浏览代码

clean up

/main
Siyao Huang 1年前
当前提交
67d91d97
共有 43 个文件被更改,包括 5816 次插入2244 次删除
  1. 2
      Assets/Game/VisualScripting/CubeRotate 1.asset
  2. 2
      Assets/Game/VisualScripting/RotateScreen_screen.asset
  3. 131
      Assets/MetaCity.BundleKit.Editor/MetacityMainWindow.cs
  4. 2
      Assets/spawnPosition.asset
  5. 2
      Assets/spawnPositionConfig.json
  6. 6
      ExportBundles/Asset/Asset
  7. 4
      ExportBundles/Asset/Asset.manifest
  8. 2
      ExportBundles/Asset/localCatalog.json
  9. 4
      ExportBundles/Asset/spawnpositionconfig-bundle
  10. 4
      ExportBundles/Asset/spawnpositionconfig-bundle.manifest
  11. 102
      Packages/manifest.json
  12. 1001
      Assets/Game/Scene/UserScene.unity
  13. 8
      Assets/Game/Scene/UserScene.unity.meta
  14. 109
      Assets/MetaCity.BundleKit.Editor/MetacityTokenWindow.cs
  15. 11
      Assets/MetaCity.BundleKit.Editor/MetacityTokenWindow.cs.meta
  16. 8
      Assets/ModeShader.meta
  17. 1001
      ExportBundles/Asset/userscene-bundle
  18. 128
      ExportBundles/Asset/userscene-bundle.manifest
  19. 86
      Assets/ModeShader/glass.mat
  20. 8
      Assets/ModeShader/glass.mat.meta
  21. 1001
      Assets/ModeShader/glass.shadergraph
  22. 10
      Assets/ModeShader/glass.shadergraph.meta
  23. 137
      Assets/ModeShader/Materials/test1.mat
  24. 8
      Assets/ModeShader/Materials/test1.mat.meta
  25. 8
      Assets/ModeShader/Materials.meta
  26. 145
      Assets/ModeShader/revolve.mat
  27. 8
      Assets/ModeShader/revolve.mat.meta
  28. 1001
      Assets/ModeShader/revolve.shadergraph
  29. 10
      Assets/ModeShader/revolve.shadergraph.meta
  30. 394
      Assets/ModeShader/t6.fbx
  31. 106
      Assets/ModeShader/t6.fbx.meta
  32. 108
      Assets/ModeShader/testimg1.png
  33. 135
      Assets/ModeShader/testimg1.png.meta
  34. 87
      Assets/ModeShader/testImg2.png
  35. 135
      Assets/ModeShader/testImg2.png.meta
  36. 8
      Assets/Game/Scene/UserScene 1.unity.meta
  37. 1001
      Assets/Game/Scene/UserScene 1.unity
  38. 8
      Assets/Myshader.meta
  39. 1001
      ExportBundles/Asset/userscene 1-bundle
  40. 128
      ExportBundles/Asset/userscene 1-bundle.manifest

