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512 行
18 KiB
512 行
18 KiB
// Copyright 2019 Google LLC
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// All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Modified from https://github.com/googleforgames/agones unity sdk
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Unity.Cn.Multiverse.Model;
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using MiniJSON;
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using UnityEngine;
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using UnityEngine.Networking;
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using Object = UnityEngine.Object;
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namespace Unity.Cn.Multiverse
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{
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/// <summary>
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/// Multiverse SDK for Unity.
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/// </summary>
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public class MultiverseSdk : MonoBehaviour
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{
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/// <summary>
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/// Interval of the server sending a health ping to the Multiverse sidecar.
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/// </summary>
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[Range(0.01f, 5)] public float healthIntervalSecond = 5.0f;
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/// <summary>
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/// Whether the server sends a health ping to the Multiverse sidecar.
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/// </summary>
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public bool healthEnabled = true;
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/// <summary>
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/// Debug Logging Enabled. Debug logging for development of this Plugin.
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/// </summary>
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public bool logEnabled = false;
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private string sidecarAddress;
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private readonly CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
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public MultiverseSdk()
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{
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}
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public MultiverseSdk(string name, HideFlags hideFlags, string tag, bool enabled, bool useGUILayout, bool runInEditMode, float healthIntervalSecond, bool healthEnabled, bool logEnabled, string sidecarAddress)
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{
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((Object)this).name = name;
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((Object)this).hideFlags = hideFlags;
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((Component)this).tag = tag;
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((Behaviour)this).enabled = enabled;
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base.useGUILayout = useGUILayout;
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#if UNITY_EDITOR
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base.runInEditMode = runInEditMode;
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#endif
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this.healthIntervalSecond = healthIntervalSecond;
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this.healthEnabled = healthEnabled;
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this.logEnabled = logEnabled;
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this.sidecarAddress = sidecarAddress;
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}
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private struct KeyValueMessage
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{
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public string key;
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public string value;
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public KeyValueMessage(string k, string v) => (key, value) = (k, v);
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}
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private struct AcquireCPUBoostRequest
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{
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public string boostFactor;
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public int duration;
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public AcquireCPUBoostRequest(string k, int v) => (boostFactor, duration) = (k, v);
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}
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#region Unity Methods
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// Use this for initialization.
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private void Awake()
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{
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String port = Environment.GetEnvironmentVariable("MULTIVERSE_SDK_HTTP_PORT");
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sidecarAddress = "http://localhost:" + (port ?? "9358");
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}
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private void Start()
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{
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HealthCheckAsync();
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}
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private void OnApplicationQuit()
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{
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cancellationTokenSource.Dispose();
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}
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#endregion
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#region MultiverseRestClient Public Methods
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/// <summary>
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/// Async method that waits to connect to the SDK Server. Will timeout
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/// and return false after 30 seconds.
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/// </summary>
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/// <returns>A task that indicated whether it was successful or not</returns>
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public async Task<bool> Connect()
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{
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for (var i = 0; i < 30; i++)
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{
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Log($"Attempting to connect...{i + 1}");
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try
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{
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var gameServer = await GameServer();
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if (gameServer != null)
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{
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Log("Connected!");
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return true;
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}
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}
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catch (Exception ex)
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{
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Log($"Connection exception: {ex.Message}");
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}
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Log("Connection failed, retrying.");
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await Task.Delay(1000);
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}
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return false;
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}
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/// <summary>
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/// create a multiverseSdk instance and try to connect sdk server
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/// </summary>
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/// <returns>
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/// a multiverseSdk instance that successfully connected to sdk server
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/// </returns>
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public static async Task<MultiverseSdk> CreateInstance()
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{
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var obj = new GameObject(typeof(MultiverseSdk).ToString());
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var sdk = obj.AddComponent<MultiverseSdk>();
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var ok = await sdk.Connect();
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if (!ok)
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{
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return null!;
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}
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return sdk;
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}
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/// <summary>
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/// Marks this Game Server as ready to receive connections.
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/// </summary>
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/// <returns>
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/// A task that represents the asynchronous operation and returns true if the request was successful.
