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65 行
2.0 KiB
65 行
2.0 KiB
using Unity.Collections;
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using Unity.Entities;
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namespace Unity.NetCode.Extensions
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{
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public struct GFXDeviceInformation : IComponentData
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{
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public int MemorySize;
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public FixedString64Bytes Name;
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public FixedString64Bytes Version;
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public FixedString64Bytes API;
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public FixedString64Bytes Vendor;
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public override string ToString()
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{
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var separator = "\n-----------------------\n";
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var stats = string.Empty;
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stats += $"GPU{separator}";
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stats += $"Name: {Name}\n";
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stats += $"Version: {Version}\n";
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stats += $"GFX API: {API}\n";
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stats += $"Vendor: {Vendor}\n";
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stats += $"Memory Size: {MemorySize} MB\n";
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return stats;
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}
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}
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public struct CPUDeviceInformation : IComponentData
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{
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public FixedString64Bytes Type;
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public int Count;
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public FixedString64Bytes Frequency;
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public override string ToString()
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{
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var separator = "\n-----------------------\n";
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var stats = string.Empty;
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stats += $"{separator}";
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stats += $"CPU{separator}";
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stats += $"Type: {Type}\n";
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stats += $"Cores: {Count}\n";
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stats += $"Frequency: {Frequency}\n";
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return stats;
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}
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}
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public struct MemoryDeviceInformation : IComponentData
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{
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public FixedString64Bytes Size;
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public FixedString64Bytes Allocated;
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public FixedString64Bytes Free;
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public override string ToString()
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{
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var separator = "\n-----------------------\n";
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var stats = string.Empty;
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stats += $"{separator}";
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stats += $"Memory{separator}";
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stats += $"Size: {Size}\n";
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stats += $"Allocated: {Allocated}\n";
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stats += $"Free: {Free}\n";
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return stats;
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}
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}
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}
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