2
Assets/Game/VisualScripting/CubeRotate 1.asset
文件差异内容过多而无法显示
查看文件

2
Assets/Game/VisualScripting/RotateScreen_screen.asset


m_Name: RotateScreen_screen
m_EditorClassIdentifier:
_data:
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_json: '{"graph":{"variables":{"Kind":"Flow","collection":{"$content":[],"$version":"A"},"$version":"A"},"controlInputDefinitions":[],"controlOutputDefinitions":[],"valueInputDefinitions":[],"valueOutputDefinitions":[],"title":null,"summary":null,"pan":{"x":365.0,"y":-57.5345},"zoom":1.0,"elements":[{"coroutine":false,"defaultValues":{},"position":{"x":-396.0,"y":-400.0},"guid":"9c872606-b794-4254-9355-2af20dbf196e","$version":"A","$type":"Unity.VisualScripting.Start","$id":"9"},{"kind":"Scene","defaultValues":{"name":{"$content":"show","$type":"System.String"}},"position":{"x":-109.0,"y":-413.0},"guid":"8ad367d5-5191-420c-a6d1-790adb7ce3cd","$version":"A","$type":"Unity.VisualScripting.SetVariable","$id":"11"},{"specifyFallback":false,"kind":"Scene","defaultValues":{"name":{"$content":"show","$type":"System.String"}},"position":{"x":-186.0,"y":-72.0},"guid":"bacf1c5a-4e25-4ab6-b151-61d595d7c3af","$version":"A","$type":"Unity.VisualScripting.GetVariable","$id":"13"},{"coroutine":false,"defaultValues":{},"position":{"x":-236.0,"y":-157.0},"guid":"f8edec29-a801-40c9-b17c-8ca116e4ff80","$version":"A","$type":"Unity.VisualScripting.FixedUpdate","$id":"15"},{"type":"System.Boolean","value":{"$content":false,"$type":"System.Boolean"},"defaultValues":{},"position":{"x":-291.0,"y":-317.0},"guid":"539d79b9-0bac-4781-b34e-8225c6469975","$version":"A","$type":"Unity.VisualScripting.Literal","$id":"17"},{"defaultValues":{},"position":{"x":53.0,"y":-26.0},"guid":"e3db566b-66a3-499d-9f55-c601fea9f05f","$version":"A","$type":"Unity.VisualScripting.This","$id":"19"},{"coroutine":false,"defaultValues":{},"position":{"x":-404.0,"y":59.0},"guid":"e8415403-ce94-43c4-a912-6811abf83215","$version":"A","$type":"Unity.VisualScripting.Update"},{"specifyFallback":false,"kind":"Scene","defaultValues":{"name":{"$content":"target","$type":"System.String"}},"position":{"x":33.0,"y":84.0},"guid":"a27da1c1-5014-438c-8f61-689a1747c5d4","$version":"A","$type":"Unity.VisualScripting.GetVariable","$id":"23"},{"defaultValues":{},"position":{"x":58.0,"y":-150.0},"guid":"d2bbe0d1-f669-4ac2-a6a7-65391cb2d5ab","$version":"A","$type":"Unity.VisualScripting.If","$id":"25"},{"defaultValues":{"radius":{"$content":3.0,"$type":"System.Single"},"switchspeed":{"$content":1.0,"$type":"System.Single"},"frequency":{"$content":2.0,"$type":"System.Single"}},"position":{"x":268.0,"y":-168.0},"guid":"1ce32e76-cd9f-44a2-87a8-2d44ee5bb56a","$version":"A","$type":"StateChangeNode","$id":"27"},{"sourceUnit":{"$ref":"15"},"sourceKey":"trigger","destinationUnit":{"$ref":"25"},"destinationKey":"enter","guid":"52110b44-d291-466e-8106-5c1a48aa30c1","$type":"Unity.VisualScripting.ControlConnection"},{"sourceUnit":{"$ref":"25"},"sourceKey":"ifTrue","destinationUnit":{"$ref":"27"},"destinationKey":"show","guid":"fef56c60-9a9b-44a1-9788-aee55ed2a077","$type":"Unity.VisualScripting.ControlConnection"},{"sourceUnit":{"$ref":"25"},"sourceKey":"ifFalse","destinationUnit":{"$ref":"27"},"destinationKey":"rotate","guid":"41a16e97-1829-408a-8941-0cbe09b8049b","$type":"Unity.VisualScripting.ControlConnection"},{"sourceUnit":{"$ref":"9"},"sourceKey":"trigger","destinationUnit":{"$ref":"11"},"destinationKey":"assign","guid":"45810599-ebcd-4e9f-a7e1-2209ec50c157","$type":"Unity.VisualScripting.ControlConnection"},{"sourceUnit":{"$ref":"11"},"sourceKey":"assigned","destinationUnit":{"$ref":"27"},"destinationKey":"enter","guid":"2242aae8-a352-4afe-b10f-d8134098f4f7","$type":"Unity.VisualScripting.ControlConnection"},{"sourceUnit":{"$ref":"17"},"sourceKey":"output","destinationUnit":{"$ref":"11"},"destinationKey":"input","guid":"454af4a9-1579-4307-bf40-65f627d30564","$type":"Unity.VisualScripting.ValueConnection"},{"sourceUnit":{"$ref":"23"},"sourceKey":"value","destinationUnit":{"$ref":"27"},"destinationKey":"target","guid":"30c1a4aa-490f-4ab9-b570-bc09c7728817","$type":"Unity.VisualScripting.ValueConnection"},{"sourceUnit":{"$ref":"13"},"sourceKey":"value","destinationUnit":{"$ref":"25"},"destinationKey":"condition","guid":"e6973d0a-5c36-40d2-b028-db9875130ca1","$type":"Unity.VisualScripting.ValueConnection"},{"sourceUnit":{"$ref":"19"},"sourceKey":"self","destinationUnit":{"$ref":"27"},"destinationKey":"mainSceneInput","guid":"18fead7a-2fac-43a3-9571-730f2e65122b","$type":"Unity.VisualScripting.ValueConnection"}],"$version":"A"}}'
_objectReferences: []

