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^ This is a combination of 9 commits.

^ This is the 1st commit message:

Add Megacity Project

^ This is the commit message #2:

Add audio, materials and settings

^ This is the commit message #3:

Add project scripts

^ This is the commit message #4:

add prefabs and models

^ This is the commit message #5:

Update the project to 2022.2.0f1

^ This is the commit message #6:

Add scenes

^ This is the commit message #7:

Add effects textures

^ This is the commit message #8:

Add AC textures

^ This is the commit message #9:

add git lfs
/main
Abdul Algharbi 2 年前
当前提交
8ea16fc9
共有 2944 个文件被更改,包括 28132 次插入3 次删除
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      .gitattributes
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      .gitignore
  3. 32
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32
README.md


A placeholder for megacity sample
# Performance considerations
Here is a checklist you can use to get MegaCity to run better on your machine:
![Alt text](Assets/Tutorial/Textures/promo.jpg?raw=true "Megacity")
* Unity 2022.2.0b13 or a more recent version of 2022.2 is required.
* Download the recommended version from:
* https://beta.unity3d.com/download/458a6ada3646/download.html
* unityhub://2022.2.0b13/458a6ada3646
* In the Edit menu, Project Settings, Quality, select Medium or Low. Insane can be very taxing on the graphics card. You can also tweak the LOD Bias (lower it to trade quality for speed), more info here: https://docs.unity3d.com/Manual/class-QualitySettings.html
* In the Jobs menu, Burst, make sure that Enable Compilation is toggled on and that Safety Checks isn’t.
* In the Jobs menu, Edit > Preferences > Jobs, Leak Detection Level, make sure that Disabled is selected. Leak detection uses small GC allocations for debugging purposes and those will slow everything down.
* Look for the Subscene called "Player_Subscene" that contains the player prefab and the settings.
* Streaming configuration component in the player prefab can be modified, everything outside of the Streaming Out radius has its high LOD streamed out in playmode, everything inside the In radius has it streamed in.
Editor tutorials:
* In the main menu go to Tutorials > Show tutorials.
Building a player:
* In Project Settings, Player, Backend, select IL2CPP. (make sure Windows Build Support is installed)
* Build in x86_64 (x86 isn’t supported) and ensure Development Build isn’t selected.
* In the main menu, go to Build Settings... / Build and Run.
* In Build Settings window press Build or Build and Run.
Working with SubScenes:
* SubScenes in edit mode are a lot heavier, only edit a few at a time.
* Disable the selection outline in the Gizmos menus at the top of the scene view window.
* Disable auto-save prefab, some can take a long time to propagate changes.

5
LICENCE.md


Copyright (c) 2022 Unity Technologies ApS
Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License).
Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions.

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