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using System;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Tilemaps;
using Object = UnityEngine.Object;
namespace UnityEditor
{
[CustomEditor(typeof(RuleTile), true)]
[CanEditMultipleObjects]
internal class RuleTileEditor : Editor
{
private const string s_XIconString = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAABoSURBVDhPnY3BDcAgDAOZhS14dP1O0x2C/LBEgiNSHvfwyZabmV0jZRUpq2zi6f0DJwdcQOEdwwDLypF0zHLMa9+NQRxkQ+ACOT2STVw/q8eY1346ZlE54sYAhVhSDrjwFymrSFnD2gTZpls2OvFUHAAAAABJRU5ErkJggg==";
private const string s_Arrow0 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAACYSURBVDhPzZExDoQwDATzE4oU4QXXcgUFj+YxtETwgpMwXuFcwMFSRMVKKwzZcWzhiMg91jtg34XIntkre5EaT7yjjhI9pOD5Mw5k2X/DdUwFr3cQ7Pu23E/BiwXyWSOxrNqx+ewnsayam5OLBtbOGPUM/r93YZL4/dhpR/amwByGFBz170gNChA6w5bQQMqramBTgJ+Z3A58WuWejPCaHQAAAABJRU5ErkJggg==";
private const string s_Arrow1 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAABqSURBVDhPxYzBDYAgEATpxYcd+PVr0fZ2siZrjmMhFz6STIiDs8XMlpEyi5RkO/d66TcgJUB43JfNBqRkSEYDnYjhbKD5GIUkDqRDwoH3+NgTAw+bL/aoOP4DOgH+iwECEt+IlFmkzGHlAYKAWF9R8zUnAAAAAElFTkSuQmCC";
private const string s_Arrow2 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAAC0SURBVDhPjVE5EsIwDMxPKFKYF9CagoJH8xhaMskLmEGsjOSRkBzYmU2s9a58TUQUmCH1BWEHweuKP+D8tphrWcAHuIGrjPnPNY8X2+DzEWE+FzrdrkNyg2YGNNfRGlyOaZDJOxBrDhgOowaYW8UW0Vau5ZkFmXbbDr+CzOHKmLinAXMEePyZ9dZkZR+s5QX2O8DY3zZ/sgYcdDqeEVp8516o0QQV1qeMwg6C91toYoLoo+kNt/tpKQEVvFQAAAAASUVORK5CYII=";
private const string s_Arrow3 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAAB2SURBVDhPzY1LCoAwEEPnLi48gW5d6p31bH5SMhp0Cq0g+CCLxrzRPqMZ2pRqKG4IqzJc7JepTlbRZXYpWTg4RZE1XAso8VHFKNhQuTjKtZvHUNCEMogO4K3BhvMn9wP4EzoPZ3n0AGTW5fiBVzLAAYTP32C2Ay3agtu9V/9PAAAAAElFTkSuQmCC";
private const string s_Arrow5 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAABqSURBVDhPnY3BCYBADASvFx924NevRdvbyoLBmNuDJQMDGjNxAFhK1DyUQ9fvobCdO+j7+sOKj/uSB+xYHZAxl7IR1wNTXJeVcaAVU+614uWfCT9mVUhknMlxDokd15BYsQrJFHeUQ0+MB5ErsPi/6hO1AAAAAElFTkSuQmCC";
private const string s_Arrow6 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAACaSURBVDhPxZExEkAwEEVzE4UiTqClUDi0w2hlOIEZsV82xCZmQuPPfFn8t1mirLWf7S5flQOXjd64vCuEKWTKVt+6AayH3tIa7yLg6Qh2FcKFB72jBgJeziA1CMHzeaNHjkfwnAK86f3KUafU2ClHIJSzs/8HHLv09M3SaMCxS7ljw/IYJWzQABOQZ66x4h614ahTCL/WT7BSO51b5Z5hSx88AAAAAElFTkSuQmCC";
private const string s_Arrow7 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAABQSURBVDhPYxh8QNle/T8U/4MKEQdAmsz2eICx6W530gygr2aQBmSMphkZYxqErAEXxusKfAYQ7XyyNMIAsgEkaYQBkAFkaYQBsjXSGDAwAAD193z4luKPrAAAAABJRU5ErkJggg==";
private const string s_Arrow8 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAACYSURBVDhPxZE9DoAwCIW9iUOHegJXHRw8tIdx1egJTMSHAeMPaHSR5KVQ+KCkCRF91mdz4VDEWVzXTBgg5U1N5wahjHzXS3iFFVRxAygNVaZxJ6VHGIl2D6oUXP0ijlJuTp724FnID1Lq7uw2QM5+thoKth0N+GGyA7IA3+yM77Ag1e2zkey5gCdAg/h8csy+/89v7E+YkgUntOWeVt2SfAAAAABJRU5ErkJggg==";
private const string s_MirrorX = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAOwQAADsEBuJFr7QAAABh0RVh0U29mdHdhcmUAcGFpbnQubmV0IDQuMC41ZYUyZQAAAG1JREFUOE+lj9ENwCAIRB2IFdyRfRiuDSaXAF4MrR9P5eRhHGb2Gxp2oaEjIovTXSrAnPNx6hlgyCZ7o6omOdYOldGIZhAziEmOTSfigLV0RYAB9y9f/7kO8L3WUaQyhCgz0dmCL9CwCw172HgBeyG6oloC8fAAAAAASUVORK5CYII=";
private const string s_MirrorY = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAOwgAADsIBFShKgAAAABh0RVh0U29mdHdhcmUAcGFpbnQubmV0IDQuMC41ZYUyZQAAAG9JREFUOE+djckNACEMAykoLdAjHbPyw1IOJ0L7mAejjFlm9hspyd77Kk+kBAjPOXcakJIh6QaKyOE0EB5dSPJAiUmOiL8PMVGxugsP/0OOib8vsY8yYwy6gRyC8CB5QIWgCMKBLgRSkikEUr5h6wOPWfMoCYILdgAAAABJRU5ErkJggg==";
