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20 行
453 B
20 行
453 B
using UnityEngine;
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using UnityEngine.Experimental.Rendering.Universal;
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public class LightColorSetter : MonoBehaviour, ColorSetterInterface
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{
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[SerializeField] Gradient gradient = null;
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private Light2D[] lights;
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public void Refresh()
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{
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lights = GetComponentsInChildren<Light2D>();
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}
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public void SetColor(float time)
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{
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foreach (var light in lights)
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light.color = gradient.Evaluate(time);
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}
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}
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