* text=auto # Unity insists using LF for its text assets so prevent changing them to CRLF *.unity text eol=lf *.prefab text eol=lf *.asset text eol=lf *.meta text eol=lf *.json text eol=lf *.mat text eol=lf *.mesh text eol=lf *.txt text eol=lf /Assets/**/*.png filter=lfs diff=lfs merge=lfs -text /Assets/**/*.tif filter=lfs diff=lfs merge=lfs -text /Assets/**/*.tga filter=lfs diff=lfs merge=lfs -text /Assets/**/*.fbx filter=lfs diff=lfs merge=lfs -text /Assets/**/*.FBX filter=lfs diff=lfs merge=lfs -text /Assets/**/*.ttf filter=lfs diff=lfs merge=lfs -text /Assets/**/*.dll filter=lfs diff=lfs merge=lfs -text /Assets/**/*.bundle filter=lfs diff=lfs merge=lfs -text /Assets/**/*.so filter=lfs diff=lfs merge=lfs -text /Assets/**/*.zip filter=lfs diff=lfs merge=lfs -text /Assets/**/*.exr filter=lfs diff=lfs merge=lfs -text /Assets/**/*.hdr filter=lfs diff=lfs merge=lfs -text /Assets/**/*.ma filter=lfs diff=lfs merge=lfs -text /Assets/**/*.mp3 filter=lfs diff=lfs merge=lfs -text /Assets/**/*.obj filter=lfs diff=lfs merge=lfs -text /Assets/**/*.OBJ filter=lfs diff=lfs merge=lfs -text /Assets/**/*.TGA filter=lfs diff=lfs merge=lfs -text /Assets/**/*.mdb filter=lfs diff=lfs merge=lfs -text /Assets/**/*.pdf filter=lfs diff=lfs merge=lfs -text /Assets/**/*.asset filter=lfs diff=lfs merge=lfs -text /Assets/**/*.bytes filter=lfs diff=lfs merge=lfs -text /Assets/**/*.aif filter=lfs diff=lfs merge=lfs -text /Assets/**/*.bmp filter=lfs diff=lfs merge=lfs -text /Assets/**/*.pdt filter=lfs diff=lfs merge=lfs -text /Assets/**/*.psd filter=lfs diff=lfs merge=lfs -text /Assets/**/*.sbsar filter=lfs diff=lfs merge=lfs -text /Assets/**/*.unity filter=lfs diff=lfs merge=lfs -text /Assets/**/*.entities filter=lfs diff=lfs merge=lfs -text /Assets/**/*.wav filter=lfs diff=lfs merge=lfs -text