private const string s_Rotated = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAOwQAADsEBuJFr7QAAABh0RVh0U29mdHdhcmUAcGFpbnQubmV0IDQuMC41ZYUyZQAAAHdJREFUOE+djssNwCAMQxmIFdgx+2S4Vj4YxWlQgcOT8nuG5u5C732Sd3lfLlmPMR4QhXgrTQaimUlA3EtD+CJlBuQ7aUAUMjEAv9gWCQNEPhHJUkYfZ1kEpcxDzioRzGIlr0Qwi0r+Q5rTgM+AAVcygHgt7+HtBZs/2QVWP8ahAAAAAElFTkSuQmCC";
private static Texture2D[] s_Arrows;
public static Texture2D[] arrows
{
get
{
if (s_Arrows == null)
{
s_Arrows = new Texture2D[10];
s_Arrows[0] = Base64ToTexture(s_Arrow0);
s_Arrows[1] = Base64ToTexture(s_Arrow1);
s_Arrows[2] = Base64ToTexture(s_Arrow2);
s_Arrows[3] = Base64ToTexture(s_Arrow3);
s_Arrows[5] = Base64ToTexture(s_Arrow5);
s_Arrows[6] = Base64ToTexture(s_Arrow6);
s_Arrows[7] = Base64ToTexture(s_Arrow7);
s_Arrows[8] = Base64ToTexture(s_Arrow8);
s_Arrows[9] = Base64ToTexture(s_XIconString);
}
return s_Arrows;
}
}
private static Texture2D[] s_AutoTransforms;
public static Texture2D[] autoTransforms
{
get
{
if (s_AutoTransforms == null)
{
s_AutoTransforms = new Texture2D[3];
s_AutoTransforms[0] = Base64ToTexture(s_Rotated);
s_AutoTransforms[1] = Base64ToTexture(s_MirrorX);
s_AutoTransforms[2] = Base64ToTexture(s_MirrorY);
}
return s_AutoTransforms;
}
}
private RuleTile tile { get { return (target as RuleTile); } }
private ReorderableList m_ReorderableList;
internal const float k_DefaultElementHeight = 48f;
internal const float k_PaddingBetweenRules = 26f;
internal const float k_SingleLineHeight = 16f;
internal const float k_LabelWidth = 80f;
public void OnEnable()
{
if (tile.m_TilingRules == null)
tile.m_TilingRules = new List<RuleTile.TilingRule>();
m_ReorderableList = new ReorderableList(tile.m_TilingRules, typeof(RuleTile.TilingRule), true, true, true, true);
m_ReorderableList.drawHeaderCallback = OnDrawHeader;
m_ReorderableList.drawElementCallback = OnDrawElement;
m_ReorderableList.elementHeightCallback = GetElementHeight;
m_ReorderableList.onReorderCallback = ListUpdated;
m_ReorderableList.onAddCallback = OnAddElement;
}
private void ListUpdated(ReorderableList list)
{
SaveTile();
}
private float GetElementHeight(int index)
{
if (tile.m_TilingRules != null && tile.m_TilingRules.Count > 0)
{
switch (tile.m_TilingRules[index].m_Output)
{
case RuleTile.TilingRule.OutputSprite.Random:
return k_DefaultElementHeight + k_SingleLineHeight * (tile.m_TilingRules[index].m_Sprites.Length + 3) + k_PaddingBetweenRules;
case RuleTile.TilingRule.OutputSprite.Animation:
return k_DefaultElementHeight + k_SingleLineHeight * (tile.m_TilingRules[index].m_Sprites.Length + 2) + k_PaddingBetweenRules;
}
}
return k_DefaultElementHeight + k_PaddingBetweenRules;
}
private void OnDrawElement(Rect rect, int index, bool isactive, bool isfocused)
{
RuleTile.TilingRule rule = tile.m_TilingRules[index];
float yPos = rect.yMin + 2f;
float height = rect.height - k_PaddingBetweenRules;
float matrixWidth = k_DefaultElementHeight;
Rect inspectorRect = new Rect(rect.xMin, yPos, rect.width - matrixWidth * 2f - 20f, height);
Rect matrixRect = new Rect(rect.xMax - matrixWidth * 2f - 10f, yPos, matrixWidth, k_DefaultElementHeight);
Rect spriteRect = new Rect(rect.xMax - matrixWidth - 5f, yPos, matrixWidth, k_DefaultElementHeight);
EditorGUI.BeginChangeCheck();
RuleInspectorOnGUI(inspectorRect, rule);
RuleMatrixOnGUI(tile, matrixRect, rule);
SpriteOnGUI(spriteRect, rule);
if (EditorGUI.EndChangeCheck())
SaveTile();
}
