Megacity demo game for UOS
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using Unity.Entities;
using UnityEngine;
using Unity.MegaCity.Audio;
namespace Unity.MegaCity.Authoring
{
/// <summary>
/// Takes ECSoundEmitterComponent and convert them all to ECSoundEmitter based on ECSoundEmitterDefinitionAsset
/// Also, it can return the definition asset settings.
/// </summary>
public class SoundEmitterAuthoring : MonoBehaviour
{
public SoundEmitterDefinitionAsset definition;
[BakingVersion("Julian", 2)]
public class SoundEmitterBaker : Baker<SoundEmitterAuthoring>
{
public override void Bake(SoundEmitterAuthoring authoring)
{
var entity = GetEntity(authoring.gameObject, TransformUsageFlags.Dynamic);
var myTransform = authoring.transform;
var soundEmitter = new SoundEmitter
{
definitionIndex = authoring.definition.data.definitionIndex,
position = myTransform.position,
direction = myTransform.right
};
AddComponent(entity, soundEmitter);
}
}
}
}