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629 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
[CreateAssetMenu]
public class #SCRIPTNAME# : RuleTile<#SCRIPTNAME#.Neighbor> {
public bool customField;
public class Neighbor : RuleTile.TilingRule.Neighbor {
public const int Null = 3;
public const int NotNull = 4;
}
public override bool RuleMatch(int neighbor, TileBase tile) {
switch (neighbor) {
case Neighbor.Null: return tile == null;
case Neighbor.NotNull: return tile != null;
}
return base.RuleMatch(neighbor, tile);
}
}