private void OnAddElement(ReorderableList list)
{
RuleTile.TilingRule rule = new RuleTile.TilingRule();
rule.m_Output = RuleTile.TilingRule.OutputSprite.Single;
rule.m_Sprites[0] = tile.m_DefaultSprite;
rule.m_GameObject = tile.m_DefaultGameObject;
rule.m_ColliderType = tile.m_DefaultColliderType;
tile.m_TilingRules.Add(rule);
}
private void SaveTile()
{
EditorUtility.SetDirty(target);
SceneView.RepaintAll();
UpdateOverrideTiles();
}
private void UpdateOverrideTiles()
{
string[] overrideTileGuids = AssetDatabase.FindAssets("t:RuleOverrideTile");
foreach (string overrideTileGuid in overrideTileGuids)
{
string overrideTilePath = AssetDatabase.GUIDToAssetPath(overrideTileGuid);
RuleOverrideTile overrideTile = AssetDatabase.LoadAssetAtPath<RuleOverrideTile>(overrideTilePath);
if (overrideTile.m_Tile == target)
overrideTile.Override();
}
}
private void OnDrawHeader(Rect rect)
{
GUI.Label(rect, "Tiling Rules");
}
public override void OnInspectorGUI()
{
EditorGUI.BeginChangeCheck();
tile.m_DefaultSprite = EditorGUILayout.ObjectField("Default Sprite", tile.m_DefaultSprite, typeof(Sprite), false) as Sprite;
tile.m_DefaultGameObject = EditorGUILayout.ObjectField("Default Game Object", tile.m_DefaultGameObject, typeof(GameObject), false) as GameObject;
tile.m_DefaultColliderType = (Tile.ColliderType)EditorGUILayout.EnumPopup("Default Collider", tile.m_DefaultColliderType);
if (EditorGUI.EndChangeCheck())
EditorUtility.SetDirty(tile);
serializedObject.Update();
EditorGUI.BeginChangeCheck();
var baseFields = typeof(RuleTile).GetFields().Select(field => field.Name);
var fields = target.GetType().GetFields().Select(field => field.Name).Where(field => !baseFields.Contains(field));
foreach (var field in fields)
EditorGUILayout.PropertyField(serializedObject.FindProperty(field), true);
if (EditorGUI.EndChangeCheck())
serializedObject.ApplyModifiedProperties();
EditorGUILayout.Space();
if (m_ReorderableList != null && tile.m_TilingRules != null)
m_ReorderableList.DoLayoutList();
}
internal virtual void RuleOnGUI(Rect rect, int arrowIndex, int neighbor)
{
switch (neighbor)
{
case RuleTile.TilingRule.Neighbor.DontCare:
break;
case RuleTile.TilingRule.Neighbor.This:
GUI.DrawTexture(rect, arrows[arrowIndex]);
break;
case RuleTile.TilingRule.Neighbor.NotThis:
GUI.DrawTexture(rect, arrows[9]);
break;
default:
var style = new GUIStyle();
style.alignment = TextAnchor.MiddleCenter;
style.fontSize = 10;
GUI.Label(rect, neighbor.ToString(), style);
break;
}
var allConsts = tile.m_NeighborType.GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.FlattenHierarchy);
foreach (var c in allConsts)
{
if ((int)c.GetValue(null) == neighbor)
{
GUI.Label(rect, new GUIContent("", c.Name));
break;
}
}
}
internal virtual void RuleTransformOnGUI(Rect rect, RuleTile.TilingRule.Transform ruleTransform)
{
switch (ruleTransform)
{
case RuleTile.TilingRule.Transform.Rotated:
GUI.DrawTexture(rect, autoTransforms[0]);
break;
case RuleTile.TilingRule.Transform.MirrorX:
GUI.DrawTexture(rect, autoTransforms[1]);
break;
case RuleTile.TilingRule.Transform.MirrorY:
GUI.DrawTexture(rect, autoTransforms[2]);
break;
}
}
internal void RuleNeighborUpdate(Rect rect, RuleTile.TilingRule tilingRule, int index)
{
if (Event.current.type == EventType.MouseDown && ContainsMousePosition(rect))
{
var allConsts = tile.m_NeighborType.GetFields(BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy);
var neighbors = allConsts.Select(c => (int)c.GetValue(null)).ToList();
neighbors.Sort();
