Megacity demo game for UOS
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# Unity generated folders
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# Output dir
/Bin/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
**/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
StreamingAssets.meta
# Dependency caches
**/[Aa]ssets/GlobalEntitiesDependencies*
**/[Aa]ssets/SceneDependencyCache*
**/[Aa]ssets/TypeDependencyCache*
# Ignoring asset store tools plugin
**/[Aa]ssets/AssetStoreTools*
**/[Aa]ssets/Plugins/*
# Autogenerated Jetbrains Rider plugin
**/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
.vsconfig
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
**/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
**/[Aa]ssets/[Ss]treamingAssets/aa.meta
**/[Aa]ssets/[Ss]treamingAssets/aa/*
# macOS generated files
.DS_Store
# JetBrains IntelliJ IDEA
.idea
# Unity tutorial defaults
/Tutorial Defaults/
InitCodeMarker
ProjectSettings/Packages/com.unity.learn.iet-framework/Settings.json
# Plastic SCM
ignore.conf
.plastic