Megacity demo game for UOS
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using Unity.Entities;
namespace Unity.MegaCity.Streaming
{
/// <summary>
/// Check the scene sections to load and update the GameLoadInfo singleton with loaded sections number
/// </summary>
public struct GameLoadInfo : IComponentData
{
public int TotalSceneSections;
public int LoadedSceneSections;
public float GetProgress()
{
if (TotalSceneSections == 0)
{
return 0;
}
return (float)LoadedSceneSections / TotalSceneSections;
}
public bool IsLoaded => TotalSceneSections > 0 && LoadedSceneSections == TotalSceneSections;
}
}