ca","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Collider Awake Color
labelProgrammer: colliderAwakeColor (get)
haystackHuman: Physics 2D: Get Collider Awake Color
haystackProgrammer: Physics2D.colliderAwakeColor (get)
favoriteKey: UnityEngine.Physics2D.colliderAwakeColor@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;colliderAwakeColor
tag3: UnityEngine.Physics2D;colliderAwakeColor
valueOutputTypes: UnityEngine.Color
unit:
{"member":{"name":"colliderAwakeColor","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8e934d7e-84ac-47bf-9741-51b400ad97c7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Collider Awake Color
labelProgrammer: colliderAwakeColor (set)
haystackHuman: Physics 2D: Set Collider Awake Color
haystackProgrammer: Physics2D.colliderAwakeColor (set)
favoriteKey: UnityEngine.Physics2D.colliderAwakeColor@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;colliderAwakeColor
tag3: UnityEngine.Physics2D;colliderAwakeColor
valueInputTypes: UnityEngine.Color
valueOutputTypes: UnityEngine.Color
unit:
{"chainable":false,"member":{"name":"colliderAwakeColor","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"r":1.0,"g":1.0,"b":1.0,"a":1.0,"$type":"UnityEngine.Color"}},"position":{"x":0.0,"y":0.0},"guid":"11202a9c-a690-479e-af94-59f138f8ee1a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Collider Asleep Color
labelProgrammer: colliderAsleepColor (get)
haystackHuman: Physics 2D: Get Collider Asleep Color
haystackProgrammer: Physics2D.colliderAsleepColor (get)
favoriteKey: UnityEngine.Physics2D.colliderAsleepColor@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;colliderAsleepColor
tag3: UnityEngine.Physics2D;colliderAsleepColor
valueOutputTypes: UnityEngine.Color
unit:
{"member":{"name":"colliderAsleepColor","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e4a4f2ab-b4e8-42c0-9f3b-f040dc53c81e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Collider Asleep Color
labelProgrammer: colliderAsleepColor (set)
haystackHuman: Physics 2D: Set Collider Asleep Color
haystackProgrammer: Physics2D.colliderAsleepColor (set)
favoriteKey: UnityEngine.Physics2D.colliderAsleepColor@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;colliderAsleepColor
tag3: UnityEngine.Physics2D;colliderAsleepColor
valueInputTypes: UnityEngine.Color
valueOutputTypes: UnityEngine.Color
unit:
{"chainable":false,"member":{"name":"colliderAsleepColor","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"r":1.0,"g":1.0,"b":1.0,"a":1.0,"$type":"UnityEngine.Color"}},"position":{"x":0.0,"y":0.0},"guid":"a28b29d3-d0c8-4aaa-ab4f-44bfa110f475","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Collider Contact Color
labelProgrammer: colliderContactColor (get)
haystackHuman: Physics 2D: Get Collider Contact Color
haystackProgrammer: Physics2D.colliderContactColor (get)
favoriteKey: UnityEngine.Physics2D.colliderContactColor@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;colliderContactColor
tag3: UnityEngine.Physics2D;colliderContactColor
valueOutputTypes: UnityEngine.Color
unit:
{"member":{"name":"colliderContactColor","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5c2d1af2-e157-48fe-909a-3a314959caa2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Collider Contact Color
labelProgrammer: colliderContactColor (set)
haystackHuman: Physics 2D: Set Collider Contact Color
haystackProgrammer: Physics2D.colliderContactColor (set)
favoriteKey: UnityEngine.Physics2D.colliderContactColor@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;colliderContactColor
tag3: UnityEngine.Physics2D;colliderContactColor
valueInputTypes: UnityEngine.Color
valueOutputTypes: UnityEngine.Color
unit:
{"chainable":false,"member":{"name":"colliderContactColor","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"r":1.0,"g":1.0,"b":1.0,"a":1.0,"$type":"UnityEngine.Color"}},"position":{"x":0.0,"y":0.0},"guid":"ae5fb5b4-b385-4ee0-98a1-d761a0c381fe","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Collider AABB Color
labelProgrammer: colliderAABBColor (get)
haystackHuman: Physics 2D: Get Collider AABB Color
haystackProgrammer: Physics2D.colliderAABBColor (get)
favoriteKey: UnityEngine.Physics2D.colliderAABBColor@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;colliderAABBColor
tag3: UnityEngine.Physics2D;colliderAABBColor
valueOutputTypes: UnityEngine.Color
unit:
{"member":{"name":"colliderAABBColor","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f8304cb7-fa1d-491d-892b-fdb3a39617a4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Collider AABB Color
labelProgrammer: colliderAABBColor (set)
haystackHuman: Physics 2D: Set Collider AABB Color
haystackProgrammer: Physics2D.colliderAABBColor (set)
favoriteKey: UnityEngine.Physics2D.colliderAABBColor@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;colliderAABBColor
tag3: UnityEngine.Physics2D;colliderAABBColor
valueInputTypes: UnityEngine.Color
valueOutputTypes: UnityEngine.Color
unit:
{"chainable":false,"member":{"name":"colliderAABBColor","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"r":1.0,"g":1.0,"b":1.0,"a":1.0,"$type":"UnityEngine.Color"}},"position":{"x":0.0,"y":0.0},"guid":"c4957ed3-ee36-432c-876a-541ab7e60174","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ignore Raycast Layer
labelProgrammer: IgnoreRaycastLayer (get)
haystackHuman: Physics 2D: Get Ignore Raycast Layer
haystackProgrammer: Physics2D.IgnoreRaycastLayer (get)
favoriteKey: UnityEngine.Physics2D.IgnoreRaycastLayer@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IgnoreRaycastLayer
tag3: UnityEngine.Physics2D;IgnoreRaycastLayer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"IgnoreRaycastLayer","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"30ec469b-f2d9-48f3-ad4d-fc38e4697e4e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Raycast Layers
labelProgrammer: DefaultRaycastLayers (get)
haystackHuman: Physics 2D: Get Default Raycast Layers
haystackProgrammer: Physics2D.DefaultRaycastLayers (get)
favoriteKey: UnityEngine.Physics2D.DefaultRaycastLayers@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;DefaultRaycastLayers
tag3: UnityEngine.Physics2D;DefaultRaycastLayers
valueOutputTypes: System.Int32
unit:
{"member":{"name":"DefaultRaycastLayers","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1585e0af-842b-4df1-8047-fcfd0bd31ea5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get All Layers
labelProgrammer: AllLayers (get)
haystackHuman: Physics 2D: Get All Layers
haystackProgrammer: Physics2D.AllLayers (get)
favoriteKey: UnityEngine.Physics2D.AllLayers@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;AllLayers
tag3: UnityEngine.Physics2D;AllLayers
valueOutputTypes: System.Int32
unit:
{"member":{"name":"AllLayers","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"89f5f92d-1a91-46ec-87b4-7bb3db3a7ef7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Polygon Shape Vertices
labelProgrammer: MaxPolygonShapeVertices (get)
haystackHuman: Physics 2D: Get Max Polygon Shape Vertices
haystackProgrammer: Physics2D.MaxPolygonShapeVertices (get)
favoriteKey: UnityEngine.Physics2D.MaxPolygonShapeVertices@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;MaxPolygonShapeVertices
tag3: UnityEngine.Physics2D;MaxPolygonShapeVertices
valueOutputTypes: System.Int32
unit:
{"member":{"name":"MaxPolygonShapeVertices","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0cb772a6-6030-42c0-8942-20d967e06315","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Contact Point 2D: Equals
haystackProgrammer: ContactPoint2D.Equals
favoriteKey: UnityEngine.ContactPoint2D.Equals(System.Object)@any
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;Equals;System.Object
tag3: System.ValueType;Equals;System.Object
valueInputTypes: UnityEngine.ContactPoint2D|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6e75a2ae-f643-47c7-9e83-44418421ab5a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Contact Point 2D: Get Hash Code
haystackProgrammer: ContactPoint2D.GetHashCode
favoriteKey: UnityEngine.ContactPoint2D.GetHashCode()@any
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;GetHashCode;
tag3: System.ValueType;GetHashCode;
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1934458e-e703-41f5-8782-921c82ab26ab","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Contact Point 2D: To String
haystackProgrammer: ContactPoint2D.ToString
favoriteKey: UnityEngine.ContactPoint2D.ToString()@any
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;ToString;
tag3: System.ValueType;ToString;
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b6a50681-8d99-4c23-be99-299813a38e76","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Contact Point 2D: Equals
haystackProgrammer: ContactPoint2D.Equals
favoriteKey: UnityEngine.ContactPoint2D.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e37dee39-ea07-413f-8222-eb066a875341","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Contact Point 2D: Get Type
haystackProgrammer: ContactPoint2D.GetType
favoriteKey: UnityEngine.ContactPoint2D.GetType()@any
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: System.Type
unit:
{"chainable":false,"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"fc5588df-19c7-4661-94e4-e13424c4317c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Contact Point 2D: Reference Equals
haystackProgrammer: ContactPoint2D.ReferenceEquals
favoriteKey: UnityEngine.ContactPoint2D.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6c2ec139-d141-4261-b223-d83e5862c783","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Point
labelProgrammer: point (get)
haystackHuman: Contact Point 2D: Get Point
haystackProgrammer: ContactPoint2D.point (get)
favoriteKey: UnityEngine.ContactPoint2D.point@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;point
tag3: UnityEngine.ContactPoint2D;point
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"point","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b18c3040-2459-4680-a626-3ab1ea5515da","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Normal
labelProgrammer: normal (get)
haystackHuman: Contact Point 2D: Get Normal
haystackProgrammer: ContactPoint2D.normal (get)
favoriteKey: UnityEngine.ContactPoint2D.normal@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;normal
tag3: UnityEngine.ContactPoint2D;normal
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"normal","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3ade5111-e3a1-4d85-b918-15ab8c691f0e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Separation
labelProgrammer: separation (get)
haystackHuman: Contact Point 2D: Get Separation
haystackProgrammer: ContactPoint2D.separation (get)
favoriteKey: UnityEngine.ContactPoint2D.separation@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;separation
tag3: UnityEngine.ContactPoint2D;separation
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"separation","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"168b0c3a-dd5a-4df7-8af8-f610d922bf06","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Normal Impulse
labelProgrammer: normalImpulse (get)
haystackHuman: Contact Point 2D: Get Normal Impulse
haystackProgrammer: ContactPoint2D.normalImpulse (get)
favoriteKey: UnityEngine.ContactPoint2D.normalImpulse@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;normalImpulse
tag3: UnityEngine.ContactPoint2D;normalImpulse
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"normalImpulse","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f4677d43-f925-46ff-ae0d-0ecd4f5b8f7b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tangent Impulse
labelProgrammer: tangentImpulse (get)
haystackHuman: Contact Point 2D: Get Tangent Impulse
haystackProgrammer: ContactPoint2D.tangentImpulse (get)
favoriteKey: UnityEngine.ContactPoint2D.tangentImpulse@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;tangentImpulse
tag3: UnityEngine.ContactPoint2D;tangentImpulse
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"tangentImpulse","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3c6070e2-6425-43ec-9da3-d00ddf5f3013","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Relative Velocity
labelProgrammer: relativeVelocity (get)
haystackHuman: Contact Point 2D: Get Relative Velocity
haystackProgrammer: ContactPoint2D.relativeVelocity (get)
favoriteKey: UnityEngine.ContactPoint2D.relativeVelocity@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;relativeVelocity
tag3: UnityEngine.ContactPoint2D;relativeVelocity
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"relativeVelocity","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2058fc3a-a513-4bbc-9431-7be04edb6e4e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Collider
labelProgrammer: collider (get)
haystackHuman: Contact Point 2D: Get Collider
haystackProgrammer: ContactPoint2D.collider (get)
favoriteKey: UnityEngine.ContactPoint2D.collider@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;collider
tag3: UnityEngine.ContactPoint2D;collider
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.Collider2D
unit:
{"member":{"name":"collider","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d27700cf-6885-4780-ac43-61008cc206e1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Other Collider
labelProgrammer: otherCollider (get)
haystackHuman: Contact Point 2D: Get Other Collider
haystackProgrammer: ContactPoint2D.otherCollider (get)
favoriteKey: UnityEngine.ContactPoint2D.otherCollider@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;otherCollider
tag3: UnityEngine.ContactPoint2D;otherCollider
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.Collider2D
unit:
{"member":{"name":"otherCollider","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"762ce39f-c6ae-4f71-be35-19e3cb259335","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rigidbody
labelProgrammer: rigidbody (get)
haystackHuman: Contact Point 2D: Get Rigidbody
haystackProgrammer: ContactPoint2D.rigidbody (get)
favoriteKey: UnityEngine.ContactPoint2D.rigidbody@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;rigidbody
tag3: UnityEngine.ContactPoint2D;rigidbody
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.Rigidbody2D
