Megacity demo game for UOS
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using Unity.Entities;
using Unity.NetCode;
namespace Unity.MegaCity.Gameplay
{
/// <summary>
/// Move the player mesh to allow nice cosmetic effects like rolling and breaking the car
/// </summary>
[GhostComponent(PrefabType = GhostPrefabType.PredictedClient)]
public struct PlayerVehicleCosmeticPhysics : IComponentData
{
public Entity VehicleEntity;
}
}