int oldIndex = neighbors.IndexOf(tilingRule.m_Neighbors[index]);
int newIndex = (int)Mathf.Repeat(oldIndex + GetMouseChange(), neighbors.Count);
tilingRule.m_Neighbors[index] = neighbors[newIndex];
GUI.changed = true;
Event.current.Use();
}
}
internal void RuleTransformUpdate(Rect rect, RuleTile.TilingRule tilingRule)
{
if (Event.current.type == EventType.MouseDown && ContainsMousePosition(rect))
{
tilingRule.m_RuleTransform = (RuleTile.TilingRule.Transform)(int)Mathf.Repeat((int)tilingRule.m_RuleTransform + GetMouseChange(), 4);
GUI.changed = true;
Event.current.Use();
}
}
internal virtual bool ContainsMousePosition(Rect rect)
{
return rect.Contains(Event.current.mousePosition);
}
private static int GetMouseChange()
{
return Event.current.button == 1 ? -1 : 1;
}
internal virtual void RuleMatrixOnGUI(RuleTile tile, Rect rect, RuleTile.TilingRule tilingRule)
{
Handles.color = EditorGUIUtility.isProSkin ? new Color(1f, 1f, 1f, 0.2f) : new Color(0f, 0f, 0f, 0.2f);
int index = 0;
float w = rect.width / 3f;
float h = rect.height / 3f;
for (int y = 0; y <= 3; y++)
{
float top = rect.yMin + y * h;
Handles.DrawLine(new Vector3(rect.xMin, top), new Vector3(rect.xMax, top));
}
for (int x = 0; x <= 3; x++)
{
float left = rect.xMin + x * w;
Handles.DrawLine(new Vector3(left, rect.yMin), new Vector3(left, rect.yMax));
}
Handles.color = Color.white;
for (int y = 0; y <= 2; y++)
{
for (int x = 0; x <= 2; x++)
{
Rect r = new Rect(rect.xMin + x * w, rect.yMin + y * h, w - 1, h - 1);
if (x != 1 || y != 1)
{
RuleOnGUI(r, y * 3 + x, tilingRule.m_Neighbors[index]);
RuleNeighborUpdate(r, tilingRule, index);
index++;
}
else
{
RuleTransformOnGUI(r, tilingRule.m_RuleTransform);
RuleTransformUpdate(r, tilingRule);
}
}
}
}
internal static void SpriteOnGUI(Rect rect, RuleTile.TilingRule tilingRule)
{
tilingRule.m_Sprites[0] = EditorGUI.ObjectField(new Rect(rect.xMax - rect.height, rect.yMin, rect.height, rect.height), tilingRule.m_Sprites[0], typeof(Sprite), false) as Sprite;
}
internal static void RuleInspectorOnGUI(Rect rect, RuleTile.TilingRule tilingRule)
{
float y = rect.yMin;
EditorGUI.BeginChangeCheck();
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Rule");
tilingRule.m_RuleTransform = (RuleTile.TilingRule.Transform)EditorGUI.EnumPopup(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_RuleTransform);
y += k_SingleLineHeight;
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Game Object");
tilingRule.m_GameObject = (GameObject)EditorGUI.ObjectField(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), "", tilingRule.m_GameObject, typeof(GameObject), false);
y += k_SingleLineHeight;
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Collider");
tilingRule.m_ColliderType = (Tile.ColliderType)EditorGUI.EnumPopup(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_ColliderType);
y += k_SingleLineHeight;
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Output");
tilingRule.m_Output = (RuleTile.TilingRule.OutputSprite)EditorGUI.EnumPopup(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_Output);
y += k_SingleLineHeight;
if (tilingRule.m_Output == RuleTile.TilingRule.OutputSprite.Animation)
{
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Speed");
tilingRule.m_AnimationSpeed = EditorGUI.FloatField(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_AnimationSpeed);
y += k_SingleLineHeight;
}
if (tilingRule.m_Output == RuleTile.TilingRule.OutputSprite.Random)
{
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Noise");