unit:
{"member":{"name":"rigidbody","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3a069d59-beaf-4c2f-b5ad-ed4daaa863db","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Other Rigidbody
labelProgrammer: otherRigidbody (get)
haystackHuman: Contact Point 2D: Get Other Rigidbody
haystackProgrammer: ContactPoint2D.otherRigidbody (get)
favoriteKey: UnityEngine.ContactPoint2D.otherRigidbody@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;otherRigidbody
tag3: UnityEngine.ContactPoint2D;otherRigidbody
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.Rigidbody2D
unit:
{"member":{"name":"otherRigidbody","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"825c5299-0652-4755-a07a-135ec1be5e8d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Contact Point 2D: Get Enabled
haystackProgrammer: ContactPoint2D.enabled (get)
favoriteKey: UnityEngine.ContactPoint2D.enabled@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;enabled
tag3: UnityEngine.ContactPoint2D;enabled
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ea511c96-dffb-47e7-aea5-78ada2aae82c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare To (Other)
labelProgrammer: CompareTo (other)
haystackHuman: Raycast Hit 2D: Compare To
haystackProgrammer: RaycastHit2D.CompareTo
favoriteKey: UnityEngine.RaycastHit2D.CompareTo(UnityEngine.RaycastHit2D)@any
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;CompareTo;UnityEngine.RaycastHit2D
tag3: UnityEngine.RaycastHit2D;CompareTo;UnityEngine.RaycastHit2D
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"CompareTo","parameterTypes":["UnityEngine.RaycastHit2D"],"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5dce49eb-1867-4dce-b55c-9deee01155c7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Raycast Hit 2D: Equals
haystackProgrammer: RaycastHit2D.Equals
favoriteKey: UnityEngine.RaycastHit2D.Equals(System.Object)@any
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;Equals;System.Object
tag3: System.ValueType;Equals;System.Object
valueInputTypes: UnityEngine.RaycastHit2D|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"65961ab1-e08f-45ff-8e0f-4636eb7898dd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Raycast Hit 2D: Get Hash Code
haystackProgrammer: RaycastHit2D.GetHashCode
favoriteKey: UnityEngine.RaycastHit2D.GetHashCode()@any
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;GetHashCode;
tag3: System.ValueType;GetHashCode;
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0bc74c88-7949-4f5f-af33-ebbcc4a4ac72","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Raycast Hit 2D: To String
haystackProgrammer: RaycastHit2D.ToString
favoriteKey: UnityEngine.RaycastHit2D.ToString()@any
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;ToString;
tag3: System.ValueType;ToString;
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1b7c5eaf-1d93-40cb-84eb-77f6fe0a958d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Raycast Hit 2D: Equals
haystackProgrammer: RaycastHit2D.Equals
favoriteKey: UnityEngine.RaycastHit2D.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"185112d6-5e0d-493f-b4cc-8b2c5cb5f83c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Raycast Hit 2D: Get Type
haystackProgrammer: RaycastHit2D.GetType
favoriteKey: UnityEngine.RaycastHit2D.GetType()@any
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: System.Type
unit:
{"chainable":false,"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7a815b93-2078-4c8e-8a63-9445944e50d4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Raycast Hit 2D: Reference Equals
haystackProgrammer: RaycastHit2D.ReferenceEquals
favoriteKey: UnityEngine.RaycastHit2D.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4610c3ba-29db-40ed-bf5f-929b21fab1b8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Centroid
labelProgrammer: centroid (get)
haystackHuman: Raycast Hit 2D: Get Centroid
haystackProgrammer: RaycastHit2D.centroid (get)
favoriteKey: UnityEngine.RaycastHit2D.centroid@get
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;centroid
tag3: UnityEngine.RaycastHit2D;centroid
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"centroid","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"84bbaec5-4c0c-4344-9892-455e02aa4e8f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Centroid
labelProgrammer: centroid (set)
haystackHuman: Raycast Hit 2D: Set Centroid
haystackProgrammer: RaycastHit2D.centroid (set)
favoriteKey: UnityEngine.RaycastHit2D.centroid@set
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;centroid
tag3: UnityEngine.RaycastHit2D;centroid
valueInputTypes: UnityEngine.RaycastHit2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"centroid","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"0af8ccda-272d-4899-85bd-8bbc3761f2b6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Point
labelProgrammer: point (get)
haystackHuman: Raycast Hit 2D: Get Point
haystackProgrammer: RaycastHit2D.point (get)
favoriteKey: UnityEngine.RaycastHit2D.point@get
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;point
tag3: UnityEngine.RaycastHit2D;point
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"point","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b9320657-feed-48fe-9870-6372a439e10d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Point
labelProgrammer: point (set)
haystackHuman: Raycast Hit 2D: Set Point
haystackProgrammer: RaycastHit2D.point (set)
favoriteKey: UnityEngine.RaycastHit2D.point@set
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;point
tag3: UnityEngine.RaycastHit2D;point
valueInputTypes: UnityEngine.RaycastHit2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"point","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"05f814e9-8393-4445-a80f-9a99ee34ff6b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Normal
labelProgrammer: normal (get)
haystackHuman: Raycast Hit 2D: Get Normal
haystackProgrammer: RaycastHit2D.normal (get)
favoriteKey: UnityEngine.RaycastHit2D.normal@get
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;normal
tag3: UnityEngine.RaycastHit2D;normal
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"normal","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ff2393e0-ec51-4be3-abd8-e3f0ad76c538","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Normal
labelProgrammer: normal (set)
haystackHuman: Raycast Hit 2D: Set Normal
haystackProgrammer: RaycastHit2D.normal (set)
favoriteKey: UnityEngine.RaycastHit2D.normal@set
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;normal
tag3: UnityEngine.RaycastHit2D;normal
valueInputTypes: UnityEngine.RaycastHit2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"normal","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"6fbe6f76-731b-4646-adad-d5ec55b7f2c2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Distance
labelProgrammer: distance (get)
haystackHuman: Raycast Hit 2D: Get Distance
haystackProgrammer: RaycastHit2D.distance (get)
favoriteKey: UnityEngine.RaycastHit2D.distance@get
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;distance
tag3: UnityEngine.RaycastHit2D;distance
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"distance","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f2eb16e9-87b4-4bdf-88ed-b10fcbaa4756","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Distance
labelProgrammer: distance (set)
haystackHuman: Raycast Hit 2D: Set Distance
haystackProgrammer: RaycastHit2D.distance (set)
favoriteKey: UnityEngine.RaycastHit2D.distance@set
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;distance
tag3: UnityEngine.RaycastHit2D;distance
valueInputTypes: UnityEngine.RaycastHit2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"distance","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ae8dfeec-10ed-4127-b58b-2705f002c885","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Fraction
labelProgrammer: fraction (get)
haystackHuman: Raycast Hit 2D: Get Fraction
haystackProgrammer: RaycastHit2D.fraction (get)
favoriteKey: UnityEngine.RaycastHit2D.fraction@get
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;fraction
tag3: UnityEngine.RaycastHit2D;fraction
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"fraction","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9a2291e5-23ab-4ea6-b489-6e170bafa66e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Fraction
labelProgrammer: fraction (set)
haystackHuman: Raycast Hit 2D: Set Fraction
haystackProgrammer: RaycastHit2D.fraction (set)
favoriteKey: UnityEngine.RaycastHit2D.fraction@set
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;fraction
tag3: UnityEngine.RaycastHit2D;fraction
valueInputTypes: UnityEngine.RaycastHit2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"fraction","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b72257cc-e6ed-487e-8777-05e220dc1c4f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Collider
labelProgrammer: collider (get)
haystackHuman: Raycast Hit 2D: Get Collider
haystackProgrammer: RaycastHit2D.collider (get)
favoriteKey: UnityEngine.RaycastHit2D.collider@get
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;collider
tag3: UnityEngine.RaycastHit2D;collider
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: UnityEngine.Collider2D
unit:
{"member":{"name":"collider","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"dc6a58cd-fd4f-4d32-b1b5-cb613ea65f26","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rigidbody
labelProgrammer: rigidbody (get)
haystackHuman: Raycast Hit 2D: Get Rigidbody
haystackProgrammer: RaycastHit2D.rigidbody (get)
favoriteKey: UnityEngine.RaycastHit2D.rigidbody@get
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;rigidbody
tag3: UnityEngine.RaycastHit2D;rigidbody
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: UnityEngine.Rigidbody2D
unit:
{"member":{"name":"rigidbody","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d5673e5c-79c0-48dc-b92d-0dab4a968b0e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Raycast Hit 2D: Get Transform
haystackProgrammer: RaycastHit2D.transform (get)
favoriteKey: UnityEngine.RaycastHit2D.transform@get
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;transform
tag3: UnityEngine.RaycastHit2D;transform
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c7ba23e7-ea55-4c1a-b262-1780213d8957","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Rotation (Angle)
labelProgrammer: SetRotation (angle)
haystackHuman: Rigidbody 2D: Set Rotation
haystackProgrammer: Rigidbody2D.SetRotation
favoriteKey: UnityEngine.Rigidbody2D.SetRotation(System.Single)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;SetRotation;System.Single
tag3: UnityEngine.Rigidbody2D;SetRotation;System.Single
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
unit:
{"chainable":false,"member":{"name":"SetRotation","parameterTypes":["System.Single"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f4f4f7e7-aa1d-44e3-8417-ceba4187f495","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Rotation (Rotation)
labelProgrammer: SetRotation (rotation)
haystackHuman: Rigidbody 2D: Set Rotation
haystackProgrammer: Rigidbody2D.SetRotation
favoriteKey: UnityEngine.Rigidbody2D.SetRotation(UnityEngine.Quaternion)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;SetRotation;UnityEngine.Quaternion
tag3: UnityEngine.Rigidbody2D;SetRotation;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Quaternion
unit:
{"chainable":false,"member":{"name":"SetRotation","parameterTypes":["UnityEngine.Quaternion"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4973ecb9-26be-4043-aea6-630417686f75","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Move Position (Position)
labelProgrammer: MovePosition (position)
haystackHuman: Rigidbody 2D: Move Position
haystackProgrammer: Rigidbody2D.MovePosition
favoriteKey: UnityEngine.Rigidbody2D.MovePosition(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;MovePosition;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;MovePosition;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"MovePosition","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"1be3c1a8-d7f4-48e1-9832-c81de01e0465","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Move Rotation (Angle)
labelProgrammer: MoveRotation (angle)
haystackHuman: Rigidbody 2D: Move Rotation
haystackProgrammer: Rigidbody2D.MoveRotation
favoriteKey: UnityEngine.Rigidbody2D.MoveRotation(System.Single)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;MoveRotation;System.Single
tag3: UnityEngine.Rigidbody2D;MoveRotation;System.Single
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
unit:
{"chainable":false,"member":{"name":"MoveRotation","parameterTypes":["System.Single"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"38c6e171-ec20-4995-ae46-d5dbae65af62","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Move Rotation (Rotation)
labelProgrammer: MoveRotation (rotation)
haystackHuman: Rigidbody 2D: Move Rotation
haystackProgrammer: Rigidbody2D.MoveRotation
favoriteKey: UnityEngine.Rigidbody2D.MoveRotation(UnityEngine.Quaternion)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;MoveRotation;UnityEngine.Quaternion
tag3: UnityEngine.Rigidbody2D;MoveRotation;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Quaternion
unit:
{"chainable":false,"member":{"name":"MoveRotation","parameterTypes":["UnityEngine.Quaternion"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"70d0e964-f210-4f50-acc2-9349d1eee36b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Sleeping ()
labelProgrammer: IsSleeping ()
haystackHuman: Rigidbody 2D: Is Sleeping
haystackProgrammer: Rigidbody2D.IsSleeping
favoriteKey: UnityEngine.Rigidbody2D.IsSleeping()@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;IsSleeping;
tag3: UnityEngine.Rigidbody2D;IsSleeping;
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsSleeping","parameterTypes":[],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"844f016f-b69b-47dc-9d8a-44ebbfc91cab","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Awake ()
labelProgrammer: IsAwake ()
haystackHuman: Rigidbody 2D: Is Awake
haystackProgrammer: Rigidbody2D.IsAwake
