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14 行
312 B
14 行
312 B
using Unity.Entities;
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using Unity.Mathematics;
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namespace Unity.MegaCity.Gameplay
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{
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public struct LevelBounds : IComponentData
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{
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public bool IsInside;
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public float3 Top;
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public float3 Bottom;
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public float3 Center;
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public float SafeAreaSq;
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}
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}
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