131
Assets/MetaCity.BundleKit.Editor/MetacityMainWindow.cs


using System.Collections.Generic;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using UnityEditor;

private SpawnPositionConfig mSpawnPositionConfig;
private PortalConfig mPortalConfig;
private Vector2 mScrollPosition;
//1 使用//1 和 //2 来记录之后改回来时需要删除的部分
private List<string> Scenes = new List<string>();
private int Scene_number;
//2
private int mTab = 1;
[MenuItem("Metacity/BuildProjectWindow")]

}
RefreshConfig();
//1
foreach (var sceneEntry in mConfig.allSceneBundles)
{
Scenes.Add(sceneEntry.bundleName);
}
Scene_number = 0;
foreach (var sceneEntry in mConfig.allSceneBundles)
{
var oldState = !mConfig.mCustomize || sceneEntry.needBuild;
if (oldState)
{
mConfig.ToggleSceneBundleConfig(sceneEntry.bundleName);
}
}
mConfig.ToggleSceneBundleConfig(Scenes[0]);
//2
}
private void RefreshConfig()

}
private void ShowBuildConfigEditor()
{
BuildTarget platformTarget = EditorUserBuildSettings.activeBuildTarget;
bool isWebgl = platformTarget == BuildTarget.WebGL;
if (!isWebgl)
{
SwitchToWebglGUI();
return;
}
mScrollPosition = EditorGUILayout.BeginScrollView(mScrollPosition);
GUILayout.BeginVertical();
GUILayout.Label(new GUIContent("Bundles To Build:"));

GUILayout.Label(new GUIContent("Scenes:"));
EditorGUI.indentLevel = 2;
foreach (var sceneEntry in mConfig.allSceneBundles)
//TODO 以后逻辑会改回来
/*foreach (var sceneEntry in mConfig.allSceneBundles)
{
var oldState = !mConfig.mCustomize || sceneEntry.needBuild;
GUI.enabled = mConfig.mCustomize;

{
mConfig.ToggleSceneBundleConfig(sceneEntry.bundleName);
}
}*/
//1
var newScene_number = EditorGUILayout.Popup("Scene", Scene_number,Scenes.ToArray());
if (newScene_number != Scene_number){
mConfig.ToggleSceneBundleConfig(Scenes[Scene_number]);
mConfig.ToggleSceneBundleConfig(Scenes[newScene_number]);
Scene_number = newScene_number;
//2
EditorGUILayout.Space();
EditorGUI.indentLevel = 1;
GUILayout.Label(new GUIContent("Artifacts:"));

