# Unity generated folders /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Uu]ser[Ss]ettings/ # Output dir /Bin/ # MemoryCaptures can get excessive in size. # They also could contain extremely sensitive data **/[Mm]emoryCaptures/ # Asset meta data should only be ignored when the corresponding asset is also ignored !/[Aa]ssets/**/*.meta StreamingAssets.meta # Dependency caches **/[Aa]ssets/GlobalEntitiesDependencies* **/[Aa]ssets/SceneDependencyCache* **/[Aa]ssets/TypeDependencyCache* # Ignoring asset store tools plugin **/[Aa]ssets/AssetStoreTools* **/[Aa]ssets/Plugins/* # Autogenerated Jetbrains Rider plugin **/[Aa]ssets/Plugins/Editor/JetBrains* # Visual Studio cache directory .vs/ # Gradle cache directory .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db .vsconfig # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt # Builds *.apk *.aab *.unitypackage # Crashlytics generated file crashlytics-build.properties # Packed Addressables **/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* # Temporary auto-generated Android Assets **/[Aa]ssets/[Ss]treamingAssets/aa.meta **/[Aa]ssets/[Ss]treamingAssets/aa/* # macOS generated files .DS_Store # JetBrains IntelliJ IDEA .idea # Unity tutorial defaults /Tutorial Defaults/ InitCodeMarker ProjectSettings/Packages/com.unity.learn.iet-framework/Settings.json # Plastic SCM ignore.conf .plastic