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95 行
1.7 KiB
95 行
1.7 KiB
# Unity generated folders
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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# Output dir
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/Bin/
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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**/[Mm]emoryCaptures/
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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!/[Aa]ssets/**/*.meta
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StreamingAssets.meta
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# Dependency caches
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**/[Aa]ssets/GlobalEntitiesDependencies*
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**/[Aa]ssets/SceneDependencyCache*
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**/[Aa]ssets/TypeDependencyCache*
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# Ignoring asset store tools plugin
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**/[Aa]ssets/AssetStoreTools*
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**/[Aa]ssets/Plugins/*
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# Autogenerated Jetbrains Rider plugin
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**/[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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.vsconfig
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.aab
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*.unitypackage
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# Crashlytics generated file
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crashlytics-build.properties
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# Packed Addressables
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**/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# Temporary auto-generated Android Assets
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**/[Aa]ssets/[Ss]treamingAssets/aa.meta
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**/[Aa]ssets/[Ss]treamingAssets/aa/*
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# macOS generated files
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.DS_Store
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# JetBrains IntelliJ IDEA
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.idea
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# Unity tutorial defaults
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/Tutorial Defaults/
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InitCodeMarker
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ProjectSettings/Packages/com.unity.learn.iet-framework/Settings.json
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# Plastic SCM
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ignore.conf
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.plastic
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