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40 行
1.3 KiB
40 行
1.3 KiB
using Unity.Entities;
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using Unity.MegaCity.Gameplay;
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using Unity.MegaCity.UI;
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using Unity.NetCode;
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using static Unity.Entities.SystemAPI;
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namespace Unity.Megacity.UI
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{
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/// <summary>
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/// Update the notification UI
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/// </summary>
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[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation)]
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public partial struct UpdateNotification : ISystem
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{
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private EntityQuery m_LocalPlayerQuery;
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private int m_CurrentKills;
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public void OnCreate(ref SystemState state)
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{
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m_LocalPlayerQuery = state.GetEntityQuery(ComponentType.ReadOnly<GhostOwnerIsLocal>());
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state.RequireForUpdate(m_LocalPlayerQuery);
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m_CurrentKills = 0;
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}
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public void OnUpdate(ref SystemState state)
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{
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if (HUD.Instance == null)
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return;
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foreach (var playerAspect in Query<PlayerScoreAspect>().WithAll<GhostOwnerIsLocal>())
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{
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if(playerAspect.Kills > m_CurrentKills)
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{
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m_CurrentKills = playerAspect.Kills;
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var message = $"You Killed\n{playerAspect.Killed}";
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HUD.Instance.Notification.Message(message);
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}
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}
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}
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}
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}
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