// Copyright 2019 Google LLC // All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Modified from https://github.com/googleforgames/agones unity sdk using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Unity.Cn.Multiverse.Model { /// /// GameServerStatus /// public class GameServerStatus : IEquatable { /// /// Initializes a new instance of the class. /// public GameServerStatus(IReadOnlyDictionary data) { if (data == null) return; this.State = (string) data["state"]; this.Address = (string) data["address"]; this.Ports = new List(); var items = (IReadOnlyList) data["ports"]; foreach (var i in items) { var port = new StatusPort((Dictionary) i); this.Ports.Add(port); } } public string State { get; } public string Address { get; } public List Ports { get; } /// /// Returns the string presentation of the object /// /// String presentation of the object public override string ToString() { var sb = new StringBuilder(); sb.Append("class GameServerStatus {\n"); sb.Append(" State: ").Append(State).Append("\n"); sb.Append(" Address: ").Append(Address).Append("\n"); sb.Append(" Ports: ").Append(string.Join(";", Ports)).Append("\n"); sb.Append("}\n"); return sb.ToString(); } /// /// Returns true if objects are equal /// /// Object to be compared /// Boolean public override bool Equals(object input) { return this.Equals(input as GameServerStatus); } /// /// Returns true if GameServerStatus instances are equal /// /// Instance of GameServerStatus to be compared /// Boolean public bool Equals(GameServerStatus input) { if (input == null) return false; return ( this.State == input.State || (this.State != null && this.State.Equals(input.State)) ) && ( this.Address == input.Address || (this.Address != null && this.Address.Equals(input.Address)) ) && ( this.Ports == input.Ports || this.Ports != null && this.Ports.SequenceEqual(input.Ports) ); } /// /// Gets the hash code /// /// Hash code public override int GetHashCode() { unchecked // Overflow is fine, just wrap { int hashCode = 41; if (this.State != null) hashCode = hashCode * 59 + this.State.GetHashCode(); if (this.Address != null) hashCode = hashCode * 59 + this.Address.GetHashCode(); if (this.Ports != null) hashCode = hashCode * 59 + this.Ports.GetHashCode(); return hashCode; } } } }