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39 行
1.3 KiB
39 行
1.3 KiB
using EasyUIAnimator;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Unity.MegaCity.Gameplay
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{
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public class HUDController : MonoBehaviour
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{
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public Image accelerateInactive;
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public Image accelerateActive;
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private bool _accelerateStatus;
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private const float Duration = 0.3f;
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// Update is called once per frame
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void LateUpdate()
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{
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if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
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{
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if (!_accelerateStatus)
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{
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// 按下加速,且之前非加速状态
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UIAnimator.FadeOut(accelerateInactive, Duration).Play();
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UIAnimator.FadeIn(accelerateActive, Duration).Play();
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_accelerateStatus = true;
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}
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}
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else
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{
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if (_accelerateStatus)
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{
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// 没按加速,且之前为加速状态
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UIAnimator.FadeOut(accelerateActive, Duration).Play();
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UIAnimator.FadeIn(accelerateInactive, Duration).Play();
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_accelerateStatus = false;
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}
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}
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}
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}
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}
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