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using UnityEngine;
public class MaterialColorSetter : MonoBehaviour, ColorSetterInterface
{
[GradientUsage(true)]
[SerializeField] Gradient gradient = null;
[SerializeField] string colorName = null;
[SerializeField] Material[] materials = null;
public void Refresh()
{
}
public void SetColor(float time)
{
foreach (var material in materials)
material.SetColor(colorName, gradient.Evaluate(time));
}
}