Megacity demo game for UOS
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using Unity.Entities;
using Unity.Mathematics;
using Unity.NetCode;
namespace Unity.MegaCity.Gameplay
{
/// <summary>
/// Vehicle laser settings
/// </summary>
public struct VehicleLaser : IComponentData
{
[GhostField(Quantization = 1000)] public float Energy;
[GhostField(Quantization = 1000)] public float3 HitPoint;
[GhostField] public Entity Target;
public float ChargerSpeed;
public float ForwardOffset;
public float Length;
}
/// <summary>
/// Immunity settings
/// </summary>
public struct Immunity : IComponentData
{
public float TickAmount;
[GhostField] public NetworkTick StateChangeTick;
}
}