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14 行
410 B
14 行
410 B
using Unity.Entities;
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using Unity.NetCode;
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namespace Unity.MegaCity.Gameplay
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{
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/// <summary>
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/// Move the player mesh to allow nice cosmetic effects like rolling and breaking the car
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/// </summary>
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[GhostComponent(PrefabType = GhostPrefabType.PredictedClient)]
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public struct PlayerVehicleCosmeticPhysics : IComponentData
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{
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public Entity VehicleEntity;
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}
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}
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