favoriteKey: UnityEngine.Rigidbody2D.IsAwake()@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;IsAwake;
tag3: UnityEngine.Rigidbody2D;IsAwake;
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsAwake","parameterTypes":[],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"73b104a7-b448-4655-9de4-045086b2c39c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Sleep ()
labelProgrammer: Sleep ()
haystackHuman: Rigidbody 2D: Sleep
haystackProgrammer: Rigidbody2D.Sleep
favoriteKey: UnityEngine.Rigidbody2D.Sleep()@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;Sleep;
tag3: UnityEngine.Rigidbody2D;Sleep;
valueInputTypes: UnityEngine.Rigidbody2D
unit:
{"chainable":false,"member":{"name":"Sleep","parameterTypes":[],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d2d049e1-7dcc-47d9-8ce0-c5afa4dd7818","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Wake Up ()
labelProgrammer: WakeUp ()
haystackHuman: Rigidbody 2D: Wake Up
haystackProgrammer: Rigidbody2D.WakeUp
favoriteKey: UnityEngine.Rigidbody2D.WakeUp()@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;WakeUp;
tag3: UnityEngine.Rigidbody2D;WakeUp;
valueInputTypes: UnityEngine.Rigidbody2D
unit:
{"chainable":false,"member":{"name":"WakeUp","parameterTypes":[],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ba1d0689-909b-4f13-b47c-fbfdcac370dc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider)
labelProgrammer: IsTouching (collider)
haystackHuman: Rigidbody 2D: Is Touching
haystackProgrammer: Rigidbody2D.IsTouching
favoriteKey: UnityEngine.Rigidbody2D.IsTouching(UnityEngine.Collider2D)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;IsTouching;UnityEngine.Collider2D
tag3: UnityEngine.Rigidbody2D;IsTouching;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsTouching","parameterTypes":["UnityEngine.Collider2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"281ddb70-10c8-42f9-85fe-28d9864df30b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider, Contact Filter)
labelProgrammer: IsTouching (collider, contactFilter)
haystackHuman: Rigidbody 2D: Is Touching
haystackProgrammer: Rigidbody2D.IsTouching
favoriteKey: UnityEngine.Rigidbody2D.IsTouching(UnityEngine.Collider2DUnityEngine.ContactFilter2D)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;IsTouching;UnityEngine.Collider2D;UnityEngine.ContactFilter2D
tag3: UnityEngine.Rigidbody2D;IsTouching;UnityEngine.Collider2D;UnityEngine.ContactFilter2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Collider2D|UnityEngine.ContactFilter2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsTouching","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"0d5cd451-1432-4b4c-90f9-193462b67394","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Contact Filter)
labelProgrammer: IsTouching (contactFilter)
haystackHuman: Rigidbody 2D: Is Touching
haystackProgrammer: Rigidbody2D.IsTouching
favoriteKey: UnityEngine.Rigidbody2D.IsTouching(UnityEngine.ContactFilter2D)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;IsTouching;UnityEngine.ContactFilter2D
tag3: UnityEngine.Rigidbody2D;IsTouching;UnityEngine.ContactFilter2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsTouching","parameterTypes":["UnityEngine.ContactFilter2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2fae3efb-12e6-4e4b-b5d2-0ebc6f25417a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching Layers ()
labelProgrammer: IsTouchingLayers ()
haystackHuman: Rigidbody 2D: Is Touching Layers
haystackProgrammer: Rigidbody2D.IsTouchingLayers
favoriteKey: UnityEngine.Rigidbody2D.IsTouchingLayers()@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;IsTouchingLayers;
tag3: UnityEngine.Rigidbody2D;IsTouchingLayers;
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsTouchingLayers","parameterTypes":[],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6fd6f4ca-cb5c-4de9-ab99-0c5262de52d7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching Layers (Layer Mask)
labelProgrammer: IsTouchingLayers (layerMask)
haystackHuman: Rigidbody 2D: Is Touching Layers
haystackProgrammer: Rigidbody2D.IsTouchingLayers
favoriteKey: UnityEngine.Rigidbody2D.IsTouchingLayers(System.Int32)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;IsTouchingLayers;System.Int32
tag3: UnityEngine.Rigidbody2D;IsTouchingLayers;System.Int32
valueInputTypes: UnityEngine.Rigidbody2D|System.Int32
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsTouchingLayers","parameterTypes":["System.Int32"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"812b841c-2de0-43b9-b341-68cfa250b3d7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point)
labelProgrammer: OverlapPoint (point)
haystackHuman: Rigidbody 2D: Overlap Point
haystackProgrammer: Rigidbody2D.OverlapPoint
favoriteKey: UnityEngine.Rigidbody2D.OverlapPoint(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;OverlapPoint;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;OverlapPoint;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"e0b3313f-8293-4348-99e7-4a5af1145820","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Distance (Collider)
labelProgrammer: Distance (collider)
haystackHuman: Rigidbody 2D: Distance
haystackProgrammer: Rigidbody2D.Distance
favoriteKey: UnityEngine.Rigidbody2D.Distance(UnityEngine.Collider2D)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;Distance;UnityEngine.Collider2D
tag3: UnityEngine.Rigidbody2D;Distance;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Collider2D
valueOutputTypes: UnityEngine.ColliderDistance2D
unit:
{"chainable":false,"member":{"name":"Distance","parameterTypes":["UnityEngine.Collider2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"da9b79a0-14d5-4fd2-8561-5817a610e591","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Closest Point (Position)
labelProgrammer: ClosestPoint (position)
haystackHuman: Rigidbody 2D: Closest Point
haystackProgrammer: Rigidbody2D.ClosestPoint
favoriteKey: UnityEngine.Rigidbody2D.ClosestPoint(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;ClosestPoint;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;ClosestPoint;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"ClosestPoint","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"beff0474-8480-4688-b3fb-882e8cdfdf73","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Force (Force)
labelProgrammer: AddForce (force)
haystackHuman: Rigidbody 2D: Add Force
haystackProgrammer: Rigidbody2D.AddForce
favoriteKey: UnityEngine.Rigidbody2D.AddForce(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;AddForce;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;AddForce;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"AddForce","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%force":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"9329389a-9f11-4b88-8e89-205fa5e99e97","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Force (Force, Mode)
labelProgrammer: AddForce (force, mode)
haystackHuman: Rigidbody 2D: Add Force
haystackProgrammer: Rigidbody2D.AddForce
favoriteKey: UnityEngine.Rigidbody2D.AddForce(UnityEngine.Vector2UnityEngine.ForceMode2D)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;AddForce;UnityEngine.Vector2;UnityEngine.ForceMode2D
tag3: UnityEngine.Rigidbody2D;AddForce;UnityEngine.Vector2;UnityEngine.ForceMode2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2|UnityEngine.ForceMode2D
unit:
{"chainable":false,"member":{"name":"AddForce","parameterTypes":["UnityEngine.Vector2","UnityEngine.ForceMode2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%force":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%mode":{"$content":"Force","$type":"UnityEngine.ForceMode2D"}},"position":{"x":0.0,"y":0.0},"guid":"264a51c9-5bb8-4da5-bf47-56def531248f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Relative Force (Relative Force)
labelProgrammer: AddRelativeForce (relativeForce)
haystackHuman: Rigidbody 2D: Add Relative Force
haystackProgrammer: Rigidbody2D.AddRelativeForce
favoriteKey: UnityEngine.Rigidbody2D.AddRelativeForce(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;AddRelativeForce;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;AddRelativeForce;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"AddRelativeForce","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%relativeForce":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"59f9033d-fd23-462f-bab6-9d65d2fc3269","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Relative Force (Relative Force, Mode)
labelProgrammer: AddRelativeForce (relativeForce, mode)
haystackHuman: Rigidbody 2D: Add Relative Force
haystackProgrammer: Rigidbody2D.AddRelativeForce
favoriteKey: UnityEngine.Rigidbody2D.AddRelativeForce(UnityEngine.Vector2UnityEngine.ForceMode2D)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;AddRelativeForce;UnityEngine.Vector2;UnityEngine.ForceMode2D
tag3: UnityEngine.Rigidbody2D;AddRelativeForce;UnityEngine.Vector2;UnityEngine.ForceMode2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2|UnityEngine.ForceMode2D
unit:
{"chainable":false,"member":{"name":"AddRelativeForce","parameterTypes":["UnityEngine.Vector2","UnityEngine.ForceMode2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%relativeForce":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%mode":{"$content":"Force","$type":"UnityEngine.ForceMode2D"}},"position":{"x":0.0,"y":0.0},"guid":"d9c844ff-a3c8-46c4-b420-383a5c3de2d4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Force At Position (Force, Position)
labelProgrammer: AddForceAtPosition (force, position)
haystackHuman: Rigidbody 2D: Add Force At Position
haystackProgrammer: Rigidbody2D.AddForceAtPosition
favoriteKey: UnityEngine.Rigidbody2D.AddForceAtPosition(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;AddForceAtPosition;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;AddForceAtPosition;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"AddForceAtPosition","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%force":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"909ea842-296e-4fbc-af49-fb96294b7ddd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Force At Position (Force, Position, Mode)
labelProgrammer: AddForceAtPosition (force, position, mode)
haystackHuman: Rigidbody 2D: Add Force At Position
haystackProgrammer: Rigidbody2D.AddForceAtPosition
tag1: UnityEngine.Rigidbody2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2|UnityEngine.ForceMode2D
favoriteKey:
UnityEngine.Rigidbody2D.AddForceAtPosition(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ForceMode2D)@any

tag2:
UnityEngine.Rigidbody2D;AddForceAtPosition;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ForceMode2D

tag3:
UnityEngine.Rigidbody2D;AddForceAtPosition;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ForceMode2D

unit:
{"chainable":false,"member":{"name":"AddForceAtPosition","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ForceMode2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%force":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%mode":{"$content":"Force","$type":"UnityEngine.ForceMode2D"}},"position":{"x":0.0,"y":0.0},"guid":"d46faf76-247f-4228-bf33-02c828e7165e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Torque (Torque)
labelProgrammer: AddTorque (torque)
haystackHuman: Rigidbody 2D: Add Torque
haystackProgrammer: Rigidbody2D.AddTorque
favoriteKey: UnityEngine.Rigidbody2D.AddTorque(System.Single)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;AddTorque;System.Single
tag3: UnityEngine.Rigidbody2D;AddTorque;System.Single
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
unit:
{"chainable":false,"member":{"name":"AddTorque","parameterTypes":["System.Single"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%torque":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"76d5c467-67ca-4618-9585-a6f7897c1fe5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Torque (Torque, Mode)
labelProgrammer: AddTorque (torque, mode)
haystackHuman: Rigidbody 2D: Add Torque
haystackProgrammer: Rigidbody2D.AddTorque
favoriteKey: UnityEngine.Rigidbody2D.AddTorque(System.SingleUnityEngine.ForceMode2D)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;AddTorque;System.Single;UnityEngine.ForceMode2D
tag3: UnityEngine.Rigidbody2D;AddTorque;System.Single;UnityEngine.ForceMode2D
valueInputTypes: UnityEngine.Rigidbody2D|System.Single|UnityEngine.ForceMode2D
unit:
{"chainable":false,"member":{"name":"AddTorque","parameterTypes":["System.Single","UnityEngine.ForceMode2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%torque":{"$content":0.0,"$type":"System.Single"},"%mode":{"$content":"Force","$type":"UnityEngine.ForceMode2D"}},"position":{"x":0.0,"y":0.0},"guid":"26fa1b87-2bb7-4ef8-b5ae-1a09c0b0509b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Point (Point)
labelProgrammer: GetPoint (point)
haystackHuman: Rigidbody 2D: Get Point
haystackProgrammer: Rigidbody2D.GetPoint
favoriteKey: UnityEngine.Rigidbody2D.GetPoint(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetPoint;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;GetPoint;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"GetPoint","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"35331c8c-00c9-4472-9378-38598760e72e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Relative Point (Relative Point)
labelProgrammer: GetRelativePoint (relativePoint)
haystackHuman: Rigidbody 2D: Get Relative Point
haystackProgrammer: Rigidbody2D.GetRelativePoint
favoriteKey: UnityEngine.Rigidbody2D.GetRelativePoint(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetRelativePoint;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;GetRelativePoint;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"GetRelativePoint","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%relativePoint":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"c862811d-f932-49ea-869e-b449ace04d6e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Vector (Vector)
labelProgrammer: GetVector (vector)
haystackHuman: Rigidbody 2D: Get Vector
haystackProgrammer: Rigidbody2D.GetVector
