// Copyright 2019 Google LLC
// All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Modified from https://github.com/googleforgames/agones unity sdk
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
namespace Unity.Cn.Multiverse.Model
{
///
/// GameServerSpec
///
public class GameServerSpec : IEquatable
{
///
/// Initializes a new instance of the class.
///
public GameServerSpec(IReadOnlyDictionary data)
{
this.Health = new SpecHealth((Dictionary) data["health"]);
if (data.TryGetValue("env", out var envs))
{
this.Env = new Dictionary();
var values = (Dictionary) envs;
foreach (var item in values)
{
this.Env.Add(item.Key, item.Value.ToString());
}
}
}
public SpecHealth Health { get; set; }
public Dictionary Env { get; }
///
/// Returns the string presentation of the object
///
/// String presentation of the object
public override string ToString()
{
var sb = new StringBuilder();
sb.Append("class GameServerSpec {\n");
sb.Append(" Health: ").Append(Health).Append("\n");
sb.Append(" Env: ").Append(Env).Append("\n");
sb.Append("}\n");
return sb.ToString();
}
///
/// Returns true if objects are equal
///
/// Object to be compared
/// Boolean
public override bool Equals(object input)
{
return this.Equals(input as GameServerSpec);
}
///
/// Returns true if GameServerSpec instances are equal
///
/// Instance of GameServerSpec to be compared
/// Boolean
public bool Equals(GameServerSpec input)
{
if (input == null)
return false;
return
(
this.Health == input.Health ||
(this.Health != null &&
this.Health.Equals(input.Health))
) &&
(
this.Env == input.Env ||
this.Env != null &&
this.Env.SequenceEqual(input.Env)
);
}
///
/// Gets the hash code
///
/// Hash code
public override int GetHashCode()
{
unchecked // Overflow is fine, just wrap
{
int hashCode = 41;
if (this.Health != null)
hashCode = hashCode * 59 + this.Health.GetHashCode();
if (this.Env != null)
hashCode = hashCode * 59 + this.Env.GetHashCode();
return hashCode;
}
}
}
}