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25 行
822 B
25 行
822 B
using Unity.Entities;
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using UnityEngine;
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using Unity.MegaCity.Gameplay;
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namespace Unity.MegaCity.Authoring
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{
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/// <summary>
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/// Create tag component for the player camera target
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/// </summary>
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public class PlayerSpawnerAuthoring : MonoBehaviour
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{
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public GameObject Player;
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[BakingVersion("julian", 2)]
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public class PlayerSpawnerBaker : Baker<PlayerSpawnerAuthoring>
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{
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public override void Bake(PlayerSpawnerAuthoring authoring)
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{
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var entity = GetEntity(authoring.gameObject, TransformUsageFlags.Dynamic);
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var player = GetEntity(authoring.Player, TransformUsageFlags.Dynamic);
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AddComponent(entity, new PlayerSpawner { Player = player });
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}
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}
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}
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}
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