favoriteKey: UnityEngine.Rigidbody2D.GetVector(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetVector;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;GetVector;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"GetVector","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%vector":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"fcbc35a0-e7a3-452e-92ec-44e95b55e7d0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Relative Vector (Relative Vector)
labelProgrammer: GetRelativeVector (relativeVector)
haystackHuman: Rigidbody 2D: Get Relative Vector
haystackProgrammer: Rigidbody2D.GetRelativeVector
favoriteKey: UnityEngine.Rigidbody2D.GetRelativeVector(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetRelativeVector;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;GetRelativeVector;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"GetRelativeVector","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%relativeVector":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"e0fd51ee-61e6-42de-8810-56c69ceec6d8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Point Velocity (Point)
labelProgrammer: GetPointVelocity (point)
haystackHuman: Rigidbody 2D: Get Point Velocity
haystackProgrammer: Rigidbody2D.GetPointVelocity
favoriteKey: UnityEngine.Rigidbody2D.GetPointVelocity(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetPointVelocity;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;GetPointVelocity;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"GetPointVelocity","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"8108692b-2e55-45cb-bc1b-5e5914091abc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Relative Point Velocity (Relative Point)
labelProgrammer: GetRelativePointVelocity (relativePoint)
haystackHuman: Rigidbody 2D: Get Relative Point Velocity
haystackProgrammer: Rigidbody2D.GetRelativePointVelocity
favoriteKey: UnityEngine.Rigidbody2D.GetRelativePointVelocity(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetRelativePointVelocity;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;GetRelativePointVelocity;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"GetRelativePointVelocity","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%relativePoint":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"10b8f671-ce55-47f5-8461-f769bf3f2190","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Collider (Contact Filter, Results)
labelProgrammer: OverlapCollider (contactFilter, results)
haystackHuman: Rigidbody 2D: Overlap Collider
haystackProgrammer: Rigidbody2D.OverlapCollider
favoriteKey: UnityEngine.Rigidbody2D.OverlapCollider(UnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;OverlapCollider;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]
tag3: UnityEngine.Rigidbody2D;OverlapCollider;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32|UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapCollider","parameterTypes":["UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1e97d354-98db-4cec-84ac-272324d85bec","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Collider (Contact Filter, Results)
labelProgrammer: OverlapCollider (contactFilter, results)
haystackHuman: Rigidbody 2D: Overlap Collider
haystackProgrammer: Rigidbody2D.OverlapCollider
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.OverlapCollider(UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Rigidbody2D;OverlapCollider;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Rigidbody2D;OverlapCollider;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"OverlapCollider","parameterTypes":["UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"43e92cdb-ba79-4751-8e5b-dd04583b3580","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Contacts)
labelProgrammer: GetContacts (contacts)
haystackHuman: Rigidbody 2D: Get Contacts
haystackProgrammer: Rigidbody2D.GetContacts
favoriteKey: UnityEngine.Rigidbody2D.GetContacts(UnityEngine.ContactPoint2D[])@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactPoint2D[]
tag3: UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactPoint2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"83d1485d-c384-4bbe-9f83-27e170847602","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Contacts)
labelProgrammer: GetContacts (contacts)
haystackHuman: Rigidbody 2D: Get Contacts
haystackProgrammer: Rigidbody2D.GetContacts
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.GetContacts(System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Rigidbody2D;GetContacts;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Rigidbody2D;GetContacts;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8440d3f9-8254-471b-adf4-2ce269c97c8b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Contact Filter, Contacts)
labelProgrammer: GetContacts (contactFilter, contacts)
haystackHuman: Rigidbody 2D: Get Contacts
haystackProgrammer: Rigidbody2D.GetContacts
favoriteKey: UnityEngine.Rigidbody2D.GetContacts(UnityEngine.ContactFilter2DUnityEngine.ContactPoint2D[])@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]
tag3: UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.ContactFilter2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bd400e6a-d54e-4017-8d41-8fbfbbc06fdd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Contact Filter, Contacts)
labelProgrammer: GetContacts (contactFilter, contacts)
haystackHuman: Rigidbody 2D: Get Contacts
haystackProgrammer: Rigidbody2D.GetContacts
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.GetContacts(UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1872320b-a481-445a-a3d0-bdd41ba05fd4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Colliders)
labelProgrammer: GetContacts (colliders)
haystackHuman: Rigidbody 2D: Get Contacts
haystackProgrammer: Rigidbody2D.GetContacts
favoriteKey: UnityEngine.Rigidbody2D.GetContacts(UnityEngine.Collider2D[])@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetContacts;UnityEngine.Collider2D[]
tag3: UnityEngine.Rigidbody2D;GetContacts;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f17d4744-d02e-4234-a0bb-2bd6d1fb27eb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Colliders)
labelProgrammer: GetContacts (colliders)
haystackHuman: Rigidbody 2D: Get Contacts
haystackProgrammer: Rigidbody2D.GetContacts
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.GetContacts(System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Rigidbody2D;GetContacts;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Rigidbody2D;GetContacts;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3545b846-7eba-47cc-b651-a22653982dbf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Contact Filter, Colliders)
labelProgrammer: GetContacts (contactFilter, colliders)
haystackHuman: Rigidbody 2D: Get Contacts
haystackProgrammer: Rigidbody2D.GetContacts
favoriteKey: UnityEngine.Rigidbody2D.GetContacts(UnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]
tag3: UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"24f1b88e-3231-45a8-aab0-c3e0922b37cc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Contact Filter, Colliders)
labelProgrammer: GetContacts (contactFilter, colliders)
haystackHuman: Rigidbody 2D: Get Contacts
haystackProgrammer: Rigidbody2D.GetContacts
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.GetContacts(UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"772c7d2b-3104-494f-bf25-103dacfe1575","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Attached Colliders (Results)
labelProgrammer: GetAttachedColliders (results)
haystackHuman: Rigidbody 2D: Get Attached Colliders
haystackProgrammer: Rigidbody2D.GetAttachedColliders
favoriteKey: UnityEngine.Rigidbody2D.GetAttachedColliders(UnityEngine.Collider2D[])@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetAttachedColliders;UnityEngine.Collider2D[]
tag3: UnityEngine.Rigidbody2D;GetAttachedColliders;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32|UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"GetAttachedColliders","parameterTypes":["UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"db22207a-3199-4b82-b7f6-a8f2fd80b006","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Attached Colliders (Results)
labelProgrammer: GetAttachedColliders (results)
haystackHuman: Rigidbody 2D: Get Attached Colliders
haystackProgrammer: Rigidbody2D.GetAttachedColliders
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.GetAttachedColliders(System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Rigidbody2D;GetAttachedColliders;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Rigidbody2D;GetAttachedColliders;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetAttachedColliders","parameterTypes":["System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"291f0db6-c4de-4a01-9f03-7d850229be60","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cast (Direction, Results)
labelProgrammer: Cast (direction, results)
haystackHuman: Rigidbody 2D: Cast
haystackProgrammer: Rigidbody2D.Cast
favoriteKey: UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2UnityEngine.RaycastHit2D[])@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]
tag3: UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"Cast","parameterTypes":["UnityEngine.Vector2","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"c10a1c58-715c-4e72-a600-bcccc968fb0f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cast (Direction, Results, Distance)
labelProgrammer: Cast (direction, results, distance)
haystackHuman: Rigidbody 2D: Cast
haystackProgrammer: Rigidbody2D.Cast
favoriteKey: UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Single)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single
tag3: UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Single
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"Cast","parameterTypes":["UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"75719d2a-1927-41e8-8bbc-6c3950e334c6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cast (Direction, Results, Distance)
labelProgrammer: Cast (direction, results, distance)
haystackHuman: Rigidbody 2D: Cast
haystackProgrammer: Rigidbody2D.Cast
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"member":{"name":"Cast","parameterTypes":["UnityEngine.Vector2","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ace28af2-b2df-42c7-93c0-75301206e5bc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.Vector2|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.Single


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cast (Direction, Contact Filter, Results)
labelProgrammer: Cast (direction, contactFilter, results)
haystackHuman: Rigidbody 2D: Cast
haystackProgrammer: Rigidbody2D.Cast
tag1: UnityEngine.Rigidbody2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"Cast","parameterTypes":["UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"4b1c4c6c-c603-48a6-880c-a26aecae84e4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cast (Direction, Contact Filter, Results, Distance)
labelProgrammer: Cast (direction, contactFilter, results, distance)
haystackHuman: Rigidbody 2D: Cast
haystackProgrammer: Rigidbody2D.Cast
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"member":{"name":"Cast","parameterTypes":["UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3763c791-2cd1-466e-bcca-519003d4029f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]|System.Single


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cast (Direction, Contact Filter, Results, Distance)
labelProgrammer: Cast (direction, contactFilter, results, distance)
haystackHuman: Rigidbody 2D: Cast
haystackProgrammer: Rigidbody2D.Cast
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"member":{"name":"Cast","parameterTypes":["UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"43876389-835d-4f4a-adf3-dc37e1e61566","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.Single


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shapes (Physics Shape Group)
labelProgrammer: GetShapes (physicsShapeGroup)
haystackHuman: Rigidbody 2D: Get Shapes
haystackProgrammer: Rigidbody2D.GetShapes
favoriteKey: UnityEngine.Rigidbody2D.GetShapes(UnityEngine.PhysicsShapeGroup2D)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetShapes;UnityEngine.PhysicsShapeGroup2D
tag3: UnityEngine.Rigidbody2D;GetShapes;UnityEngine.PhysicsShapeGroup2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.PhysicsShapeGroup2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetShapes","parameterTypes":["UnityEngine.PhysicsShapeGroup2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"afd73d94-e01c-44f9-bf31-f2130e4f8113","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Rigidbody 2D: Get Component
haystackProgrammer: Rigidbody2D.GetComponent
favoriteKey: UnityEngine.Rigidbody2D.GetComponent(System.Type)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.Rigidbody2D|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"member":{"name":"GetComponent","parameterTypes":["System.Type"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"0f47d877-312c-4f7d-a268-24b96fc8af8b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Rigidbody 2D: Try Get Component
haystackProgrammer: Rigidbody2D.TryGetComponent
favoriteKey: UnityEngine.Rigidbody2D.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.Rigidbody2D|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
{"chainable":false,"member":{"name":"TryGetComponent","parameterTypes":["System.Type","UnityEngine.Component&"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"5d59c134-1f9d-4619-9481-1070b3779f7a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Rigidbody 2D: Get Component
haystackProgrammer: Rigidbody2D.GetComponent
favoriteKey: UnityEngine.Rigidbody2D.GetComponent(System.String)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.Rigidbody2D|System.String
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"member":{"name":"GetComponent","parameterTypes":["System.String"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%type":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"226524a6-f39c-477f-8c46-cf5eec503a3b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Rigidbody 2D: Get Component In Children
haystackProgrammer: Rigidbody2D.GetComponentInChildren
