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114 行
3.8 KiB
114 行
3.8 KiB
// Copyright 2019 Google LLC
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// All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Modified from https://github.com/googleforgames/agones unity sdk
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Linq;
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namespace Unity.Cn.Multiverse.Model
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{
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/// <summary>
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/// GameServerSpec
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/// </summary>
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public class GameServerSpec : IEquatable<GameServerSpec>
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="GameServerSpec" /> class.
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/// </summary>
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public GameServerSpec(IReadOnlyDictionary<string, object> data)
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{
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this.Health = new SpecHealth((Dictionary<string, object>) data["health"]);
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if (data.TryGetValue("env", out var envs))
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{
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this.Env = new Dictionary<string, string>();
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var values = (Dictionary<string, object>) envs;
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foreach (var item in values)
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{
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this.Env.Add(item.Key, item.Value.ToString());
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}
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}
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}
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public SpecHealth Health { get; set; }
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public Dictionary<string, string> Env { get; }
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/// <summary>
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/// Returns the string presentation of the object
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/// </summary>
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/// <returns>String presentation of the object</returns>
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public override string ToString()
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{
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var sb = new StringBuilder();
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sb.Append("class GameServerSpec {\n");
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sb.Append(" Health: ").Append(Health).Append("\n");
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sb.Append(" Env: ").Append(Env).Append("\n");
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sb.Append("}\n");
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return sb.ToString();
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}
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/// <summary>
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/// Returns true if objects are equal
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/// </summary>
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/// <param name="input">Object to be compared</param>
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/// <returns>Boolean</returns>
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public override bool Equals(object input)
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{
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return this.Equals(input as GameServerSpec);
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}
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/// <summary>
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/// Returns true if GameServerSpec instances are equal
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/// </summary>
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/// <param name="input">Instance of GameServerSpec to be compared</param>
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/// <returns>Boolean</returns>
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public bool Equals(GameServerSpec input)
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{
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if (input == null)
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return false;
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return
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(
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this.Health == input.Health ||
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(this.Health != null &&
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this.Health.Equals(input.Health))
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) &&
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(
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this.Env == input.Env ||
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this.Env != null &&
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this.Env.SequenceEqual(input.Env)
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);
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}
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/// <summary>
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/// Gets the hash code
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/// </summary>
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/// <returns>Hash code</returns>
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public override int GetHashCode()
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{
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unchecked // Overflow is fine, just wrap
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{
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int hashCode = 41;
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if (this.Health != null)
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hashCode = hashCode * 59 + this.Health.GetHashCode();
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if (this.Env != null)
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hashCode = hashCode * 59 + this.Env.GetHashCode();
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return hashCode;
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}
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}
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}
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}
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