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21 行
469 B
21 行
469 B
using Unity.Collections;
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using Unity.Entities;
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namespace Unity.NetCode.Extensions
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{
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public struct PlayerStats : IComponentData
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{
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public int NetworkId;
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public FixedString64Bytes Name;
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public float FPS;
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public uint NumberOfSystems;
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public int EstimatedRTT;
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public int DeviationRTT;
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public bool ShouldUpdate;
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}
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public struct EntityCountStats : IComponentData
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{
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}
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}
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