favoriteKey: UnityEngine.Rigidbody2D.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.Rigidbody2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9e963a4c-18b5-4a80-b0b7-94ca91fd190b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Rigidbody 2D: Get Component In Children
haystackProgrammer: Rigidbody2D.GetComponentInChildren
favoriteKey: UnityEngine.Rigidbody2D.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.Rigidbody2D|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"44de68b8-2dbb-4f05-9794-28a8e59f63ab","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Rigidbody 2D: Get Components In Children
haystackProgrammer: Rigidbody2D.GetComponentsInChildren
favoriteKey: UnityEngine.Rigidbody2D.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.Rigidbody2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"member":{"name":"GetComponentsInChildren","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"e6ab6783-d34b-4157-a32c-40a282ecb1a8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Rigidbody 2D: Get Components In Children
haystackProgrammer: Rigidbody2D.GetComponentsInChildren
favoriteKey: UnityEngine.Rigidbody2D.GetComponentsInChildren(System.Type)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.Rigidbody2D|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"member":{"name":"GetComponentsInChildren","parameterTypes":["System.Type"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"f874faee-d96f-4d83-a7b2-294457373752","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Rigidbody 2D: Get Component In Parent
haystackProgrammer: Rigidbody2D.GetComponentInParent
favoriteKey: UnityEngine.Rigidbody2D.GetComponentInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetComponentInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.Rigidbody2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"member":{"name":"GetComponentInParent","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"25e8d7f5-b7d5-457f-9917-b9b06e83a9cd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Rigidbody 2D: Get Component In Parent
haystackProgrammer: Rigidbody2D.GetComponentInParent
favoriteKey: UnityEngine.Rigidbody2D.GetComponentInParent(System.Type)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetComponentInParent;System.Type
tag3: UnityEngine.Component;GetComponentInParent;System.Type
valueInputTypes: UnityEngine.Rigidbody2D|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"member":{"name":"GetComponentInParent","parameterTypes":["System.Type"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"ba08eefb-2f05-4e47-beb0-c88946bd3ccc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Rigidbody 2D: Get Components In Parent
haystackProgrammer: Rigidbody2D.GetComponentsInParent
favoriteKey: UnityEngine.Rigidbody2D.GetComponentsInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetComponentsInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.Rigidbody2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"member":{"name":"GetComponentsInParent","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"a02fcf98-0e02-45df-a828-d1056a2f4692","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Rigidbody 2D: Get Components In Parent
haystackProgrammer: Rigidbody2D.GetComponentsInParent
favoriteKey: UnityEngine.Rigidbody2D.GetComponentsInParent(System.Type)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetComponentsInParent;System.Type
tag3: UnityEngine.Component;GetComponentsInParent;System.Type
valueInputTypes: UnityEngine.Rigidbody2D|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"member":{"name":"GetComponentsInParent","parameterTypes":["System.Type"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"a2404cd2-4551-4524-b8b7-eff72c0c3843","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Rigidbody 2D: Get Components
haystackProgrammer: Rigidbody2D.GetComponents
favoriteKey: UnityEngine.Rigidbody2D.GetComponents(System.Type)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetComponents;System.Type
tag3: UnityEngine.Component;GetComponents;System.Type
valueInputTypes: UnityEngine.Rigidbody2D|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"member":{"name":"GetComponents","parameterTypes":["System.Type"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"5ce5ac8e-9516-4bc1-840b-f0c064647853","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Rigidbody 2D: Get Components
haystackProgrammer: Rigidbody2D.GetComponents
tag1: UnityEngine.Rigidbody2D
favoriteKey:
UnityEngine.Rigidbody2D.GetComponents(System.TypeSystem.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Rigidbody2D;GetComponents;System.Type;System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetComponents","parameterTypes":["System.Type","System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"c8b31e2a-98d2-4ce5-9f3b-9583fe767f86","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|System.Type|System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Rigidbody 2D: Compare Tag
haystackProgrammer: Rigidbody2D.CompareTag
favoriteKey: UnityEngine.Rigidbody2D.CompareTag(System.String)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;CompareTag;System.String
tag3: UnityEngine.Component;CompareTag;System.String
valueInputTypes: UnityEngine.Rigidbody2D|System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"CompareTag","parameterTypes":["System.String"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%tag":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"e5c959fb-47da-402f-964b-8c09f6752321","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
haystackHuman: Rigidbody 2D: Send Message Upwards
haystackProgrammer: Rigidbody2D.SendMessageUpwards
tag1: UnityEngine.Rigidbody2D
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.Rigidbody2D|System.String|System.Object|UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.Rigidbody2D.SendMessageUpwards(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any

tag2:
UnityEngine.Rigidbody2D;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions

unit:
{"chainable":false,"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"2afbc72d-8f82-4bd5-9470-7681ea4630f4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
haystackHuman: Rigidbody 2D: Send Message Upwards
haystackProgrammer: Rigidbody2D.SendMessageUpwards
favoriteKey: UnityEngine.Rigidbody2D.SendMessageUpwards(System.StringSystem.Object)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;SendMessageUpwards;System.String;System.Object
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object
valueInputTypes: UnityEngine.Rigidbody2D|System.String|System.Object
unit:
{"chainable":false,"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"44f7da43-5a45-42ea-ab5f-281b178fb57f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name)
labelProgrammer: SendMessageUpwards (methodName)
haystackHuman: Rigidbody 2D: Send Message Upwards
haystackProgrammer: Rigidbody2D.SendMessageUpwards
favoriteKey: UnityEngine.Rigidbody2D.SendMessageUpwards(System.String)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;SendMessageUpwards;System.String
tag3: UnityEngine.Component;SendMessageUpwards;System.String
valueInputTypes: UnityEngine.Rigidbody2D|System.String
unit:
{"chainable":false,"member":{"name":"SendMessageUpwards","parameterTypes":["System.String"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"e4e17b35-3e03-4880-860c-0a24d456c808","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Options)
labelProgrammer: SendMessageUpwards (methodName, options)
haystackHuman: Rigidbody 2D: Send Message Upwards
haystackProgrammer: Rigidbody2D.SendMessageUpwards
favoriteKey: UnityEngine.Rigidbody2D.SendMessageUpwards(System.StringUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;SendMessageUpwards;System.String;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;SendMessageUpwards;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.Rigidbody2D|System.String|UnityEngine.SendMessageOptions
unit:
{"chainable":false,"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"1cb28e8e-5a78-4a81-80ab-4d0db0f9609e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Value)
labelProgrammer: SendMessage (methodName, value)
haystackHuman: Rigidbody 2D: Send Message
haystackProgrammer: Rigidbody2D.SendMessage
favoriteKey: UnityEngine.Rigidbody2D.SendMessage(System.StringSystem.Object)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;SendMessage;System.String;System.Object
tag3: UnityEngine.Component;SendMessage;System.String;System.Object
valueInputTypes: UnityEngine.Rigidbody2D|System.String|System.Object
unit:
{"chainable":false,"member":{"name":"SendMessage","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"423c1873-7faf-44fe-b434-32c4fdfacc1c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name)
labelProgrammer: SendMessage (methodName)
haystackHuman: Rigidbody 2D: Send Message
haystackProgrammer: Rigidbody2D.SendMessage
favoriteKey: UnityEngine.Rigidbody2D.SendMessage(System.String)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;SendMessage;System.String
tag3: UnityEngine.Component;SendMessage;System.String
valueInputTypes: UnityEngine.Rigidbody2D|System.String
unit:
{"chainable":false,"member":{"name":"SendMessage","parameterTypes":["System.String"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"de17e23f-1e76-4cf5-882c-8bac21b8fff4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Value, Options)
labelProgrammer: SendMessage (methodName, value, options)
haystackHuman: Rigidbody 2D: Send Message
haystackProgrammer: Rigidbody2D.SendMessage
favoriteKey: UnityEngine.Rigidbody2D.SendMessage(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;SendMessage;System.String;System.Object;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;SendMessage;System.String;System.Object;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.Rigidbody2D|System.String|System.Object|UnityEngine.SendMessageOptions
unit:
{"chainable":false,"member":{"name":"SendMessage","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"a94e0dc4-fd45-44c2-a2f2-8418f0d2d50b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Options)
labelProgrammer: SendMessage (methodName, options)
haystackHuman: Rigidbody 2D: Send Message
haystackProgrammer: Rigidbody2D.SendMessage
favoriteKey: UnityEngine.Rigidbody2D.SendMessage(System.StringUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;SendMessage;System.String;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;SendMessage;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.Rigidbody2D|System.String|UnityEngine.SendMessageOptions
unit:
{"chainable":false,"member":{"name":"SendMessage","parameterTypes":["System.String","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"b3a5ec43-6719-45a2-8d56-2f685f2a7dbd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
haystackHuman: Rigidbody 2D: Broadcast Message
haystackProgrammer: Rigidbody2D.BroadcastMessage
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;BroadcastMessage;System.String;System.Object;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;BroadcastMessage;System.String;System.Object;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.Rigidbody2D|System.String|System.Object|UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.Rigidbody2D.BroadcastMessage(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any

unit:
{"chainable":false,"member":{"name":"BroadcastMessage","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"5b82b1e0-5a4d-443e-a652-024f5a4a1799","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
haystackHuman: Rigidbody 2D: Broadcast Message
haystackProgrammer: Rigidbody2D.BroadcastMessage
favoriteKey: UnityEngine.Rigidbody2D.BroadcastMessage(System.StringSystem.Object)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;BroadcastMessage;System.String;System.Object
tag3: UnityEngine.Component;BroadcastMessage;System.String;System.Object
valueInputTypes: UnityEngine.Rigidbody2D|System.String|System.Object
unit:
{"chainable":false,"member":{"name":"BroadcastMessage","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"f9f44579-6094-4ac2-8345-a23fe763f2ba","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
haystackHuman: Rigidbody 2D: Broadcast Message
haystackProgrammer: Rigidbody2D.BroadcastMessage
favoriteKey: UnityEngine.Rigidbody2D.BroadcastMessage(System.String)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;BroadcastMessage;System.String
tag3: UnityEngine.Component;BroadcastMessage;System.String
valueInputTypes: UnityEngine.Rigidbody2D|System.String
unit:
{"chainable":false,"member":{"name":"BroadcastMessage","parameterTypes":["System.String"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"61f39c45-527a-4f82-85c2-bbee83858604","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
haystackHuman: Rigidbody 2D: Broadcast Message
haystackProgrammer: Rigidbody2D.BroadcastMessage
favoriteKey: UnityEngine.Rigidbody2D.BroadcastMessage(System.StringUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;BroadcastMessage;System.String;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;BroadcastMessage;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.Rigidbody2D|System.String|UnityEngine.SendMessageOptions
unit:
{"chainable":false,"member":{"name":"BroadcastMessage","parameterTypes":["System.String","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"a6d7cfc4-8770-415f-8f30-4903591cc9db","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Rigidbody 2D: Get Instance ID
haystackProgrammer: Rigidbody2D.GetInstanceID
favoriteKey: UnityEngine.Rigidbody2D.GetInstanceID()@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetInstanceID","parameterTypes":[],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7b206175-2b70-427b-b81c-00166ea62e0d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Rigidbody 2D: Get Hash Code
haystackProgrammer: Rigidbody2D.GetHashCode
favoriteKey: UnityEngine.Rigidbody2D.GetHashCode()@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ddb2fdb4-7984-425e-a5b2-5f5a49bd058d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Rigidbody 2D: Equals
haystackProgrammer: Rigidbody2D.Equals
