Megacity demo game for UOS
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#if UNITY_EDITOR
using System;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace Unity.MegaCity.Utils{
/// <summary>
/// Validate that Megacity is built targeting the correct architecture and platform.
/// </summary>
class PreventX86BuildProcessor : IPreprocessBuildWithReport
{
public int callbackOrder => 0;
public void OnPreprocessBuild(BuildReport report)
{
if(report.summary.platform == BuildTarget.StandaloneWindows)
Debug.LogError("MegaCity should be built in x86_64 (Build Settings / Architecture)");
}
}
}
#endif