Megacity demo game for UOS
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using Unity.Mathematics;
using Unity.NetCode;
namespace Unity.MegaCity.Gameplay
{
/// <summary>
/// Capture the user input and apply them to a component for later uses
/// </summary>
[GhostComponent(PrefabType = GhostPrefabType.AllPredicted)]
public struct PlayerVehicleInput : IInputComponentData
{
public float3 ControlDirection;
public float3 GamepadDirection;
public float Acceleration; // acceleration
public float Brake; // brake
public float RightRoll; // manual roll to right
public float LeftRoll; // manual roll to left
public bool Shoot; // Shoot laser (X or A)
public bool Boost; // Boost (Shift)
// Cheats
public bool Cheat_1; // Autohurt
}
}