favoriteKey: UnityEngine.Rigidbody2D.Equals(System.Object)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.Rigidbody2D|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"757a72ec-fbd7-4fd0-aba6-2bd00c59a8b4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Rigidbody 2D: Instantiate
haystackProgrammer: Rigidbody2D.Instantiate
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rigidbody2D.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"a64eb0df-e2f3-45b8-8a0d-5c834ab042f3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Rigidbody 2D: Instantiate
haystackProgrammer: Rigidbody2D.Instantiate
tag1: UnityEngine.Rigidbody2D
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rigidbody2D.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.Rigidbody2D;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion","UnityEngine.Transform"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"af60c04b-42d0-483f-a5a8-e110d2de4aca","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Rigidbody 2D: Instantiate
haystackProgrammer: Rigidbody2D.Instantiate
favoriteKey: UnityEngine.Rigidbody2D.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"%original":null},"position":{"x":0.0,"y":0.0},"guid":"d47d71ed-ea56-4af1-9361-ffb432e25bb5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Rigidbody 2D: Instantiate
haystackProgrammer: Rigidbody2D.Instantiate
favoriteKey: UnityEngine.Rigidbody2D.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"%original":null,"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"265e7e2b-c40d-4e01-82bf-530ebe1a59d2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Rigidbody 2D: Instantiate
haystackProgrammer: Rigidbody2D.Instantiate
favoriteKey: UnityEngine.Rigidbody2D.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform","System.Boolean"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"%original":null,"%parent":null,"%instantiateInWorldSpace":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9fb903cb-4740-4cd3-b3b1-f4a0dbb7d3fd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Rigidbody 2D: Destroy
haystackProgrammer: Rigidbody2D.Destroy
favoriteKey: UnityEngine.Rigidbody2D.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
unit:
{"chainable":false,"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object","System.Single"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"%obj":null,"%t":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"310398b2-0eb0-4204-9cea-7522021e3d7c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Rigidbody 2D: Destroy
haystackProgrammer: Rigidbody2D.Destroy
favoriteKey: UnityEngine.Rigidbody2D.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"%obj":null},"position":{"x":0.0,"y":0.0},"guid":"11d5731f-d0f9-4790-aecf-2d37cf526650","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Rigidbody 2D: Destroy Immediate
haystackProgrammer: Rigidbody2D.DestroyImmediate
favoriteKey: UnityEngine.Rigidbody2D.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
{"chainable":false,"member":{"name":"DestroyImmediate","parameterTypes":["UnityEngine.Object","System.Boolean"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"%obj":null,"%allowDestroyingAssets":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f218c111-c4ab-4e34-bdb6-849d62bd920f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Rigidbody 2D: Destroy Immediate
haystackProgrammer: Rigidbody2D.DestroyImmediate
favoriteKey: UnityEngine.Rigidbody2D.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"DestroyImmediate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"%obj":null},"position":{"x":0.0,"y":0.0},"guid":"269dbcee-2d28-4fc7-b79a-d044e14b2777","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Rigidbody 2D: Find Objects Of Type
haystackProgrammer: Rigidbody2D.FindObjectsOfType
favoriteKey: UnityEngine.Rigidbody2D.FindObjectsOfType(System.Type)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;FindObjectsOfType;System.Type
tag3: UnityEngine.Object;FindObjectsOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
unit:
{"chainable":false,"member":{"name":"FindObjectsOfType","parameterTypes":["System.Type"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"c683c0ec-e060-4ea2-9431-e775fd209fee","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Rigidbody 2D: Find Objects Of Type
haystackProgrammer: Rigidbody2D.FindObjectsOfType
favoriteKey: UnityEngine.Rigidbody2D.FindObjectsOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;FindObjectsOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
unit:
{"chainable":false,"member":{"name":"FindObjectsOfType","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"%type":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"82061030-0249-4438-ab54-5c7f8be2adb5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Rigidbody 2D: Dont Destroy On Load
haystackProgrammer: Rigidbody2D.DontDestroyOnLoad
favoriteKey: UnityEngine.Rigidbody2D.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"DontDestroyOnLoad","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"%target":null},"position":{"x":0.0,"y":0.0},"guid":"a360f3db-b646-4a82-8536-af8e716e1b3a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Rigidbody 2D: Find Object Of Type
haystackProgrammer: Rigidbody2D.FindObjectOfType
favoriteKey: UnityEngine.Rigidbody2D.FindObjectOfType(System.Type)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"FindObjectOfType","parameterTypes":["System.Type"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"76dbc7d1-1b40-4f21-8335-85eaf30efaa1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Rigidbody 2D: Find Object Of Type
haystackProgrammer: Rigidbody2D.FindObjectOfType
favoriteKey: UnityEngine.Rigidbody2D.FindObjectOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"FindObjectOfType","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"%type":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"40daa53d-9b50-4df4-9b3b-a41a798324b6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Rigidbody 2D: To String
haystackProgrammer: Rigidbody2D.ToString
favoriteKey: UnityEngine.Rigidbody2D.ToString()@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0b0b8597-46e5-4ddb-a4eb-820a2cbf2d7b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Rigidbody 2D: Equals
haystackProgrammer: Rigidbody2D.Equals
favoriteKey: UnityEngine.Rigidbody2D.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f7ccb1f1-1053-40d4-8585-47d66c269708","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Rigidbody 2D: Get Type
haystackProgrammer: Rigidbody2D.GetType
favoriteKey: UnityEngine.Rigidbody2D.GetType()@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Type
unit:
{"chainable":false,"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3636abcf-553d-4240-8e8b-6292418e711d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Rigidbody 2D: Reference Equals
haystackProgrammer: Rigidbody2D.ReferenceEquals
favoriteKey: UnityEngine.Rigidbody2D.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5878f25c-44a6-4215-8906-c099b23ee47f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position
labelProgrammer: position (get)
haystackHuman: Rigidbody 2D: Get Position
haystackProgrammer: Rigidbody2D.position (get)
favoriteKey: UnityEngine.Rigidbody2D.position@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;position
tag3: UnityEngine.Rigidbody2D;position
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"position","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"94e34645-4f78-4497-80a9-0b5310944023","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position
labelProgrammer: position (set)
haystackHuman: Rigidbody 2D: Set Position
haystackProgrammer: Rigidbody2D.position (set)
favoriteKey: UnityEngine.Rigidbody2D.position@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;position
tag3: UnityEngine.Rigidbody2D;position
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"position","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"2e4ac108-5024-4a58-b2ed-f74013a2913e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation
labelProgrammer: rotation (get)
haystackHuman: Rigidbody 2D: Get Rotation
haystackProgrammer: Rigidbody2D.rotation (get)
favoriteKey: UnityEngine.Rigidbody2D.rotation@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;rotation
tag3: UnityEngine.Rigidbody2D;rotation
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"rotation","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"63d2df4d-86a7-40ae-8a67-75d9e69810b7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation
labelProgrammer: rotation (set)
haystackHuman: Rigidbody 2D: Set Rotation
haystackProgrammer: Rigidbody2D.rotation (set)
favoriteKey: UnityEngine.Rigidbody2D.rotation@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;rotation
tag3: UnityEngine.Rigidbody2D;rotation
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"rotation","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6c8ac1f2-ba90-4850-9723-3c3f483d01ed","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity
labelProgrammer: velocity (get)
haystackHuman: Rigidbody 2D: Get Velocity
haystackProgrammer: Rigidbody2D.velocity (get)
favoriteKey: UnityEngine.Rigidbody2D.velocity@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;velocity
tag3: UnityEngine.Rigidbody2D;velocity
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"velocity","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ff3a9e2e-a4a6-4504-b676-c25f502d1bb7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Velocity
labelProgrammer: velocity (set)
haystackHuman: Rigidbody 2D: Set Velocity
haystackProgrammer: Rigidbody2D.velocity (set)
favoriteKey: UnityEngine.Rigidbody2D.velocity@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;velocity
tag3: UnityEngine.Rigidbody2D;velocity
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"velocity","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"9ec004d8-a691-496b-b9a9-a9ac783d860e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Angular Velocity
labelProgrammer: angularVelocity (get)
haystackHuman: Rigidbody 2D: Get Angular Velocity
haystackProgrammer: Rigidbody2D.angularVelocity (get)
favoriteKey: UnityEngine.Rigidbody2D.angularVelocity@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;angularVelocity
tag3: UnityEngine.Rigidbody2D;angularVelocity
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"angularVelocity","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c585f98a-f276-4218-bcac-868dc23b7773","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Angular Velocity
labelProgrammer: angularVelocity (set)
haystackHuman: Rigidbody 2D: Set Angular Velocity
haystackProgrammer: Rigidbody2D.angularVelocity (set)
favoriteKey: UnityEngine.Rigidbody2D.angularVelocity@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;angularVelocity
tag3: UnityEngine.Rigidbody2D;angularVelocity
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"angularVelocity","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ebc7fb92-9349-410b-898e-2b7e41bc897d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Auto Mass
labelProgrammer: useAutoMass (get)
haystackHuman: Rigidbody 2D: Get Use Auto Mass
haystackProgrammer: Rigidbody2D.useAutoMass (get)
favoriteKey: UnityEngine.Rigidbody2D.useAutoMass@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;useAutoMass
tag3: UnityEngine.Rigidbody2D;useAutoMass
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useAutoMass","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"edc9e82e-6ee2-4de1-93b7-db9af847d2c9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Auto Mass
labelProgrammer: useAutoMass (set)
haystackHuman: Rigidbody 2D: Set Use Auto Mass
haystackProgrammer: Rigidbody2D.useAutoMass (set)
favoriteKey: UnityEngine.Rigidbody2D.useAutoMass@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;useAutoMass
tag3: UnityEngine.Rigidbody2D;useAutoMass
valueInputTypes: UnityEngine.Rigidbody2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useAutoMass","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"6b51fe7c-643b-473d-b3b0-ff328abb0159","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mass
labelProgrammer: mass (get)
haystackHuman: Rigidbody 2D: Get Mass
haystackProgrammer: Rigidbody2D.mass (get)
favoriteKey: UnityEngine.Rigidbody2D.mass@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;mass
tag3: UnityEngine.Rigidbody2D;mass
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"mass","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c0a2b674-d8c1-4bd2-9005-e990b1be3c1d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Mass
labelProgrammer: mass (set)
haystackHuman: Rigidbody 2D: Set Mass
haystackProgrammer: Rigidbody2D.mass (set)
favoriteKey: UnityEngine.Rigidbody2D.mass@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;mass
tag3: UnityEngine.Rigidbody2D;mass
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"mass","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4bcefa18-5c23-40ba-a5b6-c17f1159d61e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Material
labelProgrammer: sharedMaterial (get)
haystackHuman: Rigidbody 2D: Get Shared Material
haystackProgrammer: Rigidbody2D.sharedMaterial (get)
favoriteKey: UnityEngine.Rigidbody2D.sharedMaterial@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;sharedMaterial
tag3: UnityEngine.Rigidbody2D;sharedMaterial
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.PhysicsMaterial2D
unit:
{"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d932b562-073d-40c0-941f-c5848cc60335","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Material
labelProgrammer: sharedMaterial (set)
haystackHuman: Rigidbody 2D: Set Shared Material
haystackProgrammer: Rigidbody2D.sharedMaterial (set)
favoriteKey: UnityEngine.Rigidbody2D.sharedMaterial@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;sharedMaterial
tag3: UnityEngine.Rigidbody2D;sharedMaterial
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.PhysicsMaterial2D
valueOutputTypes: UnityEngine.PhysicsMaterial2D
unit:
{"chainable":false,"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"a224e172-c213-4e56-9f24-5abbb2bf2298","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Center Of Mass
