Megacity demo game for UOS
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using Unity.Entities;
using Unity.NetCode;
namespace Unity.MegaCity.CameraManagement
{
/// <summary>
/// Update the hybrid camera target with player position camera target in order for the virtual camera to follow it
/// </summary>
[GhostComponent(PrefabType = GhostPrefabType.PredictedClient)]
public struct PlayerCameraTarget : IComponentData { }
}