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using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
namespace Unity.MegaCity.Utils
{
/// <summary>
/// Updates the transform position of HDAdditionalLightData gameobject,
/// based on the velocity (x,y) and the DeltaTime.
/// </summary>
public class PannerComponent : MonoBehaviour
{
public HDAdditionalLightData target;
public Vector2 velocity;
void Update()
{
var dt = Time.deltaTime;
var pos = target.transform.position;
pos.x += velocity.x * dt;
pos.z += velocity.y * dt;
target.transform.position = pos;
}
}
}