labelProgrammer: centerOfMass (get)
haystackHuman: Rigidbody 2D: Get Center Of Mass
haystackProgrammer: Rigidbody2D.centerOfMass (get)
favoriteKey: UnityEngine.Rigidbody2D.centerOfMass@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;centerOfMass
tag3: UnityEngine.Rigidbody2D;centerOfMass
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"centerOfMass","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7147a1e2-df96-43eb-9753-ee7ce6b7cace","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Center Of Mass
labelProgrammer: centerOfMass (set)
haystackHuman: Rigidbody 2D: Set Center Of Mass
haystackProgrammer: Rigidbody2D.centerOfMass (set)
favoriteKey: UnityEngine.Rigidbody2D.centerOfMass@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;centerOfMass
tag3: UnityEngine.Rigidbody2D;centerOfMass
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"centerOfMass","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"9a81a573-3eb9-42af-af17-7c03cefd4155","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get World Center Of Mass
labelProgrammer: worldCenterOfMass (get)
haystackHuman: Rigidbody 2D: Get World Center Of Mass
haystackProgrammer: Rigidbody2D.worldCenterOfMass (get)
favoriteKey: UnityEngine.Rigidbody2D.worldCenterOfMass@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;worldCenterOfMass
tag3: UnityEngine.Rigidbody2D;worldCenterOfMass
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"worldCenterOfMass","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"669a6aec-4c2e-4f99-af98-4f20836cfb69","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Inertia
labelProgrammer: inertia (get)
haystackHuman: Rigidbody 2D: Get Inertia
haystackProgrammer: Rigidbody2D.inertia (get)
favoriteKey: UnityEngine.Rigidbody2D.inertia@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;inertia
tag3: UnityEngine.Rigidbody2D;inertia
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"inertia","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"52787f55-0472-45f8-8c2b-4fb8e7b11831","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Inertia
labelProgrammer: inertia (set)
haystackHuman: Rigidbody 2D: Set Inertia
haystackProgrammer: Rigidbody2D.inertia (set)
favoriteKey: UnityEngine.Rigidbody2D.inertia@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;inertia
tag3: UnityEngine.Rigidbody2D;inertia
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"inertia","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6eb78776-8ff3-45a1-a07f-629ee025a92e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Drag
labelProgrammer: drag (get)
haystackHuman: Rigidbody 2D: Get Drag
haystackProgrammer: Rigidbody2D.drag (get)
favoriteKey: UnityEngine.Rigidbody2D.drag@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;drag
tag3: UnityEngine.Rigidbody2D;drag
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"drag","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1f84a9dd-53fb-4e88-b45b-bd9d8f4b634a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Drag
labelProgrammer: drag (set)
haystackHuman: Rigidbody 2D: Set Drag
haystackProgrammer: Rigidbody2D.drag (set)
favoriteKey: UnityEngine.Rigidbody2D.drag@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;drag
tag3: UnityEngine.Rigidbody2D;drag
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"drag","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a07a8a60-7bc3-4354-b0f3-a75a588d6b89","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Angular Drag
labelProgrammer: angularDrag (get)
haystackHuman: Rigidbody 2D: Get Angular Drag
haystackProgrammer: Rigidbody2D.angularDrag (get)
favoriteKey: UnityEngine.Rigidbody2D.angularDrag@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;angularDrag
tag3: UnityEngine.Rigidbody2D;angularDrag
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"angularDrag","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0431c62d-ca22-407d-8bda-77c6533cfecd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Angular Drag
labelProgrammer: angularDrag (set)
haystackHuman: Rigidbody 2D: Set Angular Drag
haystackProgrammer: Rigidbody2D.angularDrag (set)
favoriteKey: UnityEngine.Rigidbody2D.angularDrag@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;angularDrag
tag3: UnityEngine.Rigidbody2D;angularDrag
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"angularDrag","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a6dd0884-42a5-4789-9971-a22a899dd5c7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Gravity Scale
labelProgrammer: gravityScale (get)
haystackHuman: Rigidbody 2D: Get Gravity Scale
haystackProgrammer: Rigidbody2D.gravityScale (get)
favoriteKey: UnityEngine.Rigidbody2D.gravityScale@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;gravityScale
tag3: UnityEngine.Rigidbody2D;gravityScale
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"gravityScale","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"649b1219-a33e-46e9-81eb-b16e79942d7b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Gravity Scale
labelProgrammer: gravityScale (set)
haystackHuman: Rigidbody 2D: Set Gravity Scale
haystackProgrammer: Rigidbody2D.gravityScale (set)
favoriteKey: UnityEngine.Rigidbody2D.gravityScale@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;gravityScale
tag3: UnityEngine.Rigidbody2D;gravityScale
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"gravityScale","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c7ce4790-f620-43cf-8962-535ecd1e5ae8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Body Type
labelProgrammer: bodyType (get)
haystackHuman: Rigidbody 2D: Get Body Type
haystackProgrammer: Rigidbody2D.bodyType (get)
favoriteKey: UnityEngine.Rigidbody2D.bodyType@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;bodyType
tag3: UnityEngine.Rigidbody2D;bodyType
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.RigidbodyType2D
unit:
{"member":{"name":"bodyType","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7427f1aa-1982-4195-91e0-cdf41302bf72","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Body Type
labelProgrammer: bodyType (set)
haystackHuman: Rigidbody 2D: Set Body Type
haystackProgrammer: Rigidbody2D.bodyType (set)
favoriteKey: UnityEngine.Rigidbody2D.bodyType@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;bodyType
tag3: UnityEngine.Rigidbody2D;bodyType
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.RigidbodyType2D
valueOutputTypes: UnityEngine.RigidbodyType2D
unit:
{"chainable":false,"member":{"name":"bodyType","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Dynamic","$type":"UnityEngine.RigidbodyType2D"}},"position":{"x":0.0,"y":0.0},"guid":"bc9d3ee5-3506-4f16-be21-68d9f6f62fe0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Full Kinematic Contacts
labelProgrammer: useFullKinematicContacts (get)
haystackHuman: Rigidbody 2D: Get Use Full Kinematic Contacts
haystackProgrammer: Rigidbody2D.useFullKinematicContacts (get)
favoriteKey: UnityEngine.Rigidbody2D.useFullKinematicContacts@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;useFullKinematicContacts
tag3: UnityEngine.Rigidbody2D;useFullKinematicContacts
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useFullKinematicContacts","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"77f79a27-d7da-4d9f-bd87-fac6ed94f9e6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Full Kinematic Contacts
labelProgrammer: useFullKinematicContacts (set)
haystackHuman: Rigidbody 2D: Set Use Full Kinematic Contacts
haystackProgrammer: Rigidbody2D.useFullKinematicContacts (set)
favoriteKey: UnityEngine.Rigidbody2D.useFullKinematicContacts@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;useFullKinematicContacts
tag3: UnityEngine.Rigidbody2D;useFullKinematicContacts
valueInputTypes: UnityEngine.Rigidbody2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useFullKinematicContacts","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"284c5b90-89d2-4d80-8512-4251adc381d0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Kinematic
labelProgrammer: isKinematic (get)
haystackHuman: Rigidbody 2D: Is Kinematic
haystackProgrammer: Rigidbody2D.isKinematic (get)
favoriteKey: UnityEngine.Rigidbody2D.isKinematic@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;isKinematic
tag3: UnityEngine.Rigidbody2D;isKinematic
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isKinematic","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b3e6d6d8-8bb1-4d1a-93f6-b8e06f0aa881","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Kinematic
labelProgrammer: isKinematic (set)
haystackHuman: Rigidbody 2D: Set Kinematic
haystackProgrammer: Rigidbody2D.isKinematic (set)
favoriteKey: UnityEngine.Rigidbody2D.isKinematic@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;isKinematic
tag3: UnityEngine.Rigidbody2D;isKinematic
valueInputTypes: UnityEngine.Rigidbody2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"isKinematic","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"2da9c811-7750-46cb-b14c-a1973bb001e2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Freeze Rotation
labelProgrammer: freezeRotation (get)
haystackHuman: Rigidbody 2D: Get Freeze Rotation
haystackProgrammer: Rigidbody2D.freezeRotation (get)
favoriteKey: UnityEngine.Rigidbody2D.freezeRotation@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;freezeRotation
tag3: UnityEngine.Rigidbody2D;freezeRotation
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"freezeRotation","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9321623d-7007-4424-aa74-aca683647969","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Freeze Rotation
labelProgrammer: freezeRotation (set)
haystackHuman: Rigidbody 2D: Set Freeze Rotation
haystackProgrammer: Rigidbody2D.freezeRotation (set)
favoriteKey: UnityEngine.Rigidbody2D.freezeRotation@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;freezeRotation
tag3: UnityEngine.Rigidbody2D;freezeRotation
valueInputTypes: UnityEngine.Rigidbody2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"freezeRotation","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"14082338-3374-4006-9bdc-c18e21f39f46","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Constraints
labelProgrammer: constraints (get)
haystackHuman: Rigidbody 2D: Get Constraints
haystackProgrammer: Rigidbody2D.constraints (get)
favoriteKey: UnityEngine.Rigidbody2D.constraints@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;constraints
tag3: UnityEngine.Rigidbody2D;constraints
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.RigidbodyConstraints2D
unit:
{"member":{"name":"constraints","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dc27ecb9-6c79-468a-a5b6-cc57fd7f8291","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Constraints
labelProgrammer: constraints (set)
haystackHuman: Rigidbody 2D: Set Constraints
haystackProgrammer: Rigidbody2D.constraints (set)
favoriteKey: UnityEngine.Rigidbody2D.constraints@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;constraints
tag3: UnityEngine.Rigidbody2D;constraints
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.RigidbodyConstraints2D
valueOutputTypes: UnityEngine.RigidbodyConstraints2D
unit:
{"chainable":false,"member":{"name":"constraints","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.RigidbodyConstraints2D"}},"position":{"x":0.0,"y":0.0},"guid":"cf1dc856-6a33-4029-8e95-f2cd688373f2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Simulated
labelProgrammer: simulated (get)
haystackHuman: Rigidbody 2D: Get Simulated
haystackProgrammer: Rigidbody2D.simulated (get)
favoriteKey: UnityEngine.Rigidbody2D.simulated@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;simulated
tag3: UnityEngine.Rigidbody2D;simulated
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"simulated","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8cca39e8-f86f-4f9e-b19c-7270934df8c4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Simulated
labelProgrammer: simulated (set)
haystackHuman: Rigidbody 2D: Set Simulated
haystackProgrammer: Rigidbody2D.simulated (set)
favoriteKey: UnityEngine.Rigidbody2D.simulated@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;simulated
tag3: UnityEngine.Rigidbody2D;simulated
valueInputTypes: UnityEngine.Rigidbody2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"simulated","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"11610c3b-a2b0-4a6c-96a6-4b05ce1b7870","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Interpolation
labelProgrammer: interpolation (get)
haystackHuman: Rigidbody 2D: Get Interpolation
haystackProgrammer: Rigidbody2D.interpolation (get)
favoriteKey: UnityEngine.Rigidbody2D.interpolation@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;interpolation
tag3: UnityEngine.Rigidbody2D;interpolation
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.RigidbodyInterpolation2D
unit:
{"member":{"name":"interpolation","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f70d2278-67b5-48d1-bb1a-596b813c9a17","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Interpolation
labelProgrammer: interpolation (set)
haystackHuman: Rigidbody 2D: Set Interpolation
haystackProgrammer: Rigidbody2D.interpolation (set)
favoriteKey: UnityEngine.Rigidbody2D.interpolation@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;interpolation
tag3: UnityEngine.Rigidbody2D;interpolation
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.RigidbodyInterpolation2D
valueOutputTypes: UnityEngine.RigidbodyInterpolation2D
unit:
{"chainable":false,"member":{"name":"interpolation","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"None","$type":"UnityEngine.RigidbodyInterpolation2D"}},"position":{"x":0.0,"y":0.0},"guid":"1f877fcb-71c1-4082-94a3-09cb93cc1d91","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sleep Mode
labelProgrammer: sleepMode (get)
haystackHuman: Rigidbody 2D: Get Sleep Mode
haystackProgrammer: Rigidbody2D.sleepMode (get)
favoriteKey: UnityEngine.Rigidbody2D.sleepMode@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;sleepMode
tag3: UnityEngine.Rigidbody2D;sleepMode
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.RigidbodySleepMode2D