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/// </returns>
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public async Task<bool> Ready()
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{
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return await SendRequestAsync("/ready", "{}").ContinueWith(task => task.Result.ok);
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}
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/// <summary>
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/// Retrieve the GameServer details
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/// </summary>
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/// <returns>The current GameServer configuration</returns>
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public async Task<GameServer> GameServer()
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{
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var result = await SendRequestAsync("/gameserver", "{}", UnityWebRequest.kHttpVerbGET);
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if (!result.ok)
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{
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return null;
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}
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var data = Json.Deserialize(result.json) as Dictionary<string, object>;
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return new GameServer(data);
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}
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/// <summary>
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/// Retrieve the GameServer labels
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/// </summary>
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/// <returns>The current GameServer labels</returns>
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public async Task<Dictionary<string, string> > GetLabels()
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{
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var result = await SendRequestAsync("/gameserver", "{}", UnityWebRequest.kHttpVerbGET);
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if (!result.ok)
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{
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return null;
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}
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var data = Json.Deserialize(result.json) as Dictionary<string, object>;
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var gs = new GameServer(data);
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var retVal = new Dictionary<string, string>();
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foreach (KeyValuePair<string, string> label in gs.ObjectMeta.Labels)
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{
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if (!label.Key.StartsWith("agones"))
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{
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retVal.Add(label.Key, label.Value);
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}
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}
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return retVal;
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}
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public async Task<Dictionary<string, string>> GetLabelEnvs()
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{
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var result = await SendRequestAsync("/gameserver", "{}", UnityWebRequest.kHttpVerbGET);
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if (!result.ok)
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{
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return null;
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}
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var data = Json.Deserialize(result.json) as Dictionary<string, object>;
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var gs = new GameServer(data);
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var retVal = new Dictionary<string, string>();
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if (gs.ObjectMeta.Labels != null)
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{
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foreach (KeyValuePair<string, string> label in gs.ObjectMeta.Labels)
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{
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retVal.Add(label.Key, label.Value);
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}
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}
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if (gs.Spec.Env != null)
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{
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foreach (KeyValuePair<string, string> env in gs.Spec.Env)
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{
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retVal.Add(env.Key, env.Value);
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}
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}
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return retVal;
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}
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/// <summary>
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/// GetExpireAt returns the timestamp when the gameserver will be shutdown.
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/// This value is defined by game server TTL.
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/// Zero value means that the game server will be alive until calling Shutdown or Deallocate.
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/// </summary>
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public async Task<long> GetExpireAt()
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{
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var result = await SendRequestAsync("/gameserver", "{}", UnityWebRequest.kHttpVerbGET);
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if (!result.ok)
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{
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return 0;
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}
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var data = Json.Deserialize(result.json) as Dictionary<string, object>;
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var gs = new GameServer(data);
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if (gs.ObjectMeta.Labels != null)
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{
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var expireAt = gs.ObjectMeta.Labels["ExpireAt"];
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return Convert.ToInt64(expireAt);
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}
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else
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{
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return 0;
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}
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}
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/// <summary>
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/// Marks this Game Server as ready to shutdown.
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/// </summary>
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/// <returns>
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/// A task that represents the asynchronous operation and returns true if the request was successful.
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/// </returns>
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public async Task<bool> Shutdown()
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{
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return await SendRequestAsync("/shutdown", "{}").ContinueWith(task => task.Result.ok);
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}
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/// <summary>
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/// Marks this Game Server as Allocated.
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/// </summary>
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/// <returns>
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/// A task that represents the asynchronous operation and returns true if the request was successful.
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/// </returns>
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public async Task<bool> Allocate()
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{
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return await SendRequestAsync("/allocate", "{}").ContinueWith(task => task.Result.ok);
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}
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/// <summary>
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/// Set a metadata label that is stored in k8s.
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/// </summary>
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/// <param name="key">label key</param>
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/// <param name="value">label value</param>
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/// <returns>
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/// A task that represents the asynchronous operation and returns true if the request was successful.
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/// </returns>
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public async Task<bool> SetLabel(string key, string value)
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{
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string json = JsonUtility.ToJson(new KeyValueMessage(key, value));
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return await SendRequestAsync("/metadata/label", json, UnityWebRequest.kHttpVerbPUT)
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.ContinueWith(task => task.Result.ok);
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}
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public async Task<bool> AcquireCPUBoost(string boostFactor, int duration)
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{
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string json = JsonUtility.ToJson(new AcquireCPUBoostRequest(boostFactor, duration));
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return await SendRequestAsync("/acquire-cpu", json, UnityWebRequest.kHttpVerbPOST)
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.ContinueWith(task => task.Result.ok);
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}
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/// <summary>
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/// Set a metadata annotation that is stored in k8s.
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/// </summary>
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/// <param name="key">annotation key</param>
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/// <param name="value">annotation value</param>
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/// <returns>
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/// A task that represents the asynchronous operation and returns true if the request was successful.
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/// </returns>
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public async Task<bool> SetAnnotation(string key, string value)
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{
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string json = JsonUtility.ToJson(new KeyValueMessage(key, value));
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return await SendRequestAsync("/metadata/annotation", json, UnityWebRequest.kHttpVerbPUT)
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.ContinueWith(task => task.Result.ok);
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}
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private struct Duration
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{
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public int seconds;
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public Duration(int seconds)
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{
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this.seconds = seconds;
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}
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}
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/// <summary>
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/// Move the GameServer into the Reserved state for the specified Timespan (0 seconds is forever)
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/// Smallest unit is seconds.
