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61 行
2.1 KiB
61 行
2.1 KiB
using Unity.Burst;
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using Unity.Collections;
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using Unity.Entities;
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using Unity.MegaCity.UI;
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using Unity.NetCode;
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using static Unity.Entities.SystemAPI;
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namespace Unity.MegaCity.Gameplay
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{
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public struct SetPlayerInfoRequest : IRpcCommand
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{
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public FixedString64Bytes Name;
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public FixedString64Bytes PlayerId;
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public bool IsClient;
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}
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public struct NameAssigned : IComponentData{}
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/// <summary>
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/// Send Client information when the Connection is setup
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/// </summary>
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[BurstCompile]
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[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation | WorldSystemFilterFlags.ThinClientSimulation)]
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public partial struct SendPlayerInfoSystem : ISystem
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{
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public void OnCreate(ref SystemState state)
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{
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state.RequireForUpdate<NetworkStreamInGame>();
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}
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public void OnUpdate(ref SystemState state)
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{
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if (PlayerInfoController.Instance == null)
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return;
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var commandBuffer = new EntityCommandBuffer(Allocator.Temp);
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foreach (var (streaming, entity) in Query<RefRO<NetworkStreamInGame>>().WithNone<NameAssigned>().WithEntityAccess())
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{
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var requestEntity = commandBuffer.CreateEntity();
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var requestData = new SetPlayerInfoRequest
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{
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Name = PlayerInfoController.Instance.Name,
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// This returns [True] if the requester is not a Thin Client
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IsClient = !state.World.IsThinClient(),
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};
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if (requestData.IsClient)
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{
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requestData.PlayerId = MultiverseRoomAPI.Instance.PlayerID;
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// requestData.PlayerId = PlayerAuthentication.PlayerId;
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}
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commandBuffer.AddComponent<SendRpcCommandRequest>(requestEntity);
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commandBuffer.AddComponent(requestEntity, requestData);
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commandBuffer.AddComponent(entity, new NameAssigned());
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}
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commandBuffer.Playback(state.EntityManager);
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}
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}
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}
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