// Copyright 2019 Google LLC
// All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Modified from https://github.com/googleforgames/agones unity sdk
using System;
using System.Collections.Generic;
using System.Text;
namespace Unity.Cn.Multiverse.Model
{
///
/// A GameServer Custom Resource Definition object We will only export those resources that make the most sense. Can always expand to more as needed.
///
public class GameServer : IEquatable
{
///
/// Initializes a new instance of the class.
///
public GameServer(IReadOnlyDictionary data)
{
if (data == null) return;
this.ObjectMeta = new GameServerObjectMeta((Dictionary) data["object_meta"]);
this.Spec = new GameServerSpec((Dictionary) data["spec"]);
// Seems possible that the status field could be null, especially for local SDK tooling,
// so don't know an exception here if the conversion fails.
this.Status = new GameServerStatus(data["status"] as Dictionary);
}
///
/// Gets or Sets ObjectMeta
///
public GameServerObjectMeta ObjectMeta { get; set; }
///
/// Gets or Sets Spec
///
public GameServerSpec Spec { get; set; }
///
/// Gets or Sets Status
///
public GameServerStatus Status { get; set; }
///
/// Returns the string presentation of the object
///
/// String presentation of the object
public override string ToString()
{
var sb = new StringBuilder();
sb.Append("class GameServer {\n");
sb.Append(" ObjectMeta: ").Append(ObjectMeta).Append("\n");
sb.Append(" Spec: ").Append(Spec).Append("\n");
sb.Append(" Status: ").Append(Status).Append("\n");
sb.Append("}\n");
return sb.ToString();
}
///
/// Returns true if objects are equal
///
/// Object to be compared
/// Boolean
public override bool Equals(object input)
{
return this.Equals(input as GameServer);
}
///
/// Returns true if GameServer instances are equal
///
/// Instance of GameServer to be compared
/// Boolean
public bool Equals(GameServer input)
{
if (input == null)
return false;
return
(
this.ObjectMeta == input.ObjectMeta ||
(this.ObjectMeta != null &&
this.ObjectMeta.Equals(input.ObjectMeta))
) &&
(
this.Spec == input.Spec ||
(this.Spec != null &&
this.Spec.Equals(input.Spec))
) &&
(
this.Status == input.Status ||
(this.Status != null &&
this.Status.Equals(input.Status))
);
}
///
/// Gets the hash code
///
/// Hash code
public override int GetHashCode()
{
unchecked // Overflow is fine, just wrap
{
int hashCode = 41;
if (this.ObjectMeta != null)
hashCode = hashCode * 59 + this.ObjectMeta.GetHashCode();
if (this.Spec != null)
hashCode = hashCode * 59 + this.Spec.GetHashCode();
if (this.Status != null)
hashCode = hashCode * 59 + this.Status.GetHashCode();
return hashCode;
}
}
}
}