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32 行
1.1 KiB
32 行
1.1 KiB
using Unity.Entities;
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using UnityEngine;
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using Unity.MegaCity.Audio;
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namespace Unity.MegaCity.Authoring
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{
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/// <summary>
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/// Takes ECSoundEmitterComponent and convert them all to ECSoundEmitter based on ECSoundEmitterDefinitionAsset
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/// Also, it can return the definition asset settings.
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/// </summary>
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public class SoundEmitterAuthoring : MonoBehaviour
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{
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public SoundEmitterDefinitionAsset definition;
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[BakingVersion("Julian", 2)]
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public class SoundEmitterBaker : Baker<SoundEmitterAuthoring>
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{
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public override void Bake(SoundEmitterAuthoring authoring)
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{
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var entity = GetEntity(authoring.gameObject, TransformUsageFlags.Dynamic);
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var myTransform = authoring.transform;
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var soundEmitter = new SoundEmitter
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{
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definitionIndex = authoring.definition.data.definitionIndex,
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position = myTransform.position,
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direction = myTransform.right
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};
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AddComponent(entity, soundEmitter);
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}
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}
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}
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}
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