Megacity demo game for UOS
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// Copyright 2019 Google LLC
// All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Modified from https://github.com/googleforgames/agones unity sdk
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
namespace Unity.Cn.Multiverse.Model
{
/// <summary>
/// GameServerSpec
/// </summary>
public class GameServerSpec : IEquatable<GameServerSpec>
{
/// <summary>
/// Initializes a new instance of the <see cref="GameServerSpec" /> class.
/// </summary>
public GameServerSpec(IReadOnlyDictionary<string, object> data)
{
this.Health = new SpecHealth((Dictionary<string, object>) data["health"]);
if (data.TryGetValue("env", out var envs))
{
this.Env = new Dictionary<string, string>();
var values = (Dictionary<string, object>) envs;
foreach (var item in values)
{
this.Env.Add(item.Key, item.Value.ToString());
}
}
}
public SpecHealth Health { get; set; }
public Dictionary<string, string> Env { get; }
/// <summary>
/// Returns the string presentation of the object
/// </summary>
/// <returns>String presentation of the object</returns>
public override string ToString()
{
var sb = new StringBuilder();
sb.Append("class GameServerSpec {\n");
sb.Append(" Health: ").Append(Health).Append("\n");
sb.Append(" Env: ").Append(Env).Append("\n");
sb.Append("}\n");
return sb.ToString();
}
/// <summary>
/// Returns true if objects are equal
/// </summary>
/// <param name="input">Object to be compared</param>
/// <returns>Boolean</returns>
public override bool Equals(object input)
{
return this.Equals(input as GameServerSpec);
}
/// <summary>
/// Returns true if GameServerSpec instances are equal
/// </summary>
/// <param name="input">Instance of GameServerSpec to be compared</param>
/// <returns>Boolean</returns>
public bool Equals(GameServerSpec input)
{
if (input == null)
return false;
return
(
this.Health == input.Health ||
(this.Health != null &&
this.Health.Equals(input.Health))
) &&
(
this.Env == input.Env ||
this.Env != null &&
this.Env.SequenceEqual(input.Env)
);
}
/// <summary>
/// Gets the hash code
/// </summary>
/// <returns>Hash code</returns>
public override int GetHashCode()
{
unchecked // Overflow is fine, just wrap
{
int hashCode = 41;
if (this.Health != null)
hashCode = hashCode * 59 + this.Health.GetHashCode();
if (this.Env != null)
hashCode = hashCode * 59 + this.Env.GetHashCode();
return hashCode;
}
}
}
}