RefreshConfig();
}
if (GUILayout.Button("Build") )
if(EditorUserBuildSettings.activeBuildTarget != BuildTarget.WebGL)
SaveConfig();
EditorGUILayout.HelpBox(
"请在Build Settings中选择平台为WebGL.\n"
, MessageType.Info);
var skipAssets = new List<string>();
if (mConfig.mCustomize)
EditorGUILayout.Space(10);
}
else
{
if (GUILayout.Button("Build"))
skipAssets.AddRange(mConfig.skipAssets);
}
EditorApplication.delayCall += () =>
{
var buildCatalogs = BuildEntry.DoBuild(mConfig.mPlayMode, mConfig.allSceneBundles, skipAssets);
// Open Web and Folder if build success
if (buildCatalogs != null)
SaveConfig();
var skipAssets = new List<string>();
if (mConfig.mCustomize)
{
skipAssets.AddRange(mConfig.skipAssets);
}
EditorApplication.delayCall += () =>
// Open Web
string urlUpload = MetacityClient.GetUploadUrl(weburl);
Application.OpenURL(urlUpload);
// Open ExportBundles Folder
string path = Constants.BundleFolderPath;
if (!Directory.Exists(path))
var buildCatalogs = BuildEntry.DoBuild(mConfig.mPlayMode, mConfig.allSceneBundles, skipAssets);
// Open Web and Folder if build success
if (buildCatalogs != null)
{
// Open Web
string urlUpload = MetacityClient.GetUploadUrl(weburl);
Application.OpenURL(urlUpload);
// Open ExportBundles Folder
string path = Constants.BundleFolderPath;
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
EditorUtility.RevealInFinder(path);
}
else
Directory.CreateDirectory(path);
Debug.Log("Build failed.");
EditorUtility.RevealInFinder(path);
}
else
{
Debug.Log("Build failed.");
}
};
};
}
/*m_showPublish = EditorGUILayout.BeginFoldoutHeaderGroup(m_showPublish, "Publish");
if (m_showPublish)
base.OnGUI();
EditorGUILayout.EndFoldoutHeaderGroup();*/
bool m_showPublish = false;
void SwitchToWebglGUI()
{
GUILayout.Label(new GUIContent("Please Switch to Webgl"));
if (GUILayout.Button("Switch to webgl"))
{
EditorUserBuildSettings.SwitchActiveBuildTargetAsync(BuildTargetGroup.WebGL, BuildTarget.WebGL);
}
}
//bool m_showPublish = false;
protected sealed override void OnGUI()
{

2
Assets/spawnPosition.asset


m_Name: spawnPosition
m_EditorClassIdentifier:
mSpawnPoints:
- mPosition: {x: 72.58, y: 28.4, z: 46.69}
- mPosition: {x: 72.58, y: 23, z: 49.6}
mEulerAngle: {x: -0, y: 0, z: 0}

2
Assets/spawnPositionConfig.json


{"mSpawnPoints":[{"mPosition":{"x":72.58000183105469,"y":28.399999618530275,"z":46.689998626708987},"mEulerAngle":{"x":0.0,"y":0.0,"z":0.0}}]}
{"mSpawnPoints":[{"mPosition":{"x":72.58000183105469,"y":23.0,"z":49.599998474121097},"mEulerAngle":{"x":0.0,"y":0.0,"z":0.0}}]}

6
ExportBundles/Asset/Asset


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UnityFS5.x.x2021.3.16f1c1{A[C�,��CAB-717cda3e5efd6827f2aa3ee28e58978a "�",� 2021.3.16f1c1�� ����_F��ZWȴ-OBIr�:�>�7����� �p�H�� '� s1�1@@ ����p* �Q�j�\ q�� �=���
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�# ���$� %��&@� '  `(�`)��.*�SL��+�`à� � - `�@.@ /` 0` 1` 2` 3` 4` 5`�"
`6� 7� 8� 9 � AssetBundlem_PreloadTab`FileID1ath �Container9bInfop5TIndex `Sizea#�m_MainA �RuntimeCompatibilitym_�0Nam|�Dependenciesm_IsStreamedScene��ExplicitDataLayout�@Flag>4aHashes�!"o�?���m���\���9�
-�!U�5U�U55@5U�
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(5]� +E
h�E6 b�m�D �}�spawnpositionconfig-�\" ealloonPusers@% 1z�(f���[� 3�d4�ʰ���>�b��>+Q��@|��� F4ܢј\$me���,
h�,:6 b�m�D �}�spawnpositionconfig-�\" ealloon�Pusers@v��Q��%����0~.��D����>�b��>+Q��@|��� 2�%eB"ĆD���!�+

4
ExportBundles/Asset/Asset.manifest


ManifestFileVersion: 0
CRC: 2797028207
CRC: 3499680752
AssetBundleManifest:
AssetBundleInfos:
Info_0:

Name: balloon-bundle
Dependencies: {}
Info_2:
Name: userscene 1-bundle
Name: userscene-bundle
Dependencies:
Dependency_0: balloon-bundle