unit:
{"member":{"name":"sleepMode","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e0869ae7-fb99-4dd9-848d-069dda7bc3e4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sleep Mode
labelProgrammer: sleepMode (set)
haystackHuman: Rigidbody 2D: Set Sleep Mode
haystackProgrammer: Rigidbody2D.sleepMode (set)
favoriteKey: UnityEngine.Rigidbody2D.sleepMode@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;sleepMode
tag3: UnityEngine.Rigidbody2D;sleepMode
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.RigidbodySleepMode2D
valueOutputTypes: UnityEngine.RigidbodySleepMode2D
unit:
{"chainable":false,"member":{"name":"sleepMode","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"NeverSleep","$type":"UnityEngine.RigidbodySleepMode2D"}},"position":{"x":0.0,"y":0.0},"guid":"4a2fbedd-954a-4e3b-be01-214d2bd1f05c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Collision Detection Mode
labelProgrammer: collisionDetectionMode (get)
haystackHuman: Rigidbody 2D: Get Collision Detection Mode
haystackProgrammer: Rigidbody2D.collisionDetectionMode (get)
favoriteKey: UnityEngine.Rigidbody2D.collisionDetectionMode@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;collisionDetectionMode
tag3: UnityEngine.Rigidbody2D;collisionDetectionMode
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.CollisionDetectionMode2D
unit:
{"member":{"name":"collisionDetectionMode","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7da5d151-aa23-4b85-b908-ea6dd3b9bbf1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Collision Detection Mode
labelProgrammer: collisionDetectionMode (set)
haystackHuman: Rigidbody 2D: Set Collision Detection Mode
haystackProgrammer: Rigidbody2D.collisionDetectionMode (set)
favoriteKey: UnityEngine.Rigidbody2D.collisionDetectionMode@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;collisionDetectionMode
tag3: UnityEngine.Rigidbody2D;collisionDetectionMode
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.CollisionDetectionMode2D
valueOutputTypes: UnityEngine.CollisionDetectionMode2D
unit:
{"chainable":false,"member":{"name":"collisionDetectionMode","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Discrete","$type":"UnityEngine.CollisionDetectionMode2D"}},"position":{"x":0.0,"y":0.0},"guid":"d04405a4-3f22-4d7b-9d04-97f05d54ceb2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Attached Collider Count
labelProgrammer: attachedColliderCount (get)
haystackHuman: Rigidbody 2D: Get Attached Collider Count
haystackProgrammer: Rigidbody2D.attachedColliderCount (get)
favoriteKey: UnityEngine.Rigidbody2D.attachedColliderCount@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;attachedColliderCount
tag3: UnityEngine.Rigidbody2D;attachedColliderCount
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
unit:
{"member":{"name":"attachedColliderCount","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"218c599f-cfd0-4ef9-8177-2978c366cad7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Rigidbody 2D: Get Transform
haystackProgrammer: Rigidbody2D.transform (get)
favoriteKey: UnityEngine.Rigidbody2D.transform@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"afff6daf-5a05-4516-b653-c519758aff62","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Rigidbody 2D: Get Game Object
haystackProgrammer: Rigidbody2D.gameObject (get)
favoriteKey: UnityEngine.Rigidbody2D.gameObject@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"81ec92e0-bb1f-4bb9-9166-ae30942d3004","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Rigidbody 2D: Get Tag
haystackProgrammer: Rigidbody2D.tag (get)
favoriteKey: UnityEngine.Rigidbody2D.tag@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"52da77d1-80b2-403f-add7-98e7e59b8cc9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Rigidbody 2D: Set Tag
haystackProgrammer: Rigidbody2D.tag (set)
favoriteKey: UnityEngine.Rigidbody2D.tag@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Rigidbody2D|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"45098749-6716-40f8-bcef-f3192cdc74f9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Rigidbody 2D: Get Name
haystackProgrammer: Rigidbody2D.name (get)
favoriteKey: UnityEngine.Rigidbody2D.name@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"97cffb98-583a-43f2-b779-b2fcae6a5d03","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Rigidbody 2D: Set Name
haystackProgrammer: Rigidbody2D.name (set)
favoriteKey: UnityEngine.Rigidbody2D.name@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rigidbody2D|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"02c2201f-1235-4319-a30a-330a849952f1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Rigidbody 2D: Get Hide Flags
haystackProgrammer: Rigidbody2D.hideFlags (get)
favoriteKey: UnityEngine.Rigidbody2D.hideFlags@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0c992404-7e63-42c2-998b-2d26f48b587b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Rigidbody 2D: Set Hide Flags
haystackProgrammer: Rigidbody2D.hideFlags (set)
favoriteKey: UnityEngine.Rigidbody2D.hideFlags@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"e10927c6-db99-4454-a2b6-6410d8b3bcc6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Mesh (Use Body Position, Use Body Rotation)
labelProgrammer: CreateMesh (useBodyPosition, useBodyRotation)
haystackHuman: Collider 2D: Create Mesh
haystackProgrammer: Collider2D.CreateMesh
favoriteKey: UnityEngine.Collider2D.CreateMesh(System.BooleanSystem.Boolean)@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;CreateMesh;System.Boolean;System.Boolean
tag3: UnityEngine.Collider2D;CreateMesh;System.Boolean;System.Boolean
valueInputTypes: UnityEngine.Collider2D|System.Boolean
valueOutputTypes: UnityEngine.Mesh
unit:
{"chainable":false,"member":{"name":"CreateMesh","parameterTypes":["System.Boolean","System.Boolean"],"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"%useBodyPosition":{"$content":false,"$type":"System.Boolean"},"%useBodyRotation":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"86869305-4d20-4697-936e-25cf82b16777","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shape Hash ()
labelProgrammer: GetShapeHash ()
haystackHuman: Collider 2D: Get Shape Hash
haystackProgrammer: Collider2D.GetShapeHash
favoriteKey: UnityEngine.Collider2D.GetShapeHash()@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;GetShapeHash;
tag3: UnityEngine.Collider2D;GetShapeHash;
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.UInt32
unit:
{"chainable":false,"member":{"name":"GetShapeHash","parameterTypes":[],"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fc81fb31-a875-4941-97b9-f95f8d7dcc82","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shapes (Physics Shape Group)
labelProgrammer: GetShapes (physicsShapeGroup)
haystackHuman: Collider 2D: Get Shapes
haystackProgrammer: Collider2D.GetShapes
favoriteKey: UnityEngine.Collider2D.GetShapes(UnityEngine.PhysicsShapeGroup2D)@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;GetShapes;UnityEngine.PhysicsShapeGroup2D
tag3: UnityEngine.Collider2D;GetShapes;UnityEngine.PhysicsShapeGroup2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.PhysicsShapeGroup2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetShapes","parameterTypes":["UnityEngine.PhysicsShapeGroup2D"],"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e8912f73-508f-4dab-9551-df0880b6937e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shapes (Physics Shape Group, Shape Index, Shape Count)
labelProgrammer: GetShapes (physicsShapeGroup, shapeIndex, shapeCount)
haystackHuman: Collider 2D: Get Shapes
haystackProgrammer: Collider2D.GetShapes
favoriteKey: UnityEngine.Collider2D.GetShapes(UnityEngine.PhysicsShapeGroup2DSystem.Int32System.Int32)@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;GetShapes;UnityEngine.PhysicsShapeGroup2D;System.Int32;System.Int32
tag3: UnityEngine.Collider2D;GetShapes;UnityEngine.PhysicsShapeGroup2D;System.Int32;System.Int32
valueInputTypes: UnityEngine.Collider2D|UnityEngine.PhysicsShapeGroup2D|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetShapes","parameterTypes":["UnityEngine.PhysicsShapeGroup2D","System.Int32","System.Int32"],"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"%shapeIndex":{"$content":0,"$type":"System.Int32"},"%shapeCount":{"$content":1,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"53c11af9-8ab4-4ab9-9807-90e66b527953","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider)
labelProgrammer: IsTouching (collider)
haystackHuman: Collider 2D: Is Touching
haystackProgrammer: Collider2D.IsTouching
favoriteKey: UnityEngine.Collider2D.IsTouching(UnityEngine.Collider2D)@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;IsTouching;UnityEngine.Collider2D
tag3: UnityEngine.Collider2D;IsTouching;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsTouching","parameterTypes":["UnityEngine.Collider2D"],"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"c2282350-dee8-4205-a43a-190fe0e34455","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider, Contact Filter)
labelProgrammer: IsTouching (collider, contactFilter)
haystackHuman: Collider 2D: Is Touching
haystackProgrammer: Collider2D.IsTouching
favoriteKey: UnityEngine.Collider2D.IsTouching(UnityEngine.Collider2DUnityEngine.ContactFilter2D)@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;IsTouching;UnityEngine.Collider2D;UnityEngine.ContactFilter2D
tag3: UnityEngine.Collider2D;IsTouching;UnityEngine.Collider2D;UnityEngine.ContactFilter2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsTouching","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D"],"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"f33fb583-865b-4e72-86e7-57c23bc03e7c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Contact Filter)
labelProgrammer: IsTouching (contactFilter)
haystackHuman: Collider 2D: Is Touching
haystackProgrammer: Collider2D.IsTouching
favoriteKey: UnityEngine.Collider2D.IsTouching(UnityEngine.ContactFilter2D)@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;IsTouching;UnityEngine.ContactFilter2D
tag3: UnityEngine.Collider2D;IsTouching;UnityEngine.ContactFilter2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsTouching","parameterTypes":["UnityEngine.ContactFilter2D"],"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"39a951bf-f287-4fb9-ad04-8e4ca514adcb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching Layers ()
labelProgrammer: IsTouchingLayers ()
haystackHuman: Collider 2D: Is Touching Layers
haystackProgrammer: Collider2D.IsTouchingLayers
favoriteKey: UnityEngine.Collider2D.IsTouchingLayers()@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;IsTouchingLayers;
tag3: UnityEngine.Collider2D;IsTouchingLayers;
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsTouchingLayers","parameterTypes":[],"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0669ffc6-db97-4e59-9cc1-196d9469afe6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching Layers (Layer Mask)
labelProgrammer: IsTouchingLayers (layerMask)
haystackHuman: Collider 2D: Is Touching Layers
haystackProgrammer: Collider2D.IsTouchingLayers
favoriteKey: UnityEngine.Collider2D.IsTouchingLayers(System.Int32)@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;IsTouchingLayers;System.Int32
tag3: UnityEngine.Collider2D;IsTouchingLayers;System.Int32
valueInputTypes: UnityEngine.Collider2D|System.Int32
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsTouchingLayers","parameterTypes":["System.Int32"],"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"fdebb7bd-df65-4130-8c12-ca20500215ab","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point)
labelProgrammer: OverlapPoint (point)
haystackHuman: Collider 2D: Overlap Point
haystackProgrammer: Collider2D.OverlapPoint
favoriteKey: UnityEngine.Collider2D.OverlapPoint(UnityEngine.Vector2)@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;OverlapPoint;UnityEngine.Vector2
tag3: UnityEngine.Collider2D;OverlapPoint;UnityEngine.Vector2
valueInputTypes: UnityEngine.Collider2D|UnityEngine.Vector2
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"11bd6def-becf-4a4f-aeb6-41776a9dcb4d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Distance (Collider)
labelProgrammer: Distance (collider)
haystackHuman: Collider 2D: Distance
haystackProgrammer: Collider2D.Distance
favoriteKey: UnityEngine.Collider2D.Distance(UnityEngine.Collider2D)@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;Distance;UnityEngine.Collider2D
tag3: UnityEngine.Collider2D;Distance;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.ColliderDistance2D
unit:
{"chainable":false,"member":{"name":"Distance","parameterTypes":["UnityEngine.Collider2D"],"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"a8efbf2d-e848-42ae-8186-c87c0208e532","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Collider (Contact Filter, Results)
labelProgrammer: OverlapCollider (contactFilter, results)
haystackHuman: Collider 2D: Overlap Collider
haystackProgrammer: Collider2D.OverlapCollider
favoriteKey: UnityEngine.Collider2D.OverlapCollider(UnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;OverlapCollider;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]
tag3: UnityEngine.Collider2D;OverlapCollider;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"OverlapCollider","parameterTypes":["UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9c0b1e25-cf80-40a3-aa32-f2135e8c5c83","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Collider (Contact Filter, Results)
labelProgrammer: OverlapCollider (contactFilter, results)
haystackHuman: Collider 2D: Overlap Collider
haystackProgrammer: Collider2D.OverlapCollider
tag1: UnityEngine.Collider2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Collider2D.OverlapCollider(UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Collider2D;OverlapCollider;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Collider2D;OverlapCollider;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"OverlapCollider","parameterTypes":["UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9e09431d-5c03-4d78-b131-5ca64ee340d2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


