// Copyright 2019 Google LLC // All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Modified from https://github.com/googleforgames/agones unity sdk using System; using System.Collections.Generic; using System.Text; namespace Unity.Cn.Multiverse.Model { /// /// StatusPort /// public class StatusPort : IEquatable { /// /// Initializes a new instance of the class. /// public StatusPort(IReadOnlyDictionary data) { this.Name = (string) data["name"]; this.Port = (Int64) data["port"]; } public string Name { get; } public Int64 Port { get; } /// /// Returns the string presentation of the object /// /// String presentation of the object public override string ToString() { var sb = new StringBuilder(); sb.Append("class StatusPort {\n"); sb.Append(" Name: ").Append(Name).Append("\n"); sb.Append(" Port: ").Append(Port).Append("\n"); sb.Append("}\n"); return sb.ToString(); } /// /// Returns true if objects are equal /// /// Object to be compared /// Boolean public override bool Equals(object input) { return this.Equals(input as StatusPort); } /// /// Returns true if StatusPort instances are equal /// /// Instance of StatusPort to be compared /// Boolean public bool Equals(StatusPort input) { if (input == null) return false; return ( this.Name == input.Name || (this.Name != null && this.Name.Equals(input.Name)) ) && ( this.Port == input.Port || (this.Port.Equals(input.Port)) ); } /// /// Gets the hash code /// /// Hash code public override int GetHashCode() { unchecked // Overflow is fine, just wrap { int hashCode = 41; if (this.Name != null) hashCode = hashCode * 59 + this.Name.GetHashCode(); hashCode = hashCode * 59 + this.Port.GetHashCode(); return hashCode; } } } }