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125 行
4.3 KiB
125 行
4.3 KiB
// Copyright 2019 Google LLC
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// All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Modified from https://github.com/googleforgames/agones unity sdk
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Unity.Cn.Multiverse.Model
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{
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/// <summary>
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/// GameServerStatus
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/// </summary>
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public class GameServerStatus : IEquatable<GameServerStatus>
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="GameServerStatus" /> class.
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/// </summary>
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public GameServerStatus(IReadOnlyDictionary<string, object> data)
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{
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if (data == null) return;
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this.State = (string) data["state"];
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this.Address = (string) data["address"];
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this.Ports = new List<StatusPort>();
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var items = (IReadOnlyList<object>) data["ports"];
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foreach (var i in items)
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{
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var port = new StatusPort((Dictionary<string, object>) i);
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this.Ports.Add(port);
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}
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}
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public string State { get; }
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public string Address { get; }
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public List<StatusPort> Ports { get; }
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/// <summary>
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/// Returns the string presentation of the object
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/// </summary>
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/// <returns>String presentation of the object</returns>
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public override string ToString()
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{
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var sb = new StringBuilder();
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sb.Append("class GameServerStatus {\n");
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sb.Append(" State: ").Append(State).Append("\n");
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sb.Append(" Address: ").Append(Address).Append("\n");
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sb.Append(" Ports: ").Append(string.Join(";", Ports)).Append("\n");
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sb.Append("}\n");
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return sb.ToString();
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}
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/// <summary>
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/// Returns true if objects are equal
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/// </summary>
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/// <param name="input">Object to be compared</param>
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/// <returns>Boolean</returns>
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public override bool Equals(object input)
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{
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return this.Equals(input as GameServerStatus);
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}
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/// <summary>
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/// Returns true if GameServerStatus instances are equal
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/// </summary>
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/// <param name="input">Instance of GameServerStatus to be compared</param>
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/// <returns>Boolean</returns>
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public bool Equals(GameServerStatus input)
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{
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if (input == null)
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return false;
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return
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(
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this.State == input.State ||
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(this.State != null &&
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this.State.Equals(input.State))
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) &&
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(
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this.Address == input.Address ||
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(this.Address != null &&
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this.Address.Equals(input.Address))
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) &&
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(
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this.Ports == input.Ports ||
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this.Ports != null &&
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this.Ports.SequenceEqual(input.Ports)
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);
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}
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/// <summary>
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/// Gets the hash code
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/// </summary>
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/// <returns>Hash code</returns>
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public override int GetHashCode()
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{
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unchecked // Overflow is fine, just wrap
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{
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int hashCode = 41;
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if (this.State != null)
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hashCode = hashCode * 59 + this.State.GetHashCode();
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if (this.Address != null)
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hashCode = hashCode * 59 + this.Address.GetHashCode();
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if (this.Ports != null)
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hashCode = hashCode * 59 + this.Ports.GetHashCode();
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return hashCode;
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}
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}
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}
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}
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