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/// </summary>
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/// <param name="duration">The time span to reserve for</param>
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/// <returns>
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/// A task that represents the asynchronous operation and returns true if the request was successful
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/// </returns>
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public async Task<bool> Reserve(TimeSpan duration)
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{
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string json = JsonUtility.ToJson(new Duration(seconds: duration.Seconds));
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return await SendRequestAsync("/reserve", json).ContinueWith(task => task.Result.ok);
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}
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/// <summary>
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/// WatchGameServerCallback is the callback that will be executed every time
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/// a GameServer is changed and WatchGameServer is notified
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/// </summary>
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/// <param name="gameServer">The GameServer value</param>
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public delegate void WatchGameServerCallback(GameServer gameServer);
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/// <summary>
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/// WatchGameServer watches for changes in the backing GameServer configuration.
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/// </summary>
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/// <param name="callback">This callback is executed whenever a GameServer configuration change occurs</param>
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public void WatchGameServer(WatchGameServerCallback callback)
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{
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var req = new UnityWebRequest(sidecarAddress + "/watch/gameserver", UnityWebRequest.kHttpVerbGET);
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req.downloadHandler = new GameServerHandler(callback);
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req.SetRequestHeader("Content-Type", "application/json");
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req.SendWebRequest();
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Log("Multiverse Watch Started");
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}
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#endregion
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#region MultiverseRestClient Private Methods
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private async void HealthCheckAsync()
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{
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while (healthEnabled)
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{
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await Task.Delay(TimeSpan.FromSeconds(healthIntervalSecond));
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try
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{
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await SendRequestAsync("/health", "{}");
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}
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catch (ObjectDisposedException)
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{
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break;
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}
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}
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}
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/// <summary>
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/// Result of a Async HTTP request
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/// </summary>
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protected struct AsyncResult
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{
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public bool ok;
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public string json;
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}
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protected async Task<AsyncResult> SendRequestAsync(string api, string json,
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string method = UnityWebRequest.kHttpVerbPOST)
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{
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// To prevent that an async method leaks after destroying this gameObject.
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cancellationTokenSource.Token.ThrowIfCancellationRequested();
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var req = new UnityWebRequest(sidecarAddress + api, method)
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{
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uploadHandler = new UploadHandlerRaw(Encoding.UTF8.GetBytes(json)),
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downloadHandler = new DownloadHandlerBuffer()
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};
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req.SetRequestHeader("Content-Type", "application/json");
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await new MultiverseAsyncOperationWrapper(req.SendWebRequest());
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var result = new AsyncResult();
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result.ok = req.responseCode == (long) HttpStatusCode.OK;
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if (result.ok)
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{
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result.json = req.downloadHandler.text;
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Log($"Multiverse SendRequest ok: {api} {req.downloadHandler.text}");
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}
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else
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{
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Log($"Multiverse SendRequest failed: {api} {req.error}");
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}
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return result;
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}
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private void Log(object message)
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{
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if (!logEnabled)
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{
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return;
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}
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Debug.Log(message);
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}
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#endregion
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#region MultiverseRestClient Nested Classes
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private class MultiverseAsyncOperationWrapper
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{
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public UnityWebRequestAsyncOperation AsyncOp { get; }
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public MultiverseAsyncOperationWrapper(UnityWebRequestAsyncOperation unityOp)
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{
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AsyncOp = unityOp;
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}
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public MultiverseAsyncOperationAwaiter GetAwaiter()
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{
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return new MultiverseAsyncOperationAwaiter(this);
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}
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}
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private class MultiverseAsyncOperationAwaiter : INotifyCompletion
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{
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private UnityWebRequestAsyncOperation asyncOp;
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private Action continuation;
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public bool IsCompleted => asyncOp.isDone;
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public MultiverseAsyncOperationAwaiter(MultiverseAsyncOperationWrapper wrapper)
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{
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asyncOp = wrapper.AsyncOp;
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asyncOp.completed += OnRequestCompleted;
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}
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// C# Awaiter Pattern requires that the GetAwaiter method has GetResult(),
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// And MultiverseAsyncOperationAwaiter does not return a value in this case.
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public void GetResult()
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{
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asyncOp.completed -= OnRequestCompleted;
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}
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public void OnCompleted(Action continuation)
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{
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this.continuation = continuation;
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}
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private void OnRequestCompleted(AsyncOperation _)
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{
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continuation?.Invoke();
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continuation = null;
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}
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}
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/// <summary>
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/// Custom UnityWebRequest http data handler
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/// that fires a callback whenever it receives data
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/// from the SDK.Watch() REST endpoint
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/// </summary>
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private class GameServerHandler : DownloadHandlerScript
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{
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private WatchGameServerCallback callback;
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public GameServerHandler(WatchGameServerCallback callback)
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{
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this.callback = callback;
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}
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protected override bool ReceiveData(byte[] data, int dataLength)
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{
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string json = Encoding.UTF8.GetString(data);
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var dictionary = (Dictionary<string, object>) Json.Deserialize(json);
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var gameServer = new GameServer(dictionary["result"] as Dictionary<string, object>);
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this.callback(gameServer);
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return true;
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}
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}
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#endregion
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}
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}
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