using Unity.Entities;
using Unity.MegaCity.Gameplay;
using UnityEngine;
namespace Unity.MegaCity.Authoring
{
///
/// Authoring component for ControlSettings
///
public class ControlSettingsAuthoring : MonoBehaviour
{
[BakingVersion("diego", 1)]
public class ControlSettingsBaker : Baker
{
public override void Bake(ControlSettingsAuthoring authoring)
{
var entity = GetEntity(TransformUsageFlags.Dynamic);
AddComponent(entity, new ControlSettings
{
MouseSensitivity = 1f,
InverseLookHorizontal = false,
InverseLookVertical = false
});
}
}
}
}