using UnityEngine;
using Unity.Collections;
using Unity.MegaCity.Gameplay;
using UnityEngine.UIElements;
using UnityEngine.UIElements.Experimental;
namespace Unity.MegaCity.UI
{
///
/// Leaderboard UI element
///
public class UILeaderboard : MonoBehaviour
{
struct ScoreData
{
public float Value;
public string Name;
public bool IsOwnerPlayer;
public bool HasData;
}
private enum VisibleMode { Full = 0, Collapse = 1 };
[SerializeField]
private int m_MaxList = 10;
[SerializeField]
private VisualTreeAsset m_LeaderboardItem;
private VisualElement[] m_Items;
private VisualElement m_Leaderboard;
private VisualElement m_BackIcon;
private Button m_BackButton;
private ScoreData [] data;
private VisibleMode m_VisibleMode = VisibleMode.Full;
private int m_LastListSize = 0;
private void Start()
{
var root = GetComponent().rootVisualElement;
m_Leaderboard = root.Q("leaderboard");
m_BackButton = root.Q