Megacity demo game for UOS
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using Unity.Entities;
using Unity.Physics;
namespace Unity.MegaCity.Gameplay
{
/// <summary>
/// Set of components required for player vehicle movement and control
/// </summary>
public struct PlayerVehicleSettings : IComponentData
{
public float BoostAcceleration;
public float BoostMaxSpeed;
public float Acceleration;
public float Deceleration;
public float MaxSpeed;
public float DragBreakForce;
public float PitchForce;
public float YawKickBack;
public PhysicsDamping Damping;
public float RollAutoLevelVelocity;
public float MaxBankAngle;
public float MaxYawAngle;
public float MaxPitchAngle;
public float BankVolatility;
public float ManualRollMaxSpeed;
public float ManualRollAcceleration;
public float SteeringSpeed;
public float InvMaxVelocity;
public bool InvertPitch;
public float TargetFollowDamping;
public float TargetSqLerpThreshold;
}
}