Megacity demo game for UOS
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enableAtmosphericScattering: 1
enableVolumetrics: 1
enableLightLayers: 1
diffuseGlobalDimmer: 1
specularGlobalDimmer: 1
enableForwardRenderingOnly: 0
enableDepthPrepassWithDeferredRendering: 0
enableTransparentPrepass: 1
enableMotionVectors: 1
enableObjectMotionVectors: 1
enableDecals: 1
enableRoughRefraction: 1
enableTransparentPostpass: 1
enableDistortion: 1
enablePostprocess: 1
enableStereo: 1
enableAsyncCompute: 1
enableOpaqueObjects: 1
enableTransparentObjects: 1
enableMSAA: 0
lightLoopSettings:
enableTileAndCluster: 1
enableComputeLightEvaluation: 1
enableComputeLightVariants: 1
enableComputeMaterialVariants: 1
enableFptlForForwardOpaque: 1
enableBigTilePrepass: 1
isFptlEnabled: 1
m_Multiplier: 1
m_Weight: 1
m_Mode: 0
m_RefreshMode: 0
lightLayers: 1
m_Version: 4
influenceShape: 0
influenceSphereRadius: 3
blendDistancePositive: {x: 0, y: 0, z: 0}
blendDistanceNegative: {x: 0, y: 0, z: 0}
blendNormalDistancePositive: {x: 0, y: 0, z: 0}
blendNormalDistanceNegative: {x: 0, y: 0, z: 0}
boxSideFadePositive: {x: 1, y: 1, z: 1}
boxSideFadeNegative: {x: 1, y: 1, z: 1}