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using UnityEngine;
using UnityEngine.Experimental.Rendering.Universal;
public class LightColorSetter : MonoBehaviour, ColorSetterInterface
{
[SerializeField] Gradient gradient = null;
private Light2D[] lights;
public void Refresh()
{
lights = GetComponentsInChildren<Light2D>();
}
public void SetColor(float time)
{
foreach (var light in lights)
light.color = gradient.Evaluate(time);
}
}