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33 行
1.1 KiB
33 行
1.1 KiB
using Unity.Burst;
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using Unity.Entities;
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namespace Unity.NetCode.Extensions
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{
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[UpdateAfter(typeof(UpdateFPSData))]
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[UpdateInGroup(typeof(NetCodePanelStats))]
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public partial struct UpdatePingData : ISystem
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{
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public void OnCreate(ref SystemState state)
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{
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state.RequireForUpdate<PlayerStats>();
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}
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[BurstCompile]
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public void OnUpdate(ref SystemState state)
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{
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var playerStats = SystemAPI.GetSingletonRW<PlayerStats>().ValueRW;
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if (!playerStats.ShouldUpdate)
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return;
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foreach (var (networkId, networkSnapshotAck) in SystemAPI.Query<RefRO<NetworkId>, RefRO<NetworkSnapshotAck>>())
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{
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if (playerStats.NetworkId == networkId.ValueRO.Value)
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{
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playerStats.EstimatedRTT = (int)networkSnapshotAck.ValueRO.EstimatedRTT;
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playerStats.DeviationRTT = (int)networkSnapshotAck.ValueRO.DeviationRTT;
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}
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}
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SystemAPI.SetSingleton(playerStats);
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}
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}
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}
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