2
ExportBundles/Asset/localCatalog.json


{"catalogs":[{"bundleName":"spawnpositionconfig-bundle","bundleHash":"1604286697e48f5b9b2033b36434b8ca","bundleType":"SpawnPoints","multiPlayer":false,"bundlePlatform":"WebGL","bundleDependencies":[],"bundleLocalPath":"D:\\project\\templeteV2\\MetacityTemplate 1\\ExportBundles/Asset\\spawnpositionconfig-bundle"},{"bundleName":"balloon-bundle","bundleHash":"efaf3eef621aa3e53e2b51bcbc407c8a","bundleType":"Prefab","multiPlayer":false,"bundlePlatform":"WebGL","bundleDependencies":[],"bundleLocalPath":"D:\\project\\templeteV2\\MetacityTemplate 1\\ExportBundles/Asset\\balloon-bundle"},{"bundleName":"userscene 1-bundle","bundleHash":"461034dca2d1985c19246d65b685db2c","bundleType":"Scene","multiPlayer":false,"bundlePlatform":"WebGL","bundleDependencies":["balloon-bundle-efaf3eef621aa3e53e2b51bcbc407c8a"],"bundleLocalPath":"D:\\project\\templeteV2\\MetacityTemplate 1\\ExportBundles/Asset\\userscene 1-bundle"}]}
{"catalogs":[{"bundleName":"spawnpositionconfig-bundle","bundleHash":"db518fd425a5b0d4f9307e152e84cd44","bundleType":"SpawnPoints","multiPlayer":false,"bundlePlatform":"WebGL","bundleDependencies":[],"bundleLocalPath":"D:\\project\\templeteV2\\MetacityTemplate 1\\ExportBundles/Asset\\spawnpositionconfig-bundle"},{"bundleName":"balloon-bundle","bundleHash":"efaf3eef621aa3e53e2b51bcbc407c8a","bundleType":"Prefab","multiPlayer":false,"bundlePlatform":"WebGL","bundleDependencies":[],"bundleLocalPath":"D:\\project\\templeteV2\\MetacityTemplate 1\\ExportBundles/Asset\\balloon-bundle"},{"bundleName":"userscene-bundle","bundleHash":"32c325654222c48644d2c305e921e82b","bundleType":"Scene","multiPlayer":false,"bundlePlatform":"WebGL","bundleDependencies":["balloon-bundle-efaf3eef621aa3e53e2b51bcbc407c8a"],"bundleLocalPath":"D:\\project\\templeteV2\\MetacityTemplate 1\\ExportBundles/Asset\\userscene-bundle"}]}

4
ExportBundles/Asset/spawnpositionconfig-bundle


UnityFS5.x.x2021.3.16f1c1&A[C�d��CAB-bae74fabffa5e3dec871fc689e941c4b " �"d� 2021.3.16f1c1�� ����_F��ZWȴ-OBIr�:�>�7����� �p�H�� '� s1�1@@ ����p* �Q�j�\ q�� �=���
UnityFS5.x.x2021.3.16f1c1A[C�T��CAB-bae74fabffa5e3dec871fc689e941c4b " �"T� 2021.3.16f1c1�� ����_F��ZWȴ-OBIr�:�>�7����� �p�H�� '� s1�1@@ ����p* �Q�j�\ q�� �=���
�/@�W "y�d @� � S.�$<
s��-� � 
�. ��@@��  �� �

�# ���$� %��&@� '  `(�`)��.*�SL��+�`à,� � - `�@.@ /` 0` 1` 2` 3` 4` 5`�"
`6� 7� 8� 9 � AssetBundlem_PreloadTab`FileID1ath �Container9bInfop5TIndex `Sizea#�m_MainA �RuntimeCompatibilitym_�0Nam|�Dependenciesm_IsStreamedScene��ExplicitDataLayout�@Flag>4aHashes�1U�Hk��]�j����d0X�� 5oO�U�����/U (@ U* � )�����R"-�L�,������J �spawnpositionconfig-b�+,� 6>s/s;@.jso <��Z4P4C4�B{"mS�ints":[{"m'�":{"x":72.58000183105469,"y":28.39�618530275,"z":46.689998626708987},"mEulerAngleT10.0F7�0.0}}]}
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4
ExportBundles/Asset/spawnpositionconfig-bundle.manifest


