Megacity demo game for UOS
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// Copyright 2019 Google LLC
// All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Modified from https://github.com/googleforgames/agones unity sdk
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity.Cn.Multiverse.Model
{
/// <summary>
/// GameServerStatus
/// </summary>
public class GameServerStatus : IEquatable<GameServerStatus>
{
/// <summary>
/// Initializes a new instance of the <see cref="GameServerStatus" /> class.
/// </summary>
public GameServerStatus(IReadOnlyDictionary<string, object> data)
{
if (data == null) return;
this.State = (string) data["state"];
this.Address = (string) data["address"];
this.Ports = new List<StatusPort>();
var items = (IReadOnlyList<object>) data["ports"];
foreach (var i in items)
{
var port = new StatusPort((Dictionary<string, object>) i);
this.Ports.Add(port);
}
}
public string State { get; }
public string Address { get; }
public List<StatusPort> Ports { get; }
/// <summary>
/// Returns the string presentation of the object
/// </summary>
/// <returns>String presentation of the object</returns>
public override string ToString()
{
var sb = new StringBuilder();
sb.Append("class GameServerStatus {\n");
sb.Append(" State: ").Append(State).Append("\n");
sb.Append(" Address: ").Append(Address).Append("\n");
sb.Append(" Ports: ").Append(string.Join(";", Ports)).Append("\n");
sb.Append("}\n");
return sb.ToString();
}
/// <summary>
/// Returns true if objects are equal
/// </summary>
/// <param name="input">Object to be compared</param>
/// <returns>Boolean</returns>
public override bool Equals(object input)
{
return this.Equals(input as GameServerStatus);
}
/// <summary>
/// Returns true if GameServerStatus instances are equal
/// </summary>
/// <param name="input">Instance of GameServerStatus to be compared</param>
/// <returns>Boolean</returns>
public bool Equals(GameServerStatus input)
{
if (input == null)
return false;
return
(
this.State == input.State ||
(this.State != null &&
this.State.Equals(input.State))
) &&
(
this.Address == input.Address ||
(this.Address != null &&
this.Address.Equals(input.Address))
) &&
(
this.Ports == input.Ports ||
this.Ports != null &&
this.Ports.SequenceEqual(input.Ports)
);
}
/// <summary>
/// Gets the hash code
/// </summary>
/// <returns>Hash code</returns>
public override int GetHashCode()
{
unchecked // Overflow is fine, just wrap
{
int hashCode = 41;
if (this.State != null)
hashCode = hashCode * 59 + this.State.GetHashCode();
if (this.Address != null)
hashCode = hashCode * 59 + this.Address.GetHashCode();
if (this.Ports != null)
hashCode = hashCode * 59 + this.Ports.GetHashCode();
return hashCode;
}
}
}
}