Megacity demo game for UOS
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using Unity.Collections;
using Unity.Entities;
namespace Unity.NetCode.Extensions
{
public struct PlayerStats : IComponentData
{
public int NetworkId;
public FixedString64Bytes Name;
public float FPS;
public uint NumberOfSystems;
public int EstimatedRTT;
public int DeviationRTT;
public bool ShouldUpdate;
}
public struct EntityCountStats : IComponentData
{
}
}