ManifestFileVersion: 0
CRC: 66319666
CRC: 2110396863
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Packages/manifest.json


{
"dependencies": {
"com.community.netcode.transport.websocket": "https://github.com/Unity-Technologies/multiplayer-community-contributions.git?path=/Transports/com.community.netcode.transport.websocket",
"com.unity.cinemachine": "2.8.9",
"com.unity.collab-proxy": "1.17.7",
"com.unity.feature.2d": "1.0.0",
"com.unity.ide.rider": "3.0.16",
"com.unity.ide.visualstudio": "2.0.16",
"com.unity.ide.vscode": "1.2.5",
"com.unity.inputsystem": "1.4.4",
"com.unity.netcode.gameobjects": "1.1.0",
"com.unity.render-pipelines.universal": "12.1.8",
"com.unity.test-framework": "1.1.31",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.4",
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.4",
"com.unity.ugui": "1.0.0",
"com.unity.universe.metacity-sdk": "./Packages/com.unity.metacity-sdk",
"com.unity.visualscripting": "1.7.8",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
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"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
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"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
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"dependencies": {
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"com.unity.ugui": "1.0.0",
"com.unity.universe.metacity-sdk": "git@gitlab-u3d.internal.unity.cn:metacity/com.unity.metacity-sdk.git",
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1001
Assets/Game/Scene/UserScene.unity
文件差异内容过多而无法显示
查看文件

8
Assets/Game/Scene/UserScene.unity.meta


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Assets/MetaCity.BundleKit.Editor/MetacityTokenWindow.cs


using System.IO;
using UnityEditor;
using UnityEngine;
using System.Net.Http.Headers;
namespace MetaCity.BundleKit.Editor
{
public class MetacityTokenWindow : EditorWindow
{
//[MenuItem("Metacity/AccessTokenWindow")]
public static void OpenTokenWindow()
{
GetWindow<MetacityTokenWindow>();
}
private static bool _isTokenValid = false;
private static string _lastAccessToken = string.Empty;
private readonly GUIStyle _errorStyle = new GUIStyle();
private readonly GUIStyle _passStyle = new GUIStyle();
private void OnEnable()
{
_errorStyle.normal.textColor = Color.red;
_passStyle.normal.textColor = Color.green;
}
private void OnGUI()
{
if (!_isTokenValid || string.IsNullOrEmpty(AccessToken))
{
EditorGUILayout.HelpBox("\n" +
"Get your access token from metacity website.\n" +
"\n"
, MessageType.Warning);
EditorGUILayout.Space(10);
}
EditorGUILayout.LabelField("Access Token :");
EditorStyles.textField.wordWrap = true;
AccessToken = EditorGUILayout.TextArea(AccessToken);
if (!string.IsNullOrEmpty(AccessToken))
{
if (_isTokenValid)
{
EditorGUILayout.LabelField("Valid", _passStyle);
}
else
{
EditorGUILayout.LabelField(new GUIContent("Invalid access token"), _errorStyle);
}
}
else
{
EditorGUILayout.LabelField("Access token can't be null", _errorStyle);
}
Validate();
}
public static string AccessToken
{
get
{
string dir =Constants.TokenConfigPath;
if (string.IsNullOrEmpty(dir) || !Directory.Exists(dir))
return string.Empty;
string path = Path.Combine(dir, "token.txt");
if (!File.Exists(path))
return string.Empty;
return File.ReadAllText(path);
}
set
{
if (value == AccessToken) return;
string dir =Constants.TokenConfigPath;
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
string path = Path.Combine(dir, "token.txt");
File.WriteAllText(path, value);
}
}
public static async void Validate()
{
if (!string.IsNullOrEmpty(AccessToken) && AccessToken != _lastAccessToken)
{
MetacityClient.client.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue("Bearer", AccessToken);
_isTokenValid = await MetacityClient.CheckAccessToken();
if (_isTokenValid)
{
_lastAccessToken = AccessToken;
}
}
}
public static bool IsAccessTokenValid
{
get
{
return _isTokenValid;
}
}
}
}

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查看文件

128
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