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130 行
4.7 KiB
130 行
4.7 KiB
// Copyright 2019 Google LLC
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// All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Modified from https://github.com/googleforgames/agones unity sdk
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Unity.Cn.Multiverse.Model
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{
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/// <summary>
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/// A GameServer Custom Resource Definition object We will only export those resources that make the most sense. Can always expand to more as needed.
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/// </summary>
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public class GameServer : IEquatable<GameServer>
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="GameServer" /> class.
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/// </summary>
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public GameServer(IReadOnlyDictionary<string, object> data)
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{
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if (data == null) return;
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this.ObjectMeta = new GameServerObjectMeta((Dictionary<string, object>) data["object_meta"]);
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this.Spec = new GameServerSpec((Dictionary<string, object>) data["spec"]);
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// Seems possible that the status field could be null, especially for local SDK tooling,
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// so don't know an exception here if the conversion fails.
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this.Status = new GameServerStatus(data["status"] as Dictionary<string, object>);
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}
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/// <summary>
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/// Gets or Sets ObjectMeta
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/// </summary>
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public GameServerObjectMeta ObjectMeta { get; set; }
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/// <summary>
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/// Gets or Sets Spec
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/// </summary>
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public GameServerSpec Spec { get; set; }
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/// <summary>
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/// Gets or Sets Status
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/// </summary>
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public GameServerStatus Status { get; set; }
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/// <summary>
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/// Returns the string presentation of the object
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/// </summary>
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/// <returns>String presentation of the object</returns>
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public override string ToString()
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{
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var sb = new StringBuilder();
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sb.Append("class GameServer {\n");
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sb.Append(" ObjectMeta: ").Append(ObjectMeta).Append("\n");
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sb.Append(" Spec: ").Append(Spec).Append("\n");
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sb.Append(" Status: ").Append(Status).Append("\n");
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sb.Append("}\n");
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return sb.ToString();
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}
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/// <summary>
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/// Returns true if objects are equal
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/// </summary>
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/// <param name="input">Object to be compared</param>
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/// <returns>Boolean</returns>
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public override bool Equals(object input)
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{
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return this.Equals(input as GameServer);
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}
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/// <summary>
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/// Returns true if GameServer instances are equal
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/// </summary>
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/// <param name="input">Instance of GameServer to be compared</param>
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/// <returns>Boolean</returns>
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public bool Equals(GameServer input)
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{
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if (input == null)
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return false;
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return
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(
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this.ObjectMeta == input.ObjectMeta ||
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(this.ObjectMeta != null &&
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this.ObjectMeta.Equals(input.ObjectMeta))
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) &&
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(
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this.Spec == input.Spec ||
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(this.Spec != null &&
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this.Spec.Equals(input.Spec))
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) &&
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(
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this.Status == input.Status ||
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(this.Status != null &&
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this.Status.Equals(input.Status))
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);
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}
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/// <summary>
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/// Gets the hash code
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/// </summary>
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/// <returns>Hash code</returns>
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public override int GetHashCode()
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{
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unchecked // Overflow is fine, just wrap
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{
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int hashCode = 41;
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if (this.ObjectMeta != null)
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hashCode = hashCode * 59 + this.ObjectMeta.GetHashCode();
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if (this.Spec != null)
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hashCode = hashCode * 59 + this.Spec.GetHashCode();
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if (this.Status != null)
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hashCode = hashCode * 59 + this.Status.GetHashCode();
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return hashCode;
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}
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}
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}
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}
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