tilingRule.m_PerlinScale = EditorGUI.Slider(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_PerlinScale, 0.001f, 0.999f);
y += k_SingleLineHeight;
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Shuffle");
tilingRule.m_RandomTransform = (RuleTile.TilingRule.Transform)EditorGUI.EnumPopup(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_RandomTransform);
y += k_SingleLineHeight;
}
if (tilingRule.m_Output != RuleTile.TilingRule.OutputSprite.Single)
{
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Size");
EditorGUI.BeginChangeCheck();
int newLength = EditorGUI.DelayedIntField(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_Sprites.Length);
if (EditorGUI.EndChangeCheck())
Array.Resize(ref tilingRule.m_Sprites, Math.Max(newLength, 1));
y += k_SingleLineHeight;
for (int i = 0; i < tilingRule.m_Sprites.Length; i++)
{
tilingRule.m_Sprites[i] = EditorGUI.ObjectField(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_Sprites[i], typeof(Sprite), false) as Sprite;
y += k_SingleLineHeight;
}
}
}
public override Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height)
{
if (tile.m_DefaultSprite != null)
{
Type t = GetType("UnityEditor.SpriteUtility");
if (t != null)
{
MethodInfo method = t.GetMethod("RenderStaticPreview", new Type[] { typeof(Sprite), typeof(Color), typeof(int), typeof(int) });
if (method != null)
{
object ret = method.Invoke("RenderStaticPreview", new object[] { tile.m_DefaultSprite, Color.white, width, height });
if (ret is Texture2D)
return ret as Texture2D;
}
}
}
return base.RenderStaticPreview(assetPath, subAssets, width, height);
}
private static Type GetType(string TypeName)
{
var type = Type.GetType(TypeName);
if (type != null)
return type;
if (TypeName.Contains("."))
{
var assemblyName = TypeName.Substring(0, TypeName.IndexOf('.'));
var assembly = Assembly.Load(assemblyName);
if (assembly == null)
return null;
type = assembly.GetType(TypeName);
if (type != null)
return type;
}
var currentAssembly = Assembly.GetExecutingAssembly();
var referencedAssemblies = currentAssembly.GetReferencedAssemblies();
foreach (var assemblyName in referencedAssemblies)
{
var assembly = Assembly.Load(assemblyName);
if (assembly != null)
{
type = assembly.GetType(TypeName);
if (type != null)
return type;
}
}
return null;
}
private static Texture2D Base64ToTexture(string base64)
{
Texture2D t = new Texture2D(1, 1);
t.hideFlags = HideFlags.HideAndDontSave;
t.LoadImage(System.Convert.FromBase64String(base64));
return t;
}
[Serializable]
class RuleTileRuleWrapper
{
[SerializeField]
public List<RuleTile.TilingRule> rules = new List<RuleTile.TilingRule>();
}
[MenuItem("CONTEXT/RuleTile/Copy All Rules")]
private static void CopyAllRules(MenuCommand item)
{
RuleTile tile = item.context as RuleTile;
if (tile == null)
return;
RuleTileRuleWrapper rulesWrapper = new RuleTileRuleWrapper();
rulesWrapper.rules = tile.m_TilingRules;
var rulesJson = EditorJsonUtility.ToJson(rulesWrapper);
EditorGUIUtility.systemCopyBuffer = rulesJson;
}
[MenuItem("CONTEXT/RuleTile/Paste Rules")]
private static void PasteRules(MenuCommand item)
{
RuleTile tile = item.context as RuleTile;
if (tile == null)
return;
try
{
RuleTileRuleWrapper rulesWrapper = new RuleTileRuleWrapper();
EditorJsonUtility.FromJsonOverwrite(EditorGUIUtility.systemCopyBuffer, rulesWrapper);
tile.m_TilingRules.AddRange(rulesWrapper.rules);
}
catch (Exception)
{
Debug.LogError("Unable to paste rules from